For a circular tower, if there's 100 square feet then the radius is actually 5.64 ft. (Area = Pi * R^2). Incredibly small.
Then choose the square option. ¯\_(ツ)_/¯
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When comparing area don't forget that some of the Tiny Hut is impractical for creatures to use because of the dome shape. The area of tiny hut where the dome it at least 5 feet above the ground is only 232.2 square feet, which is much more comparable.
For my money I'd use both, use the slot to make a comfortable lounge for myself and some triple bunk beds upstairs for a bunk room. Then ritually cast Tiny Hut to put a force field around the downstairs and unseen servant for fun. Everyone else goes up to the bunk room to sleep while I settle into the lounge without a care in the world.
If you're on the top floor of Galder's tower, and the Chaotic Stupid person Dispel's it with dispel magic. Do you take 10d6 fall damage?
If you're on the top floor, then no, as you would only fall 10 ft. If you were somehow on top of the whole structure, then yes.
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The tower is inconvenient more than cramped, RAW. I’ve allowed my players to adjust the dimensions to suit a microhome configuration at each level instead of one room, so it feels less like a studio and more like a trailer.
A 200sqft tiny house can accommodate one, maybe two people on a day-to-day basis. Reasonably, the bulk of the space is for people to sleep, and accounting for vertical space you can fit a decent amount of cots throughout a multipurpose area.
Framing the tower as glamping and more akin to an extravagant camper has helped my players get creative with it. At higher levels, if used as a base-building tool, there’s no saying you can’t knock down or reform walls to form a layout in whatever configuration you want with Mighty Fortress and Stoneshape.
But mostly, it’s a flex. You glamp in a magical AC-controlled cabin, the rest of your team sleeps in tents in the mud. Leomund’s Tiny Hut is bigger, but explicitly doesn’t have the accommodations of a Tower in exchange for being easier to hide.
As I see it, this spell is really all about real estate. And class struggles.
A 7th level wizard could spend a year creating 4 towers - one 3 levels tall, three 2 levels tall. After a year, these would be permanent, and up for sale. He would spend some spell slots and invest some time, but no real labor or materials would be needed. He could rent them out for that first year, then sell them once they became permanent. I'm just going to throw out some numbers: The small towers are 2000 gold, the tall one 4000. That's a yearly income of 10.000 gold pieces, for nothing other than some spell slots. And infinitely safer than adventuring.
Moving on to class struggles: Masons and carpenters cannot do the same. Honest, hard working and dependable workmen - the salt of the earth - will have to mount some sort of response, or go out of business. There would be strikes, fights would break out, guilds would hire other casters to cast dispel magic on the houses, forcing the wizard to start over (maybe - the spell description actually only says you have to cast it in the same place, with the same configuration, for a year).
Meanwhile, the wizard himself isn't content to live in a house of the sort that can be summoned from thin air. So he's paying half his income - 5.000 gold - to have a luxury home built by some of the honest, hard working, dependable, salt of the eart masons. To deliberately throw a spanner in the works of their class fight.
For my next adventure, I'll need to throw in a castle put together from Galder's Towers and Walls of Stone.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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The "trap door/ladder" setup would be under (trap door)/just behind (ladder) the "camera man"
For a circular tower, if there's 100 square feet then the radius is actually 5.64 ft. (Area = Pi * R^2). Incredibly small.
Then choose the square option. ¯\_(ツ)_/¯
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
When comparing area don't forget that some of the Tiny Hut is impractical for creatures to use because of the dome shape. The area of tiny hut where the dome it at least 5 feet above the ground is only 232.2 square feet, which is much more comparable.
For my money I'd use both, use the slot to make a comfortable lounge for myself and some triple bunk beds upstairs for a bunk room. Then ritually cast Tiny Hut to put a force field around the downstairs and unseen servant for fun. Everyone else goes up to the bunk room to sleep while I settle into the lounge without a care in the world.
Two levels 10 X 10 is not as small as you would think. Here is an example where 2-4 adventurers could be comfortable
Galder's Tower Image the grid in the image is 2.5 feet per square the beds would be bunk beds, and someone could sleep in front of the hearth as well
If you're on the top floor of Galder's tower, and the Chaotic Stupid person Dispel's it with dispel magic. Do you take 10d6 fall damage?
Blank
If you're on the top floor, then no, as you would only fall 10 ft. If you were somehow on top of the whole structure, then yes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This is the true beauty of his tower.
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an interior designer take on 10x10 rooms, including 3D visualization of them: https://homedecorbliss.com/10x10-bedroom-layouts/
Doesn’t Galder’s Tower become a permanent structure after a year giving it a more better downtime value
The tower is inconvenient more than cramped, RAW. I’ve allowed my players to adjust the dimensions to suit a microhome configuration at each level instead of one room, so it feels less like a studio and more like a trailer.
A 200sqft tiny house can accommodate one, maybe two people on a day-to-day basis. Reasonably, the bulk of the space is for people to sleep, and accounting for vertical space you can fit a decent amount of cots throughout a multipurpose area.
Framing the tower as glamping and more akin to an extravagant camper has helped my players get creative with it. At higher levels, if used as a base-building tool, there’s no saying you can’t knock down or reform walls to form a layout in whatever configuration you want with Mighty Fortress and Stoneshape.
But mostly, it’s a flex. You glamp in a magical AC-controlled cabin, the rest of your team sleeps in tents in the mud. Leomund’s Tiny Hut is bigger, but explicitly doesn’t have the accommodations of a Tower in exchange for being easier to hide.
As I see it, this spell is really all about real estate. And class struggles.
A 7th level wizard could spend a year creating 4 towers - one 3 levels tall, three 2 levels tall. After a year, these would be permanent, and up for sale. He would spend some spell slots and invest some time, but no real labor or materials would be needed. He could rent them out for that first year, then sell them once they became permanent. I'm just going to throw out some numbers: The small towers are 2000 gold, the tall one 4000. That's a yearly income of 10.000 gold pieces, for nothing other than some spell slots. And infinitely safer than adventuring.
Moving on to class struggles: Masons and carpenters cannot do the same. Honest, hard working and dependable workmen - the salt of the earth - will have to mount some sort of response, or go out of business. There would be strikes, fights would break out, guilds would hire other casters to cast dispel magic on the houses, forcing the wizard to start over (maybe - the spell description actually only says you have to cast it in the same place, with the same configuration, for a year).
Meanwhile, the wizard himself isn't content to live in a house of the sort that can be summoned from thin air. So he's paying half his income - 5.000 gold - to have a luxury home built by some of the honest, hard working, dependable, salt of the eart masons. To deliberately throw a spanner in the works of their class fight.
For my next adventure, I'll need to throw in a castle put together from Galder's Towers and Walls of Stone.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.