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I fully understand from a market perspective the reason for doing Android and IOS. However, I do not think those numbers cover the 2-in-1/Ultrabook segment that has blown up in recent years, so to me that segment should not be ignored.
With the release of the Surface, MS took a different path into the mobile market and it is flourishing. So to ignore that segment is not a good idea either. Also, today's 2-in-1/Ultrabooks can go most of day, if not all, without plugging in to an outlet (mine can do almost over 18 hrs with my xtra battery). So the
As Ludd_g pointed out, real estate is the biggest boon for using the laptop for the DM. Being able to have multiple screens/windows visible and/or easily switch will be paramount for DM during combat/encounter management and campaign management.
For a player, the Android/IOS app will be perfect as they will not need to spread out or have to look at multiple areas at the same time. Players will be focusing on their character and only need to switch to a spell or attack or skill when needed. The DM however, needs to have that overview and be able to readily access at a moment's notice. While DDB will provide a faster method, DMs will still want certain areas viewable all of the time. And there frankly just isn't enough real estate on a tablet or smart phone for that IMHO.
I have to agree with a lot of the sentiment here. I bought the physical book. I was a little grumbly but understood when I had to buy it again on fantasy grounds. That was an officially licensed purchase as well that ended up being horrible and a waist of money. This comes along and we have hope.
Now I'm being asked to buy the SAME content AGAIN? Bad enough they went back to the old style classes that don't need much content and can't do anything interesting. At least in 4th you could customize a bit and have some interesting action choices other than "I swing my sword... again." (off topic I know, but goes to value of content we're being asked to re-pay for)
I was very excited about this release and would have bought the DM edition for my group... now I'm probably not going to spend money on it. I would be fine if it was a higher monthly fee for access to all content, but not buying the same stuff over and over and over again every time there is a new product. How many damn times do they expect me to pay for one book? Is this the new business model? Rather than release new books get us to pay over and over for the existing ones?
Not sure if anyone could clarify one item for me but I know a Twitch Integration is planned (if this is already available, I blame my lack of attention to detail!) for the toolsets to some degree but I wasn't sure if that was gated at a certain subscription level / cost-level or not.
Twitch integration is indeed planned, but the how and when are still to be defined.
This...is surprisingly reasonable. It's far more than I had hoped (~3 dollars a month for full access to all previous and upcoming books + materials, or about $10 per book, no subscription fees), but having the whole party chip in so that they each pay an aforementioned reasonable amount is probably the next best thing
We're currently looking at one full access account essentially costing ~$150 per year ($12-$13 per month), paying both for each of the three books released each year + the 6 dollar monthly subscription. Divided between an archetypal four person party + DM yields $2-3 dollars/month for an effective long term, full access subscription.
Thanks Filcat, that sounds good re: the 'table'.
I know it's getting repetitive but feedback is always good, so I'd like to say I would love a higher tier subscription that included content for $10-$20 a month.
I'd actually be ok with buying 1 physical, 1 virtual (obviously discounted for lack of printing costs). Not buying the virtual over and over.
Since I am a casual player, I just don't care to invest at that level. A subscription model in a tool like this would have been perfect. Hopefully Wizards folks are on here and see the reaction so they give Curse some better options.
Please explain, in detail and with examples if possible, how needing to pay for D&D Beyond books even if you already paid for FLGS or Fantasy Grounds or something other sort of purchase, is any more "fleecing their customers" than me not being able to walk into my FLGS and walk out with another copy of the books that I already have on my shelf at home?
Can you make the sale last longer than just the first week? The first two weeks (or month) would be more reasonable. It's August and lots of people are on vacation away from a computer during that one-week window....
Right, but either A) some inputs all the information found in the book into the appropriate form of database for the digital tools to work with and you pay to benefit from their time and effort, or B) you input all the information found in your book yourself.
You don't just magically rub your book up against a computer and suddenly the data is all organized in every sort of database used by the various digital aids on the market - and there is no click-to-run way to turn WotC's digital layout documents (such as an InDesign file) into those databases either.
And when you bought the multiple copies of the PHB and DMG, did you complain to the seller about the price because you already owned one? You didn't need to buy another book - you could have just photocopied the one you already had, so how is there any actual - not imagined - difference when it comes to buying D&D Beyond?
You're attempting to make a large case that there isn't value in the offering if one already purchased the books. If you don't see such, then don't buy it. It is very simple.
Perhaps others don't own the books and see this as an excellent deal. Maybe some see the compendium and campaign integration as a value and the cost hardly offsets the convenience. If your financial situation does not mimic that of everyone else, then this would only be a perspective based debate. If this is the case, then why are we arguing each other when it's an individualized situation?
Nobody is requiring the purchase of any books - it is purely optional for the convenience. I am not understanding why these books need to be reduced far beyond market value in order to "convince" those who've bought physical to buy again. If it's an issue - don't buy them?
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
...and yet you are here, somewhere the books are inherently cheaper, and are saying the cost is "fleecing" or a "slap" to you? Why is your reaction now different from then?
Do you think you'd feel differently if had only purchased one copy of any books, rather than multiples of some prior to the D&D Beyond versions being available? Because really, it seems like you are upset at yourself (for purchasing multiple copies and driving up how much investment you've got in the game) and at the universe (for conspiring to have Fantasy Grounds come along before D&D Beyond), rather than upset at what Curse's pricing actually is relative to everything else.