Thanks to all involved for bringing Middle Earth and Free League to us!! Free League has so many great products. Please consider making the new Moria campaign book an addition to the D&D Beyond catalogue.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
How is the TOR? Do you like the System? I would feel the world would be limited. I would get bored fighting Orcs all the time. Do they actually have a large beastiary?
I really enjoy it. The thing is, TOR has a very different mentality to D&D. Like, with D&D, what I've noticed is that the number of unique statblocks is actually pretty low. I mean, yes, there are over a thousand of them in my library...but most of them are copies of each other, but tweaked a little. One is a Goblin, another is not called a Goblin, but it does the exact same thing but hits a bit more often and bit harder, so really it's just the Goblin with a different name and a higher CR. You do get interesting abilities with some statblocks, and they're not all monotonous, but a thousand vastly oversells the number of actual, fundamentally unique statblocks. There are so many in part because progression is so steep so you ned Bandits for L1, but new ones for L5, and L10 and L15 then something for L20. Others just change the flavour a bit.
TOR has a much shallower progression and the combat is significantly more dangerous, so you don't need so many statblocks. There are about 100 released so far - 50 odd generic creatures, then 40 odd unique characters. However, most statblocks brings a unique flavour, an Orc is quite different to a Bandit. You also have a very easy method of creating "Nameless Things" (think Watcher on the Water or Old Man WIllow) for yourself. It's also very easy to cannibalise different statblocks and create new ones.
When you combine those with the fact that combat is fast and dangerous, something that you try to work around if possible, and the fact that TOR helps facilitate a lot more play in terms of journeys, social conflict and general RP...the technically smaller beastiary isn't really much of a drawback. Sure, you'll be fighting Orcs and Bandits more often than you would in D&D, but there's more variety in the statblocks and there's a lot more to offer in other parts of the game.
If you're after a small scale wargame, then D&D, not TOR, is for you. TOR just hasn't developed the combat aspect and put on steroids like D&D has. However, on a more holistic view, wanting more with the world itself, I'd say TOR does the better job. Different tastes and different catering for them.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I really enjoy it. The thing is, TOR has a very different mentality to D&D. Like, with D&D, what I've noticed is that the number of unique statblocks is actually pretty low. I mean, yes, there are over a thousand of them in my library...but most of them are copies of each other, but tweaked a little. One is a Goblin, another is not called a Goblin, but it does the exact same thing but hits a bit more often and bit harder, so really it's just the Goblin with a different name and a higher CR. You do get interesting abilities with some statblocks, and they're not all monotonous, but a thousand vastly oversells the number of actual, fundamentally unique statblocks. There are so many in part because progression is so steep so you ned Bandits for L1, but new ones for L5, and L10 and L15 then something for L20. Others just change the flavour a bit.
TOR has a much shallower progression and the combat is significantly more dangerous, so you don't need so many statblocks. There are about 100 released so far - 50 odd generic creatures, then 40 odd unique characters. However, most statblocks brings a unique flavour, an Orc is quite different to a Bandit. You also have a very easy method of creating "Nameless Things" (think Watcher on the Water or Old Man WIllow) for yourself. It's also very easy to cannibalise different statblocks and create new ones.
When you combine those with the fact that combat is fast and dangerous, something that you try to work around if possible, and the fact that TOR helps facilitate a lot more play in terms of journeys, social conflict and general RP...the technically smaller beastiary isn't really much of a drawback. Sure, you'll be fighting Orcs and Bandits more often than you would in D&D, but there's more variety in the statblocks and there's a lot more to offer in other parts of the game.
If you're after a small scale wargame, then D&D, not TOR, is for you. TOR just hasn't developed the combat aspect and put on steroids like D&D has. However, on a more holistic view, wanting more with the world itself, I'd say TOR does the better job. Different tastes and different catering for them.
I have never been more happy to have gotten TOR than I am after reading this post, thank you. Can't wait for my copy to finally arrive (it was add-on to the Blade Runner KS I backed, so it will come when that finally ships).
The marketplace page says there is an prewritten adventure with this book but when I look up reviews of the physical book, no one mentions it. Can someone confirm if there is an Adventure in the book on DnDBeyond?
The marketplace page says there is a prewritten adventure with this book but when I look up reviews of the physical book, no one mentions it. Can someone confirm if there is an Adventure in the book on DnDBeyond?
I’m looking at the copy someone is sharing with me and while I’ve not had a cha nice to read it there doesn’t seem to be a recognisable “this is the campaign” section on the table of contents
Is this LotR for D&D or is this a different game system like the LotR RPG is ?
It is LotRRP.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I really enjoy it. The thing is, TOR has a very different mentality to D&D. Like, with D&D, what I've noticed is that the number of unique statblocks is actually pretty low. I mean, yes, there are over a thousand of them in my library...but most of them are copies of each other, but tweaked a little. One is a Goblin, another is not called a Goblin, but it does the exact same thing but hits a bit more often and bit harder, so really it's just the Goblin with a different name and a higher CR. You do get interesting abilities with some statblocks, and they're not all monotonous, but a thousand vastly oversells the number of actual, fundamentally unique statblocks. There are so many in part because progression is so steep so you ned Bandits for L1, but new ones for L5, and L10 and L15 then something for L20. Others just change the flavour a bit.
TOR has a much shallower progression and the combat is significantly more dangerous, so you don't need so many statblocks. There are about 100 released so far - 50 odd generic creatures, then 40 odd unique characters. However, most statblocks brings a unique flavour, an Orc is quite different to a Bandit. You also have a very easy method of creating "Nameless Things" (think Watcher on the Water or Old Man WIllow) for yourself. It's also very easy to cannibalise different statblocks and create new ones.
When you combine those with the fact that combat is fast and dangerous, something that you try to work around if possible, and the fact that TOR helps facilitate a lot more play in terms of journeys, social conflict and general RP...the technically smaller beastiary isn't really much of a drawback. Sure, you'll be fighting Orcs and Bandits more often than you would in D&D, but there's more variety in the statblocks and there's a lot more to offer in other parts of the game.
If you're after a small scale wargame, then D&D, not TOR, is for you. TOR just hasn't developed the combat aspect and put on steroids like D&D has. However, on a more holistic view, wanting more with the world itself, I'd say TOR does the better job. Different tastes and different catering for them.
I have never been more happy to have gotten TOR than I am after reading this post, thank you. Can't wait for my copy to finally arrive (it was add-on to the Blade Runner KS I backed, so it will come when that finally ships).
It's an awesome game. It has a different mentality to D&D so how it handles things are very different - but I really enjoy it. If you're able to get hold of them (and you have the bank balance!), I'd recommend the cloth maps, they're gorgeous! Moria map is a bit bland (IMO), but the Eriador and Shire ones are stunning.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To post a comment, please login or register a new account.
Thanks to all involved for bringing Middle Earth and Free League to us!! Free League has so many great products. Please consider making the new Moria campaign book an addition to the D&D Beyond catalogue.
[Redacted]
Moria is awesome. I'm half tempted to get LotRRP on DDB...but I'd never play it, since I have TOR lol
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
How is the TOR? Do you like the System? I would feel the world would be limited. I would get bored fighting Orcs all the time. Do they actually have a large beastiary?
I really enjoy it.
The thing is, TOR has a very different mentality to D&D. Like, with D&D, what I've noticed is that the number of unique statblocks is actually pretty low. I mean, yes, there are over a thousand of them in my library...but most of them are copies of each other, but tweaked a little. One is a Goblin, another is not called a Goblin, but it does the exact same thing but hits a bit more often and bit harder, so really it's just the Goblin with a different name and a higher CR. You do get interesting abilities with some statblocks, and they're not all monotonous, but a thousand vastly oversells the number of actual, fundamentally unique statblocks. There are so many in part because progression is so steep so you ned Bandits for L1, but new ones for L5, and L10 and L15 then something for L20. Others just change the flavour a bit.
TOR has a much shallower progression and the combat is significantly more dangerous, so you don't need so many statblocks. There are about 100 released so far - 50 odd generic creatures, then 40 odd unique characters. However, most statblocks brings a unique flavour, an Orc is quite different to a Bandit. You also have a very easy method of creating "Nameless Things" (think Watcher on the Water or Old Man WIllow) for yourself. It's also very easy to cannibalise different statblocks and create new ones.
When you combine those with the fact that combat is fast and dangerous, something that you try to work around if possible, and the fact that TOR helps facilitate a lot more play in terms of journeys, social conflict and general RP...the technically smaller beastiary isn't really much of a drawback. Sure, you'll be fighting Orcs and Bandits more often than you would in D&D, but there's more variety in the statblocks and there's a lot more to offer in other parts of the game.
If you're after a small scale wargame, then D&D, not TOR, is for you. TOR just hasn't developed the combat aspect and put on steroids like D&D has. However, on a more holistic view, wanting more with the world itself, I'd say TOR does the better job. Different tastes and different catering for them.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have never been more happy to have gotten TOR than I am after reading this post, thank you. Can't wait for my copy to finally arrive (it was add-on to the Blade Runner KS I backed, so it will come when that finally ships).
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
The marketplace page says there is an prewritten adventure with this book but when I look up reviews of the physical book, no one mentions it. Can someone confirm if there is an Adventure in the book on DnDBeyond?
I’m looking at the copy someone is sharing with me and while I’ve not had a cha nice to read it there doesn’t seem to be a recognisable “this is the campaign” section on the table of contents
Yes, it does have an adventure. It's in the 3rd Appendix labeled as "The Star of the Mist."
Lee
Is this LotR for D&D or is this a different game system like the LotR RPG is ?
Christopher A. Blanchard
It is LotRRP.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It's an awesome game. It has a different mentality to D&D so how it handles things are very different - but I really enjoy it. If you're able to get hold of them (and you have the bank balance!), I'd recommend the cloth maps, they're gorgeous! Moria map is a bit bland (IMO), but the Eriador and Shire ones are stunning.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.