*Me, too! Pink circle is stinking cloud, grey circle is scorched earth from fireball, so no tall grass, but it does have plant growth. The triangle represents a cone of fear. The lines are just arrows javelins and eldritch blasts (I'll wipe them from the map now). The parallel orange lines with grey shades between is the area burned by the wall of fire spell. Most of this is just about the tall grass and plant growth.
The black circle on the hillside (the amorphous area on the right) is the area of Calner's Hunger of Hadar.
I hope this helps.
Edit: the movement-formula-determining effect is plant growth and its area is huge 100ft radius, so moving ro rhe nearest edge of it is.. something, for Angus, it would be South. He can make it out if he clouds, but starting in stinking cloud means DC13 Con save against poison damage. I moved the roll presuming success, but you csn do the roll.
The lioness appears south of Angus and from the air forms a dark sword in her hand. She hacks at the powerful fighter with the umbral weapon. 27 for 22 psychic, 14 for 14 psychic damage
This post has potentially manipulated dice roll results.
She can't actually see in the cloud, but she hears Angud moving south and 'jaunts' 30ft that way, which puts her outside. Technically, that should make her attack with DA, since she can't see her target, but since he can't see her it cancels out. By RAW, this also sweeps the advantages from shadow jaunt and from shadow blade. Seems dumb since these require darkness or dim light, but that's the mechanic. Makes more sense here since its heavily obscured used by opaqueness rather than darkness, though. Use the worse roll if you can see it broken out, otherwise, here's one without AD for each attack.
Tauzen, still frightened of the warchanter, uses his Dash to run away, moving 100 ft back towards where everyone started. (He would run one square off the map.)
<By my account yes, Marlyth cast it and she's hundreds of feet from the goblins, who can move about ok, but not at full speed, until they're touched by a warlock, of which there are 2. Anyway, nobody has hit her causing a concentration check, and she has not stated she will drop it. I have noted on the map, however that she did not grow plants in the area scorched by fireball, which was always present on the maps, but now opaque over the plant growth.>
<By my account yes, Marlyth cast it and she's hundreds of feet from the goblins, who can move about ok, but not at full speed, until they're touched by a warlock, of which there are 2. Anyway, nobody has hit her causing a concentration check, and she has not stated she will drop it. I have noted on the map, however that she did not grow plants in the area scorched by fireball, which was always present on the maps, but now opaque over the plant growth.>
(Ok - His normal move with Dash would be 100'. At one point you had said ignore the difficult terrain for the tall grass, but if we're going back to that then, yea, it be more like 50'.)
(Ok - His normal move with Dash would be 100'. At one point you had said ignore the difficult terrain for the tall grass, but if we're going back to that then, yea, it be more like 50'.)
This isn't the tall grass, it's Marlyths similarly named spell plant growth which is much harsher than difficult terrain.
Tauzen moves through the circle where Marlyth did not grow plants. Traveling a total of 45ft
Disabled once again by the noxious vapors, He will then move and BA dash toward the closest edge of the cloud, trying to escape.
<If you guys could name a direction and actual distance, that would help with moving your token. Technically, the PCs wouldn't necessarily know which way the nearest edge is, but that's just an immersion note.>
Tabaqui moves 10ft northeast to escape the cloud, then continues, unabated, another 15ft through the scorched ground where a warlock's fireball charred the earth (and Marlyrh deigned not to grow plants). Reaching the thick vegetation boundary, he moves another 16.25 rounded down to a factor of 5 = 15ft North(?)
(I tried to pre-post Tauzan's turn for Round 4 in #1820 & #1823. I think I understand the movement now better, so he probably only gets 25 ft. movement with 4 ft per 1 ft moved. But as he is still frightened, he is still trying to Dash away. I think I adjusted his position on the map.)
Edit 2: Which warlock? (Was that a pun?)(2)North or (1)West (on the hill)?
OOC: The one on the hill, maybe I can catch more than one of the bad guys =)
Insect plague (in blue) saves for Elite captain 19 and HG3 16.
HG3 succumbs to the stings and bites of the angry insects.
Elite Captain uses legendary resistance to succeed on the save. He moves 5ft south (legendary action x2) (dont know why it changed the dice, i just added that he moved south. EC failed with a14.)
*Me, too! Pink circle is stinking cloud, grey circle is scorched earth from fireball, so no tall grass, but it does have plant growth. The triangle represents a cone of fear. The lines are just arrows javelins and eldritch blasts (I'll wipe them from the map now). The parallel orange lines with grey shades between is the area burned by the wall of fire spell. Most of this is just about the tall grass and plant growth.
The black circle on the hillside (the amorphous area on the right) is the area of Calner's Hunger of Hadar.
I hope this helps.
Edit: the movement-formula-determining effect is plant growth and its area is huge 100ft radius, so moving ro rhe nearest edge of it is.. something, for Angus, it would be South. He can make it out if he clouds, but starting in stinking cloud means DC13 Con save against poison damage. I moved the roll presuming success, but you csn do the roll.
Hamish Wis save 18
Hamish drops his huge axe and dashes away from the hobgiblin war chanter on horseback.
The lioness appears south of Angus and from the air forms a dark sword in her hand. She hacks at the powerful fighter with the umbral weapon. 27 for 22 psychic, 14 for 14 psychic damage
https://i.imgur.com/DSoTrmE.jpeg
Round 4. Tabaqui is up.
Tabaqui 24▶️
Walks 22▶️
Tauzen 19▶️
Marlyth 16▶️
Calner 14▶️
Hobgoblins 14⏸
Angus 11⏸
Hamish 10⏸
Lioness 10⏸
Angus CON save for round 3: 12
oops, well I guess no dash this round, but he will still move toward clean air.
He is blindsided by the sudden appearance of the lioness, and manages to blurt out, "We were trying to help you! Friends! The Giant is good!"
He does dodge the second attack by leaping out of the way.
(Since Angus didn't quite make it out of the cloud, does that mean the lioness is also in the cloud?)
CON save to maintain concentration on shield of faith: 7
She can't actually see in the cloud, but she hears Angud moving south and 'jaunts' 30ft that way, which puts her outside. Technically, that should make her attack with DA, since she can't see her target, but since he can't see her it cancels out. By RAW, this also sweeps the advantages from shadow jaunt and from shadow blade. Seems dumb since these require darkness or dim light, but that's the mechanic. Makes more sense here since its heavily obscured used by opaqueness rather than darkness, though. Use the worse roll if you can see it broken out, otherwise, here's one without AD for each attack.
27 and 27
Tabaqui is up
Anybody else wish to pre-post?
Tauzen, still frightened of the warchanter, uses his Dash to run away, moving 100 ft back towards where everyone started. (He would run one square off the map.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
<By my account yes, Marlyth cast it and she's hundreds of feet from the goblins, who can move about ok, but not at full speed, until they're touched by a warlock, of which there are 2. Anyway, nobody has hit her causing a concentration check, and she has not stated she will drop it. I have noted on the map, however that she did not grow plants in the area scorched by fireball, which was always present on the maps, but now opaque over the plant growth.>
https://www.owlbear.rodeo/game/_FYSgAoF2
My guess is that Tauzen does not move 100ft.
(Ok - His normal move with Dash would be 100'. At one point you had said ignore the difficult terrain for the tall grass, but if we're going back to that then, yea, it be more like 50'.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
This isn't the tall grass, it's Marlyths similarly named spell plant growth which is much harsher than difficult terrain.
Tauzen moves through the circle where Marlyth did not grow plants. Traveling a total of 45ft
Tabaqui is up
With a pinch of sugar, Walks casts Insect Plague centering on the warlock.
DC 16 CON save vs 20 piercing damage. Damage continues every round when entering or ending turn inside the 20 foot radius area.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Tabaqui Cloud CON Save 7
Disabled once again by the noxious vapors, He will then move and BA dash toward the closest edge of the cloud, trying to escape.
Warlock Con save: 19
If between 6 and 16, add 9 (Dark One's Own Luck)Edit: nevermind.
Edit 2: Which warlock? (Was that a pun?)(2)North or (1)West (on the hill)?
<If you guys could name a direction and actual distance, that would help with moving your token. Technically, the PCs wouldn't necessarily know which way the nearest edge is, but that's just an immersion note.>
Tabaqui moves 10ft northeast to escape the cloud, then continues, unabated, another 15ft through the scorched ground where a warlock's fireball charred the earth (and Marlyrh deigned not to grow plants). Reaching the thick vegetation boundary, he moves another 16.25 rounded down to a factor of 5 = 15ft North(?)
Tauzen, Marlyth and Calner are up
OOC: The one on the hill, maybe I can catch more than one of the bad guys =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(I tried to pre-post Tauzan's turn for Round 4 in #1820 & #1823. I think I understand the movement now better, so he probably only gets 25 ft. movement with 4 ft per 1 ft moved. But as he is still frightened, he is still trying to Dash away. I think I adjusted his position on the map.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Treelyth casts Primal Savagery on herself to grow sharp, bark-like claws and strikes at the deranged lioness while delivering an acidic blow.
Action: [Tooltip Not Found]: Primal Savagery: Attack: 8 Damage: 9
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Insect plague (in blue) saves for Elite captain 19 and HG3 16.
HG3 succumbs to the stings and bites of the angry insects.
Elite Captain uses legendary resistance to succeed on the save. He moves 5ft south (legendary action x2) (dont know why it changed the dice, i just added that he moved south. EC failed with a14.)
Also, apparently Tabaqui is in the area.