Since that distinction doesn’t make any difference as far as any rule or mechanic in the game is concerned, it basically comes down to what you think is cool and what your DM says.
Cool, so I have 10 feet wings = 20 feet wingspan and I can wing strike enemies with them, if any DM is ok with that, using Astral Arms Feature on the wings.
Sure...? I don’t see why not. The wings don’t really do anything mechanically but look scary, they cannot even fly. Their dimensions are never specified, so as long as you realize that they don’t occupy any space, I don’t see a problem there. What you’re basically describing is following the rules for the Astral Arms, but flavoring them as your skeletal wing remnants for your character. As a DM, I cannot see any mechanical or balance reasons that would prevent me from saying yes to a player who wanted to do that. Sounds cool.
Yeah, giving wings some game mechanics, other than looking scary or being able to fly can be fun to do.
As a Fallen Aasimar who work hard to do good, the Fallen aasimar can become a Protector Aasimar.
Protector Aasimar get incorporeal feathered wings using Radiant Soul racial feature. Protector Aasimar can fly, so using Astral Arms feature on the wings would make the Protector Aasimar fall. Do that on the ground would be logical. But even if the incorporeal wing gets broken (by spells that affects incorporeal creatures or ghosts), using Astral Arms feature to "heal or reform" the wings.
There aren't many rules or game mechanics about the incorporeal or ghostly combats. There are more and more subclasses that deals with this theme.
Bard (Spirits), Cleric (Twilight), Rogue (Phantom, Revived), and some others. Not to mention all the psionic subclasses, with telepathy they can actually reach into the soul. Soulknife actually Cut into the soul.
In the Monk (Astral Self) description, there is a section about manifestation of the astral self. For an Aasimar, the wings IS the manifestation of the astral self.
Wait, so you mean if I want to wing strike someone with Astral Arms feature while I'm in the air, I can still do that, since there is no rule effect?
I mean, Protector Aasimar Can fly because of the incorporeal wings...
Or I can just create astral arms and leave my incorporeal wings alone. That way I can both fly AND strike.
From a completely mechanical standpoint, you cannot wing strike at all under any circumstances, and your astral arms must make arms and cannot make wings at all. All you are doing is pretending that your Astral arms are your wings. This is commonly referred to as “reskinning” since it’s an entire esthetic change to fit the picture in your mind, and has absolutely no mechanical difference for you.
Hi!
I made a Aasimar (Fallen) Monk (Astral Self).
My question is: Is ghostly, incorporeal, or spectral energy (wings) = astral energy (arms)?
It would be nice to clear that up.
Since that distinction doesn’t make any difference as far as any rule or mechanic in the game is concerned, it basically comes down to what you think is cool and what your DM says.
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Cool, so I have 10 feet wings = 20 feet wingspan and I can wing strike enemies with them, if any DM is ok with that, using Astral Arms Feature on the wings.
Sure...? I don’t see why not. The wings don’t really do anything mechanically but look scary, they cannot even fly. Their dimensions are never specified, so as long as you realize that they don’t occupy any space, I don’t see a problem there. What you’re basically describing is following the rules for the Astral Arms, but flavoring them as your skeletal wing remnants for your character. As a DM, I cannot see any mechanical or balance reasons that would prevent me from saying yes to a player who wanted to do that. Sounds cool.
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Yeah, giving wings some game mechanics, other than looking scary or being able to fly can be fun to do.
As a Fallen Aasimar who work hard to do good, the Fallen aasimar can become a Protector Aasimar.
Protector Aasimar get incorporeal feathered wings using Radiant Soul racial feature. Protector Aasimar can fly, so using Astral Arms feature on the wings would make the Protector Aasimar fall. Do that on the ground would be logical. But even if the incorporeal wing gets broken (by spells that affects incorporeal creatures or ghosts), using Astral Arms feature to "heal or reform" the wings.
There aren't many rules or game mechanics about the incorporeal or ghostly combats. There are more and more subclasses that deals with this theme.
Bard (Spirits), Cleric (Twilight), Rogue (Phantom, Revived), and some others. Not to mention all the psionic subclasses, with telepathy they can actually reach into the soul. Soulknife actually Cut into the soul.
In the Monk (Astral Self) description, there is a section about manifestation of the astral self. For an Aasimar, the wings IS the manifestation of the astral self.
That's still fluff, not a rule effect. You're certainly free to do things that way in your game, but there's no mechanical effect forcing you to.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Wait, so you mean if I want to wing strike someone with Astral Arms feature while I'm in the air, I can still do that, since there is no rule effect?
I mean, Protector Aasimar Can fly because of the incorporeal wings...
Or I can just create astral arms and leave my incorporeal wings alone. That way I can both fly AND strike.
From a completely mechanical standpoint, you cannot wing strike at all under any circumstances, and your astral arms must make arms and cannot make wings at all. All you are doing is pretending that your Astral arms are your wings. This is commonly referred to as “reskinning” since it’s an entire esthetic change to fit the picture in your mind, and has absolutely no mechanical difference for you.
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Yeah, there are a lot of game rules and game mechanics.