https://www.dndbeyond.com/encounters/443fad51-125c-433b-8cfe-44f7a2bac272 hope the link works, there are also links in the encounter it’s self to some homebrew magic items, all in all I think it’s cool. It might be a little big (okay, a LOT big) but give them some powerful allies and some crazy artifacts and they should do just fine. If the link doesn’t work please let me know in the comments, but refrain from saying it doesn’t work if someone has already said that, unless of course you have advice on how to fix it.
So, here's the deal. It sounds like you've designed this for a pretty well outfitted group...
But there's 46 bad guys. 46!
It's 8 groups of bad guys, and it sounds like you're going to be running allies for the players as well... it's a lot. I'm personally not comfortable running that many enemies at a time, but I also don't run encounters at this high of a level.
Now, most of the enemies are going to be easily handled by level 20 characters, but it's still a lot of management happening. So just keep an eye on that. With D&D Beyond or another Dice Roller, I'd roll as many attacks simultaneously as possible, and possible run the garden plants as a pool health.
Pooled Health (Skip this if you know what this is): Instead of running each plant as an individual, you combine their health and stack their attacks with each other. Instead of players dealing enough damage to a single unit to kill it, you instead detract from the pool. As the players work down the health to certain checkpoints, it eliminates that monster. For example, you have 5 Yellow Creeps. They have 60 HP/unit. Your pool would be 300 for the creeps. When dealing damage, after passing 240, one of the creeps dies and so does their associated actions. You keep doing this until the pool is drained, thus all enemies are dead.
Thematically the encounter sounds really cool, but management is going to be your hardest task here.
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< Fighter Doc on the DumpStat Podcast!Click the Image to give us a listen.
I’ve run larger encounters before so the management doesn’t sound like much of a problem, the pool for the garden sounds like a good idea, it wasn’t really supposed to be a “balanced” encounter this is supposed to simulate players basically raiding a fort or small castle. It seemed like a fun thing to have prepared, what do you do when you’re players randomly decide to raid the druids fort? Randomly roll some monsters? I’m probably going to make more large scale battles, to simulate players battling a large group or doing some sort of siege.
It seemed like a fun thing to have prepared, what do you do when you’re players randomly decide to raid the druids fort? Randomly roll some monsters? I’m probably going to make more large scale battles, to simulate players battling a large group or doing some sort of siege.
For me, I typically have a general idea of what kind of monsters may be at the disposal of a bad guy, and just add enough of those monsters to make an encounter interesting. I know it's lame to say "I do this by feel" but honestly, it's what I do!
I think your comfort in large encounters is really inspiring. It's tough to accomplish.
Rollback Post to RevisionRollBack
< Fighter Doc on the DumpStat Podcast!Click the Image to give us a listen.
It seemed like a fun thing to have prepared, what do you do when you’re players randomly decide to raid the druids fort? Randomly roll some monsters? I’m probably going to make more large scale battles, to simulate players battling a large group or doing some sort of siege.
For me, I typically have a general idea of what kind of monsters may be at the disposal of a bad guy, and just add enough of those monsters to make an encounter interesting. I know it's lame to say "I do this by feel" but honestly, it's what I do!
I think your comfort in large encounters is really inspiring. It's tough to accomplish.
Thanks, I don’t really know what to say to make this a longer reply, I always get comments that I respond to, and it looks like I’ve typed a sentence compared to there’s.
https://www.dndbeyond.com/encounters/443fad51-125c-433b-8cfe-44f7a2bac272 hope the link works, there are also links in the encounter it’s self to some homebrew magic items, all in all I think it’s cool. It might be a little big (okay, a LOT big) but give them some powerful allies and some crazy artifacts and they should do just fine. If the link doesn’t work please let me know in the comments, but refrain from saying it doesn’t work if someone has already said that, unless of course you have advice on how to fix it.
Edit: fixed the link (I think)
Heya!
So, here's the deal. It sounds like you've designed this for a pretty well outfitted group...
But there's 46 bad guys. 46!
It's 8 groups of bad guys, and it sounds like you're going to be running allies for the players as well... it's a lot. I'm personally not comfortable running that many enemies at a time, but I also don't run encounters at this high of a level.
Now, most of the enemies are going to be easily handled by level 20 characters, but it's still a lot of management happening. So just keep an eye on that. With D&D Beyond or another Dice Roller, I'd roll as many attacks simultaneously as possible, and possible run the garden plants as a pool health.
Pooled Health (Skip this if you know what this is): Instead of running each plant as an individual, you combine their health and stack their attacks with each other. Instead of players dealing enough damage to a single unit to kill it, you instead detract from the pool. As the players work down the health to certain checkpoints, it eliminates that monster. For example, you have 5 Yellow Creeps. They have 60 HP/unit. Your pool would be 300 for the creeps. When dealing damage, after passing 240, one of the creeps dies and so does their associated actions. You keep doing this until the pool is drained, thus all enemies are dead.
Thematically the encounter sounds really cool, but management is going to be your hardest task here.
I’ve run larger encounters before so the management doesn’t sound like much of a problem, the pool for the garden sounds like a good idea, it wasn’t really supposed to be a “balanced” encounter this is supposed to simulate players basically raiding a fort or small castle. It seemed like a fun thing to have prepared, what do you do when you’re players randomly decide to raid the druids fort? Randomly roll some monsters? I’m probably going to make more large scale battles, to simulate players battling a large group or doing some sort of siege.
For me, I typically have a general idea of what kind of monsters may be at the disposal of a bad guy, and just add enough of those monsters to make an encounter interesting. I know it's lame to say "I do this by feel" but honestly, it's what I do!
I think your comfort in large encounters is really inspiring. It's tough to accomplish.
Thanks, I don’t really know what to say to make this a longer reply, I always get comments that I respond to, and it looks like I’ve typed a sentence compared to there’s.