Bit of a thing I posted on another question, but I thought I'd make it a standalone topic in case anyone missed it.
Heard from comment here on this site about a Draconic Bloodline Sorcerer would be an ideal Dragonslayer with the right build; would this be feasible? One of our players was planning on running a DB Sorcerer, and it helps to be prepared in case our DM wants to be a prick.
If your DM wants, he can meta-counter anything, he controls the world. Better to form character design around what you want to be fun. To be effective against Dragons, I would think knowledge about Dragons would be the first thing to look at. What skills offer this? Then move on to class features and spells, weapons, etc.
Yeah, my group doesn't really tend to do metagaming; we're about having fun and doing stupid stuff in the most beneficial way possible... mostly. The reason why I asked about a Dragonslayer Draconic Sorcerer, is because we might be fighting one in our next campaign, none of us are really wanting to make a Ranger, and we've already got a DB Sorcerer in the party; someone mentioned that they were good at fighting dragons, so I came here looking for suggestions.
Sorry for the confusion; I posted this question right before I had to go to bed for work; had to work on a bridge next to a highway, (I'm a mechanic IRL) and it was not fun.
Dragon-blood sorcerers, and sorcerers in general, do not really make all that effective dragonslayers. They have a few abilities that can help, but generally only if the dragon isn't a color that matches your elemental affinity. If you're fire based and wind up fighting a red dragon, forget it. Wizards are just in general going to be more effective, particularly Diviners, Abjurers, or Evokers. Paladins are also highly effective against dragons, thanks to good armor, brutal melee damage, and the Aura of Protection.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Alright, thanks for the reply, 6thLyranGuard. I'll have to see what our group can do; it would be kinda sad to lose our entire squad to a dragon, so we'll try and find some other options available to use.
Actually, kinda want to mention this now; one of the group was going to be running the "Charizard" build that got made in another one of my posts: a 2 Level Defensive Fighter, 18 Level Draconic Sorcerer, that used both a sword and plate armor as an emergency backup. Out of curiosity, would that make the class any more viable? Heard there was a Dragonslayer sword and Dragonguard armor that you could get in quests. If it's not, it's alright, we'll just have to find another class.
I suggest you stop looking for a magic bullet. Not only is there not one depending how your DM sets up the encounter, it's unnecessary. If one character makes all the difference, there is something inherently wrong with the rest of your group in the way of teamwork and ability synergies.
I very much apologize if I sound like a prick, especially to you, Wtfdndad, but I have several points I feel like I should make:
A.) I had seen this question (making a DB Sorcerer dragonslayer) posted by a different user on this site before; no one ever answered it beforehand, so I thought I might ask the question in his/her stead.
B.) I genuinely forgot to post this in my last update, but the character I was running (A Dragonborn Sorcerer with several levels in Fighter) has a personal quest, of sorts; he trying to track down and kill several dragons that destroyed his home; he joins a group of adventurers to (hopefully) get some assistance; my idea behind the fight with the dragons would be to use the wings from DB Sorcerer to get in close, and fight at close range with a Dragonslayer sword and Dragonguard plate armor. Sorry I didn't mention it before; I'd been running a little late for work, and had to hurry and I left that part out unintentionally.
C.) My group in general is not exactly the best when it comes to teamwork; one of our members, who use to run a necromancer, kept causing what was basically a zombie apocalypse and forcing a team-wipe; we basically had to abandon the campaign, and we ended up house-banning necromancers after that... and that was one of the tamer sessions. We have difficulties coordinating together; everyone tends to run their own class, regardless of the situation, and it has a tendency to cause us some problems, especially when our DM decides to act all cute and sic a high-level monster on us. So, yeah, it's a bit chaotic, and not in the best of ways.
D.) I was mostly just fishing for ideas; sorry if it came across a bit too meta-gamey.
So, yeah. Sorry for dropping all of this now; I've been having a rough week, and this was pretty much the first time I had a clear enough head to post in-detail. My apologizes for any confusion, it just hasn't been a good time for me. I hope this clears some of the issues, and I hope you guys have a pleasant weekend.
That all DOES make sense and is good to know but, in the end, it's not realistic to give one character enough power to kill Dragons. They will have to be some kind of demi-god while the rest of the group will be or feel, useless.
The answer is to find something that the group CAN actually do together or you might as well quit now. Yes, this is just an opinion but, I don't think most people like to play in games where their involvement matters very little.
Yeah, I get what you mean about imbalance; I'm still kinda new to D&D, so thanks for bearing with me a bit. I usually play solo in video games, for instance, and most of my multiplayer experience is from online Dark Souls; as a Sunbro, I've often had to carry people through difficult spots, so I guess you can say I'm used to being the overpowered one for the sake of keeping my charges alive. Co-op, where everyone has a role to play equally, is a relatively new thing for me, so I most certainly appreciate you guys accommodating my inane dialogue and giving me tips on how to improve myself; I'll try and do some tweaking of my character to work a bit better with others, and I'll see about the campaign options for co-op missions.
If anyone else wants to comment, I'm leaving the topic open; feel free to post suggestions.
Even though you might not feel that you can work together as a cohesive group, maybe you should give it a shot anyhow. It's much easier to give Dragon fighting advice when you have a group of classes to work with instead of just one. What are the other classes being played in your group?
Sorry for the delayed reply; I was just now able to get a hold of my DM to check what classes are getting played; he's got family in the hospital.
I was able to get the classes our group is going to be running; we've got a bard, an artificer, and a monk. Unfortunately, when I tried to ask him further (i.e., what races would we be using, what roles and subclasses they would fit into) he just said they would be figuring out their roles and subclasses as they went through the campaign; they'd see what pops up, and try and build appropriately.
My apologizes for the difficulty; I'm aware of how much trouble this can be, and I do thank whoever would try and help me.
Your DMs answer is for the most part correct. Very few classes pick their subclass at level 1 so to expect a player to know what subclass they are going to pick at level 3 might be a little much, some of those choices might come about as the game unfolds. Just like the player "roles" might not be picked out until your PCs meet. Not everyone wants the role assigned and instead want the game to morph and pick the role. Races, for the most part don't have heavy mechanical impact (only one for dragons would be a dragonborn) so it's no information you really need to make your character.
You want team work, but try not stressing so much about who is doing what. just make sure you have some casters, healers, and damagers. Worry about who is going to be the "face" of the group or the "support" caster later.
Yeah, I'm still relatively new to D&D, so I admit; I'm still learning about... well, just about everything the game has to offer. That's part of the reason I came here; found this site be a good source of information, especially when compared to Reddit; the people here are nice, instead of a walking trashfire. It's been helpful is what I'm saying, and (hopefully without getting too sappy) I am thankful for anyone that's been helping me out.
Thanks for the tips, Wtfdndad and hollowtpm; you've been very helpful.
I'll leave the topic open, if anyone wants to say anything else.
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Bit of a thing I posted on another question, but I thought I'd make it a standalone topic in case anyone missed it.
Heard from comment here on this site about a Draconic Bloodline Sorcerer would be an ideal Dragonslayer with the right build; would this be feasible? One of our players was planning on running a DB Sorcerer, and it helps to be prepared in case our DM wants to be a prick.
If your DM wants, he can meta-counter anything, he controls the world. Better to form character design around what you want to be fun. To be effective against Dragons, I would think knowledge about Dragons would be the first thing to look at. What skills offer this? Then move on to class features and spells, weapons, etc.
I'll try and keep the knowledge tips in mind, thanks. I'll leave the topic open if anyone else wants to comment.
Dragonblood dragonslayer... two references at once!
1. That main protagonist guy from fairy
taletailwas raised by a dragon and is a dragon slayer. I haven't read much of it.2. in the game Cat Quest your character is a Dragonblood, a cat with the power to slay dragons. Its a good game.
I think that it is a viable build, but try to avoid metagaming.
Proud poster on the Create a World thread
Yeah, my group doesn't really tend to do metagaming; we're about having fun and doing stupid stuff in the most beneficial way possible... mostly. The reason why I asked about a Dragonslayer Draconic Sorcerer, is because we might be fighting one in our next campaign, none of us are really wanting to make a Ranger, and we've already got a DB Sorcerer in the party; someone mentioned that they were good at fighting dragons, so I came here looking for suggestions.
Sorry for the confusion; I posted this question right before I had to go to bed for work; had to work on a bridge next to a highway, (I'm a mechanic IRL) and it was not fun.
Dragon-blood sorcerers, and sorcerers in general, do not really make all that effective dragonslayers. They have a few abilities that can help, but generally only if the dragon isn't a color that matches your elemental affinity. If you're fire based and wind up fighting a red dragon, forget it. Wizards are just in general going to be more effective, particularly Diviners, Abjurers, or Evokers. Paladins are also highly effective against dragons, thanks to good armor, brutal melee damage, and the Aura of Protection.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Alright, thanks for the reply, 6thLyranGuard. I'll have to see what our group can do; it would be kinda sad to lose our entire squad to a dragon, so we'll try and find some other options available to use.
Actually, kinda want to mention this now; one of the group was going to be running the "Charizard" build that got made in another one of my posts: a 2 Level Defensive Fighter, 18 Level Draconic Sorcerer, that used both a sword and plate armor as an emergency backup. Out of curiosity, would that make the class any more viable? Heard there was a Dragonslayer sword and Dragonguard armor that you could get in quests. If it's not, it's alright, we'll just have to find another class.
I suggest you stop looking for a magic bullet. Not only is there not one depending how your DM sets up the encounter, it's unnecessary. If one character makes all the difference, there is something inherently wrong with the rest of your group in the way of teamwork and ability synergies.
I very much apologize if I sound like a prick, especially to you, Wtfdndad, but I have several points I feel like I should make:
A.) I had seen this question (making a DB Sorcerer dragonslayer) posted by a different user on this site before; no one ever answered it beforehand, so I thought I might ask the question in his/her stead.
B.) I genuinely forgot to post this in my last update, but the character I was running (A Dragonborn Sorcerer with several levels in Fighter) has a personal quest, of sorts; he trying to track down and kill several dragons that destroyed his home; he joins a group of adventurers to (hopefully) get some assistance; my idea behind the fight with the dragons would be to use the wings from DB Sorcerer to get in close, and fight at close range with a Dragonslayer sword and Dragonguard plate armor. Sorry I didn't mention it before; I'd been running a little late for work, and had to hurry and I left that part out unintentionally.
C.) My group in general is not exactly the best when it comes to teamwork; one of our members, who use to run a necromancer, kept causing what was basically a zombie apocalypse and forcing a team-wipe; we basically had to abandon the campaign, and we ended up house-banning necromancers after that... and that was one of the tamer sessions. We have difficulties coordinating together; everyone tends to run their own class, regardless of the situation, and it has a tendency to cause us some problems, especially when our DM decides to act all cute and sic a high-level monster on us. So, yeah, it's a bit chaotic, and not in the best of ways.
D.) I was mostly just fishing for ideas; sorry if it came across a bit too meta-gamey.
So, yeah. Sorry for dropping all of this now; I've been having a rough week, and this was pretty much the first time I had a clear enough head to post in-detail. My apologizes for any confusion, it just hasn't been a good time for me. I hope this clears some of the issues, and I hope you guys have a pleasant weekend.
That all DOES make sense and is good to know but, in the end, it's not realistic to give one character enough power to kill Dragons. They will have to be some kind of demi-god while the rest of the group will be or feel, useless.
The answer is to find something that the group CAN actually do together or you might as well quit now. Yes, this is just an opinion but, I don't think most people like to play in games where their involvement matters very little.
Yeah, I get what you mean about imbalance; I'm still kinda new to D&D, so thanks for bearing with me a bit. I usually play solo in video games, for instance, and most of my multiplayer experience is from online Dark Souls; as a Sunbro, I've often had to carry people through difficult spots, so I guess you can say I'm used to being the overpowered one for the sake of keeping my charges alive. Co-op, where everyone has a role to play equally, is a relatively new thing for me, so I most certainly appreciate you guys accommodating my inane dialogue and giving me tips on how to improve myself; I'll try and do some tweaking of my character to work a bit better with others, and I'll see about the campaign options for co-op missions.
If anyone else wants to comment, I'm leaving the topic open; feel free to post suggestions.
Even though you might not feel that you can work together as a cohesive group, maybe you should give it a shot anyhow. It's much easier to give Dragon fighting advice when you have a group of classes to work with instead of just one. What are the other classes being played in your group?
Sorry for the delayed reply; I was just now able to get a hold of my DM to check what classes are getting played; he's got family in the hospital.
I was able to get the classes our group is going to be running; we've got a bard, an artificer, and a monk. Unfortunately, when I tried to ask him further (i.e., what races would we be using, what roles and subclasses they would fit into) he just said they would be figuring out their roles and subclasses as they went through the campaign; they'd see what pops up, and try and build appropriately.
My apologizes for the difficulty; I'm aware of how much trouble this can be, and I do thank whoever would try and help me.
Your DMs answer is for the most part correct. Very few classes pick their subclass at level 1 so to expect a player to know what subclass they are going to pick at level 3 might be a little much, some of those choices might come about as the game unfolds. Just like the player "roles" might not be picked out until your PCs meet. Not everyone wants the role assigned and instead want the game to morph and pick the role. Races, for the most part don't have heavy mechanical impact (only one for dragons would be a dragonborn) so it's no information you really need to make your character.
You want team work, but try not stressing so much about who is doing what. just make sure you have some casters, healers, and damagers. Worry about who is going to be the "face" of the group or the "support" caster later.
Yeah, I'm still relatively new to D&D, so I admit; I'm still learning about... well, just about everything the game has to offer. That's part of the reason I came here; found this site be a good source of information, especially when compared to Reddit; the people here are nice, instead of a walking trashfire. It's been helpful is what I'm saying, and (hopefully without getting too sappy) I am thankful for anyone that's been helping me out.
Thanks for the tips, Wtfdndad and hollowtpm; you've been very helpful.
I'll leave the topic open, if anyone wants to say anything else.