Now, to be clear, I am not advocating for them to make a Dragonlance Book. Just that there is enough different that if they did, it would add a few new things to the game.
Dark Sun would likely be a more successful book, and not just for psionics. Muls, Half Giants and feral Halflings would be a big drawn. The savagery of the setting with their stone weapons and the way magic kills everything. Lots of good stuff there to work with.
Yeah. I think Dark Sun is the most likely real "setting" to come to 5e relatively soon, so within 1-2 years. I never played any older edition of D&D, and Dark Sun is the most drawing setting to me just based on what I know about it.
(By "setting" I mean a unique world, and not a planar guide.)
I think that Planescape is the most likely setting to come soon, and within the next year. (The pandemic will probably delay it.)
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Now, to be clear, I am not advocating for them to make a Dragonlance Book. Just that there is enough different that if they did, it would add a few new things.
Dark Sun would likely be a more successful book, and not just for psionics. Muls, Half Giants and feral Halflings would be a big drawn. The savagery of the setting with their stone weapons and the way magic kills everything. Lots of good stuff there to work with.
Absolutely. And PC Thri-kreen. Mine would sit up in trance salivating over the party’s Elf. And those obsidian weapons, and the whole preserver/defiler conflict, and the Arcane magic vs Psionics, and and and.... Second favorite Setting ever.
Yeah. I think Dark Sun is the most likely real "setting" to come to 5e relatively soon, so within 1-2 years. I never played any older edition of D&D, and Dark Sun is the most drawing setting to me just based on what I know about it.
(By "setting" I mean a unique world, and not a planar guide.)
I think that Planescape is the most likely setting to come soon, and within the next year. (The pandemic will probably delay it.)
I would be very surprised if the next big book isn't Planes related if not Planescape itself. Whether you get a Dark Sun book is solely dependent upon creating psionics. The lore of the setting doesn't work without psionics or altering how magic interacts with the world in general.
Yeah. I think Dark Sun is the most likely real "setting" to come to 5e relatively soon, so within 1-2 years. I never played any older edition of D&D, and Dark Sun is the most drawing setting to me just based on what I know about it.
(By "setting" I mean a unique world, and not a planar guide.)
I think that Planescape is the most likely setting to come soon, and within the next year. (The pandemic will probably delay it.)
I would be very surprised if the next big book isn't Planes related if not Planescape itself. Whether you get a Dark Sun book is solely dependent upon creating psionics. The lore of the setting doesn't work without psionics or altering how magic interacts with the world in general.
I agree 100%. I don't know if the next book is an adventure or Xanathar's 2.0, but I think by the end of the year we'll get a Xanathar's 2.0/Planescape book. Dark Sun is dependent on psionics, and I think that the recent UA show that they're trying to develop psionics for Dark Sun.
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Kinder were like Halflings the way Elves are like Tieflings.
I don't think they're that different. They're mechanically Halflings, right?
Now you've done it. You've made me dig out my 1st ed. Dragonlance Adventures Sourcebook.
Mechanically, halflings get to reroll natural 1's and get advantage on saves against being frightened.
Mechanically, Kender are immune to the condition frightened. In addition, they have a taunt ability which requires a WIS save from the target (let's hypothetically say the DC was 10+proficiency+the kender's CHA modifier). If the target fails they have disadvantage on any action taken other than wildly flailing away at the kender with whatever weapon is on hand. In addition, kender gain automatic proficiency with Sleight of Hand. In addition, they have darkvision.
In addition, and I'm quoting: "If there are kender in a party of adventurers, the DM needs to keep track of the items in the kender's pockets...this chart must have at least 100 spaces for entries. The first 92 are always filled. The first 82 positions on the chart are composed of relatively harmless items that a kender might pull out of his pockets (for 5e, let's say that's 82 rolls on the PHB trinket table). This is followed by 10 objects that start out as harmless items but they can be exchanged for more useful objects as the kender collects things on his adventures. Slots from 93 up are filled one at a time each time the kender goes up a level. These slots should be filled according to the following table:
01-20: Harmless Item (Trinket Table, italics mine); 21-60: Basic Equipment (mundane item from PHB list); 61-100 - Magical Item (determined randomly from the 1e DMG. In the interests of game balance, they suggest you reroll any artifacts your kender has picked up without noticing it).
So that's what kender are mechanically. Mechanically, they are a big old hose full of Agent Orange pointed at your garden. Sorry, this is stuck in italics for some reason.
Will they ever give us planescape? Im not too familiar with the setting but I thought I remembered reading somewhere that planescape was the basis for ravinca so don't we already kinda have it then?
Will they ever give us planescape? Im not too familiar with the setting but I thought I remembered reading somewhere that planescape was the basis for ravinca so don't we already kinda have it then?
Planescape is based on the planes of existence, like the Shadowfell, Nine Hells, Abyss, Mount Celestia, Feywild, and all of the other ones in the Great Wheel cosmology, which you can find at the end of your PHB.
Ravnica, Theros, and the other Magic: the Gathering settings used to have articles released periodically called "Planeshift" which is confusingly similar to Planescape. There were Planeswalkers in these worlds that could "teleport" to the other worlds using their Planeswalker Spark, which only very few people are born with.
So, like Sposta said, they have literally nothing to do with each other. They are both very different, and we don't have either of them in 5e yet.
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People also tend to forget that the Forgotten Realms is actually multiple settings. There is the main area that most are familiar with, but there is also Kara-Tur (Oriental Adventures), Zakhara (Al-Qadim), Maztica (Aztec themed region), Underdark and likely others that I too am forgetting. Each has its own sub races, sub classes, or in the case of the original Oriental Adventures, outright separate classes (although they did correspond to regular classes they were not really subclasses but rather standalone alternate versions).
I would love more Forgotten Realms information in 5e, as the Sword Coast Adventure Guide is one of the worst books in 5e, but I don't think we'll be getting more Forgotten Realms settings anytime soon.
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The percentile bags of the Kender were fun to create.
For every one player that could actually play a Kender, there were a dozen more that were just a$$holes.
Amen to that. the thought of Kender as a playable race again gives me the skin crawls.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Just so. A race that was a magnet for bad players. The only saving grace was that they were universally supposed to be "cute." And the entire party was supposed to smile indulgently at their antics, like Tanis and Tasselhoff. Great characters on paper, but for the exact same fourth-wall-breaking, alienating, Woody Woodpecker chaos agent reason that they made troublesome PCs. IMO, a rare misstep by Tracy Hickman, one of the greats. But the books' popularity made them inevitable.
So, I am a DM, I've been playing D&D 5e for about 2.5 years, and never played any TTRPG's before then, so I have never experienced playing in any campaign settings from before 5e, with the exception of a Spelljammer campaign I'm running. With all of the new campaign settings being published recently that are completely new to D&D (Wildemount, Theros, Ravnica) what are some of the things that made old campaign settings (greyhawk, planescape, dragonlance, dark sun, so on) so great? I have read some of the dragonlance novels, but still aren't completely aware about what that and other old settings are about.
This thread is just to discuss what the old campaign were about, why we liked them as a community, and anything about those settings that you'd like. This can also discuss why you'd prefer those settings to the new ones, or vice-versa.
I'd love to hear your thoughts.
Salutations Third Sundering.
(Speaking of that name, check out; “TSR 11614 The Apocalypse Stone”)
I have been playing DND since 1985, 1st Ed. Loved Second Edition, meh on 3rd and completely skipped 4th, and recently getting into 5th as now my 27 and 21 year old kids are getting into it.
I thought 1E was good. It got me in the game, wasn't to heavy or cumbersome and mostly we just had a lot of fun with the lightness of it. As we became more addicted to the play, and digging into lore etc, 2E came out with an absolute HUGE array of skills, supplements, modules etc. We were broke a lot but it fed the addiction and we love how detailed you could get a character. So many of what are now called “feats”, classes and subclasses. Most classes even had their own supplement book, and then there was Oriental Adventures, dont get me started.
We would often spend a few days in character development, skills, and background. All done from one of the supplement books or tables.
Yes, 2E was more cumbersome. Yet, almost anything you needed to know was right there on the sheet, very little was assumed. If it wasnt on your sheet, you didn’t know it.
In my opinion, 5E is an oversimplified version. A 1E on steroids to be sure, but not as deep or as smoothly modifiable as 2E. Using the tables in the books, as well as the supplements, we were able to play our characters to level 100 and the DM was still able to kill us or make us seriously regret going to X on the map, it was extremely flexible.
Now, so much is just assumed and the game mechanics are very simple. Seems like a huge step back to me and I’m having a bit of a time getting into it. After a couple of warning shots on the disco chats, with the follow up explanations, it seems to me, a lot of flexibility, creativity etc has been simplified right out the door. Even in “homebrew” areas, folks seem to stick firmly to RAW. In 2E, RAW was only in play if a “rules lawyer” came to the table. Typically, it was 80% RAI or “homebrew” rules.
Thanks for listening. There’s my two cents.
I’m currently traveling so dont have access to a lot of my hardcopy stuff, but have 90% on pdf so I can reference. Feel free to fire a question etc. I love Spelljammer, got all the modules, books and comics.
See you around the ‘verse.
R.
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Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
As a follow up, I have played in the Krynn Wars in Krynspace, one character rose to take the position of Duke of Tantras in Forgotten Realms, never got into the area aside from Elminster and crew.
At then end of the day, I always traveled back home to Greyhawk. After 10 years of gameplay, am now overseeing the Valley of the Mage, and another character is carving out a new town on the Greyhawk Peninsula in wine country.
Greyhawk has always been my favorite setting. Yeah, all the super detailed demographics were neat and all, but mostly we ignored them.
Recently used the Apocalypse stone setting and it had some unintended consequences. Think a Greyhawk, multiverse split.
>The weary, elderly, traveler, tips his worn hat and sits back into his chair. A large, tree-type sitting place with a steaming mug of some dark and pungent liquid. His staff hovers where he released it near the arm of his chair. Taking the mug, he raises it in a “cheers” motion, takes a long sip and disappears in a gathering mist. When the mist clears a mere moment later, nothing remains except the pleasant aroma of the mug and a faint smell of the forest.<
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Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
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Now, to be clear, I am not advocating for them to make a Dragonlance Book. Just that there is enough different that if they did, it would add a few new things to the game.
Dark Sun would likely be a more successful book, and not just for psionics. Muls, Half Giants and feral Halflings would be a big drawn. The savagery of the setting with their stone weapons and the way magic kills everything. Lots of good stuff there to work with.
She/Her Player and Dungeon Master
Yeah. I think Dark Sun is the most likely real "setting" to come to 5e relatively soon, so within 1-2 years. I never played any older edition of D&D, and Dark Sun is the most drawing setting to me just based on what I know about it.
(By "setting" I mean a unique world, and not a planar guide.)
I think that Planescape is the most likely setting to come soon, and within the next year. (The pandemic will probably delay it.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Absolutely. And PC Thri-kreen. Mine would sit up in trance salivating over the party’s Elf. And those obsidian weapons, and the whole preserver/defiler conflict, and the Arcane magic vs Psionics, and and and.... Second favorite Setting ever.
Creating Epic Boons on DDB
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I love the Thri-Kreen's exotic weapons. We need those to be available for players in D&D.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would be very surprised if the next big book isn't Planes related if not Planescape itself. Whether you get a Dark Sun book is solely dependent upon creating psionics. The lore of the setting doesn't work without psionics or altering how magic interacts with the world in general.
She/Her Player and Dungeon Master
I agree 100%. I don't know if the next book is an adventure or Xanathar's 2.0, but I think by the end of the year we'll get a Xanathar's 2.0/Planescape book. Dark Sun is dependent on psionics, and I think that the recent UA show that they're trying to develop psionics for Dark Sun.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Now you've done it. You've made me dig out my 1st ed. Dragonlance Adventures Sourcebook.
Mechanically, halflings get to reroll natural 1's and get advantage on saves against being frightened.
Mechanically, Kender are immune to the condition frightened. In addition, they have a taunt ability which requires a WIS save from the target (let's hypothetically say the DC was 10+proficiency+the kender's CHA modifier). If the target fails they have disadvantage on any action taken other than wildly flailing away at the kender with whatever weapon is on hand. In addition, kender gain automatic proficiency with Sleight of Hand. In addition, they have darkvision.
In addition, and I'm quoting: "If there are kender in a party of adventurers, the DM needs to keep track of the items in the kender's pockets...this chart must have at least 100 spaces for entries. The first 92 are always filled. The first 82 positions on the chart are composed of relatively harmless items that a kender might pull out of his pockets (for 5e, let's say that's 82 rolls on the PHB trinket table). This is followed by 10 objects that start out as harmless items but they can be exchanged for more useful objects as the kender collects things on his adventures. Slots from 93 up are filled one at a time each time the kender goes up a level. These slots should be filled according to the following table:
01-20: Harmless Item (Trinket Table, italics mine); 21-60: Basic Equipment (mundane item from PHB list); 61-100 - Magical Item (determined randomly from the 1e DMG. In the interests of game balance, they suggest you reroll any artifacts your kender has picked up without noticing it).
So that's what kender are mechanically. Mechanically, they are a big old hose full of Agent Orange pointed at your garden. Sorry, this is stuck in italics for some reason.
Well... 50% Agent Orange, 50% Clockwork Orange.
Creating Epic Boons on DDB
DDB Buyers' Guide
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The percentile bags of the Kender were fun to create.
For every one player that could actually play a Kender, there were a dozen more that were just a$$holes.
She/Her Player and Dungeon Master
Will they ever give us planescape? Im not too familiar with the setting but I thought I remembered reading somewhere that planescape was the basis for ravinca so don't we already kinda have it then?
Planescape and Ravnica have absolutely nothing to do with each other.
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Yes! I hate that 5e focuses on only the Sword Coast, which is honestly super bland and not nearly as cool as the other settings on the same world.
Planescape is based on the planes of existence, like the Shadowfell, Nine Hells, Abyss, Mount Celestia, Feywild, and all of the other ones in the Great Wheel cosmology, which you can find at the end of your PHB.
Ravnica, Theros, and the other Magic: the Gathering settings used to have articles released periodically called "Planeshift" which is confusingly similar to Planescape. There were Planeswalkers in these worlds that could "teleport" to the other worlds using their Planeswalker Spark, which only very few people are born with.
So, like Sposta said, they have literally nothing to do with each other. They are both very different, and we don't have either of them in 5e yet.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would love more Forgotten Realms information in 5e, as the Sword Coast Adventure Guide is one of the worst books in 5e, but I don't think we'll be getting more Forgotten Realms settings anytime soon.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Amen to that. the thought of Kender as a playable race again gives me the skin crawls.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It sounds very abusable. Chaotic Neutral to the point where it's built into their race.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Imagine DMing Cornholeo.
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Just so. A race that was a magnet for bad players. The only saving grace was that they were universally supposed to be "cute." And the entire party was supposed to smile indulgently at their antics, like Tanis and Tasselhoff. Great characters on paper, but for the exact same fourth-wall-breaking, alienating, Woody Woodpecker chaos agent reason that they made troublesome PCs. IMO, a rare misstep by Tracy Hickman, one of the greats. But the books' popularity made them inevitable.
Salutations Third Sundering.
(Speaking of that name, check out; “TSR 11614 The Apocalypse Stone”)
I have been playing DND since 1985, 1st Ed. Loved Second Edition, meh on 3rd and completely skipped 4th, and recently getting into 5th as now my 27 and 21 year old kids are getting into it.
I thought 1E was good. It got me in the game, wasn't to heavy or cumbersome and mostly we just had a lot of fun with the lightness of it. As we became more addicted to the play, and digging into lore etc, 2E came out with an absolute HUGE array of skills, supplements, modules etc. We were broke a lot but it fed the addiction and we love how detailed you could get a character. So many of what are now called “feats”, classes and subclasses. Most classes even had their own supplement book, and then there was Oriental Adventures, dont get me started.
We would often spend a few days in character development, skills, and background. All done from one of the supplement books or tables.
Yes, 2E was more cumbersome. Yet, almost anything you needed to know was right there on the sheet, very little was assumed. If it wasnt on your sheet, you didn’t know it.
In my opinion, 5E is an oversimplified version. A 1E on steroids to be sure, but not as deep or as smoothly modifiable as 2E. Using the tables in the books, as well as the supplements, we were able to play our characters to level 100 and the DM was still able to kill us or make us seriously regret going to X on the map, it was extremely flexible.
Now, so much is just assumed and the game mechanics are very simple. Seems like a huge step back to me and I’m having a bit of a time getting into it. After a couple of warning shots on the disco chats, with the follow up explanations, it seems to me, a lot of flexibility, creativity etc has been simplified right out the door. Even in “homebrew” areas, folks seem to stick firmly to RAW. In 2E, RAW was only in play if a “rules lawyer” came to the table. Typically, it was 80% RAI or “homebrew” rules.
Thanks for listening. There’s my two cents.
I’m currently traveling so dont have access to a lot of my hardcopy stuff, but have 90% on pdf so I can reference. Feel free to fire a question etc. I love Spelljammer, got all the modules, books and comics.
See you around the ‘verse.
R.
Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
As a follow up, I have played in the Krynn Wars in Krynspace, one character rose to take the position of Duke of Tantras in Forgotten Realms, never got into the area aside from Elminster and crew.
At then end of the day, I always traveled back home to Greyhawk. After 10 years of gameplay, am now overseeing the Valley of the Mage, and another character is carving out a new town on the Greyhawk Peninsula in wine country.
Greyhawk has always been my favorite setting. Yeah, all the super detailed demographics were neat and all, but mostly we ignored them.
Recently used the Apocalypse stone setting and it had some unintended consequences. Think a Greyhawk, multiverse split.
>The weary, elderly, traveler, tips his worn hat and sits back into his chair. A large, tree-type sitting place with a steaming mug of some dark and pungent liquid. His staff hovers where he released it near the arm of his chair. Taking the mug, he raises it in a “cheers” motion, takes a long sip and disappears in a gathering mist. When the mist clears a mere moment later, nothing remains except the pleasant aroma of the mug and a faint smell of the forest.<
Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.