"That's the sort of thing I'd like to see. Someone with the knowledge, passion and respect necessary for the job assembling a treatise on taking the essence of these cool-ass critters and stories we love and transposing them into the game. So...not Wizards, as they do not have knowledge, passion, or respect. But ehh. Is what it is, I suppose."
I could have written the same thing about protecting the soul of the game when writing any new material. Emphasis on "Knowledge, passion or respect."
[REDACTED]
If you don't think Wizards of the Coast is passionate about D&D, you have never seen any of the designers talk about the game. The people that create D&D, though they are often not perfect in their mechanical designs, are extremely passionate about the hobby and play it all the time. Many of them grew up playing the game, or have been creating the game for multiple editions. They care about D&D, and if they say it's not against the so called "soul" of the game to play in Ravnica/Theros/Eberron/Wildemount in D&D, I'm going to believe them over you.
Like I said above, many (if not most) of the lead designers of D&D have been working for the company and playing the game for multiple editions. I would say that qualifies as enough knowledge/experience to know what D&D is actually about.
And finally, no one respects a work of art more than the person that made it. D&D 5e took tons of work and hours for the creators at WotC to make. You cannot spend that much time overhauling the game and creating a new system without respecting the end product.
Clearly you've never watched Madoka, or you'd know how much of a joke that sentence is not.
EDIT:
Srsly tho. Use the 'Faceless' background from Avernus to gain your Magical Girl persona, do Pact of the Chain with whatever critter you like masquerading as your Cute Companion, get your DM to sign off on allowing you to enter your Magical Girl transformation as a bonus action (or get some shiftweave, or both). You could actually make a pretty spot-on Magical Girl that way. Just...don't let Kyubey help you do it. For the love of whichever god is listening, pick a different critter.
This is what I get for offering people whatever their hearts desire. Sometimes, I wonder why I bother offering my patronage.... oh, right, heat death of the universe.
Srsly tho. Use the 'Faceless' background from Avernus to gain your Magical Girl persona, do Pact of the Chain with whatever critter you like masquerading as your Cute Companion, get your DM to sign off on allowing you to enter your Magical Girl transformation as a bonus action (or get some shiftweave, or both). You could actually make a pretty spot-on Magical Girl that way. Just...don't let Kyubey help you do it. For the love of whichever god is listening, pick a different critter.
I personally think that magical girls really should be their own subclass. Make transformation into a feature. Then, you can take tome, blade, chain, talisman as needed - some familiars do join in the fight, but most of them just watch. Give them a Rod of the Pact Keeper for their magical wand.
I made a Pact Form: Sigil once, to allow someone to change their different warlock features on the fly, which allowed you to do a Card Capturer Sakura style magical girl too.
Myself I am all in for allowing player choice for their character and it seems what we will be getting from now on are lineages where you get the following
+2 to a stat of your choice
+1 to another stat or a feat
Darkvision or a skill
and that is basically it, as seen by the 4 we have looked at so far the 1 official one in Tasha's, and the 3 in the UA with no indication of how long does it take for them to grow up, or how long they may live unless life is cut short by accident or other means.
Heh. We're now getting back to the "the classes themes are too restrictive" thing again, which has been brought up in multiple threads with quite a lot of the same people. The monk has this problem more than the rest of the classes, IMO, but it applies to most (if not all) of the other classes. It makes no sense for Death Clerics (which are very poorly named, IMO) to have Destroy Undead, as their whole thing is being able to summon and control undead, not kill/turn them. A person that channels their nature magic from 'shrooms in order to create high zombies with fungus all over them should not have the innate ability to turn into a little fluffy bunny twice a day for multiple hours each. A freaking Oathbreaker Paladin should have the option to Divine Smite with NECROTIC damage instead of radiant. Nothing says "holy warrior" more than serving a lich and being surrounded in an army of your skeletal followers, am I right?
Anyway, I digress. This is a topic for another thread (probably several other threads, as it's such a vast problem). IMO, expanding the base of the classes would fix most of the problems that people who feel starved of content in 5e complain about (which includes me). If a monk was a bit less of "definitely-not-crouching-tiger-hidden-dragon,look-we-have-avatars-too!" and more of a general expert of using their own body and not "typical" weapons/armor in combat, it would feel a bit less secluded in a forgotten corner of the PHB and more like it actually has a spot in this hobby (another plus, this would allow for puglist-type characters that break the bones of their enemies with brass-knuckles and folding chairs).
Opening up the theme of the classes would make a lot of them less automatically-eurocentric and be a good way of not only allowing and encouraging other themes inside the hobby, but also making everyone's characters feel a bit more different, even of the same class.
People then claim that's ruining the class fantasy.
"An arcane gish class would be nice"
"Just reflavor paladin"
"Ok can I reflavor paladin to be an arcane warrior without the oaths and an elemental smite instead?"
"No a paladin has to be a holy divine based warrior who has oaths and serves gods. Reflavoring it ruins the class fantasy"
People claim lots of things. Doesn't mean it isn't nonsense. Reflavor away. I've reflavored bards to be spirit-based shamans, works a treat. Paladins could work as arcane types too. Heck, rework their spell list a bit to look like abilities instead of spells and they'd work very nicely as non-caster mystics as well. Rangers too.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
And this thread has nothing to do with Tasha's Cauldron or the Gothic Lineage UA, so nobody cares. Please take your grumpiness elsewhere, we're trying to enjoy this conversation about magical girls and bug people.
Honestly, stop trying to make every thread even remotely related to TCoE into a flame war. If you want to debate it civilly (which I've seen no indication of), then go make your own thread about it. Don't disrupt this one, which is clearly not about "the spirit of the game," whatever you think that is.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I would love to see more options based on non-european fantasy and culture. Off the top of my head, I think it'd be cool to see things like Artificer options, subclass or otherwise, based off the Rangaku and their inventions like the Elekiter or Karakuri; maybe then we could get an alchemist that wasn't made while the design team was huffing glue. That said, considering the history of approaches from TSR and WotC alike, that's likely to be a Monkey Paw just itching to curl...
On a side tangent, one of the things that does pique my interest on the upcoming Ravenloft book is the news that they're making a domain of dread based on Hindu mythology. I'm intrigued to see how how that plays out, with both hope and trepidation; hopefully though, they might have the sense to not bring out the Pappadum on this one...
Outside of cool Warlock tomfoolery, just for shitz: how would other folks do a Magical Girl in D&D? Either with existing classes/subclasses or as a new class/subclass?
Outside of cool Warlock tomfoolery, just for shitz: how would other folks do a Magical Girl in D&D? Either with existing classes/subclasses or as a new class/subclass?
I think there's a 2017 thread about that somewhere in Adohand's.
[REDACTED]
If you don't think Wizards of the Coast is passionate about D&D, you have never seen any of the designers talk about the game. The people that create D&D, though they are often not perfect in their mechanical designs, are extremely passionate about the hobby and play it all the time. Many of them grew up playing the game, or have been creating the game for multiple editions. They care about D&D, and if they say it's not against the so called "soul" of the game to play in Ravnica/Theros/Eberron/Wildemount in D&D, I'm going to believe them over you.
Like I said above, many (if not most) of the lead designers of D&D have been working for the company and playing the game for multiple editions. I would say that qualifies as enough knowledge/experience to know what D&D is actually about.
And finally, no one respects a work of art more than the person that made it. D&D 5e took tons of work and hours for the creators at WotC to make. You cannot spend that much time overhauling the game and creating a new system without respecting the end product.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I’d love to see a sailor moon sorlock build lol
Mystic v3 should be official, nuff said.
Literally you could be a warlock and your familiar is the animal that turned you into a magical girl lol.
Mystic v3 should be official, nuff said.
Clearly you've never watched Madoka, or you'd know how much of a joke that sentence is not.
EDIT:
Srsly tho. Use the 'Faceless' background from Avernus to gain your Magical Girl persona, do Pact of the Chain with whatever critter you like masquerading as your Cute Companion, get your DM to sign off on allowing you to enter your Magical Girl transformation as a bonus action (or get some shiftweave, or both). You could actually make a pretty spot-on Magical Girl that way. Just...don't let Kyubey help you do it. For the love of whichever god is listening, pick a different critter.
Please do not contact or message me.
This is what I get for offering people whatever their hearts desire. Sometimes, I wonder why I bother offering my patronage.... oh, right, heat death of the universe.
A anime high school Ravenloft domain of dread would be pretty dope,
Mystic v3 should be official, nuff said.
I once offered my players to run an anime-esk isekai story using D&D. Sadly, it was turned down.
"Hello. My name is Strahd von Zarovich. Today is my first day ruling over the cursed land of Barovia...and I'm running late!"
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I personally think that magical girls really should be their own subclass. Make transformation into a feature. Then, you can take tome, blade, chain, talisman as needed - some familiars do join in the fight, but most of them just watch. Give them a Rod of the Pact Keeper for their magical wand.
I made a Pact Form: Sigil once, to allow someone to change their different warlock features on the fly, which allowed you to do a Card Capturer Sakura style magical girl too.
Myself I am all in for allowing player choice for their character and it seems what we will be getting from now on are lineages where you get the following
+2 to a stat of your choice
+1 to another stat or a feat
Darkvision or a skill
and that is basically it, as seen by the 4 we have looked at so far the 1 official one in Tasha's, and the 3 in the UA with no indication of how long does it take for them to grow up, or how long they may live unless life is cut short by accident or other means.
Aawwwww’:(
Mystic v3 should be official, nuff said.
*DM bringing the party together*: It’s the entire party’s first day of school and you’re all LATE.
Mystic v3 should be official, nuff said.
The Sohma fam legit need they own domain.
Mystic v3 should be official, nuff said.
It’s fruit’s basket except they’re all lycanthropes XD
Mystic v3 should be official, nuff said.
People claim lots of things. Doesn't mean it isn't nonsense. Reflavor away. I've reflavored bards to be spirit-based shamans, works a treat. Paladins could work as arcane types too. Heck, rework their spell list a bit to look like abilities instead of spells and they'd work very nicely as non-caster mystics as well. Rangers too.
Want to start playing but don't have anyone to play with? You can try these options: [link].
And this thread has nothing to do with Tasha's Cauldron or the Gothic Lineage UA, so nobody cares. Please take your grumpiness elsewhere, we're trying to enjoy this conversation about magical girls and bug people.
Please do not contact or message me.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I would love to see more options based on non-european fantasy and culture. Off the top of my head, I think it'd be cool to see things like Artificer options, subclass or otherwise, based off the Rangaku and their inventions like the Elekiter or Karakuri; maybe then we could get an alchemist that wasn't made while the design team was huffing glue. That said, considering the history of approaches from TSR and WotC alike, that's likely to be a Monkey Paw just itching to curl...
On a side tangent, one of the things that does pique my interest on the upcoming Ravenloft book is the news that they're making a domain of dread based on Hindu mythology. I'm intrigued to see how how that plays out, with both hope and trepidation; hopefully though, they might have the sense to not bring out the Pappadum on this one...
ANYWAYS.
Outside of cool Warlock tomfoolery, just for shitz: how would other folks do a Magical Girl in D&D? Either with existing classes/subclasses or as a new class/subclass?
Please do not contact or message me.
I think there's a 2017 thread about that somewhere in Adohand's.
I have a weird sense of humor.
I also make maps.(That's a link)