Veil doesn't have 0 movement, just needs to do a round with out moving before she can use Feline Agility again. She can use normal movement as much as she wishes though.
Friar Xavier's eyes grow wide, not so much at the odd floating creature, but rather at the graceful agility and speed of his companion. "Yes, Pascal, she is fast and graceful. No, I don't think she would like to eat you. Keep your head down, just in case.", he mumbles. Then calling out, "Look out for the eye rays Miss Veil!"
After Wheeze and if the creature is still alive he runs up as far as he can and prays: "Ilmater, protect us!" casting Sacred Flame at the creature. Dex Save DC 14 - 5 radiant damage on failed Dex save
(OOC: I thought we were still Round 2? If they were 2 Rounds away (120ft) Darak would be in Javelin range at the end of Round 2. I assume everyone else that posted attacks would have also been in range during Round 2.)
(OOC: I thought we were still Round 2? If they were 2 Rounds away (120ft) Darak would be in Javelin range at the end of Round 2. I assume everyone else that posted attacks would have also been in range during Round 2.)
(OOC The initial distance and initiative makes this tricky - will defer to DM ruling))
((Bit confused on the order, think we got Amotal running back to us, being chased by a creepy eye thing. Are we going to then just start at the top with Zera first?))
((Will post my combat move regardless!))
Wheeze: Will back up with Veil, reach up to his line of earrings and hold them whilst saying a few words. A fire bolt shoots out of his outstretched hand towards the Eye. Attack: 15 Damage: 4
The eye thing is following Amotal but is unable to keep up so it gives up and seems to go back to guarding the passageway
Veil is not back by the others, she is likely much closer to the eye thing than the others, and would still be in range, as she hit it from here before. Her attack was not good, so likely a miss, but still.
In the game log(that I should probably pay more attention to) Veil being a lot closer to the Floating Eyeball(I think of hiding behind the corner) shoots a second bolt of fire that hits the wall behind the Gazer which bares its fangs at her. Zera then comes from the hallway shooting an Eldritch Blast that hits it square in the eye and it falls on the floor dead. I hope I understood @CyberusFaustus in his post going over the game log. My apologies for the confusion
Sir Darak Darkhall: Cautiously approaching the felled creature, the Knight says, "It seemed to be standing guard over this location. Be on alert for traps and the like! Might even be a hidden passage..."
Darak will search the area as thoroughly as he is able.
Perception: 4
Investigation: 15
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Sir Darak Darkhall: Cautiously approaching the felled creature, the Knight says, "It seemed to be standing guard over this location. Be on alert for traps and the like! Might even be a hidden passage..."
Darak will search the area as thoroughly as he is able.
Perception: 4
Investigation: 15
There is one of the familiar eye symbols on one of the walls and a ladder leading up in the middle
Zera says “I bet this ladder leads up to their hideout... are we ready to storm the hornet’s nest?” She gives one of her million GP smiles. Whoever is first up the ladder she will give a pep Talk to- (bardic inspiration d6)
This post has potentially manipulated dice roll results.
Wheeze: "I'll wait until the....hardier members of the party have had a look, as it looks like we'll have to go through one at a time! I could send a sneaky mage hand up there to open the door, to see if it sets off any traps? I also want to have a closer look at this Eye Thing."
Wheeze wanders nearer to the small beast they just felled and studies it. Int Check 18 or a nature check 20 Specifically looking to see he he recognises it and if it would have any telepathic link to it's masters...
After an hour of following signs through the tunnels, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover.
Friar Xavier suggests, "Perhaps we should see if we can hear anything through the metal lid at the top of the ladder, before storming up it? There appear to be at least two other directions we can go from here."
Wheeze: "I'll wait until the....hardier members of the party have had a look, as it looks like we'll have to go through one at a time! I could send a sneaky mage hand up there to open the door, to see if it sets off any traps? I also want to have a closer look at this Eye Thing."
Wheeze wanders nearer to the small beast they just felled and studies it. Int Check 12 or a nature check 8 Specifically looking to see he he recognises it and if it would have any telepathic link to it's masters...
It looks like a tiny beholder with greenish-brownish skin and 4 stumpy eyestalks
After an hour of following signs through the tunnels, you come to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover.
Friar Xavier suggests, "Perhaps we should see if we can hear anything through the metal lid at the top of the ladder, before storming up it? There appear to be at least two other directions we can go from here."
You hear some clamor of what appears to be a tavern. liquid sloshing drunken singing and other clamor of cutlery
"Wouldn't the symbol be on the ceiling, if that is the direction to go?" Veil asks as she frowns at the others. "It is on the wall though, so I assume we continue down here..." She waits until the others finish checking out the ladder though.
Wheeze: Almost to himself; "A small beholder.. an infant maybe...or stunted growth perhaps. Really interesting, so few eyes....but what was it doing here...surely not guarding a tavern...." And then to the others; "That thing is a small beholder... not sure what you know about them but they can be big...and they are very intelligent mixed with a lot of psychosis....what a mix. Point being...they are dangerous and I really hope there's not a fully grown one down here."
"I agree with Veil...but we should probably have a quick peek if we can, being very sneaky of course."
Friar Xavier's eyes grow wide, not so much at the odd floating creature, but rather at the graceful agility and speed of his companion. "Yes, Pascal, she is fast and graceful. No, I don't think she would like to eat you. Keep your head down, just in case." , he mumbles. Then calling out, "Look out for the eye rays Miss Veil!"
After Wheeze and if the creature is still alive he runs up as far as he can and prays: "Ilmater, protect us!" casting Sacred Flame at the creature. Dex Save DC 14 - 5 radiant damage on failed Dex save
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Looking back at the initiative log and taking it from where Amotal ran back:
Still Round Two:
Veil:
fire bolt
Attack: 10 Damage: 7
Attack: 13 Damage: 4
eldritch blast.
Attack: 15 Damage: 4
Movement: 30ft (+60ft last round)
Action - Javelin - Attack: 17 Damage: 5
))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(OOC: I thought we were still Round 2? If they were 2 Rounds away (120ft) Darak would be in Javelin range at the end of Round 2. I assume everyone else that posted attacks would have also been in range during Round 2.)
"Not all those who wander are lost." - J.R.R. Tolkien
(OOC The initial distance and initiative makes this tricky - will defer to DM ruling))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The eye thing is following Amotal but is unable to keep up so it gives up and seems to go back to guarding the passageway
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Veil is not back by the others, she is likely much closer to the eye thing than the others, and would still be in range, as she hit it from here before. Her attack was not good, so likely a miss, but still.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Sir Darak Darkhall: Cautiously approaching the felled creature, the Knight says, "It seemed to be standing guard over this location. Be on alert for traps and the like! Might even be a hidden passage..."
Darak will search the area as thoroughly as he is able.
Perception: 4
Investigation: 15
"Not all those who wander are lost." - J.R.R. Tolkien
There is one of the familiar eye symbols on one of the walls and a ladder leading up in the middle
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zera says “I bet this ladder leads up to their hideout... are we ready to storm the hornet’s nest?” She gives one of her million GP smiles. Whoever is first up the ladder she will give a pep Talk to- (bardic inspiration d6)
Wheeze: "I'll wait until the....hardier members of the party have had a look, as it looks like we'll have to go through one at a time! I could send a sneaky mage hand up there to open the door, to see if it sets off any traps? I also want to have a closer look at this Eye Thing."
Wheeze wanders nearer to the small beast they just felled and studies it. Int Check 18 or a nature check 20 Specifically looking to see he he recognises it and if it would have any telepathic link to it's masters...
N/A
Amotal volunteers to lead the charge, meanwhile looking around the area, especially for any clues of creatures and activity in the area.
(Rolls in the game log. Survival and Perception both 20)
Friar Xavier suggests, "Perhaps we should see if we can hear anything through the metal lid at the top of the ladder, before storming up it? There appear to be at least two other directions we can go from here."
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
It looks like a tiny beholder with greenish-brownish skin and 4 stumpy eyestalks
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
You hear some clamor of what appears to be a tavern. liquid sloshing drunken singing and other clamor of cutlery
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
"Wouldn't the symbol be on the ceiling, if that is the direction to go?" Veil asks as she frowns at the others. "It is on the wall though, so I assume we continue down here..." She waits until the others finish checking out the ladder though.
Zera replies “good point. But what was that thing guarding then?”
"Perhaps the entrance to the hideout?" Renaer says
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Wheeze: Almost to himself; "A small beholder.. an infant maybe...or stunted growth perhaps. Really interesting, so few eyes....but what was it doing here...surely not guarding a tavern...." And then to the others; "That thing is a small beholder... not sure what you know about them but they can be big...and they are very intelligent mixed with a lot of psychosis....what a mix. Point being...they are dangerous and I really hope there's not a fully grown one down here."
"I agree with Veil...but we should probably have a quick peek if we can, being very sneaky of course."
N/A
“Ok- who’s our sneaky one, or shall we continue on exploring down here?” Zera asks