The easiest way would be just to equip a glaive and call it a scythe at your table. They're both heavy two-handed martial weapons with reach that do slashing damage. I mean, I suppose you could homebrew a new item called a scythe, but it would still have essentially the same stats as a glaive, so I wouldn't really see the point of all that extra typing and such. Just think, you could spend your time typing up a new homebrew item, or you could spend that time eating a nice bowl of ice cream. I mean... I know which choice I'd make there...
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
In the character builder, you can simply change the word Glaive into Scythe on the item for it's name. There are still a couple spots that will say Glaive but, is it a big deal?
Not to be a pedant, but a possible big deal is that technically a scythe is not a martial weapon. It's a repurposed agricultural tool, like the sickle, and therefore a simple weapon. So repurposing the glaive in a DDB character would pose proficiency challenges for those who'd most likely take a scythe to arms (i.e. someone with an agriculture background lacking martial training).
The Grim Reaper's scythe in popular lore isn't some testament to its combat prowess. It's a symbol of the Reaper's role as a _harvester_ of souls. It's fight with a mortal whose season has come is like fighting a stalk of wheat, not because of the Grim Reaper has spent aeons in the monastery studying the Way of Shadows, it's because the Grim Reaper stand for the inevitable point of the cycle.
yes but the Reaper scythe would take some martial skill to use in *combat*.
as much as I dislike it, a similar argument is made for why Blowguns are martial weapons. Sure, any old punk can invent a blowgun with a straw and some paper, but you know, it takes training to be able to use the blowgun at range with something resembling a combat needle.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I agree that using an agricultural implement like a scythe in combat would require some martial practice, realistically. But you can say the same for most of the simple melee weapons: handaxe, javelin, mace, quarterstaff, sickle and spear I'd all say would be unsafe for a combatant and those on their side if not trained, yet they're simple weapons. Using a scythe in D&D tonally I think still works more as a peasant taking what they can to a fight. Also probably a lot cheaper than 20gp.
The blowgun (and the net), aside, the PHB weapons listing seems to make the distinction between simple and martial as "things likely to be found at hand by a common person" vs "material made and probably controlled by powers for martial purposes. Slings, darts on a battlefield without martial skill? On the proficiency front, proficient in simple weapons means, to me, the character is able to pick up the tool and think through its use in a fight. Proficient in martial weapons means access to manuals of arms or training.
I don't see a scythe being used in battle much differently from its agricultural function. It's not a glaive functionally. Blade is at entirely different orientation, maybe you could do a hook thing, but the whole implement isn't designed for thrust pull type moves, it just swings in broad arcs.
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Jander Sunstar is the thinking person's Drizzt, fight me.
The question never involved proficiency. It's about getting a Scythe on the character sheet. I do see the point of that tangent of thought, however.
You could always use a Sickle and rename to Scythe and add +2(edit function) to damage, making it effectively close to a 2d4 weapon for average damage output. You would also have the Simple Weapons category.
For a War Scythe(possibly new weapon), I would stick with the Glaive to Scythe idea.
Sometimes it helps to point out the consequences of a quick substition. Like I said, martial/simple distinction would have a game effect that would be reflected on the character sheets. Disclosing repercussions, even if not asked for, is just good sportsmanship.
Some may be familiar with these, but I found these two vids from the same source on scythes, and yes a "war scythes" seems to be basically a glaive:
Yeah, I'm a late adopter, but glad this forum led me to him. You should check out his quarterstaff videos, but I'm biased as the quarterstaff is my weapon of choice and I declare glaive and spear users and these scythe people are just people adding bladed flare to their quarterstaffs out of insecurity. Fight me.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Harrumph! I don't add bladed flare to my staff out of insecurity! My glaive just likes to feel all dressed up and fabulous and who the heck am I to say it shouldn't? I respect my weapon's right to self-identify however it wishes, so if my staff wants to add some blades, and rhinestones, and heck maybe even a bow, and identify as a glaive, it has every goshdarned right to do so in my book.
(just my 2 c.p.)
:-)
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Not to be a pedant, but a possible big deal is that technically a scythe is not a martial weapon. It's a repurposed agricultural tool, like the sickle, and therefore a simple weapon. So repurposing the glaive in a DDB character would pose proficiency challenges for those who'd most likely take a scythe to arms (i.e. someone with an agriculture background lacking martial training).
The Grim Reaper's scythe in popular lore isn't some testament to its combat prowess. It's a symbol of the Reaper's role as a _harvester_ of souls. It's fight with a mortal whose season has come is like fighting a stalk of wheat, not because of the Grim Reaper has spent aeons in the monastery studying the Way of Shadows, it's because the Grim Reaper stand for the inevitable point of the cycle.
Being a repurposed agricultural tool does not mean it is easy to fight with. If your enemy just stands there like wheat, sure, but if they are fighting back and particularly if trained to fight, likely not so easy. Peasant armies still need training to get good at fighting.
Harrumph! I don't add bladed flare to my staff out of insecurity! My glaive just likes to feel all dressed up and fabulous and who the heck am I to say it shouldn't? I respect my weapon's right to self-identify however it wishes, so if my staff wants to add some blades, and rhinestones, and heck maybe even a bow, and identify as a glaive, it has every goshdarned right to do so in my book.
(just my 2 c.p.)
:-)
That fabulous glaive is going to cost you a bit more than 2 c.p., but point taken.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Not to be a pedant, but a possible big deal is that technically a scythe is not a martial weapon. It's a repurposed agricultural tool, like the sickle, and therefore a simple weapon. So repurposing the glaive in a DDB character would pose proficiency challenges for those who'd most likely take a scythe to arms (i.e. someone with an agriculture background lacking martial training).
The Grim Reaper's scythe in popular lore isn't some testament to its combat prowess. It's a symbol of the Reaper's role as a _harvester_ of souls. It's fight with a mortal whose season has come is like fighting a stalk of wheat, not because of the Grim Reaper has spent aeons in the monastery studying the Way of Shadows, it's because the Grim Reaper stand for the inevitable point of the cycle.
Being a repurposed agricultural tool does not mean it is easy to fight with. If your enemy just stands there like wheat, sure, but if they are fighting back and particularly if trained to fight, likely not so easy. Peasant armies still need training to get good at fighting.
DevanAvalon already mentioned this. The videos actually pretty much lay out the scythes realistically shouldn't be a go-to weapon as far repurposing agricultural tools. My guess is the the popularity of scythes as weapons comes from a misinterpretation of the Grim Reaper's scythe as well as Grim Reaper derived "scythe" usage in horror movies. So if your character is Grim Reaper inspired, well we're just doing pure fantasy rules anyway in that case.
We could discuss what the distinction between simple and martial means, and more importantly what _proficiency_ in either entails, but I already did that when I wrote
I agree that using an agricultural implement like a scythe in combat would require some martial practice, realistically. But you can say the same for most of the simple melee weapons: handaxe, javelin, mace, quarterstaff, sickle and spear I'd all say would be unsafe for a combatant and those on their side if not trained, yet they're simple weapons. Using a scythe in D&D tonally I think still works more as a peasant taking what they can to a fight. Also probably a lot cheaper than 20gp.
The blowgun (and the net), aside, the PHB weapons listing seems to make the distinction between simple and martial as "things likely to be found at hand by a common person" vs "material made and probably controlled by powers for martial purposes. Slings, darts on a battlefield without martial skill? On the proficiency front, proficient in simple weapons means, to me, the character is able to pick up the tool and think through its use in a fight. Proficient in martial weapons means access to manuals of arms or training.
I don't see a scythe being used in battle much differently from its agricultural function. It's not a glaive functionally. Blade is at entirely different orientation, maybe you could do a hook thing, but the whole implement isn't designed for thrust pull type moves, it just swings in broad arcs.
There's lots of lore in different cultures invoking folk traditions of tools being adapted into weapons of war. The stories make it sound like more inspiration than training when someone reverses the proverb and makes plowshare into a sword (see what I did there?). Realistically do these inspired moments happen against a trained fighter? No, but we're talking about fantasy where someone can "stand up" to a power with what's at hand.
Again, I think the simple/martial weapon distinction is more to do with how the weapon is distributed and available at large. Proficiency in "simple" weapons simply, so to speak, means that you are familiar with the implements in a tactical/martial context.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Technically speaking, nunchucks (and military flails) were based off of a farming implement known as a “grain flail.” Have you ever tried to use nunchucks? If not, give it a try. When you’re done icing down your ears and... other bits, pop back in here and let us know how it worked out. Being based off of a farming implement in no way automatically qualifies something as a “Simple Weapon.”
Simple weapons are “simple” because they require very little training to use effectively. (We won’t get into how all bows should really be “martial” and all crossbows should really be “simple.”)
Technically speaking, nunchucks (and military flails) were based off of a farming implement known as a “grain flail.” Have you ever tried to use nunchucks? If not, give it a try. When you’re done icing down your ears and... other bits, pop back in here and let us know how it worked out. Being based off of a farming implement in no way automatically qualifies something as a “Simple Weapon.”
Simple weapons are “simple” because they require very little training to use effectively. (We won’t get into how all bows should really be “martial” and all crossbows should really be “simple.”)
I never felt the need to advance my own martial training to embarrass myself with nunchucks. I learn from others and I saw plenty of people inflict upon themselves injuries ranging from bruises, lacerations requiring stitches to orbital fractures while training with collapsable batons ... injuries sustained from simply not doing the telescoping deployment right to "fighting" the equivalent of a heavy punching bag.
But nunchucks were definitely in mind when I brought up lore across the world that associates farming implements being adapted into weapons. There's real world lore, probably a balance of truth and romance, that a lot of martial arts weapons associated with "ninja" came from improvising weapons out of farming implements, the nunchuck being the only one with a clear lineage to my lay eye and background.
As to the assertion "simple" simply means easier to learn than "martial" as opposed to my counter that it may more be related to "commonality", go back to my list of simple RAW melee weapons earlier in this thread, I'm thinking particularly about the quarterstaff. Any of those are liable to hurt the wielder, allies, or be used against the wielder by a better trained opponent.
Beyond making a somewhat arbitrary and question begging distinction between "simple" and "martial", D&D is clearly not designed to differentiate between tiers of proficiency (from improvised brawler, to practiced at fighting with an particularly implement, to practiced in use in a group battle, to being a "specialist" or master), or differing between simple and martial weapons other than some martial weapons getting a higher damage die privilege. I don't think the game is interested in doing so, and the broad distinctions as is are fine. I am curious why a whip merit's martial training. Yes a whip is definitely one of those "no what you're doing or you're going to get hurt" implements but I don't even really know if "battle whips: were ever a real life thing in war. Maybe gladiatorial combat.
Yes, and I've been convinced that they're just not a good weapon choice if you're playing a practical/realism game. That said, if I did want to put a scythe in my game, I might use the sickle for its damage base, make it heavy and give it reach. If someone wants the Grim Reaper effect I guess you could go up to 1d10, but what they really want is a magic item with vorpal or should stealing traits.
Maybe in a campaign the character wants to be a "reaper scythe" wielder, and seeks mentorship. At level one the PCs mentor gives them a scythe and instructs the player to kill all the mice and rats with it on their farm. One the PC has leveled up to second, then the master hands them a glaive to teach the PC how to actually fight. Sometime around fourth level the actual weaponized scythe can be introduced, and at that point the PCs earned the right to unrealism. However, unless they expect to crit fumble into a self evisceration via robe tangling, they don't get to wear the Reaper hooded cloak until like level 6 or so.... (I'm kidding, do what you want.)
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Jander Sunstar is the thinking person's Drizzt, fight me.
Not to be a pedant, but a possible big deal is that technically a scythe is not a martial weapon. It's a repurposed agricultural tool, like the sickle, and therefore a simple weapon. So repurposing the glaive in a DDB character would pose proficiency challenges for those who'd most likely take a scythe to arms (i.e. someone with an agriculture background lacking martial training).
The Grim Reaper's scythe in popular lore isn't some testament to its combat prowess. It's a symbol of the Reaper's role as a _harvester_ of souls. It's fight with a mortal whose season has come is like fighting a stalk of wheat, not because of the Grim Reaper has spent aeons in the monastery studying the Way of Shadows, it's because the Grim Reaper stand for the inevitable point of the cycle.
Being a repurposed agricultural tool does not mean it is easy to fight with. If your enemy just stands there like wheat, sure, but if they are fighting back and particularly if trained to fight, likely not so easy. Peasant armies still need training to get good at fighting.
DevanAvalon already mentioned this. The videos actually pretty much lay out the scythes realistically shouldn't be a go-to weapon as far repurposing agricultural tools. My guess is the the popularity of scythes as weapons comes from a misinterpretation of the Grim Reaper's scythe as well as Grim Reaper derived "scythe" usage in horror movies. So if your character is Grim Reaper inspired, well we're just doing pure fantasy rules anyway in that case.
Actually, it's because there was a Medieval pole-arm called a war scythe. Europeans had a pole-arm for everything.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Actually, it's because there was a Medieval pole-arm called a war scythe. Europeans had a pole-arm for everything.
I dunno. The War Scythe was touched on in the vids I linked, I think most D&D players if they drew their character's scythe would probably draw the Grim Reaper version, not the war version whose blade is perpendicular to the agricultural configuration. A war scythe can certainly be ported over as a glaive though, or the intermediary weapon between mouse catcher and grim reaper in the scenario I outlined above.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'd probably just use a greatclub, but with slashing damage. I understand the draw of verisimilitude, but I don't see much reason to overthink these things. There's better systems out there for crunchy weapon realism.
What is the best way to add a scythe weapon to a character. Do I need to homebrew it, or is there an option to add it?
The easiest way would be just to equip a glaive and call it a scythe at your table. They're both heavy two-handed martial weapons with reach that do slashing damage. I mean, I suppose you could homebrew a new item called a scythe, but it would still have essentially the same stats as a glaive, so I wouldn't really see the point of all that extra typing and such. Just think, you could spend your time typing up a new homebrew item, or you could spend that time eating a nice bowl of ice cream. I mean... I know which choice I'd make there...
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
In the character builder, you can simply change the word Glaive into Scythe on the item for it's name. There are still a couple spots that will say Glaive but, is it a big deal?
Not to be a pedant, but a possible big deal is that technically a scythe is not a martial weapon. It's a repurposed agricultural tool, like the sickle, and therefore a simple weapon. So repurposing the glaive in a DDB character would pose proficiency challenges for those who'd most likely take a scythe to arms (i.e. someone with an agriculture background lacking martial training).
The Grim Reaper's scythe in popular lore isn't some testament to its combat prowess. It's a symbol of the Reaper's role as a _harvester_ of souls. It's fight with a mortal whose season has come is like fighting a stalk of wheat, not because of the Grim Reaper has spent aeons in the monastery studying the Way of Shadows, it's because the Grim Reaper stand for the inevitable point of the cycle.
Jander Sunstar is the thinking person's Drizzt, fight me.
yes but the Reaper scythe would take some martial skill to use in *combat*.
as much as I dislike it, a similar argument is made for why Blowguns are martial weapons. Sure, any old punk can invent a blowgun with a straw and some paper, but you know, it takes training to be able to use the blowgun at range with something resembling a combat needle.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I agree that using an agricultural implement like a scythe in combat would require some martial practice, realistically. But you can say the same for most of the simple melee weapons: handaxe, javelin, mace, quarterstaff, sickle and spear I'd all say would be unsafe for a combatant and those on their side if not trained, yet they're simple weapons. Using a scythe in D&D tonally I think still works more as a peasant taking what they can to a fight. Also probably a lot cheaper than 20gp.
The blowgun (and the net), aside, the PHB weapons listing seems to make the distinction between simple and martial as "things likely to be found at hand by a common person" vs "material made and probably controlled by powers for martial purposes. Slings, darts on a battlefield without martial skill? On the proficiency front, proficient in simple weapons means, to me, the character is able to pick up the tool and think through its use in a fight. Proficient in martial weapons means access to manuals of arms or training.
I don't see a scythe being used in battle much differently from its agricultural function. It's not a glaive functionally. Blade is at entirely different orientation, maybe you could do a hook thing, but the whole implement isn't designed for thrust pull type moves, it just swings in broad arcs.
Jander Sunstar is the thinking person's Drizzt, fight me.
The question never involved proficiency. It's about getting a Scythe on the character sheet. I do see the point of that tangent of thought, however.
You could always use a Sickle and rename to Scythe and add +2(edit function) to damage, making it effectively close to a 2d4 weapon for average damage output. You would also have the Simple Weapons category.
For a War Scythe(possibly new weapon), I would stick with the Glaive to Scythe idea.
Sometimes it helps to point out the consequences of a quick substition. Like I said, martial/simple distinction would have a game effect that would be reflected on the character sheets. Disclosing repercussions, even if not asked for, is just good sportsmanship.
Some may be familiar with these, but I found these two vids from the same source on scythes, and yes a "war scythes" seems to be basically a glaive:
https://www.youtube.com/watch?v=4rzQwzg5_mo
https://www.youtube.com/watch?v=_endKNXkdOY
Jander Sunstar is the thinking person's Drizzt, fight me.
Great videos BTW, that guy is a hoot!
Yeah, I'm a late adopter, but glad this forum led me to him. You should check out his quarterstaff videos, but I'm biased as the quarterstaff is my weapon of choice and I declare glaive and spear users and these scythe people are just people adding bladed flare to their quarterstaffs out of insecurity. Fight me.
Jander Sunstar is the thinking person's Drizzt, fight me.
Harrumph! I don't add bladed flare to my staff out of insecurity! My glaive just likes to feel all dressed up and fabulous and who the heck am I to say it shouldn't? I respect my weapon's right to self-identify however it wishes, so if my staff wants to add some blades, and rhinestones, and heck maybe even a bow, and identify as a glaive, it has every goshdarned right to do so in my book.
(just my 2 c.p.)
:-)
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
That fabulous glaive is going to cost you a bit more than 2 c.p., but point taken.
Jander Sunstar is the thinking person's Drizzt, fight me.
DevanAvalon already mentioned this. The videos actually pretty much lay out the scythes realistically shouldn't be a go-to weapon as far repurposing agricultural tools. My guess is the the popularity of scythes as weapons comes from a misinterpretation of the Grim Reaper's scythe as well as Grim Reaper derived "scythe" usage in horror movies. So if your character is Grim Reaper inspired, well we're just doing pure fantasy rules anyway in that case.
We could discuss what the distinction between simple and martial means, and more importantly what _proficiency_ in either entails, but I already did that when I wrote
There's lots of lore in different cultures invoking folk traditions of tools being adapted into weapons of war. The stories make it sound like more inspiration than training when someone reverses the proverb and makes plowshare into a sword (see what I did there?). Realistically do these inspired moments happen against a trained fighter? No, but we're talking about fantasy where someone can "stand up" to a power with what's at hand.
Again, I think the simple/martial weapon distinction is more to do with how the weapon is distributed and available at large. Proficiency in "simple" weapons simply, so to speak, means that you are familiar with the implements in a tactical/martial context.
Jander Sunstar is the thinking person's Drizzt, fight me.
Technically speaking, nunchucks (and military flails) were based off of a farming implement known as a “grain flail.” Have you ever tried to use nunchucks? If not, give it a try. When you’re done icing down your ears and... other bits, pop back in here and let us know how it worked out. Being based off of a farming implement in no way automatically qualifies something as a “Simple Weapon.”
Simple weapons are “simple” because they require very little training to use effectively. (We won’t get into how all bows should really be “martial” and all crossbows should really be “simple.”)
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Doesn't a scythe seem, unwieldy?
SAUCE!!!!!!!!!!!!!!!!!
I never felt the need to advance my own martial training to embarrass myself with nunchucks. I learn from others and I saw plenty of people inflict upon themselves injuries ranging from bruises, lacerations requiring stitches to orbital fractures while training with collapsable batons ... injuries sustained from simply not doing the telescoping deployment right to "fighting" the equivalent of a heavy punching bag.
But nunchucks were definitely in mind when I brought up lore across the world that associates farming implements being adapted into weapons. There's real world lore, probably a balance of truth and romance, that a lot of martial arts weapons associated with "ninja" came from improvising weapons out of farming implements, the nunchuck being the only one with a clear lineage to my lay eye and background.
As to the assertion "simple" simply means easier to learn than "martial" as opposed to my counter that it may more be related to "commonality", go back to my list of simple RAW melee weapons earlier in this thread, I'm thinking particularly about the quarterstaff. Any of those are liable to hurt the wielder, allies, or be used against the wielder by a better trained opponent.
Beyond making a somewhat arbitrary and question begging distinction between "simple" and "martial", D&D is clearly not designed to differentiate between tiers of proficiency (from improvised brawler, to practiced at fighting with an particularly implement, to practiced in use in a group battle, to being a "specialist" or master), or differing between simple and martial weapons other than some martial weapons getting a higher damage die privilege. I don't think the game is interested in doing so, and the broad distinctions as is are fine. I am curious why a whip merit's martial training. Yes a whip is definitely one of those "no what you're doing or you're going to get hurt" implements but I don't even really know if "battle whips: were ever a real life thing in war. Maybe gladiatorial combat.
Yes, and I've been convinced that they're just not a good weapon choice if you're playing a practical/realism game. That said, if I did want to put a scythe in my game, I might use the sickle for its damage base, make it heavy and give it reach. If someone wants the Grim Reaper effect I guess you could go up to 1d10, but what they really want is a magic item with vorpal or should stealing traits.
Maybe in a campaign the character wants to be a "reaper scythe" wielder, and seeks mentorship. At level one the PCs mentor gives them a scythe and instructs the player to kill all the mice and rats with it on their farm. One the PC has leveled up to second, then the master hands them a glaive to teach the PC how to actually fight. Sometime around fourth level the actual weaponized scythe can be introduced, and at that point the PCs earned the right to unrealism. However, unless they expect to crit fumble into a self evisceration via robe tangling, they don't get to wear the Reaper hooded cloak until like level 6 or so.... (I'm kidding, do what you want.)
Jander Sunstar is the thinking person's Drizzt, fight me.
Actually, it's because there was a Medieval pole-arm called a war scythe. Europeans had a pole-arm for everything.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I dunno. The War Scythe was touched on in the vids I linked, I think most D&D players if they drew their character's scythe would probably draw the Grim Reaper version, not the war version whose blade is perpendicular to the agricultural configuration. A war scythe can certainly be ported over as a glaive though, or the intermediary weapon between mouse catcher and grim reaper in the scenario I outlined above.
Jander Sunstar is the thinking person's Drizzt, fight me.
Interesting. Personally, I thought a scythe would handle similar to a battleaxe.
I'd probably just use a greatclub, but with slashing damage. I understand the draw of verisimilitude, but I don't see much reason to overthink these things. There's better systems out there for crunchy weapon realism.