I use mostly FR, but am developing a homebrew region in its own world. It's just easier to use a pre-written setting, and FR has all I want from a medieval fantasy setting.
Eberron, Wildemount/Exandria, Homebrew. Lots of homebrew mostly, but we have a game running in Eberron and somebody trying to run the group through Netherdeep.
Can also safely say I will never ever ever again run a game in the Forgotten Realms. I'll dump D&D as a system entirely before dealing with the swollen, bloated fifty-year corpse of the Forgotten Realms again.
Isn't Planescape pretty much a part of the FR in the 5e (maybe with the exception of the Sigil itself)?
The Planes are connected or structured in relationship to the FR and the rest of the prime material plane; but that's not planescape, berk. Any scan of the chant will set you straight on that.
Can also safely say I will never ever ever again run a game in the Forgotten Realms. I'll dump D&D as a system entirely before dealing with the swollen, bloated fifty-year corpse of the Forgotten Realms again.
Homebrew is my preferred. I’m presently also running Strixhaven because my players wanted to go there, though it doesn’t hold the same interest for me as a world.
I have played in a few FR campaigns - I found it worked best when the DM stated they just were using FR for the maps and overarching city concepts, but didn’t want to get bogged down with all the lore bloat that has occurred through the years, so mostly we’re using it as a shortcut for homebrewing their campaign. That worked fine, even if there was often a player trying to use player knowledge about the world to metagame decisions. I can see why folks might not like that—it’s so popular and well known that metagaming can be quite the problem.
Looking forward to playing in an Eberron campaign next time I get to be a player - but that’ll be after one of my current campaigns ends, which might still be a ways off.
Because I haven't been playing D&D for fifty years, which means I have no idea how the fifty years of Byzantine, self-contradictory, non-Euclidean 'lore' for the Forgotten Realms works. And if I ever ran a Realms game for anyone but my personal table, the Realms geeknerds would spend two thirds of every session "um, actually... "-ing me and correcting me on the finer points of lore from a Forgotten Realms book released in 1993 of which only twelve copies remain today. Right up until the point where i strangle them to death with a plushy beholder.
Or, to put it short: it's impossible for new players to comprehend Forgotten Realms "lore" well enough to run or play a game in the setting, and Old Heads generally cannot wait to be complete jerks to anyone that doesn't measure up to their level of Forgotten Realms Jeopardy Trivia Mastery.
Most of the campaigns I run take place in the Forgotten Realms as I mostly run official modules, but I have run a campaign in Ravenloft and really enjoyed running that campaign. I'm a big fan of horror.
Would love to run a campaign or play in a campaign set in Theros. As a fan of Greek mythology, the setting speaks to me.
Ravnica/Theros/Strixhaven could have been a single option under the MTG Multiverse descriptor.
3 of the campaigns i'm part of use the MTG Multiverse.
The first was Ravnica for a "lead up to War of the Sparks" campaign which i DMed. The second is a universal multiverse hoping scenario with Strixhaven as a homebase which i currently DM. The third one is a New Capenna scenario DMed by another player.
I have literally zero interest in the Forgotten Realms. While a recognize locations and references, i'm not into that lore or world much, so it is quite forgettable for me.
I have played in a few FR campaigns - I found it worked best when the DM stated they just were using FR for the maps and overarching city concepts, but didn’t want to get bogged down with all the lore bloat that has occurred through the years, so mostly we’re using it as a shortcut for homebrewing their campaign.
I did exactly this when the FR first came out, even before there was decades of bloat, it seemed like there was too much bloat. I got the boxed set, read it over and was running an adventure. The players said, we go to this town. Then I realized I was supposed to know about that town. I didn’t want to go flipping through setting books to figure out who the mayor was, and if he was secretly in the Zhentarium but the bartender was a Harper. I quickly pitched the books and just used the maps.
Many of the game I run default to the Forgotten Realms in a performative way, mostly just caring about having a pre-made world map and a set of pantheons to use that are pretty commonly understood by players as they are presented in the PHB.
That being said, much of the lore invested in the Realms is usually glossed over or only brought up if needed. All of the other setting books I do not tend to run in specifically, but borrow very liberally from for any Homebrew style game I run.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Personally I like the Forgotten Realms as a concept, but yeah it’s best to make it clear this is not going to conform perfectly to every scrap of lore from the past 50 years. It does have a lot of good general set pieces that can be used if you’d rather not start from scratch.
Been using Forgotten Realms for the past several years. There are no quibbles about lore that can supercede the "this is how it is at this table" rule. It's no different from making tweaks to any other setting, campaign guide, adventure book, etc.
Where's Mystara? The Savage Coast was one of my favorite locations. (Maybe it's just nostalgia goggles doing it for me though, as the Red Steel boxed set was the very first campaign I ran as a DM...)
Because I haven't been playing D&D for fifty years, which means I have no idea how the fifty years of Byzantine, self-contradictory, non-Euclidean 'lore' for the Forgotten Realms works. And if I ever ran a Realms game for anyone but my personal table, the Realms geeknerds would spend two thirds of every session "um, actually... "-ing me and correcting me on the finer points of lore from a Forgotten Realms book released in 1993 of which only twelve copies remain today. Right up until the point where i strangle them to death with a plushy beholder.
Or, to put it short: it's impossible for new players to comprehend Forgotten Realms "lore" well enough to run or play a game in the setting, and Old Heads generally cannot wait to be complete jerks to anyone that doesn't measure up to their level of Forgotten Realms Jeopardy Trivia Mastery.
News for you: Turns out the lore was already that messy before the books, the shows, th 3 different game versions, and the rest made it even more so.
I have no blame for you in the dislike space, lol. I wont run any official published campaign setting. I can spend a month localizing a particular adventure if needed instead.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Isn't Planescape pretty much a part of the FR in the 5e (maybe with the exception of the Sigil itself)?
The Planes are connected or structured in relationship to the FR and the rest of the prime material plane; but that's not planescape, berk. Any scan of the chant will set you straight on that.
Well would ya look at this cutter! Can tell this greybeard spent a day or two around the birdcage. A clueless body could learn a thing or two listening to yer bone-box rattle off.
Because I haven't been playing D&D for fifty years, which means I have no idea how the fifty years of Byzantine, self-contradictory, non-Euclidean 'lore' for the Forgotten Realms works. And if I ever ran a Realms game for anyone but my personal table, the Realms geeknerds would spend two thirds of every session "um, actually... "-ing me and correcting me on the finer points of lore from a Forgotten Realms book released in 1993 of which only twelve copies remain today. Right up until the point where i strangle them to death with a plushy beholder.
Or, to put it short: it's impossible for new players to comprehend Forgotten Realms "lore" well enough to run or play a game in the setting, and Old Heads generally cannot wait to be complete jerks to anyone that doesn't measure up to their level of Forgotten Realms Jeopardy Trivia Mastery.
Thanks for the explanation.
I think that's mostly down to the kind of people one plays the game with, rather than the setting itself. Personally I find FR to be quite easy to get into, mostly because of the wiki. Yes, the lore is often contradictory, but I find that just means I can add/take away anything and it won't mess anything up. I think that, because of the setting's flaws, it makes the setting easier to make your own.
How many people play in the forgotten realms? Or do you choose to not use WOTC golden child when you are playing or running dnd
Isn't Planescape pretty much a part of the FR in the 5e (maybe with the exception of the Sigil itself)?
I use mostly FR, but am developing a homebrew region in its own world. It's just easier to use a pre-written setting, and FR has all I want from a medieval fantasy setting.
[REDACTED]
Eberron, Wildemount/Exandria, Homebrew. Lots of homebrew mostly, but we have a game running in Eberron and somebody trying to run the group through Netherdeep.
Can also safely say I will never ever ever again run a game in the Forgotten Realms. I'll dump D&D as a system entirely before dealing with the swollen, bloated fifty-year corpse of the Forgotten Realms again.
Please do not contact or message me.
The Planes are connected or structured in relationship to the FR and the rest of the prime material plane; but that's not planescape, berk. Any scan of the chant will set you straight on that.
Jander Sunstar is the thinking person's Drizzt, fight me.
????
Why????
[REDACTED]
Homebrew is my preferred. I’m presently also running Strixhaven because my players wanted to go there, though it doesn’t hold the same interest for me as a world.
I have played in a few FR campaigns - I found it worked best when the DM stated they just were using FR for the maps and overarching city concepts, but didn’t want to get bogged down with all the lore bloat that has occurred through the years, so mostly we’re using it as a shortcut for homebrewing their campaign. That worked fine, even if there was often a player trying to use player knowledge about the world to metagame decisions. I can see why folks might not like that—it’s so popular and well known that metagaming can be quite the problem.
Looking forward to playing in an Eberron campaign next time I get to be a player - but that’ll be after one of my current campaigns ends, which might still be a ways off.
Because I haven't been playing D&D for fifty years, which means I have no idea how the fifty years of Byzantine, self-contradictory, non-Euclidean 'lore' for the Forgotten Realms works. And if I ever ran a Realms game for anyone but my personal table, the Realms geeknerds would spend two thirds of every session "um, actually... "-ing me and correcting me on the finer points of lore from a Forgotten Realms book released in 1993 of which only twelve copies remain today. Right up until the point where i strangle them to death with a plushy beholder.
Or, to put it short: it's impossible for new players to comprehend Forgotten Realms "lore" well enough to run or play a game in the setting, and Old Heads generally cannot wait to be complete jerks to anyone that doesn't measure up to their level of Forgotten Realms Jeopardy Trivia Mastery.
Please do not contact or message me.
Most of the campaigns I run take place in the Forgotten Realms as I mostly run official modules, but I have run a campaign in Ravenloft and really enjoyed running that campaign. I'm a big fan of horror.
Would love to run a campaign or play in a campaign set in Theros. As a fan of Greek mythology, the setting speaks to me.
Ravnica/Theros/Strixhaven could have been a single option under the MTG Multiverse descriptor.
3 of the campaigns i'm part of use the MTG Multiverse.
The first was Ravnica for a "lead up to War of the Sparks" campaign which i DMed. The second is a universal multiverse hoping scenario with Strixhaven as a homebase which i currently DM. The third one is a New Capenna scenario DMed by another player.
I have literally zero interest in the Forgotten Realms. While a recognize locations and references, i'm not into that lore or world much, so it is quite forgettable for me.
I did exactly this when the FR first came out, even before there was decades of bloat, it seemed like there was too much bloat. I got the boxed set, read it over and was running an adventure. The players said, we go to this town. Then I realized I was supposed to know about that town. I didn’t want to go flipping through setting books to figure out who the mayor was, and if he was secretly in the Zhentarium but the bartender was a Harper. I quickly pitched the books and just used the maps.
I love Theros as a setting, but I haven't gotten around to running a Theros campaign.
Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
Many of the game I run default to the Forgotten Realms in a performative way, mostly just caring about having a pre-made world map and a set of pantheons to use that are pretty commonly understood by players as they are presented in the PHB.
That being said, much of the lore invested in the Realms is usually glossed over or only brought up if needed. All of the other setting books I do not tend to run in specifically, but borrow very liberally from for any Homebrew style game I run.
Personally I like the Forgotten Realms as a concept, but yeah it’s best to make it clear this is not going to conform perfectly to every scrap of lore from the past 50 years. It does have a lot of good general set pieces that can be used if you’d rather not start from scratch.
Been using Forgotten Realms for the past several years. There are no quibbles about lore that can supercede the "this is how it is at this table" rule. It's no different from making tweaks to any other setting, campaign guide, adventure book, etc.
Where's Mystara? The Savage Coast was one of my favorite locations. (Maybe it's just nostalgia goggles doing it for me though, as the Red Steel boxed set was the very first campaign I ran as a DM...)
News for you: Turns out the lore was already that messy before the books, the shows, th 3 different game versions, and the rest made it even more so.
I have no blame for you in the dislike space, lol. I wont run any official published campaign setting. I can spend a month localizing a particular adventure if needed instead.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I don' t use any of the options.
I create everything. When I do choose to run a premade module I don't worry about what world it is in
Well would ya look at this cutter! Can tell this greybeard spent a day or two around the birdcage. A clueless body could learn a thing or two listening to yer bone-box rattle off.
Thanks for the explanation.
I think that's mostly down to the kind of people one plays the game with, rather than the setting itself. Personally I find FR to be quite easy to get into, mostly because of the wiki. Yes, the lore is often contradictory, but I find that just means I can add/take away anything and it won't mess anything up. I think that, because of the setting's flaws, it makes the setting easier to make your own.
[REDACTED]