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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
What if we don't want to share our homebrew content?
What I need is a format that lets me integrate homebrew with published materials, such as spell lists which insert the spells created in my campaign, and removes spells omitted in or not yet available in my campaign. (Currently I have all spells above 3rd level unavailable in all schools, and 1st level in some, except necromancy which goes to a maximum of 5th.)
I need to be able to convert the hundreds of pages of material on cultures, random name mechanics, etc. into a format for gaming in a system flexible enough to include the sections I have for them: Appearance, Stats (Ability, Starting Age, Size, Ht, Wt, Spd, Languages, and Special for both male and females where differentiated), Culture, Political and Social structure with table, Relations to other campaign races, daily life (food, clothing, courtship), religion (full listing of deities with descriptions) and alignment, philosophy, learning or academic approach, language, literature, music, visual arts, science and technology, adventuring tropes, and naming conventions (randomizing tables varying in capacity based on the culture).
On this last, I have tables for different styles of naming conventions. Some cultures have only one name. Some use the names from other cultures because they have lost there own language. Some have house or clan affiliations which may or may not be their surname. Some have surnames. Most have translatable meanings which a player may choose rather than rolling randomly. (A few no longer know the meanings of their names.)
I have put a great deal of work into my campaign world and so far attempts to get support in the basic things I would like support in does not seem available anywhere. Even something as simple as encounter cards, spell cards, affordable tokens for miniatures in combat resolution, etc. are all either prohibitively expensive or non-existent. Even something as simple as flat die cut cardboard chits like we used to use in games like Fortress Europa, Afrika Corps, etc. would be beneficial since we are using two dimensional maps. They could be sized to standardized grids, provided the standard shapes, a bright image printed on one side to show it is still alive, and a muted image with red X on the other to show it is deceased.
What I have wanted in digital support is the ability to create random encounter tables, pre-make random encounters, pre-make planned encounters, generate specific long term NPCs, and a way to quickly and easily look up the things I need on the fly instead of having to sort through the hundreds of dollars of books I have already collected for that spell, the "list of conjurable beings" that I am supposed to telepathically know I need if someone happens to choose a spell that conjures them that session, etc. And I have really wanted this to be something I could DL to my notebook and take with me. However, I grew up in a family of librarians and I know how to use a book. Paper may be inconvenient, but what I see so far is a cost of hundreds of dollars for the convenience of losing any content I have created to others for free, buying what I have already purchased all over again, and not even getting the quick ready to go helps that would make what I need to do and manage easier to do and manage. This may be misperception. It is however, what I am able to see and that saddens me.
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
@Sorce, Thank you!
This was actually really informative. I still don't think I'd be willing to pay the 30 quid myself, but I'm understanding the pricing strategy a bit better now.
"You can't take the sky from me."
"You can't take the sky from me."
"You can't take the sky from me."
You're getting about 80% of the PHB & MM and all of EE for in a digital toolset with the added functionality of the character sheet and campaign management, on top of that, the tools to create your own content ALL FOR FREE and that's still not enough.
I think I'll step away from the forums for a few days lest I get myself banned for saying anything further.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
"You can't take the sky from me."
Thanks for the reply Stormknight.
I'd argue that if the subscription lapsed access to all the content, and characters using that content, would be blocked until the subscription is reinstated.
I'd be happy with that.
I would like to push the idea again of an at-launch mega bundle of all books for a modest saving over buying the lot one at a time. As a gesture of good faith to those DMs who are already WotC's best D&D customers!
And one last question: Can anyone give an indication of the cost for all the 'rules' content in an adventure? E.g. the NPCs, magic items, monsters, spells? Independent of the story, text, etc.?
Can those elements be bought as a bundle for a saving over buying the whole book?
Okay, I've stared at this for a while and I think I can wrap some of my thoughts up into a post.
I love this tool. I think it has mountains of potential - I want to see some more development in the campaign management area, like a dashboard of sorts to edit what's going on in my player's sheets, but otherwise it's a beautiful program.
This pricing will kill the program for a lot of DM's. The monthly sub prices are on point, 6 is not a problem if I want to distribute content to my group, but the pricing for the original sourcebooks is too much when I've already paid for everything.
Nickel and diming DMs for books they've already bought isn't an option. Some of us have already sunk hundreds into them and there's no way to transfer that value online, we can only buy them again and then hope and pray the service doesn't get shut off. A lot of people are still very wary of online tools after the 4e debacle, and you have to compete with other robust systems like Roll20.
I think your best shot is to bite the bullet and offer a package that includes every already released rulebook, not adventure, for a flat fee. The three originals, plus sword coast, plus volo's for 50 or 60, less if possible. We know you have to recoup value for the hours spent adapting that material, but it's just too freaking expensive to do this all over again, and DMs often shoulder the cost of rulebooks for their groups, especially new ones, which seem to be the target audience for this tool.
If people buy new rulebooks or adventures at full price from a bookstore or FLGS as opposed to Amazon, bundle in a code for the online version or let them get one significantly discounted. DMs are the key here, and you have to help them out.
I really, really, really want to use DnD beyond, and I plan to when I get my group back together in the Fall. Please help me do so.
How do you get a one-armed goblin out of a tree?
Wave!
It honestly seems like everyone is upset for the simple fact they perceive it as repurchasing the same product they already have. That's not what this is though, yes you receive a digital copy of a book at the end of the day but what you are actually paying for is a service.
Curse combed through each book, annotating, tagging, and the cataloging the information into a really well done database that has been made so easy to use that the game is really no longer a frightening undertaking for a new player. You are paying for the time it took them to do all that work, as someone who does that work as part of his job, it's not easy and honestly pretty tedious. It's hours of intently reading pages over and over again to make sure everything is properly referenced and accurately portrayed. I applaud them for what they have done here. Not to mention after all of that they are giving you the digital copies they helped produce as part of this process, since we all know WotC probably didn't do a lot with that. Now is that a lot of money for some of us that barely make a livable wage? Hell yes, but they also gave us an out for that as well and they offer that for free.
Curse opened up 80% of the content for free, they did a lot of work just to get that up and aren't charging us a damn thing for it. That 80% is more than enough to start off any campaign and keep it alive for quite awhile. Not to mention for those who still need info from those books, they gave us the ability to add it ourselves for our personal use without the need to even join in on a subscription.
So for those crying foul, you are not paying for a book, you are paying for a upgraded access to an open database that we have seen has tremendous potential.