But the AC for Plate and Strength 15 would happen at level 1.
Given that plate armour costs 1500 gold, I really don’t think it would. It certainly hasn’t in any campaign I’ve ever been part of. Also, 65lb, disadvantage on stealth and, well, it’s armor. It needs to be donned and doffed and precludes any effects that require a character not to be wearing armor (heavy or otherwise). Don’t just look at this as a Fighter-only thing. Any character with a single level in Fighter could take this. As written a Monk can add 3 to his AC picking this up with one Fighter level and without even investing in Int. Bladesingers are severely limited by the time restrictions on their Bladesong ability, I doubt there’s one who wouldn’t seriously consider this even with the delayed spellcasting progression.
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That would be, without question, the best fighting style and it wouldn't be close. It would be outrageously OP.
Let's look at everything you're suggesting.
1 spell, Mage Armor at will. Lose medium and heavy armor.
INT instead of DEX for AC.
INT instead of STR or DEX for attack and damage bonus.
1 Cantrip.
The closest fighting style to this is Druidic Warrior for the Ranger. Where you get...
2 Cantrips.
One of those two cantrips will likely be Shillelagh which effectively gives you WIS instead of STR for attack and damage rolls when attacking with a club or quarterstaff.
As you can see, your fighting style is SUBSTANTIALLY better than the closest comparable fighting style. If you really want to make the EK less MAD, just give them Druidic Warrior but with INT. But then you're just running around with a quarterstaff...
But the AC for Plate and Strength 15 would happen at level 1.
Given that plate armour costs 1500 gold, I really don’t think it would. It certainly hasn’t in any campaign I’ve ever been part of. Also, 65lb, disadvantage on stealth and, well, it’s armor. It needs to be donned and doffed and precludes any effects that require a character not to be wearing armor (heavy or otherwise). Don’t just look at this as a Fighter-only thing. Any character with a single level in Fighter could take this. As written a Monk can add 3 to his AC picking this up with one Fighter level and without even investing in Int. Bladesingers are severely limited by the time restrictions on their Bladesong ability, I doubt there’s one who wouldn’t seriously consider this even with the delayed spellcasting progression.
In my campaign, AC 18 plate armor can be available at level 1 because of a patron, or else found or bought while adventuring. In any case, the 13 AC chainmail is officially available by default, which Dex can boost 15 AC. The point is, the Strength Fighter can normally acquire plate during level 1. Thus the Strength build will already have max AC, and can use all feats to optimize Fighter features. By contrast, the Mage Armor Fighter will normally maximize a 16 Int at level 1, thus 16 AC. In order to max AC, the Mage Fighter must burn two feats, only to boost AC by two points. Thus the max 18 AC comes online later at human level 4 or other level 8.
The Bladesinger is a full-on Wizard. The Eldritch Knight is a full-on Fighter. It is a bit like comparing apples and oranges, despite their flavor overlap.
But the AC for Plate and Strength 15 would happen at level 1.
Given that plate armour costs 1500 gold, I really don’t think it would. It certainly hasn’t in any campaign I’ve ever been part of. Also, 65lb, disadvantage on stealth and, well, it’s armor. It needs to be donned and doffed and precludes any effects that require a character not to be wearing armor (heavy or otherwise). Don’t just look at this as a Fighter-only thing. Any character with a single level in Fighter could take this. As written a Monk can add 3 to his AC picking this up with one Fighter level and without even investing in Int. Bladesingers are severely limited by the time restrictions on their Bladesong ability, I doubt there’s one who wouldn’t seriously consider this even with the delayed spellcasting progression.
In my campaign, AC 18 plate armor can be available at level 1 because of a patron, or else found or bought while adventuring. In any case, the 13 AC chainmail is officially available by default, which Dex can boost 15 AC. The point is, the Strength Fighter can normally acquire plate during level 1. Thus the Strength build will already have max AC, and can use all feats to optimize Fighter features. By contrast, the Mage Armor Fighter will normally maximize a 16 Int at level 1, thus 16 AC. In order to max AC, the Mage Fighter must burn two feats, only to boost AC by two points. Thus the max 18 AC comes online later at human level 4 or other level 8.
The Bladesinger is a full-on Wizard. The Eldritch Knight is a full-on Fighter. It is a bit like comparing apples and oranges, despite their flavor overlap.
You can do what you want in your campaign, but characters created using normal character creation rules will own maybe something like 150 gold worth of possessions total. Having 1500 gold just for armor at lvl 1 is unheard of in regular games.
I don’t know why it matters if the comparison is apples to oranges. The point is not all characters are full-on anything. In-game mechanics are balanced if used in the strongest possible way without being overpowered, or they’re not balanced. If it’s too good in even just one fringe case, it’s too good.
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Note, the Warlock can get at-will Mage Armor at level 1 as an invocation, and no one thinks this is overpowered.
A Fighter should have better AC than a Warlock!
First level Warlocks are not proficient with shields. A lvl 1 Fighter in scale mail will probably have equal or higher AC than a lvl 1 Warlock anyway, but with a shield it’ll definitely be better.
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But the AC for Plate and Strength 15 would happen at level 1.
Given that plate armour costs 1500 gold, I really don’t think it would. It certainly hasn’t in any campaign I’ve ever been part of. Also, 65lb, disadvantage on stealth and, well, it’s armor. It needs to be donned and doffed and precludes any effects that require a character not to be wearing armor (heavy or otherwise). Don’t just look at this as a Fighter-only thing. Any character with a single level in Fighter could take this. As written a Monk can add 3 to his AC picking this up with one Fighter level and without even investing in Int. Bladesingers are severely limited by the time restrictions on their Bladesong ability, I doubt there’s one who wouldn’t seriously consider this even with the delayed spellcasting progression.
In my campaign, AC 18 plate armor can be available at level 1 because of a patron, or else found or bought while adventuring. In any case, the 13 AC chainmail is officially available by default, which Dex can boost 15 AC. The point is, the Strength Fighter can normally acquire plate during level 1. Thus the Strength build will already have max AC, and can use all feats to optimize Fighter features. By contrast, the Mage Armor Fighter will normally maximize a 16 Int at level 1, thus 16 AC. In order to max AC, the Mage Fighter must burn two feats, only to boost AC by two points. Thus the max 18 AC comes online later at human level 4 or other level 8.
The Bladesinger is a full-on Wizard. The Eldritch Knight is a full-on Fighter. It is a bit like comparing apples and oranges, despite their flavor overlap.
You can do what you want in your campaign, but characters created using normal character creation rules will own maybe something like 150 gold worth of possessions total. Having 1500 gold just for armor at lvl 1 is unheard of in regular games.
I don’t know why it matters if the comparison is apples to oranges. The point is not all characters are full-on anything. In-game mechanics are balanced if used in the strongest possible way without being overpowered, or they’re not balanced. If it’s too good in even just one fringe case, it’s too good.
During a level 1 adventure, many of the hostiles are humanoids, and some of them are wearing plate. Done.
By itself, collecting 40 ubiquitous chain armors pays for new plate. Used plate might cost less.
Officially, Tashas mentions that a patron can "equip" characters, whence plate.
Since I first learn to play D&D, our campaigns normally include what Tashas calls a "patron", ranging from ones own family members (especially with noble background) to the cliche king-hires-you-on-a-mission patron, equipping characters for the mission.
Anyway, plate armor during level 1 is normally a given. And if not 1, then 2.
Here, a shield is less relevant, since it is a dilemma within the Fighter features. Shield is an opportunity cost deciding between offhand extra AC versus offhand extra damage-dealing. So its value for AC is a wash.
During a level 1 adventure, many of the hostiles are humanoids, and some of them are wearing plate. Done.
By itself, collecting 40 ubiquitous chain armors pays for new plate. Used plate might cost less.
Officially, Tashas mentions that a patron can "equip" characters, whence plate.
Since I first learn to play D&D, our campaigns normally include what Tashas calls a "patron", ranging from ones own family members (especially with noble background) to the cliche king-hires-you-on-a-mission patron, equipping characters for the mission.
Anyway, plate armor during level 1 is normally a given. And if not 1, then 2.
Magical items worth over 500 gp being suitable from level 5 onwards is normally a given (according to the DMG), so I'm going to take the above with a grain of salt. I'd give an AC 20 paladin pretty decent odds of soloing Lost Mines of Phandelver, if they're a bit lucky with the later encounters.
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Note, the Warlock can get at-will Mage Armor at level 1 as an invocation, and no one thinks this is overpowered.
A Fighter should normally have better AC than a Warlock!
Eldritch Invocations come at level two, and they have to give up one of their precious eldritch invocations to take it. Yes, this takes your Fighting Style, but this is significantly more powerful than all other fighting styles and way more abusable than any of them. If this were official, every Bladesinger would take a level one dip into fighter to get this.
Fighters do have better AC than warlocks. They can start with chain mail and a shield, granting them an 18 for AC at level one (or 19 with the Defense fighting style). A Warlock starts out with leather armor and at most a +2 to Dex, giving them an AC of 13.
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If you want to keep the "arcane" theme and make it available for Eldritch Knights and Psi Warriors, you are free to use my Arcane Warrior fighting style, which gives you two wizard cantrips, with your spellcasting ability being intelligence (I made it for this homebrew class, but with a bit of rewording you could easily use it if you like).
That fighting style would let a Psi Warrior get Mind Sliver and message or mage hand, and an Eldritch Knight could get the blade cantrips.
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Just a question, not meant to inflame or put down, but if your campaigns are so different from normal people's campaigns (and plate at Lv1 is, without fail) why do their opinions on your homebrew matter?
Plate at Level 1 is broken, so if you're balancing this feat against that, then sure? It's fine?
It seems like this is a fighting style you're creating for a campaign where everyone is playing ultra min-maxed capped stats at game start characters. It'd do fine in a campaign like that because everything is off the rails already.
In a normal setting though where people are using standard array or point buy, where basic equipment packages are being used nobody is starting with plate. Do I think that each piece of your fighting style is broken? Maybe not, but all together it is too much.
I personally find it preferable to always start campaigns at level 3. So many subclasses make absolutely no sense when you suddenly get them at level 3 while by all means they should represent years and decades of training. Levels 1-2 are pretty much tutorial for newer players getting hold of core game mechanics anyway.
TL;DR, you say it's balanced, but it's only an idiosyncratic balance predicated on other factors in your game world.
I agree with some that think this fighting style is a bit ... generous. If you're keeping it in your game, Monty Haul away; but if you're trying to present this is as a viable, balanced option, and some of the balking is "well, it's great that patrons in your world give level one PCs plate from the start" shows it's only balanced if you take into account additional wealth and resourcing generally not factored in initial character generation. Your relying on optional systems to protect your changes to another system, and things go far afield that way.
You site the Warlock as justification but that's another balance issue. Sure Warlock fearing combat inadequacies can take the Mage Armor invocation and have it to literally save their skins when the going gets tough. They get that option ... fighters get second wind and fighting styles, and then you want to layer on at will armor? (and imagine games that actually don't lean into patrons indulgence but instead gritty encumbrance, the imbalance starts to get laid even thicker).
Thematically, elves already start with a little magic, Gith start with a little psi power, giving a narrative pathway to Eldritch or Psi Knight. And ultimately Gith knights in the lore wear plate. Humans are the ones that are at that narrative deficit of how they get from plain ol' fighter to spell or mind casting warrior. Since you yourself invoke the idea of cultures that nurture these special warriors from birth, my solution would be the variant human or custom lineage for other races and taking a feat. Heck you can even take Eldrith Adept and get your mage armor mechanically that route if you want just narrate out the pact in favor of secrets of the PCs Third Eye Order or whatever.
TL;DR, you say it's balanced, but it's only an idiosyncratic balance predicated on other factors in your game world.
I agree with some that think this fighting style is a bit ... generous. If you're keeping it in your game, Monty Haul away; but if you're trying to present this is as a viable, balanced option, and some of the balking is "well, it's great that patrons in your world give level one PCs plate from the start" shows it's only balanced if you take into account additional wealth and resourcing generally not factored in initial character generation. Your relying on optional systems to protect your changes to another system, and things go far afield that way.
You site the Warlock as justification but that's another balance issue. Sure Warlock fearing combat inadequacies can take the Mage Armor invocation and have it to literally save their skins when the going gets tough. They get that option ... fighters get second wind and fighting styles, and then you want to layer on at will armor? (and imagine games that actually don't lean into patrons indulgence but instead gritty encumbrance, the imbalance starts to get laid even thicker).
Thematically, elves already start with a little magic, Gith start with a little psi power, giving a narrative pathway to Eldritch or Psi Knight. And ultimately Gith knights in the lore wear plate. Humans are the ones that are at that narrative deficit of how they get from plain ol' fighter to spell or mind casting warrior. Since you yourself invoke the idea of cultures that nurture these special warriors from birth, my solution would be the variant human or custom lineage for other races and taking a feat. Heck you can even take Eldrith Adept and get your mage armor mechanically that route if you want just narrate out the pact in favor of secrets of the PCs Third Eye Order or whatever.
I dont understand the objection − except − OMG! It is different!
The Warlock gets Mage Armor at level 1, and any amount Dexterity improves the AC from there. At level 1.
To allow the Fighter similar access to AC is more than appropriate.
I am intentionally trying discourage yet an other broken Dexterity build.
If the Fighter simply gets Mage Armor at level 1 like the Warlock, then the Fighter would simply improve Dexterity to boost the AC. And would add Dexterity to all the weapons too. (Plus would get a great Reflex save on top of everything! With a nice initiative perk. Plus win Stealth checks.) This abuse of Dexterity is precisely what I want to discourage.
So. Use Intelligence instead.
Meanwhile, to make a worthless Intelligence score actually useful, also helps the problem of M-A-D. Moreover, to allow investment in Intelligence helps the Fighter be competent at the Wizard spells that are supposed to be the point of the Eldritch Knight archetype in the first place.
If someone believes it is overpowered in some sense. Please prove it. Be specific.
. . . Did you miss all of the posts before hand (including mine) that showed why it was OP? It's significantly better than every other fighting style in the game, and extremely abusable for multiclass dips.
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Please check out my homebrew, I would appreciate feedback:
If someone believes it is overpowered in some sense. Please prove it. Be specific.
Did you miss this post?
That would be, without question, the best fighting style and it wouldn't be close. It would be outrageously OP.
Let's look at everything you're suggesting.
1 spell, Mage Armor at will. Lose medium and heavy armor.
INT instead of DEX for AC.
INT instead of STR or DEX for attack and damage bonus.
1 Cantrip.
The closest fighting style to this is Druidic Warrior for the Ranger. Where you get...
2 Cantrips.
One of those two cantrips will likely be Shillelagh which effectively gives you WIS instead of STR for attack and damage rolls when attacking with a club or quarterstaff.
As you can see, your fighting style is SUBSTANTIALLY better than the closest comparable fighting style. If you really want to make the EK less MAD, just give them Druidic Warrior but with INT. But then you're just running around with a quarterstaff...
Also, you really shouldn't be comparing it to features from other classes. Compare it to other Fighting Styles. If you look at the Warlock and say "but look at this!" you're going to end up with a Super OP EK.
None of the critiques mentioned that the Fighting Style includes feature SWAPS.
Thus the critiques are inaccurate.
That feature swap is a useless swap, and justifying this fighting style with that is a red herring. You're always going to have your AC be 13 + Int. modifier, and so you don't need heavy or medium armor (+2 from a shield if you use one, +5 from shield if you use it). Hell, you don't even need light armor because the Fighting Style is so OP.
Justifying an OP feature by saying "but they can't do this thing that they don't care about" is like justifying having a homebrew feature for paladins that takes away proficiency with ranged weapons and gives them +5 to each weapon attack and damage roll that they do. The "trade off" is with something they no longer care about, and doesn't make the unbalanced nature of the Fighting Style any more legitimate.
If this so called "feature swap" is for a feature they don't care about and will make next to no use out of, the critiques are not immediately inaccurate.
Given that plate armour costs 1500 gold, I really don’t think it would. It certainly hasn’t in any campaign I’ve ever been part of. Also, 65lb, disadvantage on stealth and, well, it’s armor. It needs to be donned and doffed and precludes any effects that require a character not to be wearing armor (heavy or otherwise). Don’t just look at this as a Fighter-only thing. Any character with a single level in Fighter could take this. As written a Monk can add 3 to his AC picking this up with one Fighter level and without even investing in Int. Bladesingers are severely limited by the time restrictions on their Bladesong ability, I doubt there’s one who wouldn’t seriously consider this even with the delayed spellcasting progression.
Want to start playing but don't have anyone to play with? You can try these options: [link].
That would be, without question, the best fighting style and it wouldn't be close. It would be outrageously OP.
Let's look at everything you're suggesting.
The closest fighting style to this is Druidic Warrior for the Ranger. Where you get...
As you can see, your fighting style is SUBSTANTIALLY better than the closest comparable fighting style. If you really want to make the EK less MAD, just give them Druidic Warrior but with INT. But then you're just running around with a quarterstaff...
In my campaign, AC 18 plate armor can be available at level 1 because of a patron, or else found or bought while adventuring. In any case, the 13 AC chainmail is officially available by default, which Dex can boost 15 AC. The point is, the Strength Fighter can normally acquire plate during level 1. Thus the Strength build will already have max AC, and can use all feats to optimize Fighter features. By contrast, the Mage Armor Fighter will normally maximize a 16 Int at level 1, thus 16 AC. In order to max AC, the Mage Fighter must burn two feats, only to boost AC by two points. Thus the max 18 AC comes online later at human level 4 or other level 8.
The Bladesinger is a full-on Wizard. The Eldritch Knight is a full-on Fighter. It is a bit like comparing apples and oranges, despite their flavor overlap.
he / him
Note, the Warlock can get at-will Mage Armor at level 1 as an invocation, and no one thinks this is overpowered.
A Fighter should normally have better AC than a Warlock!
he / him
You can do what you want in your campaign, but characters created using normal character creation rules will own maybe something like 150 gold worth of possessions total. Having 1500 gold just for armor at lvl 1 is unheard of in regular games.
I don’t know why it matters if the comparison is apples to oranges. The point is not all characters are full-on anything. In-game mechanics are balanced if used in the strongest possible way without being overpowered, or they’re not balanced. If it’s too good in even just one fringe case, it’s too good.
Want to start playing but don't have anyone to play with? You can try these options: [link].
First level Warlocks are not proficient with shields. A lvl 1 Fighter in scale mail will probably have equal or higher AC than a lvl 1 Warlock anyway, but with a shield it’ll definitely be better.
Want to start playing but don't have anyone to play with? You can try these options: [link].
During a level 1 adventure, many of the hostiles are humanoids, and some of them are wearing plate. Done.
By itself, collecting 40 ubiquitous chain armors pays for new plate. Used plate might cost less.
Officially, Tashas mentions that a patron can "equip" characters, whence plate.
Since I first learn to play D&D, our campaigns normally include what Tashas calls a "patron", ranging from ones own family members (especially with noble background) to the cliche king-hires-you-on-a-mission patron, equipping characters for the mission.
Anyway, plate armor during level 1 is normally a given. And if not 1, then 2.
he / him
Here, a shield is less relevant, since it is a dilemma within the Fighter features. Shield is an opportunity cost deciding between offhand extra AC versus offhand extra damage-dealing. So its value for AC is a wash.
he / him
Magical items worth over 500 gp being suitable from level 5 onwards is normally a given (according to the DMG), so I'm going to take the above with a grain of salt. I'd give an AC 20 paladin pretty decent odds of soloing Lost Mines of Phandelver, if they're a bit lucky with the later encounters.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Eldritch Invocations come at level two, and they have to give up one of their precious eldritch invocations to take it. Yes, this takes your Fighting Style, but this is significantly more powerful than all other fighting styles and way more abusable than any of them. If this were official, every Bladesinger would take a level one dip into fighter to get this.
Fighters do have better AC than warlocks. They can start with chain mail and a shield, granting them an 18 for AC at level one (or 19 with the Defense fighting style). A Warlock starts out with leather armor and at most a +2 to Dex, giving them an AC of 13.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
If you want to keep the "arcane" theme and make it available for Eldritch Knights and Psi Warriors, you are free to use my Arcane Warrior fighting style, which gives you two wizard cantrips, with your spellcasting ability being intelligence (I made it for this homebrew class, but with a bit of rewording you could easily use it if you like).
That fighting style would let a Psi Warrior get Mind Sliver and message or mage hand, and an Eldritch Knight could get the blade cantrips.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Just a question, not meant to inflame or put down, but if your campaigns are so different from normal people's campaigns (and plate at Lv1 is, without fail) why do their opinions on your homebrew matter?
Plate at Level 1 is broken, so if you're balancing this feat against that, then sure? It's fine?
It seems like this is a fighting style you're creating for a campaign where everyone is playing ultra min-maxed capped stats at game start characters. It'd do fine in a campaign like that because everything is off the rails already.
In a normal setting though where people are using standard array or point buy, where basic equipment packages are being used nobody is starting with plate. Do I think that each piece of your fighting style is broken? Maybe not, but all together it is too much.
I personally find it preferable to always start campaigns at level 3. So many subclasses make absolutely no sense when you suddenly get them at level 3 while by all means they should represent years and decades of training. Levels 1-2 are pretty much tutorial for newer players getting hold of core game mechanics anyway.
TL;DR, you say it's balanced, but it's only an idiosyncratic balance predicated on other factors in your game world.
I agree with some that think this fighting style is a bit ... generous. If you're keeping it in your game, Monty Haul away; but if you're trying to present this is as a viable, balanced option, and some of the balking is "well, it's great that patrons in your world give level one PCs plate from the start" shows it's only balanced if you take into account additional wealth and resourcing generally not factored in initial character generation. Your relying on optional systems to protect your changes to another system, and things go far afield that way.
You site the Warlock as justification but that's another balance issue. Sure Warlock fearing combat inadequacies can take the Mage Armor invocation and have it to literally save their skins when the going gets tough. They get that option ... fighters get second wind and fighting styles, and then you want to layer on at will armor? (and imagine games that actually don't lean into patrons indulgence but instead gritty encumbrance, the imbalance starts to get laid even thicker).
Thematically, elves already start with a little magic, Gith start with a little psi power, giving a narrative pathway to Eldritch or Psi Knight. And ultimately Gith knights in the lore wear plate. Humans are the ones that are at that narrative deficit of how they get from plain ol' fighter to spell or mind casting warrior. Since you yourself invoke the idea of cultures that nurture these special warriors from birth, my solution would be the variant human or custom lineage for other races and taking a feat. Heck you can even take Eldrith Adept and get your mage armor mechanically that route if you want just narrate out the pact in favor of secrets of the PCs Third Eye Order or whatever.
Jander Sunstar is the thinking person's Drizzt, fight me.
I dont understand the objection − except − OMG! It is different!
The Warlock gets Mage Armor at level 1, and any amount Dexterity improves the AC from there. At level 1.
To allow the Fighter similar access to AC is more than appropriate.
I am intentionally trying discourage yet an other broken Dexterity build.
If the Fighter simply gets Mage Armor at level 1 like the Warlock, then the Fighter would simply improve Dexterity to boost the AC. And would add Dexterity to all the weapons too. (Plus would get a great Reflex save on top of everything! With a nice initiative perk. Plus win Stealth checks.) This abuse of Dexterity is precisely what I want to discourage.
So. Use Intelligence instead.
Meanwhile, to make a worthless Intelligence score actually useful, also helps the problem of M-A-D. Moreover, to allow investment in Intelligence helps the Fighter be competent at the Wizard spells that are supposed to be the point of the Eldritch Knight archetype in the first place.
Just saying.
he / him
If someone believes it is overpowered in some sense. Please prove it. Be specific.
he / him
. . . Did you miss all of the posts before hand (including mine) that showed why it was OP? It's significantly better than every other fighting style in the game, and extremely abusable for multiclass dips.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Did you miss this post?
Also, you really shouldn't be comparing it to features from other classes. Compare it to other Fighting Styles. If you look at the Warlock and say "but look at this!" you're going to end up with a Super OP EK.
None of the critiques mentioned that the Fighting Style includes feature SWAPS.
Thus the critiques are inaccurate.
he / him
That feature swap is a useless swap, and justifying this fighting style with that is a red herring. You're always going to have your AC be 13 + Int. modifier, and so you don't need heavy or medium armor (+2 from a shield if you use one, +5 from shield if you use it). Hell, you don't even need light armor because the Fighting Style is so OP.
Justifying an OP feature by saying "but they can't do this thing that they don't care about" is like justifying having a homebrew feature for paladins that takes away proficiency with ranged weapons and gives them +5 to each weapon attack and damage roll that they do. The "trade off" is with something they no longer care about, and doesn't make the unbalanced nature of the Fighting Style any more legitimate.
If this so called "feature swap" is for a feature they don't care about and will make next to no use out of, the critiques are not immediately inaccurate.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms