As a long time LoL and DnD player I always imagined the possibility to walk the lands of Runeterra. Please keep that Partnership up and do more. "explorers guide to runeterra" or something like this. The bilgewater experience is awesome and I hope you are planning on doing more with the world of runeterra.
Love your work, keep it up, you guys make us guys happy
Even what Adam says in the video about “bad apple” is confusing. If you didn’t want to discuss it directly, then why bring it up in the first place?
I've been poking at character sheets for a couple days trying to understand what improved about homebrew monsters in Extras, but have come up dry. What changed?
I know it's been possible to add homebrew creatures since the section was called "Creatures".
I've been poking at character sheets for a couple days trying to understand what improved about homebrew monsters in Extras, but have come up dry. What changed?
I know it's been possible to add homebrew creatures since the section was called "Creatures".
To my understanding, most of it was the back end coding. They are basically improving a house's foundation and internal walls, so it is not something that is noticeable when viewed from the outside. With most of the foundation and internal structures fixed, they can finally tear up buggy floorboards and walls and fix a lot of the issues players have encountered over the past few years, as well as implement new features and such.
I assume they have trouble getting the app on the Apple App Store. It's usually about not following the app guidelines and Apple being very bad at communicating about it.
Just some quick feedback. The combat encounter manager would be a huge help. I would bump this up on the dev priority list.
What is a combat manager? I find the encounter builder to be awesome, as well as the combat tracker as-is.
The combat tracker is in alpha still, as there are a LOT of features yet to be implemented. But it's fantastic already if you haven't tried it. I use it exclusively now to track combat, even though we manage tokens and some dice rolling in a VTT.
Latest Updates
Pre-Order bonuses extended to 7/20
Available now for everyone
Initial Dice sets
Show scaled spells preference
Homebrew monsters in Extras
...and more
Homebrew Mythic Actions
Replacements and Enhancements
Google Play and Apple App Stores
Copy Encounters!
Upcoming
More sets, more ways to collect
Character Sheet rules exceptions/gaps
Road to Beta
Roadmapping
A dwarf with a canoe on his back? What could go wrong?
Is there a particular reason the video is marked as private on the Youtube channel?
What is bad apple?
The legends of Runeterra thing is awesome!
As a long time LoL and DnD player I always imagined the possibility to walk the lands of Runeterra. Please keep that Partnership up and do more. "explorers guide to runeterra" or something like this. The bilgewater experience is awesome and I hope you are planning on doing more with the world of runeterra.
Love your work, keep it up, you guys make us guys happy
Indeed ... 11 hours after this post and the video is still private ... can you check pls @firehawk2324
[edit] Dev update tagged 11 June, 14 June here now and still locked ...
Life's hard - get a helmet!
What does Bad Apple mean?
Even what Adam says in the video about “bad apple” is confusing. If you didn’t want to discuss it directly, then why bring it up in the first place?
Question about the Bilgewater content.
Is it limited time content or is it going to be sticking around for good to the best of our knowledge?
I've been poking at character sheets for a couple days trying to understand what improved about homebrew monsters in Extras, but have come up dry. What changed?
I know it's been possible to add homebrew creatures since the section was called "Creatures".
To my understanding, most of it was the back end coding. They are basically improving a house's foundation and internal walls, so it is not something that is noticeable when viewed from the outside. With most of the foundation and internal structures fixed, they can finally tear up buggy floorboards and walls and fix a lot of the issues players have encountered over the past few years, as well as implement new features and such.
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I assume they have trouble getting the app on the Apple App Store. It's usually about not following the app guidelines and Apple being very bad at communicating about it.
Just some quick feedback. The combat encounter manager would be a huge help. I would bump this up on the dev priority list.
<sigh>
This last dev update video is still marked private and can't be viewed.
I sent a screenshot to Firehawk, and will be fixed tomorrow I think (hope) ...
Life's hard - get a helmet!
The last dev update video is no longer marked private, however it completely disappeared. Now the latest visible dev update is back from May 28.
Yeah so it seems ... some form of illusionary veil over the video.
Life's hard - get a helmet!
What is a combat manager? I find the encounter builder to be awesome, as well as the combat tracker as-is.
The combat tracker is in alpha still, as there are a LOT of features yet to be implemented. But it's fantastic already if you haven't tried it. I use it exclusively now to track combat, even though we manage tokens and some dice rolling in a VTT.
Any possibility of getting a dark mode in some near future update?
What’s the likely hood that the dev updates come back? The last video is multiple weeks old now :(
They skipped last week due to WOTC’s streaming event. As far as I know there will be one this week.
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