An interesting thing about this is... they have to a large degree killed the need to buy the D&D 2024 PHB for people who were considering switching and own the 2014 rules on D&D Beyond.
An interesting thing about this is... they have to a large degree killed the need to buy the D&D 2024 PHB for people who were considering switching and own the 2014 rules on D&D Beyond.
Unless they wanted more stuff than some spells and two magic items.
No. You expressed an opinion. One which is actually fairly terrible, lacks any supportive basis (you give no reason *why* it is better, only a blanket opinion that it is), and which most of the user base disagrees with.
Try again or take the L.
This is incorrect. I did explain why. Many times now actually. You can see the 'why' given first here:
Getting updated spells and magic items for free, without giving them a dime for it, does make the changes better. A lot better. Before, it seemed as though you were just up the creek without a paddle and had to homebrew to even make your character sheet functional. Now, it will just be replaced with the most up to date versions. Very different and much better.
The 'why' it is better is because it is no longer a matter of simply having the content removed and people having to homebrew to have the content back. Better is subject to gradation. It is better to get spells and magic items that I don't like than it is to get nothing but broken character sheets. It is 'more better' to get the Legacy tag and otherwise see no change to the character sheets.
People are getting something, which is more than nothing. How you feel about that something is the opinion, but the fact that you are getting something is better than nothing at all. Yesterday, the general understanding was we were not only getting nothing, but only losing access to content in the toolset. The update here makes it explicitly clear that this understanding is erroneous and that you are getting something, replacements, updates, new content, without having to pay for it. This is better than nothing at all whether you like it or not. I am not going to waste my time trying to make you like it, as I have already made it clear that you don't have to like it. Where my stakes are planted in the ground, is in the fact that 2014 spells and magic items that are being removed are being replaced with their 2024 counterparts for free. People who want archived versions of the spells and magic items will have to homebrew it themselves, but they are not simply having content taken from them.
If you do not like that, argue with the people who say you should, instead of me. That seems to be what you want to argue about anyway. Also, I obviously do not really care about the number of people who disagree with me. I am not sure why you think an appeal to the masses would muzzle me, given the context of this thread.
This argument would only stand if we were only getting something. However, we are not just getting something - we are also losing something. Specifically, we are losing something that we want and getting something that we don't. This is not by default better than getting nothing at all: we are getting something we didn't ask for and losing something that we want. If we were getting nothing at all, I could still use the things I've purchased and not have to do the work that's been available to me this whole time. If we were getting nothing at all, I would still have a reason to use the app instead of manually entering my own entries.
We are losing functionality, literally the only reason anyone uses D&D Beyond, literally the only thing keeping people from using pen and paper to keep track of their character sheets. Replacing ease of use with "just homebrew what you want in" is basically saying "just go back to printing your character sheet and writing in your own stats and effects".
My position does not require only that people are getting something for the argument to stand. To be liked, maybe, but not to stand on its own. My position does not even require that there is a net positive of content. It could be that WotC removes all replaced 2014 spells and magic items, leaving only one 2024 version of a spell as a taste of the 2024 rules, and my argument would still stand. You are confusing an argument you agree with and an argument that is sound.
Your point about not getting anything but still having the 2014 content preserved was never an option I included in my argument because it was never an option available and therefore never drawn in comparison. What my argument was comparing was what was previously understood by many and what is the known reality now. Previously, many thought they were simply having the 2014 spells and magic items removed from the toolset and that they would only be able to access that content in the compendium. That is the benchmark that is compared to the new update, which is very different from what you want, but what you wanted was never on the table to begin with.
Your final paragraph has nothing to do with any position I have held here. Please read my posts for what they are.
I was very excited to see the new rules and even preordered where I get the books and digital but your choice to remove 5E spells and other items as character sheet choices is alarming. You need to reconsider this as this may force me to end my subscription and start looking into other websites that offer a better path to having access to items I bought. Hasbro needs to consider that many won't move right way to the new rules as we are still playing 5e campaigns, and as those end most will then start picking up the new edition.
Forcing me to have to have the descriptions of the 2014 spells up in compendium but not allowing me to have them added to my character sheet seems like a strong hand of forcing people to buy the new books. That is not the way to do this. Leave 2014 alone all together. You have a great team of developers that could easily create a drop down or even a choice of rules when creating a PC that would allow a player to choose the rules to use. Not be forced to have an odd hybrid of editions game.
Lose of functionality we currently enjoy in favour of a thing we don't especially want is just a hard sell.
The plus side to using DND beyond is largely one of convenience with its character creation tool, if it ceases to be convenient then it becomes very hard to justify paying for it other some of those spell deck cards and just going pen and paper.
Its also very difficult to believe there's a valid reason why this would need to happen which makes it feel like an attempt to just force people to adopt the new thing... which doesn't exactly nurture feelings of good will.
This is the prime example of forcing your horrible decisions on the player base who actually love and care for the game. We don't want to have to break our backs to accompany for these utterly miserable decisions you lot keep trying to cram down our throats for market shilling, let alone on a PLATFORM MEANT FOR EASE OF USE & ACCESS. Have you all even remotely thought about how this is going to impact all the current, countless games and campaigns going on, now being forced to swap versions MID-GAME? I love playing D&D, and D&D Beyond has helped tremendously with making it EASIER to understand and play the game, but this strips that away, it's just becoming more and more difficult to deal with. How long is it going to take for you guys to understand that maybe, just maybe, It would be a good idea to, I dunno, stop doing shit like this?
Is it that damn hard to ATLEAST add a toggle to a character sheet/campaign for 2014 5e or 2024 5e, so that way it will default to using exclusively stuff meant for that version? Maybe adding a toggle to all of the items that are going to be changed between the two versions when you look them up to switch between them?
If this continues, then good riddance to D&D Beyond.
This doesn't make the changes any better. It's still making it nigh impossible to use the app to play using the 5E.14 ruleset. Why would I use the app if I have to reference the compendium? The entire USP of the app is that the spells are accessible in one place, now it's actually worse than just using a book or searching the spell on google.
Getting updated spells and magic items for free, without giving them a dime for it, does make the changes better. A lot better. Before, it seemed as though you were just up the creek without a paddle and had to homebrew to even make your character sheet functional. Now, it will just be replaced with the most up to date versions. Very different and much better.
You clearly don't understand the complaint. It being free is only a good thing if it is adding to the available options, not if it's REPLACING them. You're a DM, right? Think of how the rules changing suddenly mid-campaign would affect characters. Not to mention how the spells and items being more "up to date" has nothing to do with whether or not they'll be better written (not talking more powerful, I'm talking balanced for their purpose). It's highly likely that they'll be quite ill suited for 2014 classes, as they're being designed for how the 2024 classes work.
Replacement is only better if the vast majority of users prefer the updates over the pervious versions, a near impossible standard to achieve with the scale of differences being applied. This isn't the same as a simple bugfix for a video game. Remember Overwatch 2? The update to that being free didn't go well given how it meant users couldn't go back and play the previous version anymore. Now Blizzard is considering rolling back years worth of balance changes to the game because the fundamental changes made in the transition from 1 to 2 didn't go well. People still being able to use the compendium doesn't fix this either as there's no reason to use the sheets if you still need the books open or to write the spells' descriptions down manually. At that point, we might as well just use the standard sheet rather than this site at all.
I understand the complaint fully. I am not having a conversation about whether people like the change and have stated several times that people are free to feel however they feel. People see my posts that are not in full agreement with their own and insert a lot of their own assumptions about me to make it easier to villainize me. Many have taken the time to respond to me, but few people here have responded to anything I was actually saying.
Whether you like the changes has nothing to do with my position. I am simply stating what is. Please read my posts for what they are.
I have all the purchasable content except the latest 2 from Kobold Press as of writing this (yes, Ipre-orderedthe digitalversionsof the three core books for 2024). This includes a master tier subscription since begining. I have also gifted two legendary bundles to friends. Simplely put, I have invested A LOT of money into D&D Beyond services. This does not include the numbers of copies of physical books.
This has thelikelihood to adversely impact the ability use D&D Beyond for three of the four D&D gaming groups I play with. The only reason not the fourth is because it varies so greatly from the D&D rules that cannot use D&D Beyond. I have used the platform for othe games and campaigns of D&D over the years.
The loss of pre-built D&D 2014 spells and items has me rethinking further investments in D&D Beyond. This will likely move me on to different fantasy role-playing game systems. There are plenty available such as Pathfinder, Tales of the Valiant, and so on.
Simply put, this is a decision that should be rethought in my opinion.
This... doesn't clarify my main concern, which is what happens to *existing character sheets*. I don't want two ongoing campaigns worth of characters force-updated to the new rules, and this doesn't say whether or not that's going to happen. And "available in the compendium" sounds like "not available to use on character sheets," which, fair enough, was what it said in the changelog, but remains a bad call. I was 50/50 on paying for the new rules until we start a new campaign, but now it sounds like we're going to have to manually re-create a huge portion of our stuff, which rather defeats the purpose of using DnDBeyond at all.
This is extremely disingenuous... If you're on D&D Beyond's site and you search for the Hex spell right now, what comes up?
First Result: Hex, from the spells section of the site.
Second Result: Hex, from the Player Handbook 2014 compendium.
The two things are care most about the compendium entries for are spells and magic items... After this update, it'll probably move the 2014 compendium entry to the 3rd result, and the 2024 compendium entry will be the second result.
And at the end of the day, the spell and magic item updates were going to be the most backwards compatible of any changes... There's no reason a 2014 Sorcerer would be frustrated choosing from 2024 spell version, and I'm sure quite of few of their revised wordings will prevent more arguments at the table too. Heck, the part receiving the most praise from people who got early access to the 2024 PHB has been for how spells are laid out now.
Can you say, explicitly and with no room for confusion, whether or not I can add a 2014 spell to my character sheet with these new rules? Will the 2024 version of a magic item be the only version that I can see on my sheet, meaning I would need to look through the 2014 compendium for the mechanics I would prefer to use, or will there be a Legacy/Current toggle that allows me to choose which version I add (and it just *defaults* to the current one)? Even if I have access to the old versions of the compendium, will I still need to follow the original advice of making a homebrew version just so I can add it to a character sheet (where I am much more likely to look it up)?
Having access to a game mechanic does not guarantee that you can actually use it the way you want to, and at this point I don't want any vagueness or points of ambiguity.
I have been a subscriber to d&d beyond for over 7 years. I have just unsubscribed and I would encourage others to seriously consider this if you want them to take notice and act - vote with your wallet.
This is one instance too many where Hasbro is not listening to it's most loyal (and valuable) fans. We want to be able to continue creating characters and using the old rules by default. That is all. Maybe I'll eventually switch to the new rules, maybe I won't. Interfere with how currently in-progress games are run at your peril! If I had to choose between d&d beyond and playing how I want to play, it's a no-brainer.
And while I'm on the topic, I've grown increasingly dissatisfied with the quality of official D&D content being produced. As much as I love this game, frankly the modules are terrible quality compared to what fans are creating on a dime. Going forwards I'll be paying to support community driven content and tools. I am very excited to continue playing D&D without D&D Beyond or Hasbro.
It's easy enough to make a copy of the two dozens or so 2014 PHB spells that function differently from the 2024 PHB versions.
To continue using the 2014 rules going forward:
Every subclass that grants spells needs to be homebrewed
Every item that grants spells needs to be homebrewed
Every warlock invocation that grants spells - these cannot be homebrewed and will not be usable with 2014 rules
Every class that grants extra spells (mainly through the Tashas expanded spell lists) - as far as I know these also cannot be homebrewed so will be unusable.
Every monster that casts spells will need to be homebrewed
It's not easy. It's impossible to homebrew fix all the content they are removing and outright breaking with this update. It's delibrate phasing out of all the older books that are tied to the 2014 rules, spells and class features while telling us to go fix it ourselves using homebrew.
Many of us paid for dndbeyond tool access to all this content across muiltiply books over the last few years. I own almost every digital book on this site to make charactor creation on dndbeyond as fluid and inclusive as possible for myself and all my friends. I paid for no hassle access to all the charactor options and tools for 5e based on the 2014 rules set. If you go to any book in the new marketplace the character builder is the first thing listed under "Beyond Unlocks" They are removing access to all this content for the dndbeyond digital tool set. They are TAKING AWAY content I specifically paid a lot of money for and telling me to create it myself.
It's extremely insulting to everyone whose bought these digital books to have their content removed and to be told by wlto/dndbeyond that we need to fix it ourselves when it simply isn't possible to fix the impact of these changes across muiltiply sub classes and we PAID for this content already!
When buying the 2014 compatible books that contain these spells and subclasses it clearly states "Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS" Considering they are removing that while still selling books advertising it its now false advertising.
This is the listing below for the players handbook. Under dndbeyond toolkit unlocks it shows 350 spells amoung other features for our charactor sheets.
OR, just maybe, you could look at the new spells, realize that the changes are all common sense, THAT THEY'RE FREE, and just use them!
Seriously, you want to use Guidance as an action still, or Witch Bolt with a 30ft range? Why?
Like they bloody fixed True Strike! Why should they keep the old broken version?
Heck, by rewriting the spell section ones, they're likely preventing a larger amount of things from breaking during rollout as the links shouldn't need updating for as many tooltips.
Of all the hills to die on, old spell versions is a particularly bizarre one. It'd be one thing if we were actually being forced to buy the spells if they had gotten rid of SRD spells, but they've literally declared that anything that was SRD from 2014 edition of PHB will be SRD in the 2024 edition.
Okay so what about when in future updates other subclass options that aren’t getting updated with the release of the PHB replace old options for 2024 characters.
Example: I want to make a 2024 rogue with the TCoE Soulkinfe subclass, and some new book for expanded 2024 rules comes out with that as an updated option. However, I did not buy that new expansion and want to use the Tasha’s version. Since it has been updated, and 2024 characters can only access updated versions of subclass , will I still be able to use it or will I be required to buy the whole new book for that one subclass.
I'll admit that this doesn't seem *as bad* as initial perceptions, but that's a low bar. It doesn't change the fact that this is a very sloppy and unsatisfying way of handling the introduction of the 2024 revised content. I still haven't reupped my sub since the OGL fiasco because WOTC lost my confidence then. This fumbling around only solidifies that sentiment.
Why this need to be forced to people before DMG2024?
The DMG 2024 is not out to match the PHB 2024 - my plan was to wait for the books to be published and then start looking into the change of rules set - now I'm actually thinking that screw hasbro, they can keep their new books and content, I already seem to have the spells and items. :D /s
It's easy enough to make a copy of the two dozens or so 2014 PHB spells that function differently from the 2024 PHB versions.
To continue using the 2014 rules going forward:
Every subclass that grants spells needs to be homebrewed
Every item that grants spells needs to be homebrewed
Every warlock invocation that grants spells - these cannot be homebrewed and will not be usable with 2014 rules
Every class that grants extra spells (mainly through the Tashas expanded spell lists) - as far as I know these also cannot be homebrewed so will be unusable.
Every monster that casts spells will need to be homebrewed
It's not easy. It's impossible to homebrew fix all the content they are removing and outright breaking with this update. It's delibrate phasing out of all the older books that are tied to the 2014 rules, spells and class features while telling us to go fix it ourselves using homebrew.
Many of us paid for dndbeyond tool access to all this content across muiltiply books over the last few years. I own almost every digital book on this site to make charactor creation on dndbeyond as fluid and inclusive as possible for myself and all my friends. I paid for no hassle access to all the charactor options and tools for 5e based on the 2014 rules set. If you go to any book in the new marketplace the character builder is the first thing listed under "Beyond Unlocks" They are removing access to all this content for the dndbeyond digital tool set. They are TAKING AWAY content I specifically paid a lot of money for and telling me to create it myself.
It's extremely insulting to everyone whose bought these digital books to have their content removed and to be told by wlto/dndbeyond that we need to fix it ourselves when it simply isn't possible to fix the impact of these changes across muiltiply sub classes and we PAID for this content already!
When buying the 2014 compatible books that contain these spells and subclasses it clearly states "Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS" Considering they are removing that while still selling books advertising it its now false advertising.
This is the listing below for the players handbook. Under dndbeyond toolkit unlocks it shows 350 spells amoung other features for our charactor sheets.
OR, just maybe, you could look at the new spells, realize that the changes are all common sense, THAT THEY'RE FREE, and just use them!
Seriously, you want to use Guidance as an action still, or Witch Bolt with a 30ft range? Why?
Like they bloody fixed True Strike! Why should they keep the old broken version?
Heck, by rewriting the spell section ones, they're likely preventing a larger amount of things from breaking during rollout as the links shouldn't need updating for as many tooltips.
Of all the hills to die on, old spell versions is a particularly bizarre one. It'd be one thing if we were actually being forced to buy the spells if they had gotten rid of SRD spells, but they've literally declared that anything that was SRD from 2014 edition of PHB will be SRD in the 2024 edition.
Basicly : Its non of your business and never will be, what others do want and will do and will want on thier table even less so for thier payed content.
I work a lot, sometimes 60-80 hours a week. DnD Beyond made things convenient for me, I was able to pre-make a lot of encounters when I had free time so some weeks when I had less free time, I didn't have to worry about prep because.. I did it, months and weeks prior. The spell update means I would have to go back through every encounter I made and make sure whatever spells the enemies were using are going to be 2014 and not 2024. That ruins the whole purpose of DnD beyond for me and has created enough inconvenience, I'm contemplating ending my campaign because I simply cannot make room for that prep time again with my work schedule. I did all that earlier this year and I'm paying the price of trusting DnD by using the tools they gave me. Once I've cemented with my players if it'll end, then I'll stop subscribing too. I don't understand the people defending this, either you are players or you don't have any obligations that make prep time a bit of a challenge for you. As an actual adult with a family and a job that doesn't care about work-life balance, this was the nail in the coffin for me. I'd much rather go back to paper and pencil. At this point, I don't even want touch anything that looks like DnD.
Obviously, there is never going to be a moment in time where every home game of D&D ends and there is a nice 3 week break to swap the ruleset out in and come back for the new season with the new rules. That's never going to happen and its unreasonable and insane to think it could.
One would therefore think it'd be prudent to implement the rule changes in a way to cause as little disruption to the player base as possible. The current framework exists. We're using it. It works. Currently we have the ability to choose what content is available to us in either the master campaign settings or the toon creation options, (Homebrew, UA, CR, Minecraft etc etc) why can't this also be one of those settings to allow ongoing campaigns the oppotunity to play and finish the games they are mid way through and then once those campaigns wrap up, they can make the switch if they want to? It really is a bizarre decision. It's like you've just finished playing soccer and now you want to go bowling, so you polymorph your ball into a bowling ball, fine, but you're doing it to every soccer ball in the world and you've just broken a bunch of peoples feet. It's mind boggling
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An interesting thing about this is... they have to a large degree killed the need to buy the D&D 2024 PHB for people who were considering switching and own the 2014 rules on D&D Beyond.
Unless they wanted more stuff than some spells and two magic items.
My position does not require only that people are getting something for the argument to stand. To be liked, maybe, but not to stand on its own. My position does not even require that there is a net positive of content. It could be that WotC removes all replaced 2014 spells and magic items, leaving only one 2024 version of a spell as a taste of the 2024 rules, and my argument would still stand. You are confusing an argument you agree with and an argument that is sound.
Your point about not getting anything but still having the 2014 content preserved was never an option I included in my argument because it was never an option available and therefore never drawn in comparison. What my argument was comparing was what was previously understood by many and what is the known reality now. Previously, many thought they were simply having the 2014 spells and magic items removed from the toolset and that they would only be able to access that content in the compendium. That is the benchmark that is compared to the new update, which is very different from what you want, but what you wanted was never on the table to begin with.
Your final paragraph has nothing to do with any position I have held here. Please read my posts for what they are.
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I was very excited to see the new rules and even preordered where I get the books and digital but your choice to remove 5E spells and other items as character sheet choices is alarming. You need to reconsider this as this may force me to end my subscription and start looking into other websites that offer a better path to having access to items I bought. Hasbro needs to consider that many won't move right way to the new rules as we are still playing 5e campaigns, and as those end most will then start picking up the new edition.
Forcing me to have to have the descriptions of the 2014 spells up in compendium but not allowing me to have them added to my character sheet seems like a strong hand of forcing people to buy the new books. That is not the way to do this. Leave 2014 alone all together. You have a great team of developers that could easily create a drop down or even a choice of rules when creating a PC that would allow a player to choose the rules to use. Not be forced to have an odd hybrid of editions game.
Once again, this is a bad move. Reconsider.
Lose of functionality we currently enjoy in favour of a thing we don't especially want is just a hard sell.
The plus side to using DND beyond is largely one of convenience with its character creation tool, if it ceases to be convenient then it becomes very hard to justify paying for it other some of those spell deck cards and just going pen and paper.
Its also very difficult to believe there's a valid reason why this would need to happen which makes it feel like an attempt to just force people to adopt the new thing... which doesn't exactly nurture feelings of good will.
This is the prime example of forcing your horrible decisions on the player base who actually love and care for the game. We don't want to have to break our backs to accompany for these utterly miserable decisions you lot keep trying to cram down our throats for market shilling, let alone on a PLATFORM MEANT FOR EASE OF USE & ACCESS. Have you all even remotely thought about how this is going to impact all the current, countless games and campaigns going on, now being forced to swap versions MID-GAME? I love playing D&D, and D&D Beyond has helped tremendously with making it EASIER to understand and play the game, but this strips that away, it's just becoming more and more difficult to deal with. How long is it going to take for you guys to understand that maybe, just maybe, It would be a good idea to, I dunno, stop doing shit like this?
Is it that damn hard to ATLEAST add a toggle to a character sheet/campaign for 2014 5e or 2024 5e, so that way it will default to using exclusively stuff meant for that version? Maybe adding a toggle to all of the items that are going to be changed between the two versions when you look them up to switch between them?
If this continues, then good riddance to D&D Beyond.
I understand the complaint fully. I am not having a conversation about whether people like the change and have stated several times that people are free to feel however they feel. People see my posts that are not in full agreement with their own and insert a lot of their own assumptions about me to make it easier to villainize me. Many have taken the time to respond to me, but few people here have responded to anything I was actually saying.
Whether you like the changes has nothing to do with my position. I am simply stating what is. Please read my posts for what they are.
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I have all the purchasable content except the latest 2 from Kobold Press as of writing this (yes, Ipre-orderedthe digitalversionsof the three core books for 2024). This includes a master tier subscription since begining. I have also gifted two legendary bundles to friends. Simplely put, I have invested A LOT of money into D&D Beyond services. This does not include the numbers of copies of physical books.
This has thelikelihood to adversely impact the ability use D&D Beyond for three of the four D&D gaming groups I play with. The only reason not the fourth is because it varies so greatly from the D&D rules that cannot use D&D Beyond. I have used the platform for othe games and campaigns of D&D over the years.
The loss of pre-built D&D 2014 spells and items has me rethinking further investments in D&D Beyond. This will likely move me on to different fantasy role-playing game systems. There are plenty available such as Pathfinder, Tales of the Valiant, and so on.
Simply put, this is a decision that should be rethought in my opinion.
This... doesn't clarify my main concern, which is what happens to *existing character sheets*. I don't want two ongoing campaigns worth of characters force-updated to the new rules, and this doesn't say whether or not that's going to happen. And "available in the compendium" sounds like "not available to use on character sheets," which, fair enough, was what it said in the changelog, but remains a bad call. I was 50/50 on paying for the new rules until we start a new campaign, but now it sounds like we're going to have to manually re-create a huge portion of our stuff, which rather defeats the purpose of using DnDBeyond at all.
This is extremely disingenuous... If you're on D&D Beyond's site and you search for the Hex spell right now, what comes up?
First Result: Hex, from the spells section of the site.
Second Result: Hex, from the Player Handbook 2014 compendium.
The two things are care most about the compendium entries for are spells and magic items... After this update, it'll probably move the 2014 compendium entry to the 3rd result, and the 2024 compendium entry will be the second result.
And at the end of the day, the spell and magic item updates were going to be the most backwards compatible of any changes... There's no reason a 2014 Sorcerer would be frustrated choosing from 2024 spell version, and I'm sure quite of few of their revised wordings will prevent more arguments at the table too. Heck, the part receiving the most praise from people who got early access to the 2024 PHB has been for how spells are laid out now.
Can you say, explicitly and with no room for confusion, whether or not I can add a 2014 spell to my character sheet with these new rules? Will the 2024 version of a magic item be the only version that I can see on my sheet, meaning I would need to look through the 2014 compendium for the mechanics I would prefer to use, or will there be a Legacy/Current toggle that allows me to choose which version I add (and it just *defaults* to the current one)? Even if I have access to the old versions of the compendium, will I still need to follow the original advice of making a homebrew version just so I can add it to a character sheet (where I am much more likely to look it up)?
Having access to a game mechanic does not guarantee that you can actually use it the way you want to, and at this point I don't want any vagueness or points of ambiguity.
I have been a subscriber to d&d beyond for over 7 years. I have just unsubscribed and I would encourage others to seriously consider this if you want them to take notice and act - vote with your wallet.
This is one instance too many where Hasbro is not listening to it's most loyal (and valuable) fans. We want to be able to continue creating characters and using the old rules by default. That is all. Maybe I'll eventually switch to the new rules, maybe I won't. Interfere with how currently in-progress games are run at your peril! If I had to choose between d&d beyond and playing how I want to play, it's a no-brainer.
And while I'm on the topic, I've grown increasingly dissatisfied with the quality of official D&D content being produced. As much as I love this game, frankly the modules are terrible quality compared to what fans are creating on a dime. Going forwards I'll be paying to support community driven content and tools. I am very excited to continue playing D&D without D&D Beyond or Hasbro.
OR, just maybe, you could look at the new spells, realize that the changes are all common sense, THAT THEY'RE FREE, and just use them!
Seriously, you want to use Guidance as an action still, or Witch Bolt with a 30ft range? Why?
Like they bloody fixed True Strike! Why should they keep the old broken version?
Heck, by rewriting the spell section ones, they're likely preventing a larger amount of things from breaking during rollout as the links shouldn't need updating for as many tooltips.
Of all the hills to die on, old spell versions is a particularly bizarre one. It'd be one thing if we were actually being forced to buy the spells if they had gotten rid of SRD spells, but they've literally declared that anything that was SRD from 2014 edition of PHB will be SRD in the 2024 edition.
Okay so what about when in future updates other subclass options that aren’t getting updated with the release of the PHB replace old options for 2024 characters.
Example: I want to make a 2024 rogue with the TCoE Soulkinfe subclass, and some new book for expanded 2024 rules comes out with that as an updated option. However, I did not buy that new expansion and want to use the Tasha’s version. Since it has been updated, and 2024 characters can only access updated versions of subclass , will I still be able to use it or will I be required to buy the whole new book for that one subclass.
I'll admit that this doesn't seem *as bad* as initial perceptions, but that's a low bar. It doesn't change the fact that this is a very sloppy and unsatisfying way of handling the introduction of the 2024 revised content. I still haven't reupped my sub since the OGL fiasco because WOTC lost my confidence then. This fumbling around only solidifies that sentiment.
Why this need to be forced to people before DMG2024?
The DMG 2024 is not out to match the PHB 2024 - my plan was to wait for the books to be published and then start looking into the change of rules set - now I'm actually thinking that screw hasbro, they can keep their new books and content, I already seem to have the spells and items. :D /s
Basicly : Its non of your business and never will be, what others do want and will do and will want on thier table even less so for thier payed content.
I work a lot, sometimes 60-80 hours a week. DnD Beyond made things convenient for me, I was able to pre-make a lot of encounters when I had free time so some weeks when I had less free time, I didn't have to worry about prep because.. I did it, months and weeks prior. The spell update means I would have to go back through every encounter I made and make sure whatever spells the enemies were using are going to be 2014 and not 2024. That ruins the whole purpose of DnD beyond for me and has created enough inconvenience, I'm contemplating ending my campaign because I simply cannot make room for that prep time again with my work schedule. I did all that earlier this year and I'm paying the price of trusting DnD by using the tools they gave me. Once I've cemented with my players if it'll end, then I'll stop subscribing too. I don't understand the people defending this, either you are players or you don't have any obligations that make prep time a bit of a challenge for you. As an actual adult with a family and a job that doesn't care about work-life balance, this was the nail in the coffin for me. I'd much rather go back to paper and pencil. At this point, I don't even want touch anything that looks like DnD.
Goodbye, everyone! I'll remember you all in therapy!
Obviously, there is never going to be a moment in time where every home game of D&D ends and there is a nice 3 week break to swap the ruleset out in and come back for the new season with the new rules. That's never going to happen and its unreasonable and insane to think it could.
One would therefore think it'd be prudent to implement the rule changes in a way to cause as little disruption to the player base as possible. The current framework exists. We're using it. It works. Currently we have the ability to choose what content is available to us in either the master campaign settings or the toon creation options, (Homebrew, UA, CR, Minecraft etc etc) why can't this also be one of those settings to allow ongoing campaigns the oppotunity to play and finish the games they are mid way through and then once those campaigns wrap up, they can make the switch if they want to? It really is a bizarre decision. It's like you've just finished playing soccer and now you want to go bowling, so you polymorph your ball into a bowling ball, fine, but you're doing it to every soccer ball in the world and you've just broken a bunch of peoples feet. It's mind boggling