I'm interested in playing with you. Play-by-post should fit well with my work schedule. I do have a question before I finalise a character for you. First, how large of an area is protected by the shield? I tend to play hermit/outcast/loner types who live away from towns and I'd like to know how far from the village one could safely get. Second, do you have any more lore for your setting? Particularly around magic and how it might have been impacted by the cataclysm? And if some groups or organisations would have survived until now?
Kinda interested in this as well, as I plan on going Artificer. A separate question I have is, what dangers await outside the safe haven? Is it just fear of monsters? Or is it a poisonous gas that forces us to stay inside? This I need to know so I can adjust my backstory accordingly.
I'm interested in playing with you. Play-by-post should fit well with my work schedule. I do have a question before I finalise a character for you. First, how large of an area is protected by the shield? I tend to play hermit/outcast/loner types who live away from towns and I'd like to know how far from the village one could safely get. Second, do you have any more lore for your setting? Particularly around magic and how it might have been impacted by the cataclysm? And if some groups or organisations would have survived until now?
Kinda interested in this as well, as I plan on going Artificer. A separate question I have is, what dangers await outside the safe haven? Is it just fear of monsters? Or is it a poisonous gas that forces us to stay inside? This I need to know so I can adjust my backstory accordingly.
Unfortunately this is something that is not known by anyone inside the safe haven. The shield wall has been up for well over 200 years at this point. No one knows the state of the world outside.
Has anything like creatures leaked through the wall?
Nothing has been able to circumvent the walls that the village is aware of. It did start to weaken in the last few decades however, so anything is possible.
I'm interested in playing with you. Play-by-post should fit well with my work schedule. I do have a question before I finalise a character for you. First, how large of an area is protected by the shield? I tend to play hermit/outcast/loner types who live away from towns and I'd like to know how far from the village one could safely get. Second, do you have any more lore for your setting? Particularly around magic and how it might have been impacted by the cataclysm? And if some groups or organisations would have survived until now?
The shield was originally believed to be a large dome, but after tunneling attempts by curious thrill seekers it is now thought to be a large ellipsoid with a diameter of several miles. there is a medium sized river running from the northeast to the south, seemingly in to and out of the shield at these points. The large village of New Commonwealth is in the center east of the forest, while there is a medium hill (or small mountain if you prefer) a mile in the west that is bisected by the shield wall cutting right through it.
More lore coming about magic later tonight most likely.
Class & planned subclass: Artificer Armorer (Might look at Rune Knight or Wizard in future as potential multiclasses but down the road.)
Background: Clan Crafter
Short backstory that makes sense with the lore above. (ask for more details if needed): A craftsman who devoted his life to mastering many disciplines. Baldur knows that one day they must venture forth and has spent his life creating many items in an effort to assist in rebuilding civilization. He hopes to head to the mountains of his ancestors and reclaim there old home.
List of family members (They can't all be dead.): Thurzdin his nephew and smith apprentice, Wallor his brother, Frida his sister in law, many other potential apprentices.
(Can't figure out how to do the ability scores like you guys while on a phone, so here's just what I went with after 3 set rolls)
Ability scores: 14 12 11 15 13 10
Name: Morgrum Fireforge
Race & subrace if applicable): Dwarf (Mountain)
Class & planned subclass: Ranger
Background: Criminal/Spy
Short backstory that makes sense with the lore above. (ask for more details if needed): After the cataclysm the Fireforge clan had been thrown into disarray, their mountain home had been reduced to a shadow of its former glory, the clan barely scraping by. Morgrum grew up in this environment. Hunting in the mountains to support his clan and hating the dragons that caused it was all he knew for a long time. This background eventually pushed him into contact with some..disreputable figures who promised vengeance and pushed him to hone his long range killing skills and eventually led him to shunned by his parents.
List of family members (They can't all be dead.):
Father: Maugrim Fireforge
Mother: Tryga Fireforge
I am learning fast and enthusiastic, but may make a mistake here and there. Interested in seeing how this campaign will unfold though.
Usually if you are on your phone, you turn it sideways into "landscape" mode and the tools will show up over the editing box. The dice tool is all the way to the right. :)
Name: Venfina Oakstar Race & subrace: Wood elf Class & planned subclass: Ranger, Hunter (most probably, in the subclass case) Background: Outlander Short backstory that makes sense with the lore above. (ask for more details if needed): I will start by saying I'm willing to change aspects of what I'm about to write to better fit with any other lore you might have for your setting (or that the other players might already have come up with). Oh, and as a warning, I'm a writer...
The Oaken Clan heralds all the way back to the Year of New Beginnings. The clan was chosen by a conclave of archdruids and archmages to safe keep ancient knowledge and skills for future generations because of the strength of magic in their blood. The conclave had no idea if this would allow magic and knowledge to survive the cataclysm but it was deemed worth a try. A large proportion of the clan was taken to the relative safety of the shield. The clan settled into the forest rather than the village and hold their ancient knowledge within their hidden library. The clan remains composed of several families, all bearing the word 'oak' in their names.
Unlike her brothers and sisters, Venfina Oakstar (currently aged 21) was born with a relatively weak connection to magic. Though she was not in anyway mistreated by her family, she felt at times ignored and looked down upon as she grew up because she struggled with many of the lessons the clan elders and her parents were trying to teach her. Her great-grand uncle Thedan, however, was alive during the cataclysm and remembered well that not all heroes of that time were powerful magic wielders. Venfina - and pretty much everyone else in the clan - has no idea how Thedan managed to defy the new average lifespan, but the old man has been doing so for decades. And noting Venfina's passion and determination, he began to guide her to a few very specific tomes in the hidden library, hopefully teaching her weapon and people skills to allow her to stand by her siblings as one of the safe-haven's defenders if it became needed.
List of family members (They can't all be dead.): Zinzeiros Oakstar, father (70) Iarleth Oakstar, mother (deceased, from complications during childbirth)
Class & planned subclass: Monk (Way of the Open Hand)
Background: Inheritor
Short backstory that makes sense with the lore above. (ask for more details if needed):
Otis and his brother, Elmo, were born to Rufus Renkin and Burnadette dragonsleyer. The Renkins being related to just about anyone in the commonwealth with even a little human blood. Myth has it that the family was originally from the hamlet that became New Commonwealth before the shielding. Burnadette dragonsleyer was the last dragonsleyer. Once a prominent family, the family dwindled over the centuries. Myth says that they had something to do with the shielding, each generation producing a spell caster. When Otis was seven and Elmo five, the family home burnt down, taking the lives of Rufus and Burnadette. Otis managed to pull his brother out of the dog door before passing out. They were found in the morning by "Pops" Renkin behind the water trough. The nonagenarian took the raising of the boys on himself. Everyone assumed it was a temporary solution, but twenty two years later, Pops still claims to be teaching the boys.
Both brothers have a tattoo in black on their right arms, right chest, and right back and shoulder blades. The markings are a swirling pattern of lines twisting and turning in on themselves, widening and thining. The occasional arcane character appears amongst the pattern. Not magical script, but the type of characters used to represent concepts in spell research notes. Oddly the tattoos do not fade and seem to have grown as the boys did. They also register as magical.
Neither brother remembers how they received the tattoos, or so they say. When drunk at the bar and questioned Elmo can be persuaded to tell what he remembers which comes down to pain and blue. Otis remembers a little more. He remembers his mother also had a tattoo on her arm. He remembers his mother telling him and Elmo that they would carry on an important legacy. Otis remembers being taken into the cellar of their family home and his mother opening a hidden door beyond which was a large room bathed in blue light. He remembers trying to touch the blue light and then nothing but pain and blackness. Otis knows this nightmare like memory proceeds the appearance of the tattoo but not how long. Otis never talks about it not even to Pops. He tried to find the secret door as a teen, but never did.
Though related to most of the people in commonwealth Otis is not close with many. Really only Elmo and Pops. Most of this is Otis's fault. Otis believes his life is passing him by and he is missing his destiny. Otis dreams of the world beyond the shielding and his destiny in it. Sometimes he is a king, or an explorer, a savior, and a loner. From childhood he has tried to get past the shield. Digging under it, floating down the river on a barrel, swimming up river from the bank, over the mountain, through it's crags or old mines. He has even been jailed a few times for his reckless attempts. Lately his attempts have gotten more desperate upsetting the authority of the Commonwealth. Many believe his obsession has driven him mad. What they don't understand is the history of the shielding. No one lives past one hundred twenty years. Not even those of a race reported to have lived hundreds or even thousands of years like dwarves and elves. Otis believes it has to do with the original members of the Commonwealth and the creation of the shielding. He believes that everyone apart of the Commonwealth agrees to give up their soul to power the shielding after one hundred twenty years which would explain why why no one lives longer than that, no one is raised back to life who would be that old, and no one talks to the dead that would be that old.
Otis knows Pops is very close to reaching this age, . if Otis could find a way out of the shielding, maybe he could get Pops out. Elmo gave up on their "destiny" a decade ago. Now Elmo cuts firewood and lumber for people around the Commonwealth and makes charcoal, spending his coin in getting dead drunk at the tavern.
List of family members (They can't all be dead.):
Elmo Renkin (younger brother) Ranger
"Pops" Renkin (great grandfather) Monk
Most everyone with some amount of human blood within the shielding. (200 years would be 6 to 10 generations from the originals under the shield. Almost all of us are probably related to each other one way or another.)
If I took too many liberties with the location and lore just let me know what to change. Most importantly Otis can be wrong about his deductions or his facts, even his destiny. I am leaving his what his inherintance is, to the dm. It could be the hidden room, something in it, his brother and his tattoos, an item, or just a plot hook to something.
Other potential players, if you want to be closely related to Otis and Elmo that's cool send me a message so I know how and write you in.
My character concept was picked up in a different game...so it will be back to the drawing board for me. I will go make a different character tomorrow. Doc is being withdrawn.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
I'm definitely interested, but I need some more information before I start making my character. What's the average person's life like these days? How much do they know about the world now and before? I just really love lore, please give lore. In the meantime, I'll roll up my ability scores.
Ok, hope I got that right. Going with Set 1 above even though it's lower in total than Set 2.
Name: Nikita Tantsora
Race: Custom Lineage, +2 Int, Flavor as quarter high-elf, three quarter mongrel human and other races. Free feat: Fey Touched (Intelligence).
Class: Wizard (planned subclass: Bladesinging).
Background: Custom - urchin/sage. Was born out of wedlock and mostly abandoned to roam New Commonwealth as a small child before being more or less adopted by an uncle (half high-elf wizard), who both caught her up on traditional schooling and taught her the rudimentary basics of magic and fighting, as well as hints at the ancient tradition of bladesinging among elven wizards.
Further backstory: During her early childhood in New Commonwealth, everyone saw Nikita only as the urchin she was, perhaps a little touched in the head. Always curious about odd things, always dancing to music only she seemed to hear. Sometimes on the rooftops. She became much more focused under her uncle's tutelage. She studies and trains hard and goes everywhere with her owl familiar on her shoulder. Through it all, though, she's never forgotten her roots as an urchin and her best friend Torin (see below) from her days wandering New Commonwealth.
She is still estranged from her biological mother and father, and there is still a deep resentment there in Nikita's heart, though she seldom shows an outward sign of it. She does love her uncle (her father's half-brother), who she views as her real father. But most of all, she wants to get away. Somewhere. Anywhere. She feels trapped, both figuratively, and literally of course by the protective shield walls. Both terrified and excited by what might be out there.
Uncle (father's elder half-brother): Alend'el Tantsora (called "Alend"). Half-high-elf wizard/bladesinger. Retired teacher and recluse scholar living at the edge of New Commonwealth. Adopted Nikita around age 10, having no children of his own.
Father: Darryk Serafin. High-half-elf bard, womanizer and occasional drunk.
Mother: Jolien Broomfield. Mostly human (some other races possibly mixed in). Youngest daughter of rich merchant family. She and Darryk had a brief, torrid affair while she was engaged to another, resulting in Nikita's birth and the end of the engagement, much to her family's shame. She chose her family over the child and more or less abandoned Nikita at a very early age, letting her wander New Commonwealth until Alend'el adopted her.
Friend: Torin. Young human male urchin/orphan in New Commonwealth and Nikita's closest friend from childhood. Alend also willingly shelters and feeds Torin, though Torin was always more feral than Nikita and often disappears off on his own, never having wanted the formal education that Nikita soaked up excitedly.
So question - I built a new character...and then I realized technically it isn't legal for the game because it is a race that isn't in the available source material.
Wanting to play a Bugbear Fighter using the new Unarmed Combat fighting style - would head towards battle master for cool MMA/Wrestling moves
...But bugbears are in Volo's Guide to Monsters.
Would this be acceptable? If not that is okay...I can build the character as a different race. Just really liked the flavor of Bugbear for it.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
So question - I built a new character...and then I realized technically it isn't legal for the game because it is a race that isn't in the available source material.
Wanting to play a Bugbear Fighter using the new Unarmed Combat fighting style - would head towards battle master for cool MMA/Wrestling moves
...But bugbears are in Volo's Guide to Monsters.
Would this be acceptable? If not that is okay...I can build the character as a different race. Just really liked the flavor of Bugbear for it.
While I normally don't mind, Unfortunately monstrous races aren't the right fit for this particular campaign.
Rollback Post to RevisionRollBack
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Kinda interested in this as well, as I plan on going Artificer. A separate question I have is, what dangers await outside the safe haven? Is it just fear of monsters? Or is it a poisonous gas that forces us to stay inside? This I need to know so I can adjust my backstory accordingly.
I don't have a signature.
Unfortunately this is something that is not known by anyone inside the safe haven. The shield wall has been up for well over 200 years at this point. No one knows the state of the world outside.
Adventuring on the edge of the known and unknown sounds like a perfect hero’s journey ;)
Has anything like creatures leaked through the wall?
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Nothing has been able to circumvent the walls that the village is aware of. It did start to weaken in the last few decades however, so anything is possible.
The shield was originally believed to be a large dome, but after tunneling attempts by curious thrill seekers it is now thought to be a large ellipsoid with a diameter of several miles. there is a medium sized river running from the northeast to the south, seemingly in to and out of the shield at these points. The large village of New Commonwealth is in the center east of the forest, while there is a medium hill (or small mountain if you prefer) a mile in the west that is bisected by the shield wall cutting right through it.
More lore coming about magic later tonight most likely.
Ability scores: 9 13 13 13 16 12
Ability scores: 18 18 18 14 10 16
Ability scores: 14 14 18 14 14 14
Name: Baldur
Race & subrace if applicable): Hill Dwarf
Class & planned subclass: Artificer Armorer (Might look at Rune Knight or Wizard in future as potential multiclasses but down the road.)
Background: Clan Crafter
Short backstory that makes sense with the lore above. (ask for more details if needed): A craftsman who devoted his life to mastering many disciplines. Baldur knows that one day they must venture forth and has spent his life creating many items in an effort to assist in rebuilding civilization. He hopes to head to the mountains of his ancestors and reclaim there old home.
List of family members (They can't all be dead.): Thurzdin his nephew and smith apprentice, Wallor his brother, Frida his sister in law, many other potential apprentices.
https://www.dndbeyond.com/profile/Shaylic/characters/64274317
Your secret is safe with my indifference - Percy
Usually if you are on your phone, you turn it sideways into "landscape" mode and the tools will show up over the editing box. The dice tool is all the way to the right. :)
Ability scores: 15 8 11 16 15 14
Ability scores: 16 15 16 11 17 13
Ability scores: 9 14 15 15 16 13
Hey it worked! I'm going with set number 2. Thanks!
Ability scores: 16 15 16 11 17 13
Woohoo! =D
Ability scores: 15 13 14 13 13 15
Ability scores: 12 9 16 10 17 14
Ability scores: 16 16 15 14 15 13
Name: Venfina Oakstar
Race & subrace: Wood elf
Class & planned subclass: Ranger, Hunter (most probably, in the subclass case)
Background: Outlander
Short backstory that makes sense with the lore above. (ask for more details if needed): I will start by saying I'm willing to change aspects of what I'm about to write to better fit with any other lore you might have for your setting (or that the other players might already have come up with). Oh, and as a warning, I'm a writer...
The Oaken Clan heralds all the way back to the Year of New Beginnings. The clan was chosen by a conclave of archdruids and archmages to safe keep ancient knowledge and skills for future generations because of the strength of magic in their blood. The conclave had no idea if this would allow magic and knowledge to survive the cataclysm but it was deemed worth a try. A large proportion of the clan was taken to the relative safety of the shield. The clan settled into the forest rather than the village and hold their ancient knowledge within their hidden library. The clan remains composed of several families, all bearing the word 'oak' in their names.
Unlike her brothers and sisters, Venfina Oakstar (currently aged 21) was born with a relatively weak connection to magic. Though she was not in anyway mistreated by her family, she felt at times ignored and looked down upon as she grew up because she struggled with many of the lessons the clan elders and her parents were trying to teach her. Her great-grand uncle Thedan, however, was alive during the cataclysm and remembered well that not all heroes of that time were powerful magic wielders. Venfina - and pretty much everyone else in the clan - has no idea how Thedan managed to defy the new average lifespan, but the old man has been doing so for decades. And noting Venfina's passion and determination, he began to guide her to a few very specific tomes in the hidden library, hopefully teaching her weapon and people skills to allow her to stand by her siblings as one of the safe-haven's defenders if it became needed.
List of family members (They can't all be dead.):
Zinzeiros Oakstar, father (70)
Iarleth Oakstar, mother (deceased, from complications during childbirth)
Pervallur, brother (42)
Lorana, sister (39)
Kelamin, brother (36)
Arafiel, sister (36)
Syldi, sister (12)
Added note: Kelamin and Arafiel are twins.
Thedan, great-grand uncle, (140)
Well, I know the last set looks awesome but I think the first one fits the character I have in mind better. So I'll pick that one!
Ability scores: 16 14 9 18 10 17
Ability scores: 11 13 12 16 14 13
Ability scores: 8 9 14 17 13 14
Ability scores: 13 11 13 11 15 15
I choose set 3.
Name: Otis Renkin
Race & subrace if applicable): Human, base
Class & planned subclass: Monk (Way of the Open Hand)
Background: Inheritor
Short backstory that makes sense with the lore above. (ask for more details if needed):
Otis and his brother, Elmo, were born to Rufus Renkin and Burnadette dragonsleyer. The Renkins being related to just about anyone in the commonwealth with even a little human blood. Myth has it that the family was originally from the hamlet that became New Commonwealth before the shielding. Burnadette dragonsleyer was the last dragonsleyer. Once a prominent family, the family dwindled over the centuries. Myth says that they had something to do with the shielding, each generation producing a spell caster. When Otis was seven and Elmo five, the family home burnt down, taking the lives of Rufus and Burnadette. Otis managed to pull his brother out of the dog door before passing out. They were found in the morning by "Pops" Renkin behind the water trough. The nonagenarian took the raising of the boys on himself. Everyone assumed it was a temporary solution, but twenty two years later, Pops still claims to be teaching the boys.
List of family members (They can't all be dead.):
Elmo Renkin (younger brother) Ranger
"Pops" Renkin (great grandfather) Monk
Most everyone with some amount of human blood within the shielding. (200 years would be 6 to 10 generations from the originals under the shield. Almost all of us are probably related to each other one way or another.)
If I took too many liberties with the location and lore just let me know what to change. Most importantly Otis can be wrong about his deductions or his facts, even his destiny. I am leaving his what his inherintance is, to the dm. It could be the hidden room, something in it, his brother and his tattoos, an item, or just a plot hook to something.
Other potential players, if you want to be closely related to Otis and Elmo that's cool send me a message so I know how and write you in.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
My character concept was picked up in a different game...so it will be back to the drawing board for me. I will go make a different character tomorrow. Doc is being withdrawn.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
I'm definitely interested, but I need some more information before I start making my character. What's the average person's life like these days? How much do they know about the world now and before? I just really love lore, please give lore. In the meantime, I'll roll up my ability scores.
Ability scores: 15 11 12 12 17 13
Ability scores: 14 10 15 14 16 11
Ability scores: 14 11 17 13 13 14
Hi there - I'm interested but am a complete newbie to PBP (though not new to 5e). In fact, this is my first ever post here.
If that's too much of a pain or the campaign's already full, no worries at all. Otherwise, I'm hoping to learn. Here goes:
Ability scores: 13 16 10 16 16 13
Ability scores: 14 12 16 11 16 12
Ability scores: 12 11 11 16 13 14
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Ok, hope I got that right. Going with Set 1 above even though it's lower in total than Set 2.
Name: Nikita Tantsora
Race: Custom Lineage, +2 Int, Flavor as quarter high-elf, three quarter mongrel human and other races. Free feat: Fey Touched (Intelligence).
Class: Wizard (planned subclass: Bladesinging).
Background: Custom - urchin/sage. Was born out of wedlock and mostly abandoned to roam New Commonwealth as a small child before being more or less adopted by an uncle (half high-elf wizard), who both caught her up on traditional schooling and taught her the rudimentary basics of magic and fighting, as well as hints at the ancient tradition of bladesinging among elven wizards.
Further backstory: During her early childhood in New Commonwealth, everyone saw Nikita only as the urchin she was, perhaps a little touched in the head. Always curious about odd things, always dancing to music only she seemed to hear. Sometimes on the rooftops. She became much more focused under her uncle's tutelage. She studies and trains hard and goes everywhere with her owl familiar on her shoulder. Through it all, though, she's never forgotten her roots as an urchin and her best friend Torin (see below) from her days wandering New Commonwealth.
She is still estranged from her biological mother and father, and there is still a deep resentment there in Nikita's heart, though she seldom shows an outward sign of it. She does love her uncle (her father's half-brother), who she views as her real father. But most of all, she wants to get away. Somewhere. Anywhere. She feels trapped, both figuratively, and literally of course by the protective shield walls. Both terrified and excited by what might be out there.
Uncle (father's elder half-brother): Alend'el Tantsora (called "Alend"). Half-high-elf wizard/bladesinger. Retired teacher and recluse scholar living at the edge of New Commonwealth. Adopted Nikita around age 10, having no children of his own.
Father: Darryk Serafin. High-half-elf bard, womanizer and occasional drunk.
Mother: Jolien Broomfield. Mostly human (some other races possibly mixed in). Youngest daughter of rich merchant family. She and Darryk had a brief, torrid affair while she was engaged to another, resulting in Nikita's birth and the end of the engagement, much to her family's shame. She chose her family over the child and more or less abandoned Nikita at a very early age, letting her wander New Commonwealth until Alend'el adopted her.
Friend: Torin. Young human male urchin/orphan in New Commonwealth and Nikita's closest friend from childhood. Alend also willingly shelters and feeds Torin, though Torin was always more feral than Nikita and often disappears off on his own, never having wanted the formal education that Nikita soaked up excitedly.
https://www.dndbeyond.com/profile/Tybard/characters/64289202
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
So question - I built a new character...and then I realized technically it isn't legal for the game because it is a race that isn't in the available source material.
Wanting to play a Bugbear Fighter using the new Unarmed Combat fighting style - would head towards battle master for cool MMA/Wrestling moves
...But bugbears are in Volo's Guide to Monsters.
Would this be acceptable? If not that is okay...I can build the character as a different race. Just really liked the flavor of Bugbear for it.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
While I normally don't mind, Unfortunately monstrous races aren't the right fit for this particular campaign.