DDB is great for the digital versions of the Adventures and Rules, but AFAIK right now the only place to get an interactive version of maps (Hex reveal) is through Roll20.net. I actually thought of getting the Roll20 just for that, but came up with the option for my table of printing out the Chult map that has no landmarks, and giving the party a pencil. It allows me to move locations around as well, if needed. This only helps for in-person games though. If you needed it for VTT, I'd probably get the no-landmark Chult map still, show that, and mark it whenever the players get to the hex that has what was/is there.
I have a tabletop group, was just looking for something for convenience more than anything. Cant really justify the extra cost of roll 20 just for a map lol. Unless they sold it as a standalone.
I just started doing something similar, but with many more layers. I import the map into GIMP; a free drawing tool. Then add a 2nd layer that is just a mask that hides everything on the map. To reviel the map, just erase the mask level as the players move. Then I began adding in the player images as layers with transparent backgrounds, followed by the monster/creatures/NPCs all as an image and an individual layer with transparent backgrounds. This many layer model allows for movement of each player and creature individually. This also keeps all of the creatures setup on the map and ready to be reveiled and moved as needed.
The hardest part was finding a balance between detail of the images and size of the overall working file. I've sized the images to fit a 5x5 area as a medium creature would. For larger creatures, you can just scale the image as needed.
It works well when projected to our TV as a 2nd monitor where everyone can see the map. When creatures are encountered, just make that layer visible and they appear. When they are killed, they can be removed.
I've shared a small map with the player images and some monsters as examples. The map is a small portion of a larger map and all the images but one are copied from the DNDbeyond site and belong to them. I use this for my own personal use and present the small sample as an educational tool.
You just click on hex you want to uncover. Since I'm doing it just on client side I'll most likely make it possible to export map state to a file so you can then import state on next gaming session.
Ideally where they see the players version of the map and when you click on a hex it reveals the filled in portion underneath?
I made physical versions of this for my groups by covering the hidden sections of laminated poster maps with "scratch-off" paint (2/3rds paint, 1/3rd liquid soap).
Ideally where they see the players version of the map and when you click on a hex it reveals the filled in portion underneath?
I made physical versions of this for my groups by covering the hidden sections of laminated poster maps with "scratch-off" paint (2/3rds paint, 1/3rd liquid soap).
Thats a pretty slick idea. I suppose it could get messy, but a hand vac should take care of that.
Has anyone seen an interactive map of Chult?
Ideally where they see the players version of the map and when you click on a hex it reveals the filled in portion underneath?
I purchased TOA from beyond hoping for something like this but no luck.
Adam,
DDB is great for the digital versions of the Adventures and Rules, but AFAIK right now the only place to get an interactive version of maps (Hex reveal) is through Roll20.net. I actually thought of getting the Roll20 just for that, but came up with the option for my table of printing out the Chult map that has no landmarks, and giving the party a pencil. It allows me to move locations around as well, if needed. This only helps for in-person games though. If you needed it for VTT, I'd probably get the no-landmark Chult map still, show that, and mark it whenever the players get to the hex that has what was/is there.
I have a tabletop group, was just looking for something for convenience more than anything. Cant really justify the extra cost of roll 20 just for a map lol. Unless they sold it as a standalone.
I just started doing something similar, but with many more layers. I import the map into GIMP; a free drawing tool. Then add a 2nd layer that is just a mask that hides everything on the map. To reviel the map, just erase the mask level as the players move. Then I began adding in the player images as layers with transparent backgrounds, followed by the monster/creatures/NPCs all as an image and an individual layer with transparent backgrounds. This many layer model allows for movement of each player and creature individually. This also keeps all of the creatures setup on the map and ready to be reveiled and moved as needed.
The hardest part was finding a balance between detail of the images and size of the overall working file. I've sized the images to fit a 5x5 area as a medium creature would. For larger creatures, you can just scale the image as needed.
It works well when projected to our TV as a 2nd monitor where everyone can see the map. When creatures are encountered, just make that layer visible and they appear. When they are killed, they can be removed.
I've shared a small map with the player images and some monsters as examples. The map is a small portion of a larger map and all the images but one are copied from the DNDbeyond site and belong to them. I use this for my own personal use and present the small sample as an educational tool.
https://drive.google.com/file/d/1QBJdWSf-MB5eap1WJAQzj6Dws7mF5GMF/view?usp=sharing
your going to think im such a nub when i ask this but what does AFAIK mean?
new to this, not new to DMing Running a Tomb of Annihilation.As Far As I Know
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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thank you for the info lol
new to this, not new to DMing Running a Tomb of Annihilation.No worries. Happy to help!
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Just making simple css + js interactive map using this image
https://www.reddit.com/r/Tombofannihilation/comments/9xouqo/dms_chult_map_w_numbered_hexes/
and css hex tutorial from this page
https://ninjarockstar.dev/css-hex-grids/
You just click on hex you want to uncover. Since I'm doing it just on client side I'll most likely make it possible to export map state to a file so you can then import state on next gaming session.
I made physical versions of this for my groups by covering the hidden sections of laminated poster maps with "scratch-off" paint (2/3rds paint, 1/3rd liquid soap).
You guys can check it out on my github https://github.com/sakurazuka90/chultMap
This guy is a rock star!
http://chult.bear.098.pl/
https://dnd.gf9games.com/gameAcc/tabid/87/entryid/349/tomb-of-annihilation-map-set-72783.aspx
Gale Force 9 has what you want. We used it at our table for ToA.
Thats a pretty slick idea. I suppose it could get messy, but a hand vac should take care of that.
I copy and print and cut out the DM and the players map, and stick the hexes on
the biggest screwup since the screw was invented