Sam seeing this yells to T “shit don’t kill anything else only flesh wounds or KOs” depending if Thas counter spell “well he’s gone you have anything that could you get him living if not” he will pull out the portal hole
Counterspell only applies to spells you can see someone casting. I'd have to think about or research scroll and magic item use to answer that definitively, but here it's clear. This was a trap. You actively tripped the trap. The spell was cast ages ago, perhaps weeks or months.
PWK does what it says on the tin. It kills. StD is only good for a "living creature" reduced to 0 hp. Angus died.
I'd point out the limited air in a portable hole for a living creature, but for Angus, it's fine. I just don't want to be around the next time you open that thing. Unless you cast gentle repose or something
While you place Angus in the portable hole, you notice something ... off, about the east wall (down in the map). You suspect it may be another illusion.
Assuming yiu investogate, you diacern it to be an illusion and it becimes transparent to you. The room beyind is 15 feet wide and 50 feet long. The ceiling is 20 feet high. The south portion of the room is elevated by 5 feet and has two sets of carved stone stairs placed 15 feet from the south wall, and another set of stairs on the northeast wall.
This room has five small alcoves, three on the east wall and two on the west wall. Each alcove contains a small green crystal.
The Pillars have a point of evident interface that looks like the mimic battery csn be used for.
the Memory Pillars project a 2-D illusion that is 10 feet high and 10 feet long (represented by the squiggly line in area 4).
The illusion shows recordings of the Inquest (dragonborn artificers) as they discover magic from the Far Realm, learn how to harness it, and create devices that use their new energy source. The pillars project the recording on a loop
The illusion shows a group of dragonborn artificers wearing robes embroidered with constellations and arcane symbols. These scholars and inventors can be seen studying ways to create and capture magic. One of the scholars breaches the walls of reality to a strange place with an endless supply of formless magic: the Far Realm. Not understanding the dangers of this place, these dragonborn, the Inquest, began tapping the source of this magic and stored its energies in magical batteries they could use to power their inventions. The image shows them learning how to harness it, drawing up designs, and creating devices that use their new source of magical energy
This post has potentially manipulated dice roll results.
Sam after reading this will go to T “so the situation is we have 3 options, 1 we continue on and died due to a lack of healing magic, 2 we clear a way to the place after this, or 3 we have a portable hole which if I’m guessing correctly was that white shadow dragon lair we go back up to the teleport room put it down their rest in it and wait for the portal to reopen it.” He has a breath and looks at the walls “these Dragonborn were trifling with a power they could not control”
Sam will cast cure wounds 2s at 3rd one for himself and the other for T
Yeah, that hoke breaks some rules if the portable hole. Somehow it was used to summon the dragon from the plane of shadow. Not that these pca would know, but locals would regmcognkze thedragon, it was a notmal white dragon from thia area, well not this but outside this thing (its complicated to describe localities when cities e it on multiple planets in parallel dimensions simultaneously. )
Fast forward, up the stairs (pictured bottom right)...
Dimensions and Terrain. This square room is roughly
35 feet on each side, with irregular alcoves and a short
passageway that connects to area 6 and another passage
back to the eastern shore in part 1.
Lighting. Complete darkness.
From inside this room, a metal lever near the door can be pulled to open the door and bypass the magical seal. (You saw this door from the outside.)
Stone Tablet. In the south alcove is a stone tablet inscribed with a diagram and instructions in ancient Draconic.
(DC17 investigation)
The Elders’ Sarcophagi.
These stone coffins are decorated with lines of translucent green stones. The lid of each sarcophagus can be removed by any character with a Strength score of 14 or higher.
<this module allows players to rez at the end. @rob88scps2 has stated that he wished to take over a pregen for now. I suggest he enters through that door>
Sam seeing this yells to T “shit don’t kill anything else only flesh wounds or KOs” depending if Thas counter spell “well he’s gone you have anything that could you get him living if not” he will pull out the portal hole
“help me put the body in here quickly”
Counterspell only applies to spells you can see someone casting. I'd have to think about or research scroll and magic item use to answer that definitively, but here it's clear. This was a trap. You actively tripped the trap. The spell was cast ages ago, perhaps weeks or months.
PWK does what it says on the tin. It kills. StD is only good for a "living creature" reduced to 0 hp. Angus died.
I'd point out the limited air in a portable hole for a living creature, but for Angus, it's fine. I just don't want to be around the next time you open that thing. Unless you cast gentle repose or something
(lol... never trust the DM)
I juat realized I hadn't posted a map in a while.
While you place Angus in the portable hole, you notice something ... off, about the east wall (down in the map). You suspect it may be another illusion.
Assuming yiu investogate, you diacern it to be an illusion and it becimes transparent to you. The room beyind is 15 feet wide and 50 feet long. The ceiling is 20 feet high. The south portion of the room is elevated by 5 feet and has two sets of carved stone stairs placed 15 feet from the south wall, and another set of stairs on the northeast wall.
This room has five small alcoves, three on the east wall and two on the west wall. Each alcove contains a small green crystal.
The Pillars have a point of evident interface that looks like the mimic battery csn be used for.
(I’ve just realised that the one time during this adventure where Angus has hit an NPC it kills him Lmao)
Sam will gingerly put the battery in (Dm might get a TPK if he something up his sleeve here)
They were a classic "signpost" trap. A cache of exposition if you can get them to talk, but a surprisingly deadly fate if you approach them advertiseg
The gauntlet works as stated, wtapoi
No I meant put the battery into the wall
Sam will ware it if T doesn’t mind
Ah, yes. The wall.
the Memory Pillars project a 2-D illusion that is 10 feet high and 10 feet long (represented by the squiggly line in area 4).
The illusion shows recordings of the Inquest (dragonborn artificers) as they discover magic from the Far Realm, learn how to harness it, and create devices that use their new energy source. The pillars project the recording on a loop
The illusion shows a group of dragonborn artificers wearing robes embroidered with constellations and arcane symbols. These scholars and inventors can be seen studying ways to create and capture magic. One of the scholars breaches the walls of reality to a strange place with an endless supply of formless magic: the Far Realm. Not understanding the dangers of this place, these dragonborn, the Inquest, began tapping the source of this magic and stored its energies in magical batteries they could use to power their inventions. The image shows them learning how to harness it, drawing up designs, and creating devices that use their new source of magical energy
Sam after reading this will go to T “so the situation is we have 3 options, 1 we continue on and died due to a lack of healing magic, 2 we clear a way to the place after this, or 3 we have a portable hole which if I’m guessing correctly was that white shadow dragon lair we go back up to the teleport room put it down their rest in it and wait for the portal to reopen it.” He has a breath and looks at the walls “these Dragonborn were trifling with a power they could not control”
Sam will cast cure wounds 2s at 3rd one for himself and the other for T
16
T 19
Yeah, that hoke breaks some rules if the portable hole. Somehow it was used to summon the dragon from the plane of shadow. Not that these pca would know, but locals would regmcognkze thedragon, it was a notmal white dragon from thia area, well not this but outside this thing (its complicated to describe localities when cities e it on multiple planets in parallel dimensions simultaneously. )
The illusion also reveals the following information:
• Xorvintroth was an ancient city of learning and enlightenment located on Toril’s twin planet Abeir.
Originally one planet, Abeir-Toril was split in two by the Overgod, Ao.
• Xorvintroth was ruled by the Inquest, a group of dragonborn artificers.
• Other cities were revealed briefly in the illusion with their names whispered in the character’s mind:
Darastraghoros (“Before Dragons”), Iejirioth (“Holy Blood”), Iskirthos (“Secret Star”), Kethendyr (“Great Gem”), Mrithnannon (“One with the Moon”), Osvithien (“Sanctuary”), and Vorelrasvym (“Beautiful Treasure”).
I'm just presuming you can figure out the draconic.
Not much else happening in this room so...
Fast forward, up the stairs (pictured bottom right)...
Dimensions and Terrain. This square room is roughly
35 feet on each side, with irregular alcoves and a short
passageway that connects to area 6 and another passage
back to the eastern shore in part 1.
Lighting. Complete darkness.
From inside this room, a metal lever near the door can be pulled to open the door and bypass the magical seal. (You saw this door from the outside.)
Stone Tablet. In the south alcove is a stone tablet inscribed with a diagram and instructions in ancient Draconic.
(DC17 investigation)
The Elders’ Sarcophagi.
These stone coffins are decorated with lines of translucent green stones. The lid of each sarcophagus can be removed by any character with a Strength score of 14 or higher.
<this module allows players to rez at the end. @rob88scps2 has stated that he wished to take over a pregen for now. I suggest he enters through that door>
Sam will open the door and toss a crowbar (had it since lost lab and not used it once) to see if anything happens/activates
(Hey all, I will enter with the new char shortly, just been super busy last 3 days. Hopefully get something up tonight.)