Also, Turn of Fortune's Wheel is hidden inside Planescape: Adventures in the Multiverse, so I didn't even realise it existed because the campaign setting doesn't interest me, and it's significantly more expensive than things like Tyranny of Dragons, or Tomb of Annihilation. Honestly, that right there is probably a WOTC sales and marketing failure, selling a setting and a campaign in the same book.
Turn of Fortune's Wheel is an adventure designed to show off the Planescape setting, it makes no sense as an independent product.
I suspect a lot of the disappointment is 'yawn... yet another 1-12 book', as that's already the most common level range for adventure books.
If we look at the number of published adventures that cover each level:
I had a chance to flip through the book today and my feelings have softened some in certain areas, and hardened in others. Overall, I am mixed on this book, leaning negative, and have decided to leave it on the shelf. The old art seems to be from the 'History of X dragon', which I actually ended up liking. That historical evolution through the ages was a neat addition. However, this history art is 20% of the book, which is already pretty small compared to many other D&D books. At 192 pages, 154 pages of adventure content is disappointing. Comparing it to another anthology that I liked a lot (Journeys Through the Radiant Citadel), there are 2 more adventures in Radiant and 70 more pages of adventure content. It just feels a bit more full by comparison.
I still feel strongly that this is the one anthology that should have had taken advantage of the fact that this is THE monster of the game. It would have really benefit from giving some really challenging, tier 4 mini adventures. Considering how the narrow spine of this book is even with the history content, it would have only benefit the overall reception of the book. Also, this has no unique monsters in it; it requires the 2024 Monster Manual to run. That's fine for the most part, but as I said before, this feels like a missed opportunity. If this were a 1-20 anthology, with some unique, named monsters at least at the upper tiers, I would definitely had made the purchase.
Turn of Fortune's Wheel is an adventure designed to show off the Planescape setting, it makes no sense as an independent product.
I suspect a lot of the disappointment is 'yawn... yet another 1-12 book', as that's already the most common level range for adventure books.
If we look at the number of published adventures that cover each level:
I had a chance to flip through the book today and my feelings have softened some in certain areas, and hardened in others. Overall, I am mixed on this book, leaning negative, and have decided to leave it on the shelf. The old art seems to be from the 'History of X dragon', which I actually ended up liking. That historical evolution through the ages was a neat addition. However, this history art is 20% of the book, which is already pretty small compared to many other D&D books. At 192 pages, 154 pages of adventure content is disappointing. Comparing it to another anthology that I liked a lot (Journeys Through the Radiant Citadel), there are 2 more adventures in Radiant and 70 more pages of adventure content. It just feels a bit more full by comparison.
I still feel strongly that this is the one anthology that should have had taken advantage of the fact that this is THE monster of the game. It would have really benefit from giving some really challenging, tier 4 mini adventures. Considering how the narrow spine of this book is even with the history content, it would have only benefit the overall reception of the book. Also, this has no unique monsters in it; it requires the 2024 Monster Manual to run. That's fine for the most part, but as I said before, this feels like a missed opportunity. If this were a 1-20 anthology, with some unique, named monsters at least at the upper tiers, I would definitely had made the purchase.
Just my personal feelings on it.
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