In one of my games we're doing HP by rolls. When I go to the manage HP tab of the character screen for my PC I see all the fields there, but it looks like the system is set up for inputting all the level rolls, versus just the newest level. For example, he's a level 2 fighter so 2d10, and soon a level 3 with 3d10.
Is rolled HP supposed to be the 3d10 at level 3, or the HP he has at level 2 + 1d10 upon level 3? I thought the latter, but DnDBeyond seems set up for the former.
How I went from level 1 to 2 was I just rolled a 1d10, added that to the base 10 HP he had at level 1, and then input that to the "rolled HP field". For level 3 I'd do the same thing if that's indeed the correct way to go about it: roll a 1d10, then add that to the current value in "rolled HP".
You're doing it correctly. You just roll the next hit die and add that to the current rolled HP total. I imagine DnDBeyond has it set up to make it easy to plug in the number when creating a brand new character at higher levels.
You're doing it correctly. You just roll the next hit die and add that to the current rolled HP total. I imagine DnDBeyond has it set up to make it easy to plug in the number when creating a brand new character at higher levels.
It's not very intuitive though. This was one of my biggest questions when I first started and it took everyone at the table testing level ups to verify this is how it's done. They really should add a hint or tooltip in there.
You're doing it correctly. You just roll the next hit die and add that to the current rolled HP total. I imagine DnDBeyond has it set up to make it easy to plug in the number when creating a brand new character at higher levels.
It's not very intuitive though. This was one of my biggest questions when I first started and it took everyone at the table testing level ups to verify this is how it's done. They really should add a hint or tooltip in there.
That's definitely fair, I had to spend a few "wait, I'm doing this right, right?" thoughts the first time I did it, lol
In one of my games we're doing HP by rolls. When I go to the manage HP tab of the character screen for my PC I see all the fields there, but it looks like the system is set up for inputting all the level rolls, versus just the newest level. For example, he's a level 2 fighter so 2d10, and soon a level 3 with 3d10.
Is rolled HP supposed to be the 3d10 at level 3, or the HP he has at level 2 + 1d10 upon level 3? I thought the latter, but DnDBeyond seems set up for the former.
How I went from level 1 to 2 was I just rolled a 1d10, added that to the base 10 HP he had at level 1, and then input that to the "rolled HP field". For level 3 I'd do the same thing if that's indeed the correct way to go about it: roll a 1d10, then add that to the current value in "rolled HP".
You're doing it correctly. You just roll the next hit die and add that to the current rolled HP total. I imagine DnDBeyond has it set up to make it easy to plug in the number when creating a brand new character at higher levels.
It's not very intuitive though. This was one of my biggest questions when I first started and it took everyone at the table testing level ups to verify this is how it's done. They really should add a hint or tooltip in there.
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That's definitely fair, I had to spend a few "wait, I'm doing this right, right?" thoughts the first time I did it, lol
yeah the manual vs fixed is either not intuitive or just flat out broken. i keep it on fixed, then when i roll i can manually override the number.