Hey everyone! I'm a new player to D&D and dndbeyond, so I'm sorry if this is a dumb question. Can anyone help me understand something about the dndbeyond Manage HP menu? On my recently leveled paladin from lvl 1 to lvl 2. He's got a 2+ Constitution score. Below the "Rolled HP" box it states "Hit Point Bonuses +4 from Constitution". What exactly is this bonus for, or how does it work?
You get bonus HP for every point of you CON modifier. So at level 2, because you have a +2 CON modifier, your total for value of bonus HP is +4 to whatever you took as the average (or rolled for in some cases).
In the 5th Edition Rules for D&D you can either roll for hit points ("Manual" setting on the D&D Beyond character settings) or choose the fixed average ("Fixed" setting). Both of these options also add your Constitution modifier at each level, which D&D Beyond will automatically add for you.
As you have a Constitution modifier of +2, and your character is now at level 2, the +4 from Constitution covers the amount added at 1st and then 2nd level (combined).
If your character sheet is set to "Fixed", D&D Beyond will automatically add the average hit points to your character, and you will not need to do anything else.
If your character sheet is set to "Manual" you will need to roll your hit die (1d10 for a Paladin) and then go to the "Manage HP" menu. In the leftmost textbox you can add to the number there (which should be 10, as at level 1 you automatically gain the maximum value of the hit die) an amount equal to your roll. So if you roll a 6, that box should now read 16. On your character sheet your hit points would then be at 20, as 16 + 4 (CON Modifier per level) = 20.
I hope that helps! Please let us know if you'd like any other clarification.
The "Hit Point Bonuses" area is your current constitution score multiplied by your level. The idea is that in your "Rolled HP" you enter the total of all your hit die results as you level, and then your Con is added automatically.
So say you're playing a class with a d10 hit die and +2 con. At level one 'Rolled HP' should be 10 and you'll get a +2, giving you 12 hp
At second level, you decide to roll, and get a 9 (nice one). You increase 'Rolled HP' from 10 to 19, and your bonus from con will automatically update to +4 (+2 x2) giving you 23 hp.
Wow thanks for the fast responses, and yes that cleared up a bunch. I'm currently trying to map out some Feat choices down the road and banging my head against a wall trying to make sure everything is accurate while looking at the benefits of getting something like the Tough Feat and how that modifies my hp as I go. Thanks so much again for the help!
The Tough feat is one of my favorites, for tanky characters especially. It's function is pretty simple; just add an additional 2hp for every level you are. It doesn't matter what level you take it, the grand total will always come out to 40 extra HP if you make it to level 20.
Follow up question on Deacon's original. On the HP editor, it gives "Total Fixed Value HP", "Total Average HP", and "Total Possible HP". Total Possible is pretty self-explanatory, but exactly what are the other two? Is "total fixed" what you would have if you had chosen the "fixed" rather than "manual" HP option? And what is the "total average" taking the average of?
Follow up question on Deacon's original. On the HP editor, it gives "Total Fixed Value HP", "Total Average HP", and "Total Possible HP". Total Possible is pretty self-explanatory, but exactly what are the other two? Is "total fixed" what you would have if you had chosen the "fixed" rather than "manual" HP option? And what is the "total average" taking the average of?
Yes, total fixed is exactly that. I believe total average is what the statistical average of what rolling should be so you can compare if you have rolled above or below average.
Is there a way to take off the Override HP I don't know how it activated(?) but I can't take it off?
Go into your character sheet from View mode, click on your number of HP, scroll down, and delete whatever's in the Override box.
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So I just tested this out in character creation. I created a firbolg druid. Manual set for HP. So I should be getting an 8 for the max HP MINUS the con modifier which hasn't bee applied yet. But for some reason when I look at the HP box for manualy adjusting the HP it shows a 12 rolled and I don't know why. This 1st level Druid Firbolg. No feats and there are no other con bonuses. So yeah I can't figure this out.
So I just tested this out in character creation. I created a firbolg druid. Manual set for HP. So I should be getting an 8 for the max HP MINUS the con modifier which hasn't bee applied yet. But for some reason when I look at the HP box for manualy adjusting the HP it shows a 12 rolled and I don't know why. This 1st level Druid Firbolg. No feats and there are no other con bonuses. So yeah I can't figure this out.
Link the charsheet, that way we can have a better look.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
If you create a character with the HP option set to “manual” D&D Beyond will populate the HP field with a 12 as though the character is a barbarian. To fix it, either enter the correct value for your class or toggle the option to use fixed HP and DDB will correct the number for you.
To avoid this, I usually leave the option set to “Fixed” until I’ve finished building the character and have reviewed what’s appearing on the sheet. At that point, you can simply change the option back to “manual” if you’ll be rolling for HP.
Yea - specifically it happens when you choose Manual HP before choosing your starting class. If you set it to manual after choosing your class the Rolled HP will be correct.
Hey everyone! I'm a new player to D&D and dndbeyond, so I'm sorry if this is a dumb question. Can anyone help me understand something about the dndbeyond Manage HP menu? On my recently leveled paladin from lvl 1 to lvl 2. He's got a 2+ Constitution score. Below the "Rolled HP" box it states "Hit Point Bonuses +4 from Constitution". What exactly is this bonus for, or how does it work?
You get bonus HP for every point of you CON modifier. So at level 2, because you have a +2 CON modifier, your total for value of bonus HP is +4 to whatever you took as the average (or rolled for in some cases).
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Hello Deaconfrost2100!
In the 5th Edition Rules for D&D you can either roll for hit points ("Manual" setting on the D&D Beyond character settings) or choose the fixed average ("Fixed" setting). Both of these options also add your Constitution modifier at each level, which D&D Beyond will automatically add for you.
As you have a Constitution modifier of +2, and your character is now at level 2, the +4 from Constitution covers the amount added at 1st and then 2nd level (combined).
If your character sheet is set to "Fixed", D&D Beyond will automatically add the average hit points to your character, and you will not need to do anything else.
If your character sheet is set to "Manual" you will need to roll your hit die (1d10 for a Paladin) and then go to the "Manage HP" menu. In the leftmost textbox you can add to the number there (which should be 10, as at level 1 you automatically gain the maximum value of the hit die) an amount equal to your roll. So if you roll a 6, that box should now read 16. On your character sheet your hit points would then be at 20, as 16 + 4 (CON Modifier per level) = 20.
I hope that helps! Please let us know if you'd like any other clarification.
The "Hit Point Bonuses" area is your current constitution score multiplied by your level. The idea is that in your "Rolled HP" you enter the total of all your hit die results as you level, and then your Con is added automatically.
So say you're playing a class with a d10 hit die and +2 con. At level one 'Rolled HP' should be 10 and you'll get a +2, giving you 12 hp
At second level, you decide to roll, and get a 9 (nice one). You increase 'Rolled HP' from 10 to 19, and your bonus from con will automatically update to +4 (+2 x2) giving you 23 hp.
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Wow thanks for the fast responses, and yes that cleared up a bunch. I'm currently trying to map out some Feat choices down the road and banging my head against a wall trying to make sure everything is accurate while looking at the benefits of getting something like the Tough Feat and how that modifies my hp as I go. Thanks so much again for the help!
The Tough feat is one of my favorites, for tanky characters especially. It's function is pretty simple; just add an additional 2hp for every level you are. It doesn't matter what level you take it, the grand total will always come out to 40 extra HP if you make it to level 20.
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Watch DnD Shorts on youtube.
Chief Innovationist, Acquisitions Inc. The Series 2
Successfully completed the Tomb of Horrors module (as part of playing Tomb of Annihilation) with no party deaths!
Follow up question on Deacon's original. On the HP editor, it gives "Total Fixed Value HP", "Total Average HP", and "Total Possible HP". Total Possible is pretty self-explanatory, but exactly what are the other two? Is "total fixed" what you would have if you had chosen the "fixed" rather than "manual" HP option? And what is the "total average" taking the average of?
Yes, total fixed is exactly that. I believe total average is what the statistical average of what rolling should be so you can compare if you have rolled above or below average.
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Thank you!
Is there a way to take off the Override HP I don't know how it activated(?) but I can't take it off?
Go into your character sheet from View mode, click on your number of HP, scroll down, and delete whatever's in the Override box.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Got it! Thank you!
So I just tested this out in character creation. I created a firbolg druid. Manual set for HP. So I should be getting an 8 for the max HP MINUS the con modifier which hasn't bee applied yet. But for some reason when I look at the HP box for manualy adjusting the HP it shows a 12 rolled and I don't know why. This 1st level Druid Firbolg. No feats and there are no other con bonuses. So yeah I can't figure this out.
Link the charsheet, that way we can have a better look.
Want to start playing but don't have anyone to play with? You can try these options: [link].
It’s a known bug.
If you create a character with the HP option set to “manual” D&D Beyond will populate the HP field with a 12 as though the character is a barbarian. To fix it, either enter the correct value for your class or toggle the option to use fixed HP and DDB will correct the number for you.
To avoid this, I usually leave the option set to “Fixed” until I’ve finished building the character and have reviewed what’s appearing on the sheet. At that point, you can simply change the option back to “manual” if you’ll be rolling for HP.
Yea - specifically it happens when you choose Manual HP before choosing your starting class. If you set it to manual after choosing your class the Rolled HP will be correct.
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thank you I need my players full list of his rolled HP(manual)
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this was bugging me, thanks for clarification!
what do thiri kreen roll for HP
HP is Class dependent, not Race dependent.