For the players: what is one trait or quirk that all your characters have?
For mine: they all love cats. A lot.
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I try my best not to have one, but there may be something I put into them unconsciously. Though, I do try to have a little bit of something blue on all my minis I paint. Not that I love blue that much, it just started in 3e and now it’s a tradition.
All my characters in 5th edition have ended up having some kind of alias or alter ego. At one point or another they've all lied about their identity for various reasons.
They all come up with risky plans. Depending on their Wisdom/intelligence, I withhold ones I know won't work out - or I don't. It's more a quirk of how my brain works than the characters!
I've only done a few characters. However, comparing my first (a High Elven Wizard) and one of my current ones (a Gnomic Artificer), despite both leaning heavily into Intelligence with a secondary in Dexterity...they're very different characters.
Elrond (imaginative, I know) is reserved and quiet, but also a little cold and calculating. He plays the long game and while he feels strongly about doing the right thing...he will make sacrifices, and will try to bear the brunt of those himself.
Mancryn is, on the other hand, more mischievous and brash. He is less engaged with doing the right thing...although when the chips are down, he pulls through. He's much more engaging with other people, although you're much more likely to find pranks played on you.
Very different characters with little in common other than they normally end up doing the right thing...which is more to help the DM keep the story going than because I wanted it to be who he was. The only thing I'd say my characters have in common is that they're extensions of me. I take a couple of my attributes and build a character around them. Those attributes are different each time, but that they have a basis in me is what is in common.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
So far, all my characters are flamboyant in some way. I've made a conscious decision to try and give them pretty drastically different character traits... after playing as a character who loves animals, my next character doesn't like animals... after playing a character who's not interested in love/romance my next character is a romantic... stuff like that. However, they all end up with big personalities that seek attention regularly... they also have a tendency to take on a bit of a leadership role in our groups, which is mostly just because I'm the type of person who likes to move things forward so I'll often try to focus the other players in-character, as we do have a tendency to get caught up in roleplay.
My current character is a crossbow expert and can be a bit jumpy. Every time he gets surprised, pushed or yelled at, he has to shoot. We were bringing on a new character one night and we happened to be on a ship out in the middle of the ocean. There was another ship that started trailing us, so we all thought he was going to show up as a pirate or pirate prisoner. Anyway, we found some flotsam floating by from a ship that had been from another ship that was attacked. We started to haul some stuff on board and claim it as salvage. We got a couple barrels (wine) and three crates. We opened the first crate and tableware spilled out. I go to open the second crate. As soon as I get the side off, a 'black mass lunges toward you from the back of the crate." I shoot it. Dammit, new guy is a Kenku (which, by the way, no one on the ship has ever seen before). For the next four sessions, he has to remind me at least three times that I shot him when we first met.
No matter what I do, no matter how I build, no matter how much I'd like to try and do something else...my character ends up Team Dad. I don't try to (save for a couple of recent entries, where I knew it was coming, gave up, and leaned into it). I just sit down to play the mischievous trickster character I've always, always wanted to run...and then by three sessions in at the latest I say to myself "if somebody doesn't step up and grow some brain cells, this entire party will be dead by level two and a half." Sometimes I feel like that old Spaceballs meme - "I knew it, I'm surrounded by ********!", and I start voice-of-reasoning and push-the-plotting because if I don't, nobody else will.
It honestly sucks, but now that I know it's going to happen in every game regardless of my wishes, I can start accounting for it and designing characters to suit. If you know you can't help something, get out in front of it, ne?
They are mundane nobodies, usually thematic janitors with no initial intent to adventure given over to "moon logic" much of the time.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
For the players: what is one trait or quirk that all your characters have?
For mine: they all love cats. A lot.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
No desire for leadership role.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
They are usually calm, soft spoken, and just want to keep the party alive.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
I don’t really have one that they all share. Each one is generally pretty much their own person with their own quirks.
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I try my best not to have one, but there may be something I put into them unconsciously.
Though, I do try to have a little bit of something blue on all my minis I paint. Not that I love blue that much, it just started in 3e and now it’s a tradition.
All my characters in 5th edition have ended up having some kind of alias or alter ego. At one point or another they've all lied about their identity for various reasons.
They all come up with risky plans. Depending on their Wisdom/intelligence, I withhold ones I know won't work out - or I don't. It's more a quirk of how my brain works than the characters!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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None of them are weepy.
I've only done a few characters. However, comparing my first (a High Elven Wizard) and one of my current ones (a Gnomic Artificer), despite both leaning heavily into Intelligence with a secondary in Dexterity...they're very different characters.
Elrond (imaginative, I know) is reserved and quiet, but also a little cold and calculating. He plays the long game and while he feels strongly about doing the right thing...he will make sacrifices, and will try to bear the brunt of those himself.
Mancryn is, on the other hand, more mischievous and brash. He is less engaged with doing the right thing...although when the chips are down, he pulls through. He's much more engaging with other people, although you're much more likely to find pranks played on you.
Very different characters with little in common other than they normally end up doing the right thing...which is more to help the DM keep the story going than because I wanted it to be who he was. The only thing I'd say my characters have in common is that they're extensions of me. I take a couple of my attributes and build a character around them. Those attributes are different each time, but that they have a basis in me is what is in common.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
So far, all my characters are flamboyant in some way. I've made a conscious decision to try and give them pretty drastically different character traits... after playing as a character who loves animals, my next character doesn't like animals... after playing a character who's not interested in love/romance my next character is a romantic... stuff like that. However, they all end up with big personalities that seek attention regularly... they also have a tendency to take on a bit of a leadership role in our groups, which is mostly just because I'm the type of person who likes to move things forward so I'll often try to focus the other players in-character, as we do have a tendency to get caught up in roleplay.
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My current character is a crossbow expert and can be a bit jumpy. Every time he gets surprised, pushed or yelled at, he has to shoot. We were bringing on a new character one night and we happened to be on a ship out in the middle of the ocean. There was another ship that started trailing us, so we all thought he was going to show up as a pirate or pirate prisoner. Anyway, we found some flotsam floating by from a ship that had been from another ship that was attacked. We started to haul some stuff on board and claim it as salvage. We got a couple barrels (wine) and three crates. We opened the first crate and tableware spilled out. I go to open the second crate. As soon as I get the side off, a 'black mass lunges toward you from the back of the crate." I shoot it. Dammit, new guy is a Kenku (which, by the way, no one on the ship has ever seen before). For the next four sessions, he has to remind me at least three times that I shot him when we first met.
No matter what I do, no matter how I build, no matter how much I'd like to try and do something else...my character ends up Team Dad. I don't try to (save for a couple of recent entries, where I knew it was coming, gave up, and leaned into it). I just sit down to play the mischievous trickster character I've always, always wanted to run...and then by three sessions in at the latest I say to myself "if somebody doesn't step up and grow some brain cells, this entire party will be dead by level two and a half." Sometimes I feel like that old Spaceballs meme - "I knew it, I'm surrounded by ********!", and I start voice-of-reasoning and push-the-plotting because if I don't, nobody else will.
It honestly sucks, but now that I know it's going to happen in every game regardless of my wishes, I can start accounting for it and designing characters to suit. If you know you can't help something, get out in front of it, ne?
Please do not contact or message me.
They are mundane nobodies, usually thematic janitors with no initial intent to adventure given over to "moon logic" much of the time.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Mine are generally very reckless and come up with crazy half thought out ideas, that end up working even though they shouldnt
I was going to say they're all snarkers, but right now I'm running a non-snarky barbarian.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.