Today's Unearthed Arcana brings four brand-new subclasses built for survival—or otherwise—in apocalyptic situations! Test out the Circle of Preservation for the Druid, the Gladiator Fighter, the Defiled Sorcery Sorcerer, and the Sorcerer-king Patron for the Warlock!
Members of the design team have put together some highlights on these subclasses in a blog post available to read right now! Grab the playtest packet from the Unearthed Arcana page and try them out today!
As a reminder, these character options are not available for use in the D&D Beyond Character Builder.
Rollback Post to RevisionRollBack
Your Friendly Neighborhood Community Manager (she/her) You can call me LT. :)
CM Hat On| CM Hat Off Generally active from 9am - 6pm CDT [GMT-5]. Thank you for your patience if you message me outside of those hours!
I knew it was too lucrative to leave on the shelf forever!
But yeah, I'm not looking forward to THOSE arguments starting up.
Regarding the subclasses themselves:
Preserver Druid looks boring but functional, like all the (non-arcane) healer-focused subclasses. The 10% chance of not consuming a material component feels weird, not sure it's a good idea.
I really like the Gladiator Fighter's moves, but I don't know why they needed to be Cha-based instead of Str/Dex. I get it, they're Cha-focused so that being a Gladiator is more of a performance art, but that just makes them MAD; Combat Theatrics on its own is enough incentive to have a soft Cha secondary focus. Also, they should get Performance for free in addition to one of the other skills rather than needing to choose between it and the others.
Defiler Sorcerer looks like it will make for a solid retributive caster/thornmancer if you can stick something like Armor of Agathys on there (there are a few ways to get it onto them.) I'm an especially big fan of it using any THP rather than only Defiler's Ward. And yes yes YES to weaponizing hit dice, more of this please.
SK Patron looks like it'll be a fun evil option.
I wonder if this will be the book that introduces the Psion?
Yeah, a 10% chance of not consuming a material component doesn’t seem like a high enough chance to make it particularly useful. How often do druids actually cast a spell that consumes its component? This feature matters ten times less often than that.
The first thing that pops up in my mind reading this:
UA Circle of Preservation (Druid)
Preserve Land: Whenever a creature (including you) ends its turn in the Cube, you can grant the creature one of the following benefits:
Bolster. The creature gains Temporary Hit Points equal to 1d4 plus your Druid level. Purify. You end one effect on the creature causing it to have the Frightened or Poisoned condition.
Is how much the 2024 design team must detest the Oath of Glory Paladin, lol. Just look at Preserve Land V Inspiring Smite:
Less action cost (Bonus action V Action + Bonus Action), way less resources (Wildshape V Channel Divinity + spell slot), and its a minute V Glory's one off-benefit.
Can we just errata Glory out of the 2024 PHB? Because I feel genuinely bad for anyone that stumbles into it if this the subclass design going forward where they're just terrible next to anything. We can even give Paladins their tenets back if we do, so that's a win-win.
Ask, & ye shall receive. Just don't expect it to be exactly the entire collective headcanon of the fandom or a 1:1 port of older takes, & minds shall be at ease.
It seems like a lot of recent UAs have been anti-"dump stat" mentality.
This can be seen as a turn off or a narrative liberation, depending on perspective.
Now, my biggest issue upon first glance...This feels like a missed opportunity to have re-done Scout Rogue & added some playable Psionics-centric species.
That may come later, tho.
Sorcerer-King Warlock suffers from the same issue Scion of the Three does:Relying on Frightening creatures that, at higher tiers of play, are immune to that outright.
If the designers are going to have the Frightened condition be more prevalent, maybe make it so less Tier 3 & 4 enemies are immune to that.
Overall, this does paint an interesting picture of post-Crawford design philosophy:
1. Moving away from focus on SAD build-focused design in order to discourage pigeonholing
2. More access to previously rarer aspects, like Psychic Damage & the Frightened condition outside of spells, is a priority
3. Encouraging D&D Beyond to start supporting long-time asks, the big one that seems inevitable being hit dice expenditure outside of short rests(Which brings up the possibility that that is what's eating up the (way too small) Beyond dev team workload:Making that work w/o Beyond itself collapsing like a house of cards, coding-wise), which would repair a frickton of 3rd-party content past & future. This MAY lead to invocation cantrip choices & Paladin spell prep being fixed if it becomes relevant to a major future release.
4. The actual WotC game design team IS listening, but are likely hamstrung by Hasbro, as usual.
I expect that Dark Sun will come with SOME kind of content warning like what Paizo put on Abomination Vaults. Because that is needed, regardless of the amount of darkness present.
Overall, 7.5/10.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Yeah, a 10% chance of not consuming a material component doesn’t seem like a high enough chance to make it particularly useful. How often do druids actually cast a spell that consumes its component? This feature matters ten times less often than that.
The only thing I'm thinking is that Dark Sun was always about tracking resources and scarcity. SO maybe they're doing something with components and actually tracking them.
Otherwise, I agree it seems pretty boring as a power.
Yeah, a 10% chance of not consuming a material component doesn’t seem like a high enough chance to make it particularly useful. How often do druids actually cast a spell that consumes its component? This feature matters ten times less often than that.
The only thing I'm thinking is that Dark Sun was always about tracking resources and scarcity. SO maybe they're doing something with components and actually tracking them.
Otherwise, I agree it seems pretty boring as a power.
This is entirely subjective, but I personally don't like features/feats/spells/etc. that most of the time don't do anything. I like the idea of something that lets you not burn your material components some of the time, but when it's totally random and only one in ten, that just seems like 90% of the time you don't have that feature.
My guess is that hard core Dark Sun fans are going to be very disappointed. I can't imagine that hasbro is going to just put warning labels on it, and ship it as dark and "problematic" as it used to be.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Frankly, I predict the largest issues that are likely to get the "fans" of DS up in arms are the mechanical end- the setting premise is built around scarcity on multiple fronts. Iron is about as common in the setting as mythril is in the Forgotten Realms at best, there's no divine magic because the gods are all dead, and using much arcane magic harms the land which as a bonus makes it heavily stigmatized. It's practically its own derivative version of D&D (not derogatory). Meanwhile, much of the reason 5e has taken off so well is because it keeps the gameplay fairly simple and consistent and doesn't throw up obstacles to playing the class you want- or as some put it "caters to the masses". These are two pretty irreconcilable qualities. There's basically no mechanism for destroying weapons in 5e, they've yet to throw up any "don't play these classes in this setting for an authentic experience" sidebars, and while a few settings have twists or limitations to trying to use certain magics, it's typically fairly narrow and low impact in scope.
Honestly, they should left this one to the DM's Guild or whatever that semi-official 3PP marketplace is, imo. The basic setting aesthetic could have been pretty easily replicated on a fresh world, without all the baggage that's gonna get people coming out of the woodwork complaining the setting has been "ruined" because you don't have to learn a whole new set of rules to play in it as printed.
Notes: Cleaned up to remove deleted post that was quoted.
Yeah, a 10% chance of not consuming a material component doesn’t seem like a high enough chance to make it particularly useful. How often do druids actually cast a spell that consumes its component? This feature matters ten times less often than that.
The only thing I'm thinking is that Dark Sun was always about tracking resources and scarcity. SO maybe they're doing something with components and actually tracking them.
Otherwise, I agree it seems pretty boring as a power.A
Yeah it does seem to suggest that material component resource management will play into the setting in some way. But 10% is not enough to be impactful, while increasing it could easily make the subclass too powerful anywhere else.
As far as druid spells that consume their component: the ones I could potentially see being problematic if free include Awaken, Greater Restoration, Heroes' Feast, Planar Binding , Reincarnate, Revivify, Stoneskin, and Symbol.
Frankly, I predict the largest issues that are likely to get the "fans" of DS up in arms are the mechanical end- the setting premise is built around scarcity on multiple fronts. Iron is about as common in the setting as mythril is in the Forgotten Realms at best, there's no divine magic because the gods are all dead, and using much arcane magic harms the land which as a bonus makes it heavily stigmatized. It's practically its own derivative version of D&D (not derogatory). Meanwhile, much of the reason 5e has taken off so well is because it keeps the gameplay fairly simple and consistent and doesn't throw up obstacles to playing the class you want- or as some put it "caters to the masses". These are two pretty irreconcilable qualities. There's basically no mechanism for destroying weapons in 5e, they've yet to throw up any "don't play these classes in this setting for an authentic experience" sidebars, and while a few settings have twists or limitations to trying to use certain magics, it's typically fairly narrow and low impact in scope.
Honestly, they should left this one to the DM's Guild or whatever that semi-official 3PP marketplace is, imo. The basic setting aesthetic could have been pretty easily replicated on a fresh world, without all the baggage that's gonna get people coming out of the woodwork complaining the setting has been "ruined" because you don't have to learn a whole new set of rules to play in it as printed.
A decade of demand is hard to ignore, regardless of quality or sincerity.
I think the only things holding Dark Sun back were Mearls, Perkins & Crawford's willingness to do them.
At this point, if they're testing the waters this much, they're willing to risk Spelljammer & Planescape-esque backlash from the same people who demanded those things.
It's also likely how full Greyhawk, Mystara, Birthright, & Expanded Toril content, among others, is gonna go if &/or when we get more material from the remaining requests for revisits.
Problem I didn't notice initally on my first run:If they're doing Dark Sun, you know what's missing? Exclusive spells.
Notes: Cleaned up to remove deleted post that was quoted
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Frankly, I predict the largest issues that are likely to get the "fans" of DS up in arms are the mechanical end- the setting premise is built around scarcity on multiple fronts. Iron is about as common in the setting as mythril is in the Forgotten Realms at best, there's no divine magic because the gods are all dead, and using much arcane magic harms the land which as a bonus makes it heavily stigmatized. It's practically its own derivative version of D&D (not derogatory). Meanwhile, much of the reason 5e has taken off so well is because it keeps the gameplay fairly simple and consistent and doesn't throw up obstacles to playing the class you want- or as some put it "caters to the masses". These are two pretty irreconcilable qualities. There's basically no mechanism for destroying weapons in 5e, they've yet to throw up any "don't play these classes in this setting for an authentic experience" sidebars, and while a few settings have twists or limitations to trying to use certain magics, it's typically fairly narrow and low impact in scope.
Honestly, they should left this one to the DM's Guild or whatever that semi-official 3PP marketplace is, imo. The basic setting aesthetic could have been pretty easily replicated on a fresh world, without all the baggage that's gonna get people coming out of the woodwork complaining the setting has been "ruined" because you don't have to learn a whole new set of rules to play in it as printed.
A decade of demand is hard to ignore, regardless of quality or sincerity.
I think the only things holding Dark Sun back were Mearls, Perkins & Crawford's willingness to do them.
At this point, if they're testing the waters this much, they're willing to risk Spelljammer & Planescape-esque backlash from the same people who demanded those things.
It's also likely how full Greyhawk, Mystara, Birthright, & Expanded Toril content, among others, is gonna go if &/or when we get more material from the remaining requests for revisits.
Problem I didn't notice initally on my first run:If they're doing Dark Sun, you know what's missing? Exclusive spells.
How much demand, exactly? The setting barely got used since 2e, you really think there's nearly as much interest in it as Eberron or Dragonlance?
Notes: Cleaned up to remove deleted post that was quoted
Frankly, I predict the largest issues that are likely to get the "fans" of DS up in arms are the mechanical end- the setting premise is built around scarcity on multiple fronts. Iron is about as common in the setting as mythril is in the Forgotten Realms at best, there's no divine magic because the gods are all dead, and using much arcane magic harms the land which as a bonus makes it heavily stigmatized. It's practically its own derivative version of D&D (not derogatory). Meanwhile, much of the reason 5e has taken off so well is because it keeps the gameplay fairly simple and consistent and doesn't throw up obstacles to playing the class you want- or as some put it "caters to the masses". These are two pretty irreconcilable qualities. There's basically no mechanism for destroying weapons in 5e, they've yet to throw up any "don't play these classes in this setting for an authentic experience" sidebars, and while a few settings have twists or limitations to trying to use certain magics, it's typically fairly narrow and low impact in scope.
Honestly, they should left this one to the DM's Guild or whatever that semi-official 3PP marketplace is, imo. The basic setting aesthetic could have been pretty easily replicated on a fresh world, without all the baggage that's gonna get people coming out of the woodwork complaining the setting has been "ruined" because you don't have to learn a whole new set of rules to play in it as printed.
A decade of demand is hard to ignore, regardless of quality or sincerity.
I think the only things holding Dark Sun back were Mearls, Perkins & Crawford's willingness to do them.
At this point, if they're testing the waters this much, they're willing to risk Spelljammer & Planescape-esque backlash from the same people who demanded those things.
It's also likely how full Greyhawk, Mystara, Birthright, & Expanded Toril content, among others, is gonna go if &/or when we get more material from the remaining requests for revisits.
Problem I didn't notice initally on my first run:If they're doing Dark Sun, you know what's missing? Exclusive spells.
How much demand, exactly? The setting barely got used since 2e, you really think there's nearly as much interest in it as Eberron or Dragonlance?
If they're testing the waters, some of that 10-11 years of feedback must have included some well-spoken arguments in favor of doing Dark Sun & the others.
Also, 10 years of feedback is hard to ignore in general. God knows how much was skimmed, scanned, or summarized to remove screaming, insults & the more baseless accusations/conspiracies.
So I'd not deny that some people made their case well over those 10-11 years simply because other stuff is more popular & supported.
Notes: Cleaned up to remove deleted post that was quoted
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Dark Sun can absolutely be done well and “unproblematically” without making fundamental changes to the setting. I would be surprised if there were any changes to the lore of the setting as big as removing the Phlogiston from Spelljammer or the Core from Ravenloft. In my opinion, the main problem with adapting the setting to 5e was mostly mechanical. Dark Sun needs a lot more mechanical changes and additions to the core assumptions of D&D than say Eberron, Exandria, or even something like Ravnica, Planescape, or Theros.
This UA plus the Psion one do a half-decent job of representing the major quirks of the setting (Psionics, preserving/defiling, Templars, etc). It’s interesting there wasn’t anything for Clerics or Bards, but those are less important to the identity of the setting. Assuming Defiling and Preserving aren’t just subclasses and are also generic systems all/most casters can access, I think the past two UAs are mostly serviceable. Not strictly good. I would change most of everything in these rules if I were designing them. But they’re good enough. They’ll do. I want official 5e Dark Sun, and at this point I couldn’t care less about nitpicking the mechanics.
If Mul are in whatever book these subclasses are planned for, I don’t expect we’ll get a UA for them, as we didn’t get one for the Khoravar.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Today's Unearthed Arcana brings four brand-new subclasses built for survival—or otherwise—in apocalyptic situations! Test out the Circle of Preservation for the Druid, the Gladiator Fighter, the Defiled Sorcery Sorcerer, and the Sorcerer-king Patron for the Warlock!
Members of the design team have put together some highlights on these subclasses in a blog post available to read right now! Grab the playtest packet from the Unearthed Arcana page and try them out today!
As a reminder, these character options are not available for use in the D&D Beyond Character Builder.
Your Friendly Neighborhood Community Manager (she/her)
You can call me LT. :)
CM Hat On | CM Hat Off
Generally active from 9am - 6pm CDT [GMT-5].
Thank you for your patience if you message me outside of those hours!
Useful Links: Site Rules & Guidelines | D&D Educator Resources | Change Your Nickname | Submit a Support Ticket

They don't even hide it anymore
sun's looking a little dark today
pronouns: he/she/they
Insert Jurassic Park “too busy asking if they could to ask if they should” meme here.
I’m curious to see what subclasses they come up with, but I’m also expecting this to set off a whole drama bomb about them doing Dark Sun wrong.
Dark Sun confirmed!!
I knew it was too lucrative to leave on the shelf forever!
But yeah, I'm not looking forward to THOSE arguments starting up.
Regarding the subclasses themselves:
I wonder if this will be the book that introduces the Psion?
Yeah, a 10% chance of not consuming a material component doesn’t seem like a high enough chance to make it particularly useful. How often do druids actually cast a spell that consumes its component? This feature matters ten times less often than that.
pronouns: he/she/they
Slow down you are overwhelming us with all of this awesomness.
The first thing that pops up in my mind reading this:
UA Circle of Preservation (Druid)
Preserve Land: Whenever a creature (including you) ends its turn in the Cube, you can grant the creature one of the following benefits:
Bolster. The creature gains Temporary Hit Points equal to 1d4 plus your Druid level.
Purify. You end one effect on the creature causing it to have the Frightened or Poisoned condition.
Is how much the 2024 design team must detest the Oath of Glory Paladin, lol. Just look at Preserve Land V Inspiring Smite:
Less action cost (Bonus action V Action + Bonus Action), way less resources (Wildshape V Channel Divinity + spell slot), and its a minute V Glory's one off-benefit.
Can we just errata Glory out of the 2024 PHB? Because I feel genuinely bad for anyone that stumbles into it if this the subclass design going forward where they're just terrible next to anything. We can even give Paladins their tenets back if we do, so that's a win-win.
Ask, & ye shall receive. Just don't expect it to be exactly the entire collective headcanon of the fandom or a 1:1 port of older takes, & minds shall be at ease.
It seems like a lot of recent UAs have been anti-"dump stat" mentality.
This can be seen as a turn off or a narrative liberation, depending on perspective.
Now, my biggest issue upon first glance...This feels like a missed opportunity to have re-done Scout Rogue & added some playable Psionics-centric species.
That may come later, tho.
Sorcerer-King Warlock suffers from the same issue Scion of the Three does:Relying on Frightening creatures that, at higher tiers of play, are immune to that outright.
If the designers are going to have the Frightened condition be more prevalent, maybe make it so less Tier 3 & 4 enemies are immune to that.
Overall, this does paint an interesting picture of post-Crawford design philosophy:
1. Moving away from focus on SAD build-focused design in order to discourage pigeonholing
2. More access to previously rarer aspects, like Psychic Damage & the Frightened condition outside of spells, is a priority
3. Encouraging D&D Beyond to start supporting long-time asks, the big one that seems inevitable being hit dice expenditure outside of short rests(Which brings up the possibility that that is what's eating up the (way too small) Beyond dev team workload:Making that work w/o Beyond itself collapsing like a house of cards, coding-wise), which would repair a frickton of 3rd-party content past & future. This MAY lead to invocation cantrip choices & Paladin spell prep being fixed if it becomes relevant to a major future release.
4. The actual WotC game design team IS listening, but are likely hamstrung by Hasbro, as usual.
I expect that Dark Sun will come with SOME kind of content warning like what Paizo put on Abomination Vaults. Because that is needed, regardless of the amount of darkness present.
Overall, 7.5/10.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The only thing I'm thinking is that Dark Sun was always about tracking resources and scarcity. SO maybe they're doing something with components and actually tracking them.
Otherwise, I agree it seems pretty boring as a power.
This is entirely subjective, but I personally don't like features/feats/spells/etc. that most of the time don't do anything. I like the idea of something that lets you not burn your material components some of the time, but when it's totally random and only one in ten, that just seems like 90% of the time you don't have that feature.
pronouns: he/she/they
My guess is that hard core Dark Sun fans are going to be very disappointed. I can't imagine that hasbro is going to just put warning labels on it, and ship it as dark and "problematic" as it used to be.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Frankly, I predict the largest issues that are likely to get the "fans" of DS up in arms are the mechanical end- the setting premise is built around scarcity on multiple fronts. Iron is about as common in the setting as mythril is in the Forgotten Realms at best, there's no divine magic because the gods are all dead, and using much arcane magic harms the land which as a bonus makes it heavily stigmatized. It's practically its own derivative version of D&D (not derogatory). Meanwhile, much of the reason 5e has taken off so well is because it keeps the gameplay fairly simple and consistent and doesn't throw up obstacles to playing the class you want- or as some put it "caters to the masses". These are two pretty irreconcilable qualities. There's basically no mechanism for destroying weapons in 5e, they've yet to throw up any "don't play these classes in this setting for an authentic experience" sidebars, and while a few settings have twists or limitations to trying to use certain magics, it's typically fairly narrow and low impact in scope.
Honestly, they should left this one to the DM's Guild or whatever that semi-official 3PP marketplace is, imo. The basic setting aesthetic could have been pretty easily replicated on a fresh world, without all the baggage that's gonna get people coming out of the woodwork complaining the setting has been "ruined" because you don't have to learn a whole new set of rules to play in it as printed.
Mix in some paladin multiclassing and you could make a final fantasy dark knight with the defile sorcerer. That or a blood bender
Yeah it does seem to suggest that material component resource management will play into the setting in some way. But 10% is not enough to be impactful, while increasing it could easily make the subclass too powerful anywhere else.
As far as druid spells that consume their component: the ones I could potentially see being problematic if free include Awaken, Greater Restoration, Heroes' Feast, Planar Binding , Reincarnate, Revivify, Stoneskin, and Symbol.
A decade of demand is hard to ignore, regardless of quality or sincerity.
I think the only things holding Dark Sun back were Mearls, Perkins & Crawford's willingness to do them.
At this point, if they're testing the waters this much, they're willing to risk Spelljammer & Planescape-esque backlash from the same people who demanded those things.
It's also likely how full Greyhawk, Mystara, Birthright, & Expanded Toril content, among others, is gonna go if &/or when we get more material from the remaining requests for revisits.
Problem I didn't notice initally on my first run:If they're doing Dark Sun, you know what's missing? Exclusive spells.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
How much demand, exactly? The setting barely got used since 2e, you really think there's nearly as much interest in it as Eberron or Dragonlance?
If they're testing the waters, some of that 10-11 years of feedback must have included some well-spoken arguments in favor of doing Dark Sun & the others.
Also, 10 years of feedback is hard to ignore in general. God knows how much was skimmed, scanned, or summarized to remove screaming, insults & the more baseless accusations/conspiracies.
So I'd not deny that some people made their case well over those 10-11 years simply because other stuff is more popular & supported.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Dark Sun can absolutely be done well and “unproblematically” without making fundamental changes to the setting. I would be surprised if there were any changes to the lore of the setting as big as removing the Phlogiston from Spelljammer or the Core from Ravenloft. In my opinion, the main problem with adapting the setting to 5e was mostly mechanical. Dark Sun needs a lot more mechanical changes and additions to the core assumptions of D&D than say Eberron, Exandria, or even something like Ravnica, Planescape, or Theros.
This UA plus the Psion one do a half-decent job of representing the major quirks of the setting (Psionics, preserving/defiling, Templars, etc). It’s interesting there wasn’t anything for Clerics or Bards, but those are less important to the identity of the setting. Assuming Defiling and Preserving aren’t just subclasses and are also generic systems all/most casters can access, I think the past two UAs are mostly serviceable. Not strictly good. I would change most of everything in these rules if I were designing them. But they’re good enough. They’ll do. I want official 5e Dark Sun, and at this point I couldn’t care less about nitpicking the mechanics.
If Mul are in whatever book these subclasses are planned for, I don’t expect we’ll get a UA for them, as we didn’t get one for the Khoravar.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms