This post has potentially manipulated dice roll results.
Ability scores: 161315101413
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Backstory: Skye had been raised by a human mother who sought refugee at a dwarven stronghold for her homelands had been repeatedly raided by orcs. Being of lean, muscular build, Skye was taken apprentice to a smith and showed great potential. Unfortunately, her mother died a few years after and didn't live to see Skye finish her apprenticeship. She'd have been proud. Even though, Skye should be happy at a place where her talent is being appreciated, something deep inside her simply would not let her find peace. Soon she found an opportunity to travel with the dwarves, then alone. Ever since, she offers her services to bands of mercenaries initially as a capable smith, and, more and more often as a capable fighter. Lately, she found that adventuring can be quite fun and has joined up with a group that ventured into Dessarin Valley.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Backstory: Eleanor the Fat, they called her. Eleanor Big-boned, Eleanor the Wide. Children were very good at creating names for one who looked different. And as usual, they were very merciless and cruel, and kept mocking and teasing the poor girl. This went on for years, until they - both Eleanor and the other kids - learned that being big also meant being strong. And one day Piotr went a little too far with his jests. Eleanor, tears in her eyes, picked a fallen branch from the ground, and swung in anger. It was almost the death of little Piotr, that swing. And from that day onwards, no one called Eleanor names to her face.
But the damage was already done. Eleanor shied away from other people and found comfort only in the wilds and in animals. Birds in particular were her favourite. They offered companionship without caring how big or odd she looked. And for whatever reason, the birds seemed to like her as well. Eleanor and her black birds - wherever she went, the birds came as well. And people noticed that, and knew that where black birds were gathered, the strange girl wouldn’t be far. “I see Rooks a-coming”, they said. And that name stuck.
Now, Rooks spends her days in solitude nearby Red Larch, visiting the town only occasionally. Life isn't bad, but she dreams of a day when fate would take her away into the bigger world, and to a life of adventure.
Oh, is there a way to add the bonus feat in dndbeyond?
Jappa grew up in a normal family with four siblings. His father worked the ocean for fish and his mother was an amazing gardener. Eventually Jappa found a love for the purity of nature in all its elemental forms. Eventually when he was old enough his father began to teach him about their family tradition and how to harness nature to aid in protecting it. At about the age of 20 he began to feel the urge to wander and see what the world was like and that has been his life for 10 years, just wandering and practicing his craft. In his many travels he has seen many beauties and he has seen people corrupt the very nature he loves. This has spurred him to make his mission to protect nature from being corrupted.
Oh, is there a way to add the bonus feat in dndbeyond?
There is. Not during character creation, though. When you have your character created go to the character sheet and navigate to the tab “Features and Traits” and scroll all the way down. At the bottom there is a section where your feats appear that you would select instead of Ability Score Improvements at 4th level. There you should find a link called “manage your feats”. Clicking this will open a sidebar with all feats and you can select which one(s) you want. Make sure to click the feat as well to see if there are options that you need to select for your chosen feat. Hope that helps.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Oh, is there a way to add the bonus feat in dndbeyond?
There is. Not during character creation, though. When you have your character created go to the character sheet and navigate to the tab “Features and Traits” and scroll all the way down. At the bottom there is a section where your feats appear that you would select instead of Ability Score Improvements at 4th level. There you should find a link called “manage your feats”. Clicking this will open a sidebar with all feats and you can select which one(s) you want. Make sure to click the feat as well to see if there are options that you need to select for your chosen feat. Hope that helps.
Uluk'tar grew up in a small enclave of Lizardfolks who loved nature and books. The elders of the enclave were both shamans, one of life (druid) and one of death (wizard). Some children in the enclave were taught in the ways of life and the others the ways of death. Uluk'tar was taught in the way of life where his older brother was taught in the way of death. However, he had this innate curiosity in death. He would read the books his brother studied from and watched him practice, picking up hand motions and incantations. Unfortunately for the clan they were viciously attacked. Uluk'tar was able to escape but never able to find his parents, brother or the shamans. He made his way traveling across the realm helping people with livestock issues and ailments of citizens before setting in the town, Goldenfields. The druids and people Goldenfields embraced him as one of their own despite never seeing a Lizardfolk before. He helped guide the town during harvest seasons and assimilated to town life nicely working with the Abbot closely. The town ended up giving him a nickname, Little John
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted. So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instructions has Willin heading for Red Larch; but is the being's intention to help the town—or to destroy it?
Backstory: Kalhiri grew up underground with a tribe of Orog. Her parents unknown to her, she was forced into serving for the cult of the tribe's patron, a powerful Dao. Her silver tongue helped her climb ranks quickly. Perhaps too quickly. An aspirant from a powerful clan framed her and she was accused of a crime that lead to her death sentence and out of his way. Her skills in intimidation and deception helped her again to commute the sentence to that of a sacrificial rite to her patron, the Dao, which always leads to death. The tribe's lore mentioned a survivor only a single time. Any chance, however slim, is better than none at all. And Kalhiri survived! Even though much changed. Her adversary was raging and albeit the survival of the ancient rite forbid them to kill her outright, she was exiled. But she had changed. Before she felt a member of her clan and advanced their goals with ambition. Now, she abhors their actions. It appears the rite had changed the very fabric of her. Made to leave her home, that now looked more like her prison, she leaves the death of her prior self behind and turns to the world to find herself anew.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Twig does not remember much about who her parents were, rather she remembers her mentor. An old druid that had cared for her and brought her along on his wandering. He showed her how nature can be frail yet persists. How it is easy to tear it down only for it to reclaim it all later. That a druid's job was not only to protect nature but to prune it as well. Animals can threaten towns, too much gathering can bring beasts out, there is no true good nor evil. A druid should try to preserve the balance, rather than upset it. The druid had taught her how to care for nature and to mend for others as well. She also learned how to defend herself, yet was never given any bladed weapons or the sort. Rather she had to make do with her bare hands for a while before the druid handed her a staff. Death is a part of nature, yet one should not be so careless with it the druid would say. This training continued on for some years, only coming to a close as the druid knew his time was coming soon.
Twig wanted to stay with her mentor until he left but the old druid was stubborn. Telling her she should go leave this old man to his time and discover what she wants to do in the world. But Twig stayed nonetheless, only to feel more disheartened as she finds the druid had somehow disappeared. Even with her tracking, she could not find a trace of the old druid. She was sad that the old man had abandoned her but it seems she picked up on his stubborn trait. After some time, she decides to do what the old druid had asked, to head out and discover what she wants. She heads for Dessarin Valley, it seemed like a nice quiet place to start her journey.
Just mentioning that I didn't realise when I was writing up my post that Ranger would end up being such a hotly contested class, and I have an Artificer/Wizard that I'd be happy to use instead to avoid overlap.
Backstory: Torfric's parents knew he would be a handful when, in his toddler years, they gave him some scrap paper and charcoal pencils to keep him entertained during a lengthy religious ceremony, and returned to find the pages covered in haphazard sketches of skulls; clumsy, but unnervingly detailed. All throughout his youth, he displayed a fascination with the dead, a fixation only compounded when his home came under siege from a cult of Myrkul. Though the attackers were repelled and ultimately slain, Torfric couldn't help admiring the efficiency of their zombie servants; tireless, fearless, dispensible and perfectly obedient. The ideal worker.
During his education in a local mage academy, he spoke often and at length of the potential benefits of undead labour, particularly regarding hazardous professions, but was met with staunch resistance from peers and professors alike. His elven kin, in their reverence for the natural order, balked at the very idea of defiling the dead so. Torfric scoffed at such hand-wringing, first privately, then openly. A person could be defiled. A soul could be defiled. A corpse was meat and bone, no different from a leg of pork, and just as wasteful to bury.
Torfric's mounting improprieties finally broke the camel's back after one of his classmates, the head conjurer's son, died during a botched summoning. Seizing a chance at fresh research material, Torfric sneaked into the burial site the night after the funeral and exhumed his fellow student in secret, using the cadaver in his experiments. His eagerness for new knowledge made him careless, however, and got him caught red-handed (quite literally) in mid-dissection. Furious, the head conjurer had Torfric expelled from the academy, and soon began calling for his arrest. Seeing the writing on the wall, Torfric packed up his belongings and left to pursue his studies alone. No great loss, he insists. All they ever did was hold him back.
This post has potentially manipulated dice roll results.
Ability scores: 13121411159
Name: Gwathren A Gurth
Race: Drow Half Elf
Class: Lvl 1 Fighter Lvl 2 Monk
Born to a human slave and Drow, Gwathren was only treated slightly better than the slaves around him. He was made a master of other slaves, but still a slave and looked own upon by Drow society. He gave out what he received and the evil and pain visited upon him by the full bloods was dealt out to other slaves below ten times over. He fought for the Drow masters, he hunted escaped slaves for them, and his soul was dark. But one day, he found love in a Shadar-Kai slave and he learned another way. After her death he vowed vengeance on the Drow.
Ability scores: 16 13 15 10 14 13
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Skye - Half-Orc Champion - Smith
Character sheet: https://www.dndbeyond.com/characters/89768378
Backstory: Skye had been raised by a human mother who sought refugee at a dwarven stronghold for her homelands had been repeatedly raided by orcs. Being of lean, muscular build, Skye was taken apprentice to a smith and showed great potential. Unfortunately, her mother died a few years after and didn't live to see Skye finish her apprenticeship. She'd have been proud. Even though, Skye should be happy at a place where her talent is being appreciated, something deep inside her simply would not let her find peace. Soon she found an opportunity to travel with the dwarves, then alone. Ever since, she offers her services to bands of mercenaries initially as a capable smith, and, more and more often as a capable fighter. Lately, she found that adventuring can be quite fun and has joined up with a group that ventured into Dessarin Valley.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Ability scores: 16 14 14 13 16 13
Name: Rooks
Race: Human
Background: Hermit
Class: Ranger (Swarmkeeper)
Backstory: Eleanor the Fat, they called her. Eleanor Big-boned, Eleanor the Wide. Children were very good at creating names for one who looked different. And as usual, they were very merciless and cruel, and kept mocking and teasing the poor girl. This went on for years, until they - both Eleanor and the other kids - learned that being big also meant being strong. And one day Piotr went a little too far with his jests. Eleanor, tears in her eyes, picked a fallen branch from the ground, and swung in anger. It was almost the death of little Piotr, that swing. And from that day onwards, no one called Eleanor names to her face.
But the damage was already done. Eleanor shied away from other people and found comfort only in the wilds and in animals. Birds in particular were her favourite. They offered companionship without caring how big or odd she looked. And for whatever reason, the birds seemed to like her as well. Eleanor and her black birds - wherever she went, the birds came as well. And people noticed that, and knew that where black birds were gathered, the strange girl wouldn’t be far. “I see Rooks a-coming”, they said. And that name stuck.
Now, Rooks spends her days in solitude nearby Red Larch, visiting the town only occasionally. Life isn't bad, but she dreams of a day when fate would take her away into the bigger world, and to a life of adventure.
Oh, is there a way to add the bonus feat in dndbeyond?
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Name: Jappa
Race: Tortle
Ability scores: 15 14 15 17 13 11
Class: Monk (Way of the Four Elements)
Backstory:
Jappa grew up in a normal family with four siblings. His father worked the ocean for fish and his mother was an amazing gardener. Eventually Jappa found a love for the purity of nature in all its elemental forms. Eventually when he was old enough his father began to teach him about their family tradition and how to harness nature to aid in protecting it. At about the age of 20 he began to feel the urge to wander and see what the world was like and that has been his life for 10 years, just wandering and practicing his craft. In his many travels he has seen many beauties and he has seen people corrupt the very nature he loves. This has spurred him to make his mission to protect nature from being corrupted.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
There is. Not during character creation, though. When you have your character created go to the character sheet and navigate to the tab “Features and Traits” and scroll all the way down. At the bottom there is a section where your feats appear that you would select instead of Ability Score Improvements at 4th level. There you should find a link called “manage your feats”. Clicking this will open a sidebar with all feats and you can select which one(s) you want. Make sure to click the feat as well to see if there are options that you need to select for your chosen feat. Hope that helps.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Ability scores: 11 12 14 16 10 9
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Ability scores: 14 15 12 13 15 14
Found it. Many thanks!
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Ability scores: 13 11 9 12 8 18
Name: Uluk'Tar /Little John
Race: Lizardfolk
Class: Druid/Wizard
Backstory:
Name: Willin Fallkind
Race: High Elf
Class: Warlock (Pact of the Chain)
Sheet: https://ddb.ac/characters/89771779/kRXRlE
Backstory:
Willin Fallkind was a simple bookkeeper, once.
As keeper of the accounts for his small farming village, he had managed to keep the protection payments demanded by the local bandit gang hidden deep in the ledgers. But one season the harvest failed, and there was no money to pay off the ruffians. An ultimatum was given, and if Willin didn't hand over the cash, the village would be razed and the fields salted. So, the night before the deadline, at midnight, Willin went to the crossroads just outside the town, spilled his own blood, and begged for the power to defeat the bandits.
Someone—something—heard his plea.
When the bandits came to the village, Willin found himself able to destroy them with little more than a thought, draining the very life essence from their bodies. It's hard to say who was more horrified by this newfound power—the bandits (since within minutes none were left alive to ask), the other villagers, or Willin himself. Despite saving the town, he was exiled by his terrified former friends.
Now he wanders the Sword Coast, occasionally at the direction of the being that granted his wish. His patron's latest instructions has Willin heading for Red Larch; but is the being's intention to help the town—or to destroy it?
Unable to parse dice roll., 6, 11, 6, 7, 9
Real Life Healbot
Sorry, phone posting. Let's try that again.
10 16 12 12 12 13
Real Life Healbot
Got another one for you. Not sure if Critical Role falls under main sourcebook, though.
Kalhiri - Half-Orc - Warlock - Blood Hunter - Fighter - Haunted One
sheet: https://www.dndbeyond.com/characters/89776029
Backstory: Kalhiri grew up underground with a tribe of Orog. Her parents unknown to her, she was forced into serving for the cult of the tribe's patron, a powerful Dao. Her silver tongue helped her climb ranks quickly. Perhaps too quickly. An aspirant from a powerful clan framed her and she was accused of a crime that lead to her death sentence and out of his way. Her skills in intimidation and deception helped her again to commute the sentence to that of a sacrificial rite to her patron, the Dao, which always leads to death. The tribe's lore mentioned a survivor only a single time. Any chance, however slim, is better than none at all. And Kalhiri survived! Even though much changed. Her adversary was raging and albeit the survival of the ancient rite forbid them to kill her outright, she was exiled. But she had changed. Before she felt a member of her clan and advanced their goals with ambition. Now, she abhors their actions. It appears the rite had changed the very fabric of her. Made to leave her home, that now looked more like her prison, she leaves the death of her prior self behind and turns to the world to find herself anew.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Ability scores: 14 15 13 15 13 16
Twig wanted to stay with her mentor until he left but the old druid was stubborn. Telling her she should go leave this old man to his time and discover what she wants to do in the world. But Twig stayed nonetheless, only to feel more disheartened as she finds the druid had somehow disappeared. Even with her tracking, she could not find a trace of the old druid. She was sad that the old man had abandoned her but it seems she picked up on his stubborn trait. After some time, she decides to do what the old druid had asked, to head out and discover what she wants. She heads for Dessarin Valley, it seemed like a nice quiet place to start her journey.
Just mentioning that I didn't realise when I was writing up my post that Ranger would end up being such a hotly contested class, and I have an Artificer/Wizard that I'd be happy to use instead to avoid overlap.
Name: Torfric Vannenkeist
Race: Eladrin
Class: Artificer/Wizard
Backstory: Torfric's parents knew he would be a handful when, in his toddler years, they gave him some scrap paper and charcoal pencils to keep him entertained during a lengthy religious ceremony, and returned to find the pages covered in haphazard sketches of skulls; clumsy, but unnervingly detailed. All throughout his youth, he displayed a fascination with the dead, a fixation only compounded when his home came under siege from a cult of Myrkul. Though the attackers were repelled and ultimately slain, Torfric couldn't help admiring the efficiency of their zombie servants; tireless, fearless, dispensible and perfectly obedient. The ideal worker.
During his education in a local mage academy, he spoke often and at length of the potential benefits of undead labour, particularly regarding hazardous professions, but was met with staunch resistance from peers and professors alike. His elven kin, in their reverence for the natural order, balked at the very idea of defiling the dead so. Torfric scoffed at such hand-wringing, first privately, then openly. A person could be defiled. A soul could be defiled. A corpse was meat and bone, no different from a leg of pork, and just as wasteful to bury.
Torfric's mounting improprieties finally broke the camel's back after one of his classmates, the head conjurer's son, died during a botched summoning. Seizing a chance at fresh research material, Torfric sneaked into the burial site the night after the funeral and exhumed his fellow student in secret, using the cadaver in his experiments. His eagerness for new knowledge made him careless, however, and got him caught red-handed (quite literally) in mid-dissection. Furious, the head conjurer had Torfric expelled from the academy, and soon began calling for his arrest. Seeing the writing on the wall, Torfric packed up his belongings and left to pursue his studies alone. No great loss, he insists. All they ever did was hold him back.
Ability scores: 13 12 14 11 15 9
Name: Gwathren A Gurth
Race: Drow Half Elf
Class: Lvl 1 Fighter Lvl 2 Monk
Born to a human slave and Drow, Gwathren was only treated slightly better than the slaves around him. He was made a master of other slaves, but still a slave and looked own upon by Drow society. He gave out what he received and the evil and pain visited upon him by the full bloods was dealt out to other slaves below ten times over. He fought for the Drow masters, he hunted escaped slaves for them, and his soul was dark. But one day, he found love in a Shadar-Kai slave and he learned another way. After her death he vowed vengeance on the Drow.
https://ddb.ac/characters/52572272/OW7fRV