I'm excited for the 'Special rules and exceptions'. Especially how it's 'upcoming' and not later down the list. Is this regarding epic boons and stuff from the DMG, along with the factions, corporations from AI or the supernatural boons from Theros?
Also exciting because starting Theros soon and I don't have to recreate everything as a feat or whatnot.
So I have some constructive feedback to offer for these threads in the future:
I love the fact that updates happen on a weekly basis(generally) and I love the fact the updates get thrown here, but the content of the update posted here is just lacking. It's three images, copy and pasted text with literally zero description which leads to threads like this asking "What does that thing mean?" In reality, it's not an update, its just "Hey, here are some lines of text now go figure it out!"
Adam already explains in the videos what these updates mean, but how about giving a little bit of that info here? How about posting the link to the Twitch VOD/Youtube Video where these things happened? D&D Beyond is clearly profitable enough where it has a team of developers doing things to keep this website running, expanding on the features and continuing to improve on prior features and as someone who has subscribed to a DM tier subscription for over 2 years and paid for 96% percent of content on this website so obviously I'm invested and want to see it grow and continue to improve. Why does this thread just feel like an afterthought, or just like "Well, we HAVE to do this so we hit the checkbox that it's done so HERE it is!"
I second this. These snippets of text don't provide me any information. I check for updates daily and I don't feel like I left with any more information today than I came here with.
So I have some constructive feedback to offer for these threads in the future:
I love the fact that updates happen on a weekly basis(generally) and I love the fact the updates get thrown here, but the content of the update posted here is just lacking. It's three images, copy and pasted text with literally zero description which leads to threads like this asking "What does that thing mean?" In reality, it's not an update, its just "Hey, here are some lines of text now go figure it out!"
Adam already explains in the videos what these updates mean, but how about giving a little bit of that info here? How about posting the link to the Twitch VOD/Youtube Video where these things happened? D&D Beyond is clearly profitable enough where it has a team of developers doing things to keep this website running, expanding on the features and continuing to improve on prior features and as someone who has subscribed to a DM tier subscription for over 2 years and paid for 96% percent of content on this website so obviously I'm invested and want to see it grow and continue to improve. Why does this thread just feel like an afterthought, or just like "Well, we HAVE to do this so we hit the checkbox that it's done so HERE it is!"
There are some people in the community who can't catch the videos. This offers a quick summary of what is discussed in the Dev Update each week. There are also some users who rely on Text to Speech, and this allows them a chance to use screen readers to read the summary when they can't watch the videos.
So I have some constructive feedback to offer for these threads in the future:
I love the fact that updates happen on a weekly basis(generally) and I love the fact the updates get thrown here, but the content of the update posted here is just lacking. It's three images, copy and pasted text with literally zero description which leads to threads like this asking "What does that thing mean?" In reality, it's not an update, its just "Hey, here are some lines of text now go figure it out!"
Adam already explains in the videos what these updates mean, but how about giving a little bit of that info here? How about posting the link to the Twitch VOD/Youtube Video where these things happened? D&D Beyond is clearly profitable enough where it has a team of developers doing things to keep this website running, expanding on the features and continuing to improve on prior features and as someone who has subscribed to a DM tier subscription for over 2 years and paid for 96% percent of content on this website so obviously I'm invested and want to see it grow and continue to improve. Why does this thread just feel like an afterthought, or just like "Well, we HAVE to do this so we hit the checkbox that it's done so HERE it is!"
There are some people in the community who can't catch the videos. This offers a quick summary of what is discussed in the Dev Update each week. There are also some users who rely on Text to Speech, and this allows them a chance to use screen readers to read the summary when they can't watch the videos.
This isn’t a summary. It’s bullet points without context. This is how you open up a power point presentation and then the following slides would provide clarity. You aren’t providing clarity.
Those users who need Text To Speech would need that information EVEN MORE than I would, because I have the ability to hunt for the video and watch it. Being accessible is a wonderful thing, but the way I interpret your response is “because there is a section of the community who needs additional assistance, we have decided not to allocate additional resources to that piece because it would take resources away from something else”.
It’s 15 minutes of typing at best to give small snippets of “This is what Adam said in regards to Digital Dice Rolling, or the Tashas content”
I'll toss in my lot with the notion that these updates aren't robust enough. For a long time, I didn't even know there were videos, but even now that I do, I don't want to sit through a video to get information on a specific topic. No offense, but I don't care at all about Bots, Player Apps, or Digital Dice. So having the ability to just skim right to the information that I really want about the progress on the character creator/sheet and reference material updates. Even if you wanted to keep a bullet point format, that's fine, but let's see another layer or two of information. Do you guys actually release when these updates come out? What new features in the Homebrew tools, character sheet, etc. could we go find and use right away? What 'bugs' have been fixed? What data has been changed? ... Be specific!
I used to play this game, although not anymore... however, I remember I loved seeing their updates because they were both interesting and truly informative. Here's an example.
So I have some constructive feedback to offer for these threads in the future:
I love the fact that updates happen on a weekly basis(generally) and I love the fact the updates get thrown here, but the content of the update posted here is just lacking. It's three images, copy and pasted text with literally zero description which leads to threads like this asking "What does that thing mean?" In reality, it's not an update, its just "Hey, here are some lines of text now go figure it out!"
Adam already explains in the videos what these updates mean, but how about giving a little bit of that info here? How about posting the link to the Twitch VOD/Youtube Video where these things happened? D&D Beyond is clearly profitable enough where it has a team of developers doing things to keep this website running, expanding on the features and continuing to improve on prior features and as someone who has subscribed to a DM tier subscription for over 2 years and paid for 96% percent of content on this website so obviously I'm invested and want to see it grow and continue to improve. Why does this thread just feel like an afterthought, or just like "Well, we HAVE to do this so we hit the checkbox that it's done so HERE it is!"
There are some people in the community who can't catch the videos. This offers a quick summary of what is discussed in the Dev Update each week. There are also some users who rely on Text to Speech, and this allows them a chance to use screen readers to read the summary when they can't watch the videos.
As someone who didn't watch the video, didn't have any context for this, but is deeply committed to pretty much all of these changes, I did have to just go digging because these are titles without summaries.
Like, I saw that Curse of Strahd has "improvements." Cool, I don't own the module, but I played it and saw some issues. Are the improvements related to balance/clarity? Or is it just the cleanup of Romani stereotypes that they've been talking about for a while? If it's the latter, I don't care, we did that anyway on our own (but it's probably useful for straight-from-the-text DMs). If it's balance/clarity, then I'm enthusiastic because it would make me more likely to run the module for others in the future.
And I saw that there were Kobold/Orc errata. Kobolds are probably one of my favorite races, so I jumped at the thought, having never heard of any errata! And... after looking through the races tab on my lonesome, sure enough, the Strength penalty is gone! Heck yeah!!
...But clearing that up would take literally one line of text. Like this:
-(Live) Latest Rules Errata
--Orcs and Kobolds no longer have attribute penalties, and this is now reflected in DnD Beyond's ability score calculations for these races. (or something like that)
And for the record... I wasn't actually aware that there WAS a DnD Beyond youtube channel. Looking back at the page, I now see that there's a single line of text at the very end of the post with a link. I missed it, because it blended in with the "last edited" text and the signature field.
(UI/UX design was literally one of the things I went to school for)
Here's the transcript pulled from YouTube. Took like 10 minutes to clean up.
Thank you for joining me for this week's development update and community Q&A session. Going forward, we're gonna kinda try to smash this into 30 minutes instead of an hour. My schedule is a nightmare these days and it's becoming harder and harder to allot the full hour here. I think that 30 minutes is going to be great. It's going to give us plenty of time to cover this, and then occasionally we will maybe have an extended to an hour session trying to catch up on the questions that we can't get to in the 30 minutes, but I did want to let everybody know that we're making the shift to 30 minutes. Also in the middle of all this pandemic and quarantining, it, it's getting more and more important that folks remember some of the boundaries that happen when you're in a Zoom fugue as I am calling it these days, but, you know, to get up and walk around and those kinds of things. So the 30 minute length is going to help make sure that you know, I'm being as healthy as I can be with, with all the, the things that are going on and everything that's going on with the schedule. So I appreciate that understanding and given that we only have 30 minutes I'm going to jump right in here.
The lineup, latest updates, upcoming, ask me anything, the format that you know and hopefully at least mildly enjoy if not love at this point.
Latest updates, Tasha's Cauldron of Everything. Customizing origins, class feature options, new subclasses, all those things, we are deep in the process of making sure all those all ready when this is released on D&D Beyond, and the, the team's working very, very hard. So that's kind of our critical path right now but we have made an update in the player tools mobile app as well where spell and gear descriptions are now displayed in the action section, and then you can cast spells from description. So we're going to continue to iterate on what's in the mobile app and provide more and more quality of life updates and provide more and more parity with what's going on on the website over time. So keep that app updated whenever you see an update because we're, we're just constantly adding things there.
The latest rules errata that I mentioned last week, all of that is now live, so orcs and kobolds, some of the racial trait changes are all in effect at this point in time, and you should see those reflected, and then a compendium improvement.
So I've talked about this for a couple of weeks. We started with Curse of Strahd, because Curse of Strahd, and you see the, the champion there right in the middle of the screen, but Strahd is the most popular adventure on D&D Beyond. It is October, and we're a couple of weeks out from All Hallow's Eve, and you know, a lot of people like to run Curse of Strahd in this month. So, so lots of improvements there. So this is going to be anywhere from style changes that you'll see in Curse of Strahd to just make it look better, but then there have been literally hundreds of additional new links added to provide more convenience. So if a section is referring to another section, that is going to be very likely be captured at this point. So major updates when it comes to the usability and convenience that's provided in the book there, and we've also added several monsters that, because when we started D&D Beyond, one of the things, one, one of the policies that we had was if something is in a, the monster manual or, at that time Volo's didn't exist, but an actual monster supplement, we would have that available on D&D Beyond, and if something was a variant of those things, we didn't have those statted out. Now with the encounter builder and combat tracker in play, we understand that it is more convenient for us to have those things. So ultimately when it comes to that, Curse of Strahd's added a lot of those kinds of variants and those monsters too. So it's going to be a greatly improved experience. If you haven't checked out Curse of Strahd lately, and you've got that in mind to run a Halloween themed one shot, I'm actually going to be doing that with my family over Zoom that's kind of dispersed, so I'm looking forward to checking that out myself. Definitely go and take a look at Curse of Strahd and some of those improvements. We're going to be applying a lot of those kinds of improvements to other adventures and other books on D&D Beyond in the coming days with our game content team.
Upcoming, digital dice rolling in the mobile app. Rolling for ability scores in the character builder, that one's been sidelined a little bit with the Tasha's work to make sure that we're prioritizing everything that's going on there.
I've talked about before, character sheet updates some of the rules exceptions, live domain cleric, divine soul sorcerer, there are several of those smaller things that we're roadmapping some time in Q1 that we're trying to get to, and so, so that is something upcoming as well, and then something that I haven't talked about much, but something that a great deal of work has gone into, so I want to call it out for the first time today because we are deep into the process, you know, the roadmapping process here with this, but shared dice rolling is something that we're working on, a game log that everyone can see what everyone's rolling. So this is a step toward D&D Beyond being able to supply a play experience and a game space for people to play together and, and so naturally as this pandemic has, has come upon us and, and we're, you know, trying to understand what the new normals are, we see that so many people are playing this game that we all love so much and D&D Beyond, in our efforts to be convenient and enhance game play as much as possible, we are starting to move into step-by-step into the place where we are providing a play experience where you can come together with your friends and play. So, yeah, the ultimate expression of that is a, you know, virtual tabletop, virtual game space related kind of trajectory, and some of the first steps have been dice. So you've seen dice come out, and then now we're going to give you a way for those dice to be shared amongst your campaign and groups as you're playing together. So really excited about this one. I've been blown away by what the team is putting together here. I hope to be able to share more, you know, some, even some mocks maybe in the coming weeks, and we're even getting to a point where we're starting to look at some real development come together on this. So more on that in the, the near future here but really excited about what's gonna happen there, and then, you know people will be able to see which dice set you're using all, all of those kinds of things that all of you have been asking for, you know, very prominently in the last few months. That, that is something that we are working on.
No. WOTC has not released Tasha for digital pre-orders, only for physical ones. When/If WOTC releases Tasha's for digital pre-order, DDB will no doubt offer it for pre-order. But they have to get the green light from WOTC first.
Here's the transcript pulled from YouTube. Took like 10 minutes to clean up.
Thank you for joining me for this week's development update and community Q&A session. Going forward, we're gonna kinda try to smash this into 30 minutes instead of an hour. My schedule is a nightmare these days and it's becoming harder and harder to allot the full hour here. I think that 30 minutes is going to be great. It's going to give us plenty of time to cover this, and then occasionally we will maybe have an extended to an hour session trying to catch up on the questions that we can't get to in the 30 minutes, but I did want to let everybody know that we're making the shift to 30 minutes. Also in the middle of all this pandemic and quarantining, it, it's getting more and more important that folks remember some of the boundaries that happen when you're in a Zoom fugue as I am calling it these days, but, you know, to get up and walk around and those kinds of things. So the 30 minute length is going to help make sure that you know, I'm being as healthy as I can be with, with all the, the things that are going on and everything that's going on with the schedule. So I appreciate that understanding and given that we only have 30 minutes I'm going to jump right in here.
The lineup, latest updates, upcoming, ask me anything, the format that you know and hopefully at least mildly enjoy if not love at this point.
Latest updates, Tasha's Cauldron of Everything. Customizing origins, class feature options, new subclasses, all those things, we are deep in the process of making sure all those all ready when this is released on D&D Beyond, and the, the team's working very, very hard. So that's kind of our critical path right now but we have made an update in the player tools mobile app as well where spell and gear descriptions are now displayed in the action section, and then you can cast spells from description. So we're going to continue to iterate on what's in the mobile app and provide more and more quality of life updates and provide more and more parity with what's going on on the website over time. So keep that app updated whenever you see an update because we're, we're just constantly adding things there.
The latest rules errata that I mentioned last week, all of that is now live, so orcs and kobolds, some of the racial trait changes are all in effect at this point in time, and you should see those reflected, and then a compendium improvement.
So I've talked about this for a couple of weeks. We started with Curse of Strahd, because Curse of Strahd, and you see the, the champion there right in the middle of the screen, but Strahd is the most popular adventure on D&D Beyond. It is October, and we're a couple of weeks out from All Hallow's Eve, and you know, a lot of people like to run Curse of Strahd in this month. So, so lots of improvements there. So this is going to be anywhere from style changes that you'll see in Curse of Strahd to just make it look better, but then there have been literally hundreds of additional new links added to provide more convenience. So if a section is referring to another section, that is going to be very likely be captured at this point. So major updates when it comes to the usability and convenience that's provided in the book there, and we've also added several monsters that, because when we started D&D Beyond, one of the things, one, one of the policies that we had was if something is in a, the monster manual or, at that time Volo's didn't exist, but an actual monster supplement, we would have that available on D&D Beyond, and if something was a variant of those things, we didn't have those statted out. Now with the encounter builder and combat tracker in play, we understand that it is more convenient for us to have those things. So ultimately when it comes to that, Curse of Strahd's added a lot of those kinds of variants and those monsters too. So it's going to be a greatly improved experience. If you haven't checked out Curse of Strahd lately, and you've got that in mind to run a Halloween themed one shot, I'm actually going to be doing that with my family over Zoom that's kind of dispersed, so I'm looking forward to checking that out myself. Definitely go and take a look at Curse of Strahd and some of those improvements. We're going to be applying a lot of those kinds of improvements to other adventures and other books on D&D Beyond in the coming days with our game content team.
Upcoming, digital dice rolling in the mobile app. Rolling for ability scores in the character builder, that one's been sidelined a little bit with the Tasha's work to make sure that we're prioritizing everything that's going on there.
I've talked about before, character sheet updates some of the rules exceptions, live domain cleric, divine soul sorcerer, there are several of those smaller things that we're roadmapping some time in Q1 that we're trying to get to, and so, so that is something upcoming as well, and then something that I haven't talked about much, but something that a great deal of work has gone into, so I want to call it out for the first time today because we are deep into the process, you know, the roadmapping process here with this, but shared dice rolling is something that we're working on, a game log that everyone can see what everyone's rolling. So this is a step toward D&D Beyond being able to supply a play experience and a game space for people to play together and, and so naturally as this pandemic has, has come upon us and, and we're, you know, trying to understand what the new normals are, we see that so many people are playing this game that we all love so much and D&D Beyond, in our efforts to be convenient and enhance game play as much as possible, we are starting to move into step-by-step into the place where we are providing a play experience where you can come together with your friends and play. So, yeah, the ultimate expression of that is a, you know, virtual tabletop, virtual game space related kind of trajectory, and some of the first steps have been dice. So you've seen dice come out, and then now we're going to give you a way for those dice to be shared amongst your campaign and groups as you're playing together. So really excited about this one. I've been blown away by what the team is putting together here. I hope to be able to share more, you know, some, even some mocks maybe in the coming weeks, and we're even getting to a point where we're starting to look at some real development come together on this. So more on that in the, the near future here but really excited about what's gonna happen there, and then, you know people will be able to see which dice set you're using all, all of those kinds of things that all of you have been asking for, you know, very prominently in the last few months. That, that is something that we are working on.
This is the real MVP, and like I said earlier, 15 minutes. Thank you.
If anyone is wondering, the only statblocks they actually added to CoS are Kasimir Velikov, Sangzor, Kiril Stoyanovici, and Milivoj. They didn't add Patrina or Mordenkeinen, or Lady Wachter and the cultists, but hey, they did add the magic goat! No Ireena either, for those wondering.
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Latest Updates
Customizing Origin, Class Feature Options, New Subclasses... and more!
Spell/Gear descriptions in Actions, Cast Spells from Descriptions
Orcs and Kobolds
Curse of Strahd
Upcoming
Digital Dice Rolling
Dice - Roll for Ability Scores
Special Rules and Exceptions
Game Log
You can watch the Dev Update on the D&D Beyond YouTube channel.
A dwarf with a canoe on his back? What could go wrong?
I'm excited for the 'Special rules and exceptions'. Especially how it's 'upcoming' and not later down the list. Is this regarding epic boons and stuff from the DMG, along with the factions, corporations from AI or the supernatural boons from Theros?
Also exciting because starting Theros soon and I don't have to recreate everything as a feat or whatnot.
What exactly are the "Special Rules and Exceptions"?
So I have some constructive feedback to offer for these threads in the future:
I love the fact that updates happen on a weekly basis(generally) and I love the fact the updates get thrown here, but the content of the update posted here is just lacking. It's three images, copy and pasted text with literally zero description which leads to threads like this asking "What does that thing mean?" In reality, it's not an update, its just "Hey, here are some lines of text now go figure it out!"
Adam already explains in the videos what these updates mean, but how about giving a little bit of that info here? How about posting the link to the Twitch VOD/Youtube Video where these things happened? D&D Beyond is clearly profitable enough where it has a team of developers doing things to keep this website running, expanding on the features and continuing to improve on prior features and as someone who has subscribed to a DM tier subscription for over 2 years and paid for 96% percent of content on this website so obviously I'm invested and want to see it grow and continue to improve. Why does this thread just feel like an afterthought, or just like "Well, we HAVE to do this so we hit the checkbox that it's done so HERE it is!"
I second this. These snippets of text don't provide me any information. I check for updates daily and I don't feel like I left with any more information today than I came here with.
There are some people in the community who can't catch the videos. This offers a quick summary of what is discussed in the Dev Update each week. There are also some users who rely on Text to Speech, and this allows them a chance to use screen readers to read the summary when they can't watch the videos.
A dwarf with a canoe on his back? What could go wrong?
That's not equal accessibility. Providing a full transcript would be equitable.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
This isn’t a summary. It’s bullet points without context. This is how you open up a power point presentation and then the following slides would provide clarity. You aren’t providing clarity.
Those users who need Text To Speech would need that information EVEN MORE than I would, because I have the ability to hunt for the video and watch it. Being accessible is a wonderful thing, but the way I interpret your response is “because there is a section of the community who needs additional assistance, we have decided not to allocate additional resources to that piece because it would take resources away from something else”.
It’s 15 minutes of typing at best to give small snippets of “This is what Adam said in regards to Digital Dice Rolling, or the Tashas content”
I'll toss in my lot with the notion that these updates aren't robust enough. For a long time, I didn't even know there were videos, but even now that I do, I don't want to sit through a video to get information on a specific topic. No offense, but I don't care at all about Bots, Player Apps, or Digital Dice. So having the ability to just skim right to the information that I really want about the progress on the character creator/sheet and reference material updates. Even if you wanted to keep a bullet point format, that's fine, but let's see another layer or two of information. Do you guys actually release when these updates come out? What new features in the Homebrew tools, character sheet, etc. could we go find and use right away? What 'bugs' have been fixed? What data has been changed? ... Be specific!
I used to play this game, although not anymore... however, I remember I loved seeing their updates because they were both interesting and truly informative. Here's an example.
https://rust.facepunch.com/blog/the-performance-update/
Even if you just took notes from the change log at the bottom, it would be a massive improvement. Baby steps!
As someone who didn't watch the video, didn't have any context for this, but is deeply committed to pretty much all of these changes, I did have to just go digging because these are titles without summaries.
Like, I saw that Curse of Strahd has "improvements." Cool, I don't own the module, but I played it and saw some issues. Are the improvements related to balance/clarity? Or is it just the cleanup of Romani stereotypes that they've been talking about for a while? If it's the latter, I don't care, we did that anyway on our own (but it's probably useful for straight-from-the-text DMs). If it's balance/clarity, then I'm enthusiastic because it would make me more likely to run the module for others in the future.
And I saw that there were Kobold/Orc errata. Kobolds are probably one of my favorite races, so I jumped at the thought, having never heard of any errata! And... after looking through the races tab on my lonesome, sure enough, the Strength penalty is gone! Heck yeah!!
...But clearing that up would take literally one line of text. Like this:
-(Live) Latest Rules Errata
--Orcs and Kobolds no longer have attribute penalties, and this is now reflected in DnD Beyond's ability score calculations for these races. (or something like that)
And for the record... I wasn't actually aware that there WAS a DnD Beyond youtube channel. Looking back at the page, I now see that there's a single line of text at the very end of the post with a link. I missed it, because it blended in with the "last edited" text and the signature field.
(UI/UX design was literally one of the things I went to school for)
Here's the transcript pulled from YouTube. Took like 10 minutes to clean up.
Thank you for joining me for this week's development update and community Q&A session. Going forward, we're gonna kinda try to smash this into 30 minutes instead of an hour. My schedule is a nightmare these days and it's becoming harder and harder to allot the full hour here. I think that 30 minutes is going to be great. It's going to give us plenty of time to cover this, and then occasionally we will maybe have an extended to an hour session trying to catch up on the questions that we can't get to in the 30 minutes, but I did want to let everybody know that we're making the shift to 30 minutes. Also in the middle of all this pandemic and quarantining, it, it's getting more and more important that folks remember some of the boundaries that happen when you're in a Zoom fugue as I am calling it these days, but, you know, to get up and walk around and those kinds of things. So the 30 minute length is going to help make sure that you know, I'm being as healthy as I can be with, with all the, the things that are going on and everything that's going on with the schedule. So I appreciate that understanding and given that we only have 30 minutes I'm going to jump right in here.
The lineup, latest updates, upcoming, ask me anything, the format that you know and hopefully at least mildly enjoy if not love at this point.
Latest updates, Tasha's Cauldron of Everything. Customizing origins, class feature options, new subclasses, all those things, we are deep in the process of making sure all those all ready when this is released on D&D Beyond, and the, the team's working very, very hard. So that's kind of our critical path right now but we have made an update in the player tools mobile app as well where spell and gear descriptions are now displayed in the action section, and then you can cast spells from description. So we're going to continue to iterate on what's in the mobile app and provide more and more quality of life updates and provide more and more parity with what's going on on the website over time. So keep that app updated whenever you see an update because we're, we're just constantly adding things there.
The latest rules errata that I mentioned last week, all of that is now live, so orcs and kobolds, some of the racial trait changes are all in effect at this point in time, and you should see those reflected, and then a compendium improvement.
So I've talked about this for a couple of weeks. We started with Curse of Strahd, because Curse of Strahd, and you see the, the champion there right in the middle of the screen, but Strahd is the most popular adventure on D&D Beyond. It is October, and we're a couple of weeks out from All Hallow's Eve, and you know, a lot of people like to run Curse of Strahd in this month. So, so lots of improvements there. So this is going to be anywhere from style changes that you'll see in Curse of Strahd to just make it look better, but then there have been literally hundreds of additional new links added to provide more convenience. So if a section is referring to another section, that is going to be very likely be captured at this point. So major updates when it comes to the usability and convenience that's provided in the book there, and we've also added several monsters that, because when we started D&D Beyond, one of the things, one, one of the policies that we had was if something is in a, the monster manual or, at that time Volo's didn't exist, but an actual monster supplement, we would have that available on D&D Beyond, and if something was a variant of those things, we didn't have those statted out. Now with the encounter builder and combat tracker in play, we understand that it is more convenient for us to have those things. So ultimately when it comes to that, Curse of Strahd's added a lot of those kinds of variants and those monsters too. So it's going to be a greatly improved experience. If you haven't checked out Curse of Strahd lately, and you've got that in mind to run a Halloween themed one shot, I'm actually going to be doing that with my family over Zoom that's kind of dispersed, so I'm looking forward to checking that out myself. Definitely go and take a look at Curse of Strahd and some of those improvements. We're going to be applying a lot of those kinds of improvements to other adventures and other books on D&D Beyond in the coming days with our game content team.
Upcoming, digital dice rolling in the mobile app. Rolling for ability scores in the character builder, that one's been sidelined a little bit with the Tasha's work to make sure that we're prioritizing everything that's going on there.
I've talked about before, character sheet updates some of the rules exceptions, live domain cleric, divine soul sorcerer, there are several of those smaller things that we're roadmapping some time in Q1 that we're trying to get to, and so, so that is something upcoming as well, and then something that I haven't talked about much, but something that a great deal of work has gone into, so I want to call it out for the first time today because we are deep into the process, you know, the roadmapping process here with this, but shared dice rolling is something that we're working on, a game log that everyone can see what everyone's rolling. So this is a step toward D&D Beyond being able to supply a play experience and a game space for people to play together and, and so naturally as this pandemic has, has come upon us and, and we're, you know, trying to understand what the new normals are, we see that so many people are playing this game that we all love so much and D&D Beyond, in our efforts to be convenient and enhance game play as much as possible, we are starting to move into step-by-step into the place where we are providing a play experience where you can come together with your friends and play. So, yeah, the ultimate expression of that is a, you know, virtual tabletop, virtual game space related kind of trajectory, and some of the first steps have been dice. So you've seen dice come out, and then now we're going to give you a way for those dice to be shared amongst your campaign and groups as you're playing together. So really excited about this one. I've been blown away by what the team is putting together here. I hope to be able to share more, you know, some, even some mocks maybe in the coming weeks, and we're even getting to a point where we're starting to look at some real development come together on this. So more on that in the, the near future here but really excited about what's gonna happen there, and then, you know people will be able to see which dice set you're using all, all of those kinds of things that all of you have been asking for, you know, very prominently in the last few months. That, that is something that we are working on.
Thank you i had no ideawhat any of the updates where except for kobolds and thats just because im about to start a new campaign.
Is there a pre-order date for tasha's?
No. WOTC has not released Tasha for digital pre-orders, only for physical ones. When/If WOTC releases Tasha's for digital pre-order, DDB will no doubt offer it for pre-order. But they have to get the green light from WOTC first.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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This is the real MVP, and like I said earlier, 15 minutes. Thank you.
If anyone is wondering, the only statblocks they actually added to CoS are Kasimir Velikov, Sangzor, Kiril Stoyanovici, and Milivoj. They didn't add Patrina or Mordenkeinen, or Lady Wachter and the cultists, but hey, they did add the magic goat! No Ireena either, for those wondering.