I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth being found in the Phlogiston while creatures like the Byakhee could be more commonly found within the Phlogiston and only rarely venturing into Wildspace while aliens like the Mi-Go and Elder Things could originate from distant Wildspace systems. Azathoth could still be found in the Astral Plane. The Mi-go could be a mysterious faction with unknown goals while the Elder Things are a faction that wants to destroy all other sapient creatures. Since the book Deities and Demigods did the mechanic in a nonsensical manner, I reimagined Shub-Niggurath randomly spawning monsters such as oozes, shoggoths, byakhee, stirges, chools, mooncalves, lurkers, gibbering mouthers, darkenbeasts, grell and gricks. It would be cool having a villain in an adventure that was a death domain cleric of Azathoth or a priest of Nyarlathotep of either the knowledge, trickery or arcana domains, maybe even a tempest domain cleric of Cthulhu.
Yithians would make for interesting friendly encounters and Ningauble of the Seven Eyes from the Nehwon Mythos could be a questgiver since he interacts with heroes across the multiverse.
The Vulture Lions from the Melnibonéan Mythos could be a possible summon.
I was thinking the Vulture Lions would be chaotic neutral fiends with an armor class of 17, 3 attacks per turn, 68 hit points, intelligence of 7, large size and magic resistance, keen smell, pack tactics and immunity to fear. They have a walking speed of 75 ft and a swimming speed of 150 ft.
Quaolnargn is a chaotic evil fiend (demon) with an armor class of 22, 1 attack per turn, 150 hit points, intelligence of 10, large size and magic resistance and is immune to weapons that aren't +2 or better. It has a walking speed of 60 ft.
Deep Ones are chaotic evil aberrations with an armor class of 16, 2 attacks per turn, 18 hit points, intelligence ranging from 8-12, medium size, pack tactics and are amphibious. They have a walking speed of 60 ft and a swimming speed of 120 ft.
The Mi-Go are chaotic evil aberrations with an armor class of 15, 2 attacks per turn, 23 hit points, intelligence 12, medium to large size, they don’t need air and are immune to cold and necrotic damage and innate spellcasting (psionics). They have a walking speed of 75 ft and a flying speed of 150 ft.
Elder Things are lawful evil aberrations with an armor class of 13, 3 attacks per turn, 36 hit points, intelligence 14, large size, are amphibious, have immunity to fire and cold damage and innate spellcasting (psionics). They have a walking speed of 90 ft, a swimming speed of 180 ft and a flying speed of 60 ft.
Byakhee are chaotic evil aberrations with an armor class of 10, 2 attacks per turn, 45 hit points, intelligence 10 and large size. They have a walking speed of 30 ft and a flying speed of 120 ft and they can fly at spelljamming speeds.
Shoggoths are chaotic evil aberrations with an armor class of 18, 2 attacks per turn, 90 hit points, intelligence 7, small, medium or large size, are amphibious, are resistant to slashing and piercing damage, immune to paralysis and charmed status effects and have magic resistance. They have a walking speed of 45 ft and a swimming speed of 90 ft.
The Great Race of Yith are lawful neutral aberrations with an armor class of 14, 2 attacks per turn, 36 hit points, intelligence 14, large size, have innate spellcasting (psionics) and are immune to mind control. They have a walking speed of 75 ft and a swimming speed of 150 ft.
Ghouls of Nehwon are neutral evil humanoids with an armor class of 9, 1 attack per turn, 14 hit points, intelligence of 8-12, medium size and have pack tactics. They have a walking speed of 60 ft.
Swamp Behemoths are true neutral beasts with an armor class of 15, 1 attack per turn, 68 hit points, intelligence of 1, large size and are immune to quicksand. They have a walking speed of 60 ft and a swimming speed of 90 ft.
you should read the history of the book... and you will find out why that name is not used anymore, and a book dedicated to gods, goddesses, deities, and demi-gods is no longer made, but instead it's a tiny lore section in other books, ie books on the Planes and the PHBs, and DMGs.
I own the first printing of Deities and Demigods. All the really interesting pantheons from Copyrighted material had to be removed because the Copyright holders didn't allow for TSR to publish it. the Cthulhu Mythos is not allowed in D&D even after 44 years. Mean while a new "Pantheon" for cosmic horrors was created to fill that need. The Yugoloths aka Deamons. And other cosmic horrors are very loosely based on that mythology without hitting the issues of Copyrighted works.
Some of the cosmic horrors Mind Flayers and their kin, the Great Old One, several of the forgotten gods who are not quiet dead, thanks to Warlocks, and of coarse the Elder Evils. (TGOO being a reference to but not limited to)
Some examples of Aboleth Elder Evils:
Bolothamogg, called Him Who Watches from Beyond the Stars
you should read the history of the book... and you will find out why that name is not used anymore, and a book dedicated to gods, goddesses, deities, and demi-gods is no longer made, but instead it's a tiny lore section in other books, ie books on the Planes and the PHBs, and DMGs.
I own the first printing of Deities and Demigods. All the really interesting pantheons from Copyrighted material had to be removed because the Copyright holders didn't allow for TSR to publish it. the Cthulhu Mythos is not allowed in D&D even after 44 years. Mean while a new "Pantheon" for cosmic horrors was created to fill that need. The Yugoloths aka Deamons.
Yugoloths/Daemons aren't remotely cosmic horror. They're just the Neutral Evil to the Demons' Chaotic Evil and Devils' Lawful Evil. The Far Realms is D&D's Cosmic Horror answer to the Cthulhu Mythos, but it wasn't added to the game until 3rd Edition.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Anyways, what did you guys think of how I tried to adapt some of the creatures to 5e? I think encountering the Mi-Go, Elder Things or Byakhee in Spelljammer would be interesting.
okay ... since no one's answering I have an idea of how to base an adventure around Cthulhu awakening. R'lyeh could appear in any setting in the Material Plane. It can show up in a sea in The Forgotten Realms, Greyhawk, Dragonlance, etc. Tome of Beasts can be used as well for the Star-Spawn of Cthulhu.
take an existing stat block that is similar to what you want and change a few things. combats in 5e generally dont last that long that you would need more than ~3 or 4 "signature" moves to have the being "feel" like X https://mobdro.bio/ .
I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth
Well you can forget that. TSR was already sued for using those creatures without permission. That's most likely going to be a pipe dream until 75 years have passed since Lovecraft published his monsters, not including those who extended the monster family.
I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth
Well you can forget that. TSR was already sued for using those creatures without permission. That's most likely going to be a pipe dream until 75 years have passed since Lovecraft published his monsters, not including those who extended the monster family.
Lovecraft died in 1937, everything he wrote has been public domain for years.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth
Well you can forget that. TSR was already sued for using those creatures without permission. That's most likely going to be a pipe dream until 75 years have passed since Lovecraft published his monsters, not including those who extended the monster family.
Much of Lovecraft's work is in the public domain in the US. (And likely more is elsewhere.)
Now, a bunch of Cthulhu Mythos stuff isn't Lovecraft, or not purely so. August Derleth did a lot to make the "Cthulhu Mythos" a thing. Sandy Peterson's Call of Cthulhu work as a significant impact on how it's perceived in gaming circles. Etc.
But US copyright terms for stuff of that era are at most 95 years from publication. (With many, many, many caveats, the big one being whether registration was renewed.) Anything from 1929 (soon 1930) or earlier is definitely free to use. Lovecraft himself died in '37.
They listed Cthulhu as a possible warlock patron in the 2014 PHB.
I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth
Well you can forget that. TSR was already sued for using those creatures without permission. That's most likely going to be a pipe dream until 75 years have passed since Lovecraft published his monsters, not including those who extended the monster family.
Actually, it was removed due to the Satanist scare. That's why it was renamed to Legends & Lore. Cthulhu was only mentioned a few times in 5e.
Here is a response I gave someone earlier.
That link talks about people being careless with handing out permission as the reason. The book remained Deities and Demigods and just didn't have the pantheons, and AFAIK, the whole thing happened a few years before the satanism nonsense.Legends and Lore was the equivalent book for 2e IIRC.
I like to imagine beings from the Cthulhu Mythos like Yog-Sothoth being found in the Phlogiston while creatures like the Byakhee could be more commonly found within the Phlogiston and only rarely venturing into Wildspace while aliens like the Mi-Go and Elder Things could originate from distant Wildspace systems. Azathoth could still be found in the Astral Plane. The Mi-go could be a mysterious faction with unknown goals while the Elder Things are a faction that wants to destroy all other sapient creatures. Since the book Deities and Demigods did the mechanic in a nonsensical manner, I reimagined Shub-Niggurath randomly spawning monsters such as oozes, shoggoths, byakhee, stirges, chools, mooncalves, lurkers, gibbering mouthers, darkenbeasts, grell and gricks. It would be cool having a villain in an adventure that was a death domain cleric of Azathoth or a priest of Nyarlathotep of either the knowledge, trickery or arcana domains, maybe even a tempest domain cleric of Cthulhu.
Yithians would make for interesting friendly encounters and Ningauble of the Seven Eyes from the Nehwon Mythos could be a questgiver since he interacts with heroes across the multiverse.
The Vulture Lions from the Melnibonéan Mythos could be a possible summon.
I followed the steps from an article on adapting creatures from earlier editions, but I feel that it's a bit off. How To Make 5e Statblocks for 1e Monsterss In DnD
I was thinking the Vulture Lions would be chaotic neutral fiends with an armor class of 17, 3 attacks per turn, 68 hit points, intelligence of 7, large size and magic resistance, keen smell, pack tactics and immunity to fear. They have a walking speed of 75 ft and a swimming speed of 150 ft.
Quaolnargn is a chaotic evil fiend (demon) with an armor class of 22, 1 attack per turn, 150 hit points, intelligence of 10, large size and magic resistance and is immune to weapons that aren't +2 or better. It has a walking speed of 60 ft.
Deep Ones are chaotic evil aberrations with an armor class of 16, 2 attacks per turn, 18 hit points, intelligence ranging from 8-12, medium size, pack tactics and are amphibious. They have a walking speed of 60 ft and a swimming speed of 120 ft.
The Mi-Go are chaotic evil aberrations with an armor class of 15, 2 attacks per turn, 23 hit points, intelligence 12, medium to large size, they don’t need air and are immune to cold and necrotic damage and innate spellcasting (psionics). They have a walking speed of 75 ft and a flying speed of 150 ft.
Elder Things are lawful evil aberrations with an armor class of 13, 3 attacks per turn, 36 hit points, intelligence 14, large size, are amphibious, have immunity to fire and cold damage and innate spellcasting (psionics). They have a walking speed of 90 ft, a swimming speed of 180 ft and a flying speed of 60 ft.
Byakhee are chaotic evil aberrations with an armor class of 10, 2 attacks per turn, 45 hit points, intelligence 10 and large size. They have a walking speed of 30 ft and a flying speed of 120 ft and they can fly at spelljamming speeds.
Shoggoths are chaotic evil aberrations with an armor class of 18, 2 attacks per turn, 90 hit points, intelligence 7, small, medium or large size, are amphibious, are resistant to slashing and piercing damage, immune to paralysis and charmed status effects and have magic resistance. They have a walking speed of 45 ft and a swimming speed of 90 ft.
The Great Race of Yith are lawful neutral aberrations with an armor class of 14, 2 attacks per turn, 36 hit points, intelligence 14, large size, have innate spellcasting (psionics) and are immune to mind control. They have a walking speed of 75 ft and a swimming speed of 150 ft.
Ghouls of Nehwon are neutral evil humanoids with an armor class of 9, 1 attack per turn, 14 hit points, intelligence of 8-12, medium size and have pack tactics. They have a walking speed of 60 ft.
Swamp Behemoths are true neutral beasts with an armor class of 15, 1 attack per turn, 68 hit points, intelligence of 1, large size and are immune to quicksand. They have a walking speed of 60 ft and a swimming speed of 90 ft.
you should read the history of the book... and you will find out why that name is not used anymore, and a book dedicated to gods, goddesses, deities, and demi-gods is no longer made, but instead it's a tiny lore section in other books, ie books on the Planes and the PHBs, and DMGs.
I own the first printing of Deities and Demigods.
All the really interesting pantheons from Copyrighted material had to be removed because the Copyright holders didn't allow for TSR to publish it. the Cthulhu Mythos is not allowed in D&D even after 44 years. Mean while a new "Pantheon" for cosmic horrors was created to fill that need. The Yugoloths aka Deamons. And other cosmic horrors are very loosely based on that mythology without hitting the issues of Copyrighted works.
Some of the cosmic horrors Mind Flayers and their kin, the Great Old One, several of the forgotten gods who are not quiet dead, thanks to Warlocks, and of coarse the Elder Evils. (TGOO being a reference to but not limited to)
Some examples of Aboleth Elder Evils:
Bolothamogg, called Him Who Watches from Beyond the Stars
Holashner, called The Hunger Below,
Piscaethces, called The Blood Queen,
Shothotugg, called the Eater of Worlds,
Y'chak, called The Violet Flame,
see https://forgottenrealms.fandom.com/wiki/Elder_evil if you want to know more.
https://dmdavid.com/tag/the-true-story-of-the-cthulhu-and-elric-sections-removed-from-deities-demigods/
Actually, it was removed due to the Satanist scare. That's why it was renamed to Legends & Lore. Cthulhu was only mentioned a few times in 5e.
It's possible they could bring back the Cthulhu mythos (see https://lovecraft.fandom.com/wiki/Copyright_status_of_works_by_H._P._Lovecraft) but probably not a high priority.
Yugoloths/Daemons aren't remotely cosmic horror. They're just the Neutral Evil to the Demons' Chaotic Evil and Devils' Lawful Evil. The Far Realms is D&D's Cosmic Horror answer to the Cthulhu Mythos, but it wasn't added to the game until 3rd Edition.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, Daemons are from folklore about witches and Greek Mythology. Not Lovecraft.
Anyways, what did you guys think of how I tried to adapt some of the creatures to 5e? I think encountering the Mi-Go, Elder Things or Byakhee in Spelljammer would be interesting.
okay ... since no one's answering I have an idea of how to base an adventure around Cthulhu awakening. R'lyeh could appear in any setting in the Material Plane. It can show up in a sea in The Forgotten Realms, Greyhawk, Dragonlance, etc. Tome of Beasts can be used as well for the Star-Spawn of Cthulhu.
take an existing stat block that is similar to what you want and change a few things. combats in 5e generally dont last that long that you would need more than ~3 or 4 "signature" moves to have the being "feel" like X https://mobdro.bio/ .
It's not always that simple.
Well you can forget that. TSR was already sued for using those creatures without permission. That's most likely going to be a pipe dream until 75 years have passed since Lovecraft published his monsters, not including those who extended the monster family.
Lovecraft died in 1937, everything he wrote has been public domain for years.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Much of Lovecraft's work is in the public domain in the US. (And likely more is elsewhere.)
Now, a bunch of Cthulhu Mythos stuff isn't Lovecraft, or not purely so. August Derleth did a lot to make the "Cthulhu Mythos" a thing. Sandy Peterson's Call of Cthulhu work as a significant impact on how it's perceived in gaming circles. Etc.
But US copyright terms for stuff of that era are at most 95 years from publication. (With many, many, many caveats, the big one being whether registration was renewed.) Anything from 1929 (soon 1930) or earlier is definitely free to use. Lovecraft himself died in '37.
They listed Cthulhu as a possible warlock patron in the 2014 PHB.
Here is a response I gave someone earlier.
That link talks about people being careless with handing out permission as the reason. The book remained Deities and Demigods and just didn't have the pantheons, and AFAIK, the whole thing happened a few years before the satanism nonsense.Legends and Lore was the equivalent book for 2e IIRC.
No, it says the Satanist Scare did it. Read the whole thing.