Hey fellow gamers. I'm looking at purchasing the Sourcebook Bundle (along with a yearlong master sub) on DnD Beyond's Marketplace, and then slowly filling up with content from the Adventure Bundle in a piece by piece process. BUT I'm a little curious and bothered about something: All of the games I'll be playing and running will be on App.Roll20.com and I notice they have a setup there where you can purchase the digital content (for more, generally) but with the benefit of having things automatically drawn from the books and connected compendium onto the VTT, such as tokens and premium artwork. So that's making me wonder if I shouldn't just purchase everything on Roll20 vs. DnD Beyond? Does DnD Beyond's Books come with tokens or artwork that can be easily sorted out via screenshots and something like GIMP into tokens? As the site itself is offering a digital service I would *hope so,* but I can't say I've seen anything that really makes me sure of it.
Kinda sounds like there's an argument there to just go for Roll20 if you prefer the easy integration it brings. For a digital DM and player like myself, why would I stick with DnD Beyond? *Sigh* Although it looks like there's a number of books not available on Roll20. Feels more like it's better to get sourcebooks and such from DnD Beyond while getting adventures from Roll20. I just wish WotC had a better partnership with Roll20 and vis versa. Anywho, thanks @DxJxC, appreciate the input.
I use roll20 and have all my content on DnDBeyond. I absolutely hate how roll20 lays out the "books" you buy. I bought one adventure on it to test it out, and ended up never using it for reference. The only good thing is that the maps, tokens, and artwork are already set up. But with that said, once you get the hang of setting up maps, tokens, and npc character sheets, it's pretty easy to just pull the images and info from DnDbeyond. (From what I hear the extension mentioned above is pretty nice, but I've never used it.)
Sigvard, you seem like you have experience in gaming locally on a laptop and TV with minis and fog of war. I DM my son and his 11 YO friends. I started off with minis on a dry erase grid map, then started printing 1 inch scale maps at office depot and cutting out paper for fog of war, and now we game on a 55" flat screen placing the minis right on top the plexi over the tv screen. I also use a laptop hooked up to control the FoW and would love to know what you use. I just want the simplest version for local gaming; ability to use their digital maps in the DDB adventures on my flat screen (no character or initiative tracking). Any advice for an alternate to GIMP/Fantasy Grounds/Roll20 for gaming locally on a flat screen? FG is complex and clunky for something so basic (don't care about character and spell tracking; just the scaled one inch digital map and fog of war). Same for Roll20. GIMP is fine, but sometimes it's easy to reveal too much when removing the fog of war.
Sigvard, you seem like you have experience in gaming locally on a laptop and TV with minis and fog of war. I DM my son and his 11 YO friends. I started off with minis on a dry erase grid map, then started printing 1 inch scale maps at office depot and cutting out paper for fog of war, and now we game on a 55" flat screen placing the minis right on top the plexi over the tv screen. I also use a laptop hooked up to control the FoW and would love to know what you use. I just want the simplest version for local gaming; ability to use their digital maps in the DDB adventures on my flat screen (no character or initiative tracking). Any advice for an alternate to GIMP/Fantasy Grounds/Roll20 for gaming locally on a flat screen? FG is complex and clunky for something so basic (don't care about character and spell tracking; just the scaled one inch digital map and fog of war). Same for Roll20. GIMP is fine, but sometimes it's easy to reveal too much when removing the fog of war.
I'm sure I just replied to a comment like this.
Roll20 has a map-only mode to separate map from chat, you can just use that to display only the map.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Hey fellow gamers. I'm looking at purchasing the Sourcebook Bundle (along with a yearlong master sub) on DnD Beyond's Marketplace, and then slowly filling up with content from the Adventure Bundle in a piece by piece process. BUT I'm a little curious and bothered about something: All of the games I'll be playing and running will be on App.Roll20.com and I notice they have a setup there where you can purchase the digital content (for more, generally) but with the benefit of having things automatically drawn from the books and connected compendium onto the VTT, such as tokens and premium artwork. So that's making me wonder if I shouldn't just purchase everything on Roll20 vs. DnD Beyond? Does DnD Beyond's Books come with tokens or artwork that can be easily sorted out via screenshots and something like GIMP into tokens? As the site itself is offering a digital service I would *hope so,* but I can't say I've seen anything that really makes me sure of it.
DDB doesn't have a VTT yet, so no tokens (I imagine they will when they get to it). DDB does come with all the art from the books.
Kinda sounds like there's an argument there to just go for Roll20 if you prefer the easy integration it brings. For a digital DM and player like myself, why would I stick with DnD Beyond? *Sigh* Although it looks like there's a number of books not available on Roll20. Feels more like it's better to get sourcebooks and such from DnD Beyond while getting adventures from Roll20. I just wish WotC had a better partnership with Roll20 and vis versa. Anywho, thanks @DxJxC, appreciate the input.
DDB has better character sheets (and the ownership hasn't gotten "woke" and bashed the majority of the user base).
There is a fan made browser extension called beyond20 that supposedly helps integrate the 2 together (I haven't used it myself).
I use roll20 and have all my content on DnDBeyond. I absolutely hate how roll20 lays out the "books" you buy. I bought one adventure on it to test it out, and ended up never using it for reference. The only good thing is that the maps, tokens, and artwork are already set up. But with that said, once you get the hang of setting up maps, tokens, and npc character sheets, it's pretty easy to just pull the images and info from DnDbeyond. (From what I hear the extension mentioned above is pretty nice, but I've never used it.)
Sigvard, you seem like you have experience in gaming locally on a laptop and TV with minis and fog of war. I DM my son and his 11 YO friends. I started off with minis on a dry erase grid map, then started printing 1 inch scale maps at office depot and cutting out paper for fog of war, and now we game on a 55" flat screen placing the minis right on top the plexi over the tv screen. I also use a laptop hooked up to control the FoW and would love to know what you use. I just want the simplest version for local gaming; ability to use their digital maps in the DDB adventures on my flat screen (no character or initiative tracking). Any advice for an alternate to GIMP/Fantasy Grounds/Roll20 for gaming locally on a flat screen? FG is complex and clunky for something so basic (don't care about character and spell tracking; just the scaled one inch digital map and fog of war). Same for Roll20. GIMP is fine, but sometimes it's easy to reveal too much when removing the fog of war.
Army-man (US Army), Policeman (LAPD), Fireman (LAFD), son/brother/husband/father GAMER = been there, done that, doing it! :)
I'm sure I just replied to a comment like this.
Roll20 has a map-only mode to separate map from chat, you can just use that to display only the map.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.