Bonus Action: Activates Defensive Field - Gains 20 Temp HP
Move Action: Uses Winged Boots - Artificer Infusion - Replicate Magic Item - To fly 35 feet, he goes 20 feet up and 10 feet forward and 5 feet to the right.
OOC: Im sure this will come up so wanted to get ahead of it, he has 8 infusions total, 6 from level 20 Artificer and an additional 2 from Armorer subclass that have to be part of his Arcane Armor. Also level 18 Artificer gives him ability to attune to 6 magic items at once. His increased movement speed comes from infusion Arcane Propulsion Armor.
A faint grin crosses Imari's face as he considers the subtle twists that the artificer's infusions will bring to this fight. Reminded of a proverb he learned long ago during his childhood in the monastery, he says aloud, "Sometimes the wisest way to pursue something is to wait for it to come to you."
The monk maintains his fighting stance and grips his quarterstaff with both hands, ready to strike when the chance arises...
Action:readies a melee attack that will be triggered should Ajax become visible within melee range
(I appreciate the clarification on Ajax's infusions)
OOC: Lets see if I can do math, 300 feet away - 140 from Monk - 10 from Artificer round 1 - 70 from Artificer round 2 = 80 feet away, give or take since he is 20 feet up and 5 feet over. That ends his turn
Sensing that Ajax will remain aloft as much as possible, Imari changes weapons and nocks an arrow. He begins to channel his ki into his weapon...
Free action: Stows quarterstaff
Action: Draws longbow
Bonus action: Sharpen the Blade (+3)
Sharpen the Blade:
As a bonus action, you can expend up to 3 ki points to grant one (nonmagical) kensei weapon you touch a bonus to attack and damage rolls equal to the number of ki points you spent for 1 minute (or until you use this feature again).
I'm sorry to break up the flow, but is this actionable?
Let's say the horizontal axis is labeled from A to BH, and the vertical axis from 1 to 60.
Bottom left corner would be A1 (Plains). Bottom right corner would be BH1 (Quarry). Top left corner would be A60 (Plains). Top right corner would be BH60 (Forest)
1
A
2
B
3
C
4
D
5
E
6
F
7
G
8
H
9
I
10
J
11
K
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L
13
M
14
N
15
O
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P
17
Q
18
R
19
S
20
T
21
U
22
V
23
W
24
X
25
Y
26
Z
27
AA
28
AB
29
AC
30
AD
31
AE
32
AF
33
AG
34
AH
35
AI
36
AJ
37
AK
38
AL
39
AM
40
AN
41
AO
42
AP
43
AQ
44
AR
45
AS
46
AT
47
AU
48
AV
49
AW
50
AX
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AY
52
AZ
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BA
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BB
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BC
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BD
57
BE
58
BF
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BG
60
BH
We can also use Roman numerals instead, if that makes it easier for people.
I'm sorry to break up the flow, but is this actionable?
Let's say the horizontal axis is labeled from A to BH, and the vertical axis from 1 to 60.
Bottom left corner would be A1 (Plains). Bottom right corner would be BH1 (Quarry). Top left corner would be A60 (Plains). Top right corner would be BH60 (Forest)
1
A
2
B
3
C
4
D
5
E
6
F
7
G
8
H
9
I
10
J
11
K
12
L
13
M
14
N
15
O
16
P
17
Q
18
R
19
S
20
T
21
U
22
V
23
W
24
X
25
Y
26
Z
27
AA
28
AB
29
AC
30
AD
31
AE
32
AF
33
AG
34
AH
35
AI
36
AJ
37
AK
38
AL
39
AM
40
AN
41
AO
42
AP
43
AQ
44
AR
45
AS
46
AT
47
AU
48
AV
49
AW
50
AX
51
AY
52
AZ
53
BA
54
BB
55
BC
56
BD
57
BE
58
BF
59
BG
60
BH
We can also use Roman numerals instead, if that makes it easier for people.
Yeah, this works for me! Thanks.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
A few thoughts about movement while invisible:
I'm not sure how to best handle it, but I suggest we avoid revealing distance and direction to prevent metagaming. Technically, Imari shouldn't know Ajax's whereabouts unless Ajax somehow fails a Stealth check (which seems unlikely for someone who is using Winged Boots, right?). Invisibility, in my estimation, may be the trickiest game component to handle in this tournament format that lacks a true referee/game master. Hopefully, we (and the others) can manage it gracefully.
Imari lowers his bow, accepting the fact that, for now, another shot would be an exercise in futility. "It seems I must by my opponent's mirror," he muses aloud.
The monk then vanishes from sight and quietly moves to an undisclosed location. (Stealth24)
Action: Empty Body* (costing 4 ki points)
Movement: maximum 70' (in unidentified direction)
*Empty body: You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action.
NOTE: I realize Imari's invisibility now turns this into a waiting game as we see if Ajax depletes his spell slots before Imari consumes his ki points, but I'm not sure how else to counter this strategy. My apologies to all spectators!
Move Action: Moves 35 feet closer to where Imari is located
OOC: Apologies from me as well, as I said before I feel like some of these will be more like chess matches as compared to the Fighter/Rogue fight. Also that is 1 out of 10 rounds used for Greater Invis.
Ajax sees that Imari has moved 50' or so to his left, where he stands with longbow at the ready. Unable to see his opponent, he focuses on being ready to move when then next threat appears...
Unless someone takes the hide action you know where they are. Otherwise invisibility becomes unplayable. That RAR. You can justify it as hearings sounds form the boots or seeing the air shimmer ala predator.
Unless someone takes the hide action you know where they are. Otherwise invisibility becomes unplayable. That RAR. You can justify it as hearings sounds form the boots or seeing the air shimmer ala predator.
Could you link me to this RAW? Not trying to be contrary, but I would like to see it (and thereby simplify my life considerably).
I do want to understand how someone could know the (almost) exact location of an invisible monk (or any other character, for that matter) who just moved 140' while rolling a 30 in Stealth.
EDIT: Avoiding this tournament scenario completely, you seem to be saying that a group of adventurers who enter a cavern that contains an invisible wizard will immediately know where that wizard stands if the wizard isn't hiding. More or less, I'm asking to see the RAW that indicate that said wizard is in the crosshairs of said party members.
Unless someone takes the hide action you know where they are. Otherwise invisibility becomes unplayable. That RAR. You can justify it as hearings sounds form the boots or seeing the air shimmer ala predator.
Could you link me to this RAW? Not trying to be contrary, but I would like to see it (and thereby simplify my life considerably).
I do want to understand how someone could know the (almost) exact location of an invisible monk (or any other character, for that matter) who just moved 140' while rolling a 30 in Stealth.
EDIT: Avoiding this tournament scenario completely, you seem to be saying that a group of adventurers who enter a cavern that contains an invisible wizard will immediately know where that wizard stands if the wizard isn't hiding. More or less, I'm asking to see the RAW that indicate that said wizard is in the crosshairs of said party members.
I believe they are making a distinction between Hidden and Invisible.
Unseen Attackers and Targets (PHB p.194)
When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see. If the target isn't in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target's location correctly.
When a creature can't see you, you have advantage on attack rolls against it.
If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses.
Hiding (PHB p.177)
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
You can't hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.
In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen.
Passive Perception.
When you hide, there's a chance someone will notice you even if they aren't searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature's passive Wisdom (Perception) score, which equals 10 + the creature's Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5.
For example, if a 1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and a proficiency in Perception, he or she has a passive Wisdom (Perception) of 14.
What Can you See?
One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or heavily obscured, as explained in chapter 8.
Invisible (PHB p.291)
An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
In short, if the wizard does not do anything to (break Hidden / get discovered), the party got nary a clue. If the wizard does anything that (breaks Hidden / they get discovered), the party has a decent idea that the wizard exists and their whereabouts, until the wizard successfully hides.
I appreciate your vote of confidence
Discord play-by-post lover. Hater of westmarches. Just gimme some character driven gameplay please.
Ajax will wave, and then disappear from sight.
Action: Casts Invisibility
Bonus Action: Activates Defensive Field - Gains 20 Temp HP
Move Action: Uses Winged Boots - Artificer Infusion - Replicate Magic Item - To fly 35 feet, he goes 20 feet up and 10 feet forward and 5 feet to the right.
OOC: Im sure this will come up so wanted to get ahead of it, he has 8 infusions total, 6 from level 20 Artificer and an additional 2 from Armorer subclass that have to be part of his Arcane Armor. Also level 18 Artificer gives him ability to attune to 6 magic items at once. His increased movement speed comes from infusion Arcane Propulsion Armor.
A faint grin crosses Imari's face as he considers the subtle twists that the artificer's infusions will bring to this fight. Reminded of a proverb he learned long ago during his childhood in the monastery, he says aloud, "Sometimes the wisest way to pursue something is to wait for it to come to you."
The monk maintains his fighting stance and grips his quarterstaff with both hands, ready to strike when the chance arises...
(I appreciate the clarification on Ajax's infusions)
Move Action: 35 feet forward
Action: 35 feet forward
OOC: Lets see if I can do math, 300 feet away - 140 from Monk - 10 from Artificer round 1 - 70 from Artificer round 2 = 80 feet away, give or take since he is 20 feet up and 5 feet over. That ends his turn
Quarterstaff or longbow? wonders Imari.
Sensing that Ajax will remain aloft as much as possible, Imari changes weapons and nocks an arrow. He begins to channel his ki into his weapon...
Sharpen the Blade:
As a bonus action, you can expend up to 3 ki points to grant one (nonmagical) kensei weapon you touch a bonus to attack and damage rolls equal to the number of ki points you spent for 1 minute (or until you use this feature again).
I'm sorry to break up the flow, but is this actionable?
Let's say the horizontal axis is labeled from A to BH, and the vertical axis from 1 to 60.
Bottom left corner would be A1 (Plains). Bottom right corner would be BH1 (Quarry). Top left corner would be A60 (Plains). Top right corner would be BH60 (Forest)
That seems like a good idea... idk though. DM?
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Yeah, this works for me! Thanks.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ajax swears under his breath at the appearance of the bow. He will point his finger at Imari. "Well no time like the present I guess."
Action: Casts Magic Missile at level 3 for 5 missiles total
Damage: 20
OOC: Obviously no longer invisible, also I am very much enjoying the chess match we have created.
whoa, look at those rolls!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Imari does his best to absorb the force of the magical darts before responding with a pair of arrows...
Using kensei's Deft Strike feature to add 2 piercing damage to first attack that hits
The monk then turns and sprints out of the artificer's range.
Ajax grunts in pain as the arrows hit. He will then disappear again.
Action: Casts Greater Invisibility
Bonus Action: Defensive Field for 20 Temp HP
Move Action: 15 feet left and then 20 feet forward
OOC: They were 80 feet horizontally apart, should be 200 feet part and Imari should be at the arena edge if the 140 movement was straight back.
A few thoughts about movement while invisible:
I'm not sure how to best handle it, but I suggest we avoid revealing distance and direction to prevent metagaming. Technically, Imari shouldn't know Ajax's whereabouts unless Ajax somehow fails a Stealth check (which seems unlikely for someone who is using Winged Boots, right?). Invisibility, in my estimation, may be the trickiest game component to handle in this tournament format that lacks a true referee/game master. Hopefully, we (and the others) can manage it gracefully.
Imari lowers his bow, accepting the fact that, for now, another shot would be an exercise in futility. "It seems I must by my opponent's mirror," he muses aloud.
The monk then vanishes from sight and quietly moves to an undisclosed location. (Stealth 24)
*Empty body: You can spend 4 ki points to become invisible and gain resistance to all damage but force damage for 1 minute as an action.
NOTE: I realize Imari's invisibility now turns this into a waiting game as we see if Ajax depletes his spell slots before Imari consumes his ki points, but I'm not sure how else to counter this strategy. My apologies to all spectators!
Action: Casts See Invisibility
Move Action: Moves 35 feet closer to where Imari is located
OOC: Apologies from me as well, as I said before I feel like some of these will be more like chess matches as compared to the Fighter/Rogue fight. Also that is 1 out of 10 rounds used for Greater Invis.
Ajax sees that Imari has moved 50' or so to his left, where he stands with longbow at the ready. Unable to see his opponent, he focuses on being ready to move when then next threat appears...
Action: 35 feet closer to Imari
Move Action: 35 feet closer to Imari
OOC: 2 out of 10 rounds for Greater Invis
Unless someone takes the hide action you know where they are. Otherwise invisibility becomes unplayable. That RAR. You can justify it as hearings sounds form the boots or seeing the air shimmer ala predator.
Could you link me to this RAW? Not trying to be contrary, but I would like to see it (and thereby simplify my life considerably).
I do want to understand how someone could know the (almost) exact location of an invisible monk (or any other character, for that matter) who just moved 140' while rolling a 30 in Stealth.
EDIT: Avoiding this tournament scenario completely, you seem to be saying that a group of adventurers who enter a cavern that contains an invisible wizard will immediately know where that wizard stands if the wizard isn't hiding. More or less, I'm asking to see the RAW that indicate that said wizard is in the crosshairs of said party members.
I believe they are making a distinction between Hidden and Invisible.
Unseen Attackers and Targets (PHB p.194)
When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see. If the target isn't in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target's location correctly.
When a creature can't see you, you have advantage on attack rolls against it.
If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses.
Hiding (PHB p.177)
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
You can't hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does have to stay quiet.
In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack roll before you are seen.
When you hide, there's a chance someone will notice you even if they aren't searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature's passive Wisdom (Perception) score, which equals 10 + the creature's Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5.
For example, if a 1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and a proficiency in Perception, he or she has a passive Wisdom (Perception) of 14.
One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or heavily obscured, as explained in chapter 8.
Invisible (PHB p.291)
In short, if the wizard does not do anything to (break Hidden / get discovered), the party got nary a clue. If the wizard does anything that (breaks Hidden / they get discovered), the party has a decent idea that the wizard exists and their whereabouts, until the wizard successfully hides.
Just wanted to clarify since it’s Imaris turn. Are we waiting on a ruling on invisibility before proceeding forward?