Honestly the size of the tower can be very beneficial in conjunction with other spells.
One fun thing my party started doing was to cast Galder's Tower at 4th level and then having the Wizard ritual cast Lemund's Tiny Hut on the first floor while the Warlock Pact of the Tome with her Book of Ancient Secrets Ritual cast another one the second floor. Then we setup the third floor with arrow slits for the rest of the party to fire out of.
The DM also allowed us to build it entirely out of iron due to us having a sizable amount of it and the spell saying "You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials." and the material components being "a fragment of stone, wood, or other building material"
With this combination of spells and material we made an impenetrable tower that's only weakness was the exposed Iron top of the tower were the rest of the party could fire spells and arrows. The spells might be a bit smaller than you might want but putting them together can turn sleeping in a swamp from a complete nightmare to a very relaxing evening of watching Giant Lizards try but completely fail to attack your party while they rain arrows from above.
Wow some of you seem privileged, not gonna lie. It's 100 square feet, there are whole apartments (kitchen, bedroom, bathroom) that fit into that (some are smaller!). And that's by today's standard. In the medieval periods D&D is loosely based on, 100 sq ft rooms were a luxury as most rooms were smaller back then.
Also, this is just one room out of two that the spell gets you. That's 200 square feet, 20 ft high. There are houses smaller than this. Is it luxurious, fit for a family's everday life? No. It's designed for one or two people to live and move around comfortably, and more than adequate to shelter a party. You could easily have a bedroom with two beds on one floor and a living space on the other. You can choose pre-configured rooms to get free furniture to boot. You're getting a fully furnished small home entirely for free. I genuinely don't understand what more you expect.
It's a 3rd level spell and doesn't require costly components. The tower is sturdy and defensible. It protects from all sides, unlike the dome made by Leomund's Tiny Hut. You can upcast for more rooms. You can make it permanent. Once permanent you can expand, making multiple towers that you can connect with Wall of Stone and Stone Shape. For a few spell slots per day for a year, that's a Castle without having to spend a single coin.
Some of you seem to either not understand the spell and it's possibilities or might be an entitled person whining about the space of one room that many people have as their whole home. With one exception I've otherwise never, in my 3 and a half decades of life, lived in a place that has had rooms bigger than 100 sq ft. You're scoffing at room size that are the standard for the entire country I live in. Enjoy your privilege, I guess.
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100 sq ft is a 10x10 room. That’s only slightly larger than a prison cell.
My whole home-office room / guest room is 8.3 x 13.3 = 111 sq ft ... I have in that room 2 desks with computer screens, 10 ft of book shelfs, 2 office chairs, 1 smaller chair and a couch that can be extended as a bed for two.
This room is very comfy.
If you have multiple of these rooms, you can make a really nice home.
100 sq ft is a 10x10 room. That’s only slightly larger than a prison cell.
My whole home-office room / guest room is 8.3 x 13.3 = 111 sq ft ... I have in that room 2 desks with computer screens, 10 ft of book shelfs, 2 office chairs, 1 smaller chair and a couch that can be extended as a bed for two.
This room is very comfy.
If you have multiple of these rooms, you can make a really nice home.
Absolutely, but it is also just as true that a standard prison cell for two is 8x10.
Since we're now putting our opinions on room sizes, I'll throw in my 2 coppers.
The bedroom in my apartment is 10x10, plus a closet and a funky indent on one side. It fits a Queen size bed, a nightstand, and in the funky indent I have 2 narrow bookshelves, but I could put a dresser there instead. If all you're doing is resting there for a while, 10x10 is a fair enough room size, and could accommodate 2 people easily, more if you get really friendly. I don't know, do they make Queen size bunk beds? And what is the height of the ceiling in the rooms of Gaeldr's Tower? So you could perhaps fit 4 for resting purposes.
For living in, however, 10x10 is kinda tight for a bedroom by modern standards. The closet isn't counted in that, so in the context of the Tower that would need to be replaced by a dresser or wardrobe or both, which would not fit with a Queen size bed. You'd have to downgrade to a Full or even a Twin to make room. Downgrading the bed like that would make the accomodation much tighter for 2 people, perhaps limiting it to just 1 person in the case of a Twin (I never understood that... if it's only big enough for 1 person comfortably, why is it called a Twin???). And those bookshelves I have are also outside the balance of the 10x10 room, so they'd need to be in a different room in the Tower.
So really it kinda twists back to the intention of the spell. Is it meant for the caster to produce a defensible rest outpost? Or is it meant to be an individual's home, summonable on command?
For living in, however, 10x10 is kinda tight for a bedroom by modern standards.
And that's the key phrase, "by modern standards". D&D is a largely medieval fantasy game. Modern standards shouldn't be applied. The home of a cottar (IOW, a cottage) would be a single room, sixteen by twelve. No separate bedrooms, no separate kitchen, no separate dining room. Just the one, single room.
A more typical "peasant" dwelling would be a long structure, between fifty and seventy-five feet in length, and between thirteen and twenty feet in width. In northern Europe, about hlf of that space would be given over to livestock - sheep, goats, even the family's cow or oxen - with the other half reserved for the human occupants.
In both cases, these woudl be occupied by entire families, not just one or two people. And families would have been fairly large - three or four entire generations might live under the same single roof. And families tended toward multipel children, too. So one cottage might house the cottar, his wife, her father, their four minor children, and the wife and two children of the cottar's eldest son. In a single, sixteen-by-twelve, dirt-floored room.
For living in, however, 10x10 is kinda tight for a bedroom by modern standards.
And that's the key phrase, "by modern standards". D&D is a largely medieval fantasy game. Modern standards shouldn't be applied. The home of a cottar (IOW, a cottage) would be a single room, sixteen by twelve. No separate bedrooms, no separate kitchen, no separate dining room. Just the one, single room.
A more typical "peasant" dwelling would be a long structure, between fifty and seventy-five feet in length, and between thirteen and twenty feet in width. In northern Europe, about hlf of that space would be given over to livestock - sheep, goats, even the family's cow or oxen - with the other half reserved for the human occupants.
In both cases, these woudl be occupied by entire families, not just one or two people. And families would have been fairly large - three or four entire generations might live under the same single roof. And families tended toward multipel children, too. So one cottage might house the cottar, his wife, her father, their four minor children, and the wife and two children of the cottar's eldest son. In a single, sixteen-by-twelve, dirt-floored room.
And by relatively well paid wizard standards...? Why the assumption that everyone in medieval society is a peasant?
Most people were.
In D&D, most people are commoners.
In D&D Wizards may make more money, but why not get a tower for yourself for absolutely free and save what gold you can get for scribing and costly material components?
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Well paid wizards either stay in castles or manor houses with their patrons or are wealthy enough to buy or build their own permanent towers. What people are arguing over here is basically the wizard's version of "roughing it" in a temporary tent made by magic that starving adventurers have to resort to because they haven't amassed enough wealth to own some real property yet.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Well paid wizards either stay in castles or manor houses with their patrons or are wealthy enough to buy or build their own permanent towers. What people are arguing over here is basically the wizard's version of "roughing it" in a temporary tent made by magic that starving adventurers have to resort to because they haven't amassed enough wealth to own some real property yet.
It's a Wizard Winnebago.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
So wizards, despite having the chance to accumulate wealth, just what.... toss it out the window when they go on the road? Arbitrarily impose some sort of vow of poverty on themselves? Tiny Hut is the 'Roughing it' version, yet has Pi times more area and 4/3 Pi more volume.
NPC wizards have lots of wealth, can have a million castles if they wanted because they're fictional characters created by the DM who can just say they do.
Player Character wizards only get what they get in game - their starter pack and whatever loot they get. What gold they do get is usually spent on scribing spells and costly components.
When roughing it you can choose Tiny Hut which is a dome 10 ft high, 20 ft side to side, or you can choose Galder's Tower which has 2 rooms, each 10 ft high and 10 ft on a side. They both fit "roughing it" the same amount of people as it has a similar amount of space (technically Galder's Tower has slightly more space since you don't have to factor the curve) when choosing Empty Room configuration. Or you can choose the furnitured options to more comfortably house less.
In terms of roughing it for a party they're the same - you can fit the same amount. The difference is that with for galders, half the space is set above. That's it. Galder's offers more options if you have a smaller party or just want your wizard to have their own space.
The use of peasants and so on was to make the point that people in the real world used to have families living in space the equivalent of one tower room, and even today people live in such places but due to times is less common but it remains suitable. The point was 100 sq ft rooms are bigger and more normal than they think and you get two rooms from the spell, not one, which combined offer the same as tiny hut, if being used for the whole party, so people shouldn't be whining about the size.
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Well paid wizards either stay in castles or manor houses with their patrons or are wealthy enough to buy or build their own permanent towers. What people are arguing over here is basically the wizard's version of "roughing it" in a temporary tent made by magic that starving adventurers have to resort to because they haven't amassed enough wealth to own some real property yet.
So wizards, despite having the chance to accumulate wealth, just what.... toss it out the window when they go on the road? Arbitrarily impose some sort of vow of poverty on themselves? Tiny Hut is the 'Roughing it' version, yet has Pi times more area and 4/3 Pi more volume.
Look, I don't know what you want here. The spell is just a temporary shelter spell with slightly different aesthetics from other temporary shelter spells. Theoretical Wizards with money don't waste it on buying rocks to make pop-up housing. They just stay in an inn like a normal person with money. When they are out in the wilds they can make a hut or a tower or a mansion or whatever, it honestly doesn't matter.
The only thing cool about this particular spell is that, if a wizard found some nice little patch of dirt in some out of the way place that they wanted to lay claim to, they could cast it over and over again for a year and have a more permanent home. A wizard with money probably would just have one built or move into a nice pre-owned tower in a city somewhere.Again, it mostly doesn't matter when considering adventure timescales.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
What bothers me is the impression some people seem to get that it is big (later qualified to 'fine by medieval standards') when it is actually rather small.
A wizard with a woodsman's axe and the slightest bit of ambition (to learn woodworking) could build themselves a much larger permanent home in less time. MUCH less time if they are two levels higher and can cast Fabricate . And it wouldn't be dispel-able. Frankly, though the whole economics of 5e seems a bit of a mess.
Absolutely nobody is saying that it is big. We're saying it's not really that small or unusual. It is, in fact, a very normal room size.
Galder's Tower only requires a small (to the point of not even needing a cost) bit of the material. The tower can be made of wood, stone, iron or even diamond if you wanted. With Fabricate you stil need the full amount of material to begin, with the tower you don't, which is why it's a nice alternative to the Tiny Hut, if you wanted.
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For living in, however, 10x10 is kinda tight for a bedroom by modern standards.
And that's the key phrase, "by modern standards". D&D is a largely medieval fantasy game. Modern standards shouldn't be applied. The home of a cottar (IOW, a cottage) would be a single room, sixteen by twelve. No separate bedrooms, no separate kitchen, no separate dining room. Just the one, single room.
A more typical "peasant" dwelling would be a long structure, between fifty and seventy-five feet in length, and between thirteen and twenty feet in width. In northern Europe, about hlf of that space would be given over to livestock - sheep, goats, even the family's cow or oxen - with the other half reserved for the human occupants.
In both cases, these woudl be occupied by entire families, not just one or two people. And families would have been fairly large - three or four entire generations might live under the same single roof. And families tended toward multipel children, too. So one cottage might house the cottar, his wife, her father, their four minor children, and the wife and two children of the cottar's eldest son. In a single, sixteen-by-twelve, dirt-floored room.
And by relatively well paid wizard standards...? Why the assumption that everyone in medieval society is a peasant?
A well-paid wizard would likely live in a castle or manor, and not be out gallivanting across the countryside risking their neck murer-hobo-ing every goblin, dragon, giantess, and so forth they could find.
And in those manors and castles, the rooms also were not terribly large. The Lord or Lady of a particular Castle or Manor might have a bedchamber approaching modern standards of size, but most other people would have had a much smaller room - as little as eight by eight, perhaps up to fifteen by fifteen), and/or, would have had to share that space. A "court wizard", for example, might have to share his or her bedchamber with their apprentice(s) if they were at a smaller (read: not royal) court.
And even the Lord and Lady of a castle might not have a bedchamber entirely to themselves; they might have to share it with others of their own family - children, a younger sibling, a spinster aunt, etc.
So wizards, despite having the chance to accumulate wealth, just what.... toss it out the window when they go on the road? Arbitrarily impose some sort of vow of poverty on themselves? Tiny Hut is the 'Roughing it' version, yet has Pi times more area and 4/3 Pi more volume.
Tiny Hut provides no furnishings, and doesn't change the nature of the ground you're standing on when inside it. Nor can it block out purely ordinary smells, especially if they originate from inside the Hut's area of effect.
Galder's Tower, however, does do those things.
In the middle of a sodden swamp, Tiny Hut may keep the rain off you - but it won't remove the six inches of mud under your feet, or stop that mud from smelling like an open sewer after a goblin chili cook-off in July.
Galder's Tower, though? Nice floor under your feet. Bathtub in the corner with a stack of clean towels and a frsh bar of soap on a stool next to it, a feather-mattress bed with clean linen sheets upstairs, and - glory of glory - doors and windows that close off the stink, while you enjoy some nice, scented candles.
Some of you have never lived in a NYC Studio. That thing looks SPACIOUS.
Note, the trick is to double up. bed, chairs, chest, and magical fireplace?
The Chest fits under the Bed, and it has a door as well as the standard flip top. The magical fireplace? Built into the wall ENTIRELY. Magical, remember!
Study with desks, books, bookshelves, parchments, ink, and ink pens, the book shelves al built into the wall the area above the desk.
100 sq ft is a 10x10 room. That’s only slightly larger than a prison cell.
My whole home-office room / guest room is 8.3 x 13.3 = 111 sq ft ... I have in that room 2 desks with computer screens, 10 ft of book shelfs, 2 office chairs, 1 smaller chair and a couch that can be extended as a bed for two.
This room is very comfy.
If you have multiple of these rooms, you can make a really nice home.
Do you also have a stairwell up to the next floor?
The stairs in the tower are included in the 100 square feet per floor. They'll take up something like 50 of those square feet - maybe 25 if they're narrow.
When you take into account the requirement for stairs, Galdur's Tower is ridiculously small. It's also only a third-level spell, and I consider that balanced enough. It's when upcast that I'd prefer it also expand outwards a bit more; a tower 15 or 20 feet on a side would be much preferable for an archwizard's home away from home (and I really prefer the visual of summoning a tower in random places rather than the Magnificent Mansion's portal trick).
100 sq ft is a 10x10 room. That’s only slightly larger than a prison cell.
My whole home-office room / guest room is 8.3 x 13.3 = 111 sq ft ... I have in that room 2 desks with computer screens, 10 ft of book shelfs, 2 office chairs, 1 smaller chair and a couch that can be extended as a bed for two.
This room is very comfy.
If you have multiple of these rooms, you can make a really nice home.
Do you also have a stairwell up to the next floor?
The stairs in the tower are included in the 100 square feet per floor. They'll take up something like 50 of those square feet - maybe 25 if they're narrow.
When you take into account the requirement for stairs, Galdur's Tower is ridiculously small. It's also only a third-level spell, and I consider that balanced enough. It's when upcast that I'd prefer it also expand outwards a bit more; a tower 15 or 20 feet on a side would be much preferable for an archwizard's home away from home (and I really prefer the visual of summoning a tower in random places rather than the Magnificent Mansion's portal trick).
It is a ladder, not stairs, so not taking up too much.
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Honestly the size of the tower can be very beneficial in conjunction with other spells.
One fun thing my party started doing was to cast Galder's Tower at 4th level and then having the Wizard ritual cast Lemund's Tiny Hut on the first floor while the Warlock Pact of the Tome with her Book of Ancient Secrets Ritual cast another one the second floor. Then we setup the third floor with arrow slits for the rest of the party to fire out of.
The DM also allowed us to build it entirely out of iron due to us having a sizable amount of it and the spell saying "You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials." and the material components being "a fragment of stone, wood, or other building material"
With this combination of spells and material we made an impenetrable tower that's only weakness was the exposed Iron top of the tower were the rest of the party could fire spells and arrows. The spells might be a bit smaller than you might want but putting them together can turn sleeping in a swamp from a complete nightmare to a very relaxing evening of watching Giant Lizards try but completely fail to attack your party while they rain arrows from above.
Wow some of you seem privileged, not gonna lie. It's 100 square feet, there are whole apartments (kitchen, bedroom, bathroom) that fit into that (some are smaller!). And that's by today's standard. In the medieval periods D&D is loosely based on, 100 sq ft rooms were a luxury as most rooms were smaller back then.
Also, this is just one room out of two that the spell gets you. That's 200 square feet, 20 ft high. There are houses smaller than this. Is it luxurious, fit for a family's everday life? No. It's designed for one or two people to live and move around comfortably, and more than adequate to shelter a party. You could easily have a bedroom with two beds on one floor and a living space on the other. You can choose pre-configured rooms to get free furniture to boot. You're getting a fully furnished small home entirely for free. I genuinely don't understand what more you expect.
It's a 3rd level spell and doesn't require costly components. The tower is sturdy and defensible. It protects from all sides, unlike the dome made by Leomund's Tiny Hut. You can upcast for more rooms. You can make it permanent. Once permanent you can expand, making multiple towers that you can connect with Wall of Stone and Stone Shape. For a few spell slots per day for a year, that's a Castle without having to spend a single coin.
Some of you seem to either not understand the spell and it's possibilities or might be an entitled person whining about the space of one room that many people have as their whole home. With one exception I've otherwise never, in my 3 and a half decades of life, lived in a place that has had rooms bigger than 100 sq ft. You're scoffing at room size that are the standard for the entire country I live in. Enjoy your privilege, I guess.
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100 sq ft is a 10x10 room. That’s only slightly larger than a prison cell.
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My whole home-office room / guest room is 8.3 x 13.3 = 111 sq ft ... I have in that room 2 desks with computer screens, 10 ft of book shelfs, 2 office chairs, 1 smaller chair and a couch that can be extended as a bed for two.
This room is very comfy.
If you have multiple of these rooms, you can make a really nice home.
Absolutely, but it is also just as true that a standard prison cell for two is 8x10.
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100 square feet is a 10ft by 10ft room it’s not huge but is not tiny
Since we're now putting our opinions on room sizes, I'll throw in my 2 coppers.
The bedroom in my apartment is 10x10, plus a closet and a funky indent on one side. It fits a Queen size bed, a nightstand, and in the funky indent I have 2 narrow bookshelves, but I could put a dresser there instead. If all you're doing is resting there for a while, 10x10 is a fair enough room size, and could accommodate 2 people easily, more if you get really friendly. I don't know, do they make Queen size bunk beds? And what is the height of the ceiling in the rooms of Gaeldr's Tower? So you could perhaps fit 4 for resting purposes.
For living in, however, 10x10 is kinda tight for a bedroom by modern standards. The closet isn't counted in that, so in the context of the Tower that would need to be replaced by a dresser or wardrobe or both, which would not fit with a Queen size bed. You'd have to downgrade to a Full or even a Twin to make room. Downgrading the bed like that would make the accomodation much tighter for 2 people, perhaps limiting it to just 1 person in the case of a Twin (I never understood that... if it's only big enough for 1 person comfortably, why is it called a Twin???). And those bookshelves I have are also outside the balance of the 10x10 room, so they'd need to be in a different room in the Tower.
So really it kinda twists back to the intention of the spell. Is it meant for the caster to produce a defensible rest outpost? Or is it meant to be an individual's home, summonable on command?
And that's the key phrase, "by modern standards". D&D is a largely medieval fantasy game. Modern standards shouldn't be applied. The home of a cottar (IOW, a cottage) would be a single room, sixteen by twelve. No separate bedrooms, no separate kitchen, no separate dining room. Just the one, single room.
A more typical "peasant" dwelling would be a long structure, between fifty and seventy-five feet in length, and between thirteen and twenty feet in width. In northern Europe, about hlf of that space would be given over to livestock - sheep, goats, even the family's cow or oxen - with the other half reserved for the human occupants.
In both cases, these woudl be occupied by entire families, not just one or two people. And families would have been fairly large - three or four entire generations might live under the same single roof. And families tended toward multipel children, too. So one cottage might house the cottar, his wife, her father, their four minor children, and the wife and two children of the cottar's eldest son. In a single, sixteen-by-twelve, dirt-floored room.
Most people were.
In D&D, most people are commoners.
In D&D Wizards may make more money, but why not get a tower for yourself for absolutely free and save what gold you can get for scribing and costly material components?
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Well paid wizards either stay in castles or manor houses with their patrons or are wealthy enough to buy or build their own permanent towers. What people are arguing over here is basically the wizard's version of "roughing it" in a temporary tent made by magic that starving adventurers have to resort to because they haven't amassed enough wealth to own some real property yet.
It's a Wizard Winnebago.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
NPC wizards have lots of wealth, can have a million castles if they wanted because they're fictional characters created by the DM who can just say they do.
Player Character wizards only get what they get in game - their starter pack and whatever loot they get. What gold they do get is usually spent on scribing spells and costly components.
When roughing it you can choose Tiny Hut which is a dome 10 ft high, 20 ft side to side, or you can choose Galder's Tower which has 2 rooms, each 10 ft high and 10 ft on a side. They both fit "roughing it" the same amount of people as it has a similar amount of space (technically Galder's Tower has slightly more space since you don't have to factor the curve) when choosing Empty Room configuration. Or you can choose the furnitured options to more comfortably house less.
In terms of roughing it for a party they're the same - you can fit the same amount. The difference is that with for galders, half the space is set above. That's it. Galder's offers more options if you have a smaller party or just want your wizard to have their own space.
The use of peasants and so on was to make the point that people in the real world used to have families living in space the equivalent of one tower room, and even today people live in such places but due to times is less common but it remains suitable. The point was 100 sq ft rooms are bigger and more normal than they think and you get two rooms from the spell, not one, which combined offer the same as tiny hut, if being used for the whole party, so people shouldn't be whining about the size.
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Look, I don't know what you want here. The spell is just a temporary shelter spell with slightly different aesthetics from other temporary shelter spells. Theoretical Wizards with money don't waste it on buying rocks to make pop-up housing. They just stay in an inn like a normal person with money. When they are out in the wilds they can make a hut or a tower or a mansion or whatever, it honestly doesn't matter.
The only thing cool about this particular spell is that, if a wizard found some nice little patch of dirt in some out of the way place that they wanted to lay claim to, they could cast it over and over again for a year and have a more permanent home. A wizard with money probably would just have one built or move into a nice pre-owned tower in a city somewhere.Again, it mostly doesn't matter when considering adventure timescales.
Absolutely nobody is saying that it is big. We're saying it's not really that small or unusual. It is, in fact, a very normal room size.
Galder's Tower only requires a small (to the point of not even needing a cost) bit of the material. The tower can be made of wood, stone, iron or even diamond if you wanted. With Fabricate you stil need the full amount of material to begin, with the tower you don't, which is why it's a nice alternative to the Tiny Hut, if you wanted.
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A well-paid wizard would likely live in a castle or manor, and not be out gallivanting across the countryside risking their neck murer-hobo-ing every goblin, dragon, giantess, and so forth they could find.
And in those manors and castles, the rooms also were not terribly large. The Lord or Lady of a particular Castle or Manor might have a bedchamber approaching modern standards of size, but most other people would have had a much smaller room - as little as eight by eight, perhaps up to fifteen by fifteen), and/or, would have had to share that space. A "court wizard", for example, might have to share his or her bedchamber with their apprentice(s) if they were at a smaller (read: not royal) court.
And even the Lord and Lady of a castle might not have a bedchamber entirely to themselves; they might have to share it with others of their own family - children, a younger sibling, a spinster aunt, etc.
Tiny Hut provides no furnishings, and doesn't change the nature of the ground you're standing on when inside it. Nor can it block out purely ordinary smells, especially if they originate from inside the Hut's area of effect.
Galder's Tower, however, does do those things.
In the middle of a sodden swamp, Tiny Hut may keep the rain off you - but it won't remove the six inches of mud under your feet, or stop that mud from smelling like an open sewer after a goblin chili cook-off in July.
Galder's Tower, though? Nice floor under your feet. Bathtub in the corner with a stack of clean towels and a frsh bar of soap on a stool next to it, a feather-mattress bed with clean linen sheets upstairs, and - glory of glory - doors and windows that close off the stink, while you enjoy some nice, scented candles.
Some of you have never lived in a NYC Studio. That thing looks SPACIOUS.
Note, the trick is to double up. bed, chairs, chest, and magical fireplace?
The Chest fits under the Bed, and it has a door as well as the standard flip top. The magical fireplace? Built into the wall ENTIRELY. Magical, remember!
Study with desks, books, bookshelves, parchments, ink, and ink pens, the book shelves al built into the wall the area above the desk.
ETC. ETC.
Alternately, the chairs are ALSO chests - storage box built-in, under the seat cushion.
Also, the bed might be a Murphy Bed that folds down onto the desk.
Do you also have a stairwell up to the next floor?
The stairs in the tower are included in the 100 square feet per floor. They'll take up something like 50 of those square feet - maybe 25 if they're narrow.
When you take into account the requirement for stairs, Galdur's Tower is ridiculously small. It's also only a third-level spell, and I consider that balanced enough. It's when upcast that I'd prefer it also expand outwards a bit more; a tower 15 or 20 feet on a side would be much preferable for an archwizard's home away from home (and I really prefer the visual of summoning a tower in random places rather than the Magnificent Mansion's portal trick).
It is a ladder, not stairs, so not taking up too much.