"Very well, after we discuss today. Have you seen Ghurk?"
"He was asleep upstairs. I poked him with my stick before we came down," Rain pats his staff, "but maybe he still sleeps."
Rain calls down to the king, at the head of the table, "King, you offered a barrel of gold before the goblin attack yesterday. Do you also have supplies for us? Or can we take some gold to buy supplies when we are in town today? I would like to get a tent for our journey in the desert, but I would also consider trading my shortbow for a longbow. And I'm sure that the rest of the party could think of some gear that we should get before we attempt to journey to the desert temple."
"No, I was wondering if there was heavy armor for my friends, but maybe made out of wood or something."
(OOC: 87306, it would still be good if you could post a character sheet for Saralyn, even if it lists the wrong class. Just try to pick one that has the right skills / saving throw proficiencies. That way, we could reference your inventory, ability scores, and skills. I'm not sure whether I should also ask for a link to the description of your custom class. It helps me role-play Rain because, like him, the only features of your class that I know are what has happened in game.)
"Thank you, Saralyn. I've never heard of 'wooden armor,' and I would not want armor that compromises my ability to scout quietly or my fighting style. I learned from an old desert nomad, and their fighting style with two swords is very mobile. But I could switch to studded armor or maybe a chain shirt. That would be a welcome upgrade, and I know that it's possible to wear such armor in the desert heat. It is bearable as long as you avoid fighting too much in the heat of the afternoon."
"But what about you? Do you never wear armor? Or at least carry a shield? Even if Ghurk and I can hold back the enemy, you could always be killed by arrows, like Olin the Thief was yesterday."
And when Ghurk finally makes it down to the dining hall: "What do you say Ghurk? Is there any equipment that you think we'd need before heading to the desert temple?"
So far, we've requested the following gear:
2-person tent
Longbow for Rain
Studded or Chain Shirt armor for Rain
(OOC: 87306, it would still be good if you could create a character sheet, even if it lists the wrong class. That way, we could reference your inventory, ability scores, and skills. I'm not sure whether I should also ask for a link to the description of your custom class. It helps me role-play Rain since I only know what has happened in game.)
"Well, we have little wood here, in this desert. However, we do have heat-resistant stone armor. It's made of a thin metal base, covered with a sturdy layer of stone. As for tents, yes, we can get you them."
A guard comes in holding a longbow. "We have lots of spare weapons. Any other requests? We have all kinds of weapons. Any equipment requests? And we'll have tents ready later." The guard looks at the stairs. "Is Ghurk still asleep?"
"No, I cannot. But I thought that Ghurk might appreciate an alternative to hiking through the dunes in a metal suit. I can use studded leather, and perhaps a shield."
Class Features
As a spirit caller, you gain the following class features.
Hit Points
Hit Dice: 1d6 per spirit caller level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per spirit caller level after 1st
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Insight, Medicine, Nature, Perception, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a shortbow and 20 arrows or (b) any simple weapon
(a) a shield or (b) any simple weapon
(a) an explorer’s pack or (b) a priest’s pack
Leather armor and two daggers
Spirit Flames
At first level, you gain the ability to snatch a fragment of a departing creature’s life energy. As a reaction when a medium or smaller creature that is not undead you can see within 30 feet of you dies, you can create a Tiny Spirit Flame, which hovers around you in your space. You can make the spirit flame invisible or visible again as a bonus action. You can have a number of Spirit Flames equal to twice your Wisdom modifier.
Call Spirits
At first level, as an action, you can extinguish one spirit flame and take 1d4 necrotic damage, which cannot be reduced or prevented in any way. When you do so, you summon an incorporeal, indistinct spirit in a space you can see within 120 feet of you, which uses the Called Spirit stat block (its proficiency bonus is equal to yours). The spirit lasts for one month, until it is more than 120 feet away from you, or until reduced to 0 hit points. The number of spirits you can have summoned at a time is equal to the number shown in the Spirits Called table.
On your turn, you may use your action to command any number of spirits you control to move up to their speed and use any action in “Chapter 9: Combat” in the Player’s Handbook, with the exception of the “Use an Object” action (the spirits are incorporeal and cannot manipulate physical things except to attack). You may instead use a bonus action to command any number of spirits you control to move up to their speed and take either the Dash, Dodge, or Hide action. The spirits do nothing if you issue them no commands, and you may issue a different command to each spirit.
Ghostly Whispers
At second level, at the end of a long rest, as long as you have at least one Spirit Flame, you can choose a skill or tool proficiency you lack. You gain that proficiency until the end of your next long rest.
Phantom Fury
Starting at second level, you may use your bonus action to extinguish one Spirit Flame. Until the end of the round, all your Called Spirits’ attacks do additional necrotic damage equal to your Wisdom modifier.
Ghostly Calling
At 3rd level, choose a Ghostly Calling, choosing from the Calling of the Warrior Spirit and the Calling of the Protector Spirit. Your Calling grants you features at 3rd level and again at 6th, 11th, and 15th level. Each Calling is detailed at the end of the class description.
Calling of the Protector Spirit
Giver of Life
At 3rd level, you can weave the forces of life and death to aid those in need. As a bonus action, you can touch a non-undead creature and cause it to regain hit points equal to 1d8+your Wisdom modifier. You can use this ability a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a short or long rest.
Inured to Phantoms
Also at 3rd level, you become indifferent to the touch of death. You gain resistance to necrotic damage.
Rollback Post to RevisionRollBack
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
By the way, I accidentally had 3 spirits, when I should only have 2. One of them can go away, and I can get one more Spirit Flame (currently 4 flames).
Rollback Post to RevisionRollBack
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
"Well, we have little wood here, in this desert. However, we do have heat-resistant stone armor. It's made of a thin metal base, covered with a sturdy layer of stone. As for tents, yes, we can get you them."
A guard comes in holding a longbow. "We have lots of spare weapons. Any other requests? We have all kinds of weapons. Any equipment requests? And we'll have tents ready later." The guard looks at the stairs. "Is Ghurk still asleep?"
"Thank you! I shall strike your enemies from a great distance using this bow!" Takes the bow, strings it, and draws the string all the way back to his ear before letting it relax.
"Let me go put this bow in my room. No need to carry it around all day today. While I'm there, I'll see whether I can rouse Ghurk."
By the way, I accidentally had 3 spirits, when I should only have 2. One of them can go away, and I can get one more Spirit Flame (currently 4 flames).
(OOC: Thanks! Though I see that Saralyn is 3rd level. I guess she'll be leveling up at a different rate than Ghurk and Rain.)
"Let me go put this bow in my room. No need to carry it around all day today. While I'm there, I'll see whether I can rouse Ghurk."
(OOC: FYI - I saw that Dragonlouis was posting in his other campaigns, so I sent him a DM just to remind him about this one. Waiting for his reply.
I doubt that Ghurk will want any armor. His barbarian unarmored defense gives him an AC 17. I think that the only way he could improve on that is a suit of full plate which fits his size, but that would impose a disadvantage on stealth checks.
Rain is at AC 15. Since a chain shirt limits the DEX modifier to +2, it's also an AC 15. Either a breastplate or studded leather gets him to AC 16, which is the best he's going to get unless he puts down one of his swords and starts using a shield. 🙂)
"Well, we have little wood here, in this desert. However, we do have heat-resistant stone armor. It's made of a thin metal base, covered with a sturdy layer of stone. As for tents, yes, we can get you them."
A guard comes in holding a longbow. "We have lots of spare weapons. Any other requests? We have all kinds of weapons. Any equipment requests? And we'll have tents ready later." The guard looks at the stairs. "Is Ghurk still asleep?"
"Thank you! I shall strike your enemies from a great distance using this bow!" Takes the bow, strings it, and draws the string all the way back to his ear before letting it relax.
"Let me go put this bow in my room. No need to carry it around all day today. While I'm there, I'll see whether I can rouse Ghurk."
(OOC: Auuggh! The archer part of me just curled up and died. Don't dry-fire a bow!)
Rollback Post to RevisionRollBack
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Takes the bow, strings it, and draws the string all the way back to his ear before letting it relax.
(OOC: Auuggh! The archer part of me just curled up and died. Don't dry-fire a bow!)
(OOC: Breathe easy. Rain knows something about archery. He was just testing the weight of the bow. He didn't release the string: he "let it relax." Not sure whether there's a technical term for that.)
"He was asleep upstairs. I poked him with my stick before we came down," Rain pats his staff, "but maybe he still sleeps."
Rain calls down to the king, at the head of the table, "King, you offered a barrel of gold before the goblin attack yesterday. Do you also have supplies for us? Or can we take some gold to buy supplies when we are in town today? I would like to get a tent for our journey in the desert, but I would also consider trading my shortbow for a longbow. And I'm sure that the rest of the party could think of some gear that we should get before we attempt to journey to the desert temple."
"Yes, yes. I have a lot of money. I think you know why."
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
"That's good. We'll need some sort of protection from the sands, heat, and sun. Do you know of any places in town that sells armor not made of metal?"
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
"Hm... You want leather?"
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
"No, I was wondering if there was heavy armor for my friends, but maybe made out of wood or something."
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
(OOC: 87306, it would still be good if you could post a character sheet for Saralyn, even if it lists the wrong class. Just try to pick one that has the right skills / saving throw proficiencies. That way, we could reference your inventory, ability scores, and skills. I'm not sure whether I should also ask for a link to the description of your custom class. It helps me role-play Rain because, like him, the only features of your class that I know are what has happened in game.)
"Thank you, Saralyn. I've never heard of 'wooden armor,' and I would not want armor that compromises my ability to scout quietly or my fighting style. I learned from an old desert nomad, and their fighting style with two swords is very mobile. But I could switch to studded armor or maybe a chain shirt. That would be a welcome upgrade, and I know that it's possible to wear such armor in the desert heat. It is bearable as long as you avoid fighting too much in the heat of the afternoon."
"But what about you? Do you never wear armor? Or at least carry a shield? Even if Ghurk and I can hold back the enemy, you could always be killed by arrows, like Olin the Thief was yesterday."
And when Ghurk finally makes it down to the dining hall: "What do you say Ghurk? Is there any equipment that you think we'd need before heading to the desert temple?"
So far, we've requested the following gear:
(OOC: 87306, it would still be good if you could create a character sheet, even if it lists the wrong class. That way, we could reference your inventory, ability scores, and skills. I'm not sure whether I should also ask for a link to the description of your custom class. It helps me role-play Rain since I only know what has happened in game.)
"Well, we have little wood here, in this desert. However, we do have heat-resistant stone armor. It's made of a thin metal base, covered with a sturdy layer of stone. As for tents, yes, we can get you them."
A guard comes in holding a longbow. "We have lots of spare weapons. Any other requests? We have all kinds of weapons. Any equipment requests? And we'll have tents ready later." The guard looks at the stairs. "Is Ghurk still asleep?"
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
"No, I cannot. But I thought that Ghurk might appreciate an alternative to hiking through the dunes in a metal suit. I can use studded leather, and perhaps a shield."
Class Features
As a spirit caller, you gain the following class features.
Hit Points
Hit Dice: 1d6 per spirit caller level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per spirit caller level after 1st
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Insight, Medicine, Nature, Perception, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Spirit Flames
At first level, you gain the ability to snatch a fragment of a departing creature’s life energy. As a reaction when a medium or smaller creature that is not undead you can see within 30 feet of you dies, you can create a Tiny Spirit Flame, which hovers around you in your space. You can make the spirit flame invisible or visible again as a bonus action. You can have a number of Spirit Flames equal to twice your Wisdom modifier.
Call Spirits
At first level, as an action, you can extinguish one spirit flame and take 1d4 necrotic damage, which cannot be reduced or prevented in any way. When you do so, you summon an incorporeal, indistinct spirit in a space you can see within 120 feet of you, which uses the Called Spirit stat block (its proficiency bonus is equal to yours). The spirit lasts for one month, until it is more than 120 feet away from you, or until reduced to 0 hit points. The number of spirits you can have summoned at a time is equal to the number shown in the Spirits Called table.
https://ibb.co/YfYWrst
Command Spirits
On your turn, you may use your action to command any number of spirits you control to move up to their speed and use any action in “Chapter 9: Combat” in the Player’s Handbook, with the exception of the “Use an Object” action (the spirits are incorporeal and cannot manipulate physical things except to attack). You may instead use a bonus action to command any number of spirits you control to move up to their speed and take either the Dash, Dodge, or Hide action. The spirits do nothing if you issue them no commands, and you may issue a different command to each spirit.
Ghostly Whispers
At second level, at the end of a long rest, as long as you have at least one Spirit Flame, you can choose a skill or tool proficiency you lack. You gain that proficiency until the end of your next long rest.
Phantom Fury
Starting at second level, you may use your bonus action to extinguish one Spirit Flame. Until the end of the round, all your Called Spirits’ attacks do additional necrotic damage equal to your Wisdom modifier.
Ghostly Calling
At 3rd level, choose a Ghostly Calling, choosing from the Calling of the Warrior Spirit and the Calling of the Protector Spirit. Your Calling grants you features at 3rd level and again at 6th, 11th, and 15th level. Each Calling is detailed at the end of the class description.
Calling of the Protector Spirit
Giver of Life
At 3rd level, you can weave the forces of life and death to aid those in need. As a bonus action, you can touch a non-undead creature and cause it to regain hit points equal to 1d8+your Wisdom modifier. You can use this ability a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a short or long rest.
Inured to Phantoms
Also at 3rd level, you become indifferent to the touch of death. You gain resistance to necrotic damage.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
I'll make a character sheet in a sec.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
https://ibb.co/yf19K3W
By the way, I accidentally had 3 spirits, when I should only have 2. One of them can go away, and I can get one more Spirit Flame (currently 4 flames).
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Nice
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
"Thank you! I shall strike your enemies from a great distance using this bow!" Takes the bow, strings it, and draws the string all the way back to his ear before letting it relax.
"Let me go put this bow in my room. No need to carry it around all day today. While I'm there, I'll see whether I can rouse Ghurk."
(OOC: Thanks! Though I see that Saralyn is 3rd level. I guess she'll be leveling up at a different rate than Ghurk and Rain.)
"Yes, Ghurk should be awake by now."
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
(OOC: FYI - I saw that Dragonlouis was posting in his other campaigns, so I sent him a DM just to remind him about this one. Waiting for his reply.
I doubt that Ghurk will want any armor. His barbarian unarmored defense gives him an AC 17. I think that the only way he could improve on that is a suit of full plate which fits his size, but that would impose a disadvantage on stealth checks.
Rain is at AC 15. Since a chain shirt limits the DEX modifier to +2, it's also an AC 15. Either a breastplate or studded leather gets him to AC 16, which is the best he's going to get unless he puts down one of his swords and starts using a shield. 🙂)
(OOC: Auuggh! The archer part of me just curled up and died. Don't dry-fire a bow!)
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
(OOC: Breathe easy. Rain knows something about archery. He was just testing the weight of the bow. He didn't release the string: he "let it relax." Not sure whether there's a technical term for that.)
"Well, anyone want breakfast?" The king says.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
(OOC:
I thought that we were already eating, having the conversation about dreams and equipment while we ate breakfast.
Emphasis added here to point out that I thought that Rain was already eating.)
Sorry, I forgot
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi