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Honestly? I like it. I see a lot of price concerns but, frankly, D&D has always been as expensive as you want it to be. Sharing a Master subscription with four or five friends is just a buck a month. Buy books/content as you like. Homebrew to fill the gaps. I think it's mostly reasonable - though I won't pretend getting, say, a "50% off the digital version" coupon in future books wouldn't be nice.
My only real concern is the sharing of homebrew stuff in the Master tier. One DM, four free players, can they use the Homebrew stuff the DM chooses? Can they use the DM's private homebrew content? That's pretty much the reason I'd pay for a sub - immediately sharing my unique content with my players.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
I may have missed it somewhere, but I'm still not clear on the subscription tiers. If I, as a DM, pay for the Master tier, I can add up to 12 people to my campaign. Does that give them an experience equivalent to Hero tier or does it mean (assuming they don't have a subscription) they'll have access to my unlocked content the same way it would look to me if I had no subscription?
I think the benefit of the Master tier is relatively clear. I think what's confusing a lot of people is what the difference will be between no subscription and Hero tier. Say I spend the ~$270 at launch to unlock everything and never subscribe to anything. What does that look like?
And I would totally be willing to pay for additional slots, that is very reasonable to me.
I keep reading this complaint, and I'm like: Then *stop buying things*. 5th Edition is a variation of 4th Edition is a variation of... you get the idea.
Do you feel like all the restaurants you pass after eating dinner are beating you over the head to buy variations of what you just ate?
The on-ramp price is what you decide it is - are you using every single piece of every single resource you've purchased? Buy what you're using most of the time, and wait for a bundle deal for the rest.
No one is saying, "Give us $140 or you will die."
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Just wanted to chime in amongst the chaos and let the team know that I'm totally behind you guys, 110%. I think the options are wonderful.
Maybe it's just because I didn't hop on the Fantasy Grounds or Roll20 content trains specifically because I was waiting for a tool like this to come along. I wasn't forced to buy the content 2 other times in addition to my books. I chose to save my money and wait until an all-inclusive tool that wasn't a VTT and more conductive to playing at my table.
That being said, I do hope to see some integration of this tool with Roll20, though even then, I've been holding off for TaleSpire to replace all my VTT wants.
Check out the upcoming full 3D VTT, TaleSpire! [official website] [subreddit] [discord]
Kinda sad I have to re-buy all the books online, after I bought them in physical copy :(
First, I want to say that I agree wholeheartedly with the pricing model. Paying a one-time fee for lifetime access to individual content is definitely the way to go and better than some higher subscription for ongoing access to all content.
However, I feel like the set price for that content is too high. $30 per splat book and $25 per adventure is much too high compared to the cost of the physical books. While the MSRP on a PHB may be $50, you can get it for $30 off Amazon right now. That means the digital price is exactly the same as the physical price. Even at the MSRP of $50, a $30 digital purchase is 60% of the physical cost. I want to see both DnDBeyond (Curse) and D&D (WotC) succeed, and to do that people need to be incentivized to purchase both (or at least not disincentivized to purchase only one or the other).
A lot (not all, of course) of veterans with all the physical books will likely not want to drop several hundred dollars to buy digital copies of all of them again, and it is next to useless just buy one of them digitally if you own the rest physical. On the flip side, newcomers that have never purchased any physical books (or only have the PHB) have little reason to buy physical in the future since they can get the digital for cheaper and the digital price is already nearly the same as a physical book.
So, from a market standpoint, the best solution would be for WotC to offer some sort of coupon or discount on the digital when you purchase the physical. However, as has been stated here repeatedly, that is unfeasible to apply retroactively; it could only work going forward on new purchases (and even then it would require new infrastructure. So the best alternative would be to price the digital products low enough that purchasers won't be disincentivized from also purchasing a physical copy (or disincentivized from re-buying their existing library in digital form).
All of that said, I'd suggest a $20 base price on splat books and $15 adventures in digital format.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...