Any God could potentially have a Warlock follower using the following rationale: Clerics are pious individuals that dedicate themselves to a God and through their deeds and worship are rewarded with divine power. However, for every Cleric there are many more less pious individuals, such as those with the Acolyte Background or Magic Initiate feat, for whom a God may bestow some measure of power int he right circumstances. For example: the parents of a baby born with an ailment may beseech a Cleric to cure their baby, they share the same faith but the Cleric is not powerful enough to do so and attempts a "hail Mary" and uses Divine Intervention to ask their God for aid. The attempt is successful, a miracle!, and the baby is cured but it comes with the catch that the baby will need to perform a service or task for the God in the future. As such a Pact has been made and later in life the baby grows up, develops warlock powers and goes off on their sacred quest.
This then enables a character to be built that derives their warlock powers from a God and the player could then choose whatever subclass of warlock fits best with the God involved and all they need to do is justify the Divine Intervention.
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Any God could potentially have a Warlock follower using the following rationale: Clerics are pious individuals that dedicate themselves to a God and through their deeds and worship are rewarded with divine power. However, for every Cleric there are many more less pious individuals, such as those with the Acolyte Background or Magic Initiate feat, for whom a God may bestow some measure of power int he right circumstances. For example: the parents of a baby born with an ailment may beseech a Cleric to cure their baby, they share the same faith but the Cleric is not powerful enough to do so and attempts a "hail Mary" and uses Divine Intervention to ask their God for aid. The attempt is successful, a miracle!, and the baby is cured but it comes with the catch that the baby will need to perform a service or task for the God in the future. As such a Pact has been made and later in life the baby grows up, develops warlock powers and goes off on their sacred quest.
This then enables a character to be built that derives their warlock powers from a God and the player could then choose whatever subclass of warlock fits best with the God involved and all they need to do is justify the Divine Intervention.
Warlock pacts simply don't work this way, you can't have somebody else sign you into one, else you would get people that would try to sign their enemies into becoming warlocks with fiends, which just isn't a thing.
Becoming a Warlock is usually a reward for performing services too a patron with whom one has a pact/contract. Instead what you're describing sounds closer to a divine soul sorcerer, which would be a divine soul sorcerer, not a warlock.
Warlock pacts simply don't work this way, you can't have somebody else sign you into one, else you would get people that would try to sign their enemies into becoming warlocks with fiends, which just isn't a thing.
Becoming a Warlock is usually a reward for performing services too a patron with whom one has a pact/contract. Instead what you're describing sounds closer to a divine soul sorcerer, which would be a divine soul sorcerer, not a warlock.
Apologies in advance, this is a little bit of a ramble....
With a strict reading of my post you are right but to add some more flavour to it maybe the God in question speaks to the baby and asks the baby if it wants to be cured? in that regard the baby could agree but another example of divine intervention would be a town being attacked by zombies, a commoner of some description calls out to the god of death or undeath to be spared and in a fit of divine whimsy the god agrees on condition the commoner does "something" for the god in question, that "something" is then decided between DM and player and results in the creation of a Warlock.
I usually go with the definition of Pact to mean "an agreement between two or more parties" and therefore you cannot sign other people up for a pact, nor say that your patron is not aware of you (2014 GOOlock description I'm looking at you) but you could have small print in a pact that says "failure to perform the designated task by the undersigned passes the requirement to perform the designated task onto the undersigned's first born offspring" which would then give a bit more of an interesting twist with the notion of a family debt that can never be repaid and the pact is passed on from generation to generation with the first born becoming a warlock and trying to complete the Pact. This is partly why i think Warlock pacts can be some of the more interesting aspects to playing a Warlock to fathom out and role-play.
At the end of the day, if any DM allowed a god to be a patron of a warlock would it break anything? probably not. All it needs is a narrative or backstory reason to have happened. Maybe its more rule of cool or rules are just guidelines type mentality on my part but ultimately we're all going to have a different view and take on matters big and small with d&d so all our tables will run a slightly different game regardless of how we approach it.
No one batted an eye when I proposed the concept of Book Mummies as an undead utility tool for the Scribe of the Dead, Jergal. I think I will include that unique type of undead in my future depictions of the Judgement Hall of Death.
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I disagree on both counts (especially the latter) so we can leave it there.
Further to my previous post.....
Any God could potentially have a Warlock follower using the following rationale: Clerics are pious individuals that dedicate themselves to a God and through their deeds and worship are rewarded with divine power. However, for every Cleric there are many more less pious individuals, such as those with the Acolyte Background or Magic Initiate feat, for whom a God may bestow some measure of power int he right circumstances. For example: the parents of a baby born with an ailment may beseech a Cleric to cure their baby, they share the same faith but the Cleric is not powerful enough to do so and attempts a "hail Mary" and uses Divine Intervention to ask their God for aid. The attempt is successful, a miracle!, and the baby is cured but it comes with the catch that the baby will need to perform a service or task for the God in the future. As such a Pact has been made and later in life the baby grows up, develops warlock powers and goes off on their sacred quest.
This then enables a character to be built that derives their warlock powers from a God and the player could then choose whatever subclass of warlock fits best with the God involved and all they need to do is justify the Divine Intervention.
Warlock pacts simply don't work this way, you can't have somebody else sign you into one, else you would get people that would try to sign their enemies into becoming warlocks with fiends, which just isn't a thing.
Becoming a Warlock is usually a reward for performing services too a patron with whom one has a pact/contract. Instead what you're describing sounds closer to a divine soul sorcerer, which would be a divine soul sorcerer, not a warlock.
Apologies in advance, this is a little bit of a ramble....
With a strict reading of my post you are right but to add some more flavour to it maybe the God in question speaks to the baby and asks the baby if it wants to be cured? in that regard the baby could agree but another example of divine intervention would be a town being attacked by zombies, a commoner of some description calls out to the god of death or undeath to be spared and in a fit of divine whimsy the god agrees on condition the commoner does "something" for the god in question, that "something" is then decided between DM and player and results in the creation of a Warlock.
I usually go with the definition of Pact to mean "an agreement between two or more parties" and therefore you cannot sign other people up for a pact, nor say that your patron is not aware of you (2014 GOOlock description I'm looking at you) but you could have small print in a pact that says "failure to perform the designated task by the undersigned passes the requirement to perform the designated task onto the undersigned's first born offspring" which would then give a bit more of an interesting twist with the notion of a family debt that can never be repaid and the pact is passed on from generation to generation with the first born becoming a warlock and trying to complete the Pact. This is partly why i think Warlock pacts can be some of the more interesting aspects to playing a Warlock to fathom out and role-play.
At the end of the day, if any DM allowed a god to be a patron of a warlock would it break anything? probably not. All it needs is a narrative or backstory reason to have happened. Maybe its more rule of cool or rules are just guidelines type mentality on my part but ultimately we're all going to have a different view and take on matters big and small with d&d so all our tables will run a slightly different game regardless of how we approach it.
A Ha!
No one batted an eye when I proposed the concept of Book Mummies as an undead utility tool for the Scribe of the Dead, Jergal. I think I will include that unique type of undead in my future depictions of the Judgement Hall of Death.