Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
You'll either need to change stuff from previous editions or ask Wizards of the Coast.
D&D Beyond do not create D&D content. They retail it with a digital toolset and make it available in a digital platform.
Asking here is like asking your local convenience store if the CEO of Coca-Cola is considering a new flavour or branded product in the future.
I am in the process of looking through the old 2nd edition stuff.
I'm mainly asking in the hopes of seeing what others expectations on the subject are, and a little bit of speculation on where they'll go with it Ravenloft is brought back as a fully fledged setting outside of a module.
Honestly, I think they want to see where Ravnica takes them and then possibly doing more of the MTG cross overs. We may see another old school like Ebberon (which I never played in as it took over for my favorite Greyhawk, so I automatically hated it), but i am guessing with the current splat books, Spell Jammer as that will become the "Gateway" to other lands.
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I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I highly doubt that we'll be returning to the full Ravenloft setting anytime soon; for the moment, Curse of Strahd will likely be the full extent of what we'll see in the domains of dread.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
That's kind of a cheap shot to us players.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
It's a business they are employee's at. Sorry. they knew this when they started working there that the hobby they love is also the game they get paid to design and publish. If they had been this worried about a home game, they should have used a homebrew with elements from it and then no conflict. it is just my opinion and you can think i am an a-hole about it, but this is the stuff i grew up on and would very much like to see it return, but to be told sorry, we are not doing that because it's one of their personal game settings is rude and selfish.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Nobody said they wouldn't do an official Barovia setting because of their home game. They just won't do anything more than drop small hints of their home game. Crawford's homebrew setting is not the actual Ravenloft setting, there is nothing we are missing out on.
I apologize if I didn't make myself clear at first, it was meant as just an interesting, tangential piece of information.
In general Wizards doesn't seem to want to do a "full setting" for any of the worlds with 5E, and honestly I think that's okay. Yes, we get more FR stuff than others, but what else is new.
I honestly think Wizards should just open their own "Worlds Encyclopedia" website portal with all the boring setting information (4,300 villagers live here, x% are orcs, x% are elves, etc) and keep the adventure modules to more useful information.
I honestly think Wizards should just open their own "Worlds Encyclopedia" website portal with all the boring setting information (4,300 villagers live here, x% are orcs, x% are elves, etc) and keep the adventure modules to more useful information.
that is an interesting notion.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I don't think we will see a full Ravenloft setting with Ravnica coming out and Eberon and The Forgotten Realms already out but there are other possibilities. If we show there is desire for more Ravenloft material we might get to see an anthologhy of adventures. This could be something like Tales from the Yawning Portal but for Ravenloft. Or maybe we could get a new adventure every year around Halloween. These could either be updates of old material or completely new stuff.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
You are sadly mistaken, Barovia was created by Tracy and Laura Hickman in 1983, while the Ravenloft setting was properly introduced to the world by Bruce Nesmith with Andria hayday in 1990.
It was originally based on an indy module that Tracy and Laura wrote in the late 70's mind you that never got published.
As a former member of the editing team at the Fraternity of Shadows and a fan of the setting since it came out, I take offence at such poor knowledge being preached as truth....
Several Members of the Frat have been putting out 5th ed updates of Ravenloft rules and monsters, which combined with the PDF's or original publications will allow you to play in the setting, both are available for free if you hunt for the Halloween Icons on the DrivethruRPG and co sites.
Also all the old worlds TSR did had their own official WotC sanctioned sites, the Fraternity of Shadows was the second set up for Ravenloft after the Secrets of the Kargatane site closed down, the Vaults of Pandius are Mystara's (or the old BECMI Known World) official sanctioned site.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
You are sadly mistaken, Barovia was created by Tracy and Laura Hickman in 1983, while the Ravenloft setting was properly introduced to the world by Bruce Nesmith with Andria hayday in 1990.
It was originally based on an indy module that Tracy and Laura wrote in the late 70's mind you that never got published.
As a former member of the editing team at the Fraternity of Shadows and a fan of the setting since it came out, I take offence at such poor knowledge being preached as truth....
Several Members of the Frat have been putting out 5th ed updates of Ravenloft rules and monsters, which combined with the PDF's or original publications will allow you to play in the setting, both are available for free if you hunt for the Halloween Icons on the DrivethruRPG and co sites.
Also all the old worlds TSR did had their own official WotC sanctioned sites, the Fraternity of Shadows was the second set up for Ravenloft after the Secrets of the Kargatane site closed down, the Vaults of Pandius are Mystara's (or the old BECMI Known World) official sanctioned site.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
You are sadly mistaken, Barovia was created by Tracy and Laura Hickman in 1983, while the Ravenloft setting was properly introduced to the world by Bruce Nesmith with Andria hayday in 1990.
It was originally based on an indy module that Tracy and Laura wrote in the late 70's mind you that never got published.
As a former member of the editing team at the Fraternity of Shadows and a fan of the setting since it came out, I take offence at such poor knowledge being preached as truth....
Several Members of the Frat have been putting out 5th ed updates of Ravenloft rules and monsters, which combined with the PDF's or original publications will allow you to play in the setting, both are available for free if you hunt for the Halloween Icons on the DrivethruRPG and co sites.
Also all the old worlds TSR did had their own official WotC sanctioned sites, the Fraternity of Shadows was the second set up for Ravenloft after the Secrets of the Kargatane site closed down, the Vaults of Pandius are Mystara's (or the old BECMI Known World) official sanctioned site.
You might want to reread what I wrote.
No, I think it reads quite clearly, you state that Barovia comes from Jeremy Crawford's OWN homebrew setting, the way you wrote it implied he created it, perhaps if you use the edit button to rewrite it to make it clearer what you may have originally intended, which I reckon 'was that the Curse of Strahd that was written was BASED on Jeremy's version of Barovia from his own play experiance, based on the original materials written by the authors I mentioned'.
Maybe I could have written it more clearly, I did say so already in reply to Cree, but at no point did I state that Crawford created Ravenloft. Only his homebrew setting, which has been referenced very lightly in actual, official writings.
To be honest, I thought it was quite clear, but as you are the second person to misunderstand, I'll rewrite it here.
First of all, I apologize for this post being all broken up by edits. I'm on my phone, I meant to select an autocorrected spelling and instead fat fingered the post button.
In an interview that Jeremy Crawford recently did with DDB, the topic of his own, personal homebrew, unofficial setting came up. In it, he mentions that his homebrew, unofficial setting, which he created as a child, is the one from which Barovia came from. Again, this is a homebrew, unofficial setting, and not the actual, official Ravenloft setting. This homebrew, unofficial setting is set a couple hundred years into the future, when the missing land of Barovia returns devoid of all life.
This homebrew, unofficial setting is where Crawford DMs his home games, where Chris Perkins is a player. Perkins has sprinkled some aspects of this homebrew, unofficial setting into official sourcebooks, but apparently only in very slight, subtle hints that don't lead anywhere and are probably only noticeable to Crawford and Perkins themselves.
It's no different than anyone else starting with an aspect of an established setting like Forgotten Realms, Eberron, or in this particular case Ravenloft, and running with it until it is developed into something separate, a homebrew setting.
That's what I suspected you did mean, the problem was, some other users were starting to seem like Ravenloft and Barovia WAS a homebrew brought into an official product based on that earlier post, and we know that does happen, that's how Eberron came into being, originally as a homebrew submitted for a contest at WotC to become an offical setting, and now it's back again for 5th edition.
There are so many new players that not all of them will know of all the settings, how they came into being or even who wrote them and sometimes misundertandings come about because of that, they take the first few posts they read on a setting as gospel.
I bet most people on this site have never heard of an official TSR setting for DnD called Pelinore for instance and if they heard of it being mentioned now in posts would assume it was a homebrew setting.
Sorry if I came off a bit to abrasive mind you, I came to the boards in a bit of a bad mood and that shows i reckon, so sorry again for that
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"I am The Ancient, I am The Land"
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With Curse of Strahd we've had an opportunity to return to Barovia, but what about the other Domains within the Lands of Mists?
Fierna is the best Duchess of Hell
You'll either need to change stuff from previous editions or ask Wizards of the Coast.
D&D Beyond do not create D&D content. They retail it with a digital toolset and make it available in a digital platform.
Asking here is like asking your local convenience store if the CEO of Coca-Cola is considering a new flavour or branded product in the future.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I am in the process of looking through the old 2nd edition stuff.
I'm mainly asking in the hopes of seeing what others expectations on the subject are, and a little bit of speculation on where they'll go with it Ravenloft is brought back as a fully fledged setting outside of a module.
Fierna is the best Duchess of Hell
Honestly, I think they want to see where Ravnica takes them and then possibly doing more of the MTG cross overs. We may see another old school like Ebberon (which I never played in as it took over for my favorite Greyhawk, so I automatically hated it), but i am guessing with the current splat books, Spell Jammer as that will become the "Gateway" to other lands.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I highly doubt that we'll be returning to the full Ravenloft setting anytime soon; for the moment, Curse of Strahd will likely be the full extent of what we'll see in the domains of dread.
Apparently, Jeremy Crawford's own homebrew setting is the world where Barovia comes from. It was mentioned that Chris Perkins, a player in Crawford's games, sprinkles occasional, subtle and very light references to that setting.
I dont think it will get any more than that, as it seems as if they are very keen to keep their home game as far from work as they can.
That's kind of a cheap shot to us players.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I don't see it as such.
ok, selfish is more appropriate. They don't want to develop Braovia/Ravenloft because it is a setting for a home campaign?
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
It's selfish to want to enjoy the game as players, in addition to all the work they already do to develop it?
It's a business they are employee's at. Sorry. they knew this when they started working there that the hobby they love is also the game they get paid to design and publish. If they had been this worried about a home game, they should have used a homebrew with elements from it and then no conflict. it is just my opinion and you can think i am an a-hole about it, but this is the stuff i grew up on and would very much like to see it return, but to be told sorry, we are not doing that because it's one of their personal game settings is rude and selfish.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Nobody said they wouldn't do an official Barovia setting because of their home game. They just won't do anything more than drop small hints of their home game. Crawford's homebrew setting is not the actual Ravenloft setting, there is nothing we are missing out on.
I apologize if I didn't make myself clear at first, it was meant as just an interesting, tangential piece of information.
In general Wizards doesn't seem to want to do a "full setting" for any of the worlds with 5E, and honestly I think that's okay. Yes, we get more FR stuff than others, but what else is new.
I honestly think Wizards should just open their own "Worlds Encyclopedia" website portal with all the boring setting information (4,300 villagers live here, x% are orcs, x% are elves, etc) and keep the adventure modules to more useful information.
that is an interesting notion.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I don't think we will see a full Ravenloft setting with Ravnica coming out and Eberon and The Forgotten Realms already out but there are other possibilities. If we show there is desire for more Ravenloft material we might get to see an anthologhy of adventures. This could be something like Tales from the Yawning Portal but for Ravenloft. Or maybe we could get a new adventure every year around Halloween. These could either be updates of old material or completely new stuff.
You are sadly mistaken, Barovia was created by Tracy and Laura Hickman in 1983, while the Ravenloft setting was properly introduced to the world by Bruce Nesmith with Andria hayday in 1990.
It was originally based on an indy module that Tracy and Laura wrote in the late 70's mind you that never got published.
As a former member of the editing team at the Fraternity of Shadows and a fan of the setting since it came out, I take offence at such poor knowledge being preached as truth....
Several Members of the Frat have been putting out 5th ed updates of Ravenloft rules and monsters, which combined with the PDF's or original publications will allow you to play in the setting, both are available for free if you hunt for the Halloween Icons on the DrivethruRPG and co sites.
Also all the old worlds TSR did had their own official WotC sanctioned sites, the Fraternity of Shadows was the second set up for Ravenloft after the Secrets of the Kargatane site closed down, the Vaults of Pandius are Mystara's (or the old BECMI Known World) official sanctioned site.
"I am The Ancient, I am The Land"
You might want to reread what I wrote.
No, I think it reads quite clearly, you state that Barovia comes from Jeremy Crawford's OWN homebrew setting, the way you wrote it implied he created it, perhaps if you use the edit button to rewrite it to make it clearer what you may have originally intended, which I reckon 'was that the Curse of Strahd that was written was BASED on Jeremy's version of Barovia from his own play experiance, based on the original materials written by the authors I mentioned'.
"I am The Ancient, I am The Land"
Maybe I could have written it more clearly, I did say so already in reply to Cree, but at no point did I state that Crawford created Ravenloft. Only his homebrew setting, which has been referenced very lightly in actual, official writings.
To be honest, I thought it was quite clear, but as you are the second person to misunderstand, I'll rewrite it here.
First of all, I apologize for this post being all broken up by edits. I'm on my phone, I meant to select an autocorrected spelling and instead fat fingered the post button.
In an interview that Jeremy Crawford recently did with DDB, the topic of his own, personal homebrew, unofficial setting came up. In it, he mentions that his homebrew, unofficial setting, which he created as a child, is the one from which Barovia came from. Again, this is a homebrew, unofficial setting, and not the actual, official Ravenloft setting. This homebrew, unofficial setting is set a couple hundred years into the future, when the missing land of Barovia returns devoid of all life.
This homebrew, unofficial setting is where Crawford DMs his home games, where Chris Perkins is a player. Perkins has sprinkled some aspects of this homebrew, unofficial setting into official sourcebooks, but apparently only in very slight, subtle hints that don't lead anywhere and are probably only noticeable to Crawford and Perkins themselves.
It's no different than anyone else starting with an aspect of an established setting like Forgotten Realms, Eberron, or in this particular case Ravenloft, and running with it until it is developed into something separate, a homebrew setting.
That's what I suspected you did mean, the problem was, some other users were starting to seem like Ravenloft and Barovia WAS a homebrew brought into an official product based on that earlier post, and we know that does happen, that's how Eberron came into being, originally as a homebrew submitted for a contest at WotC to become an offical setting, and now it's back again for 5th edition.
There are so many new players that not all of them will know of all the settings, how they came into being or even who wrote them and sometimes misundertandings come about because of that, they take the first few posts they read on a setting as gospel.
I bet most people on this site have never heard of an official TSR setting for DnD called Pelinore for instance and if they heard of it being mentioned now in posts would assume it was a homebrew setting.
Sorry if I came off a bit to abrasive mind you, I came to the boards in a bit of a bad mood and that shows i reckon, so sorry again for that
"I am The Ancient, I am The Land"