Feedback on Three-fold: While I haven't had it applied yet, my thoughts are still as before. Its creation was reasonable and having it as a hard-and-fast rule adds a bit of excitement to the fight knowing that you'll have to get into the dangerous range of an enemy. (And because it's a hard-and-fast rule I think it would also negate the feeling one is making a sub-optimal choice to get into melee.)
For me, with the gray slaad it was no biggie. I probably should've read the stat blocs (and moonbeam) more closely myself. Though perhaps it might be a good idea to have a ruling that if an issue happens X-turns ago then instead of going back to fix it, the round just continues? For example under US Chess if an illegal move happened more than 10 moves ago it stands, even if discovered later on. (I can't remember if FIDE changed to 10 moves too or if they're still willing to go back all the way to the start of the game.)
With the maps, if you're brining those back that's awesome. In the T2 map I really did like the set of ladders for example. They added a nice tactical situation. (And it was extremely epic to have a polar bear just jump off the ramparts to fall down to the ground and get a nat 20.) At the same time I do know they add a lot of complexity so while I love the idea of brining maps back, I also understand if it turns out to be infeasible.
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Sorry folks, I went out of town and didn't realize that internet would be so spotty. It's really that I can't post from my phone because of no cell service and I've been without my computer most days.
I'm posting now and will start the new tier (up to tier 8) and repost when I can. Thanks for playing.
Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Cloud Giant Morningstar 1, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Cloud Giant Morningstar 2, targeting Wolf 1, Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. (It’s broken again) Eladan returns to the wardens and agrees to continue on exloring where these portals lead to. He uses his extra gold to upgrade to a +2 shield and a +2 club. He also purchases two herosim potions, two speed potions, five scrolls of stoneskin and some diamond dust. He then returns to the portal, casts stoneskin on himself and steps through. (Cloud Giant)
The first wolf is killed outright with those massive blows. Eladan moves up attacking with thorn whip and BA shifts into a cave bear. The remaining wold attacks again.
Eladan Thorn whip hit: 18 damage: 7
Wolf hit: 22 damage: 11
Kindly put 16 damage on Wolf 2
After taking 7 damage from Thorn whip and 11 damage from Wolf 2, the Cloud Giant (163/200) uses multiattack on the Wolves,
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
//planning on trying some wealed moonbeams with the slaad in melee, if it gets the concentration on moonbeam dropped then go for a little more ranged before trying again
Roger downs a potion of speed Action: Drink Potion of Speed Haste 1/12
Haste Action: use shield as improvised weapon for attack //if that's okay To-Hit: 15 + 1 - 1 = 15
"Thank goodness for that potion." says Roger as the third attack misses because of +2 AC from Haste. "Now let's be hasty in this thing's demise." He calls down a moonbeam to destroy the slaad.
Action: Moonbeam (3rd level) Damage: 2+2+7 = 11 CON 15 DC for half damage Slaad gets neither advantage nor disadvantage //with only an 11 gonna skip using woe this round
Moonbeam 3rd level, 2/12 Damage: 2+10+2 = 14 radiant Save DC 15 CON for half damage, normal save
Haste 3/12
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
During her downtime, Rime will study her next task, a horned devil that guards a portal to one of the nine hells. Apparently, devils are resistant to cold and don’t mind poison and fire at all, also silvered weapons appear to be of some importance when no magic is available. It seems these devils are particularly lazy for their kind but still fairly intelligent. A worthy opponent, she wagers. Still as a backup plan, she gets two 4th level scroll with Psychic Lance, just in case.
Feeling prepared for the upcoming battle, Rime travels to the portal and casts Armor of Agathys (L3) with lightning damage in form of a crackling static field around her (1 sorcery point), casts pass with out trace and creates a barrier of clockwork magic (bastion of law with 5 sorcery points). She refills the third level slot and lost sorcery points with three second and one first level slot. Then she steps through the portal and tries to get unseen to 120 feet distance to the devil.
Stealth: 32 (clockwork balance, 1/3 to cancel disadvantage)
I assume that we wait for next week with the next tier encounter, right?
Preparing to fight the death slaad on the other side of the portal to Limbo, Atherna, with the three stones orbiting her head making her look like a solar system, drinks a potion of heroism, reads a scroll of longstrider, and casts cat's grace. She then stealthily walks through, with an initiative of 21 (14,17 + 4) and a Stealth of 28 (16,20 + 8). Her owl follows, with an initiative of 11 (10 + 1).
Death Slaad Perception Check: 18 Death Slaad Initiative Roll: 19
You go first with 21 init, plus a surprise round since I failed my perception check.
In an instant, Atherna is upon the aberration, throwing 6 coins up in the air which shatter and turn into a total of 10 gluten-free darts that rocket towards the slaad just as quickly as the bugbear that made them. They form a sort of tornado around their target, one by one driving themselves into its back with near-peerless accuracy.
Missile 1: 30 (13,17 + 9 + 4) to hit, 9 (4 + 5) force damage Missile 2: 28 (18 + 9 + 1) to hit, 8 (4 + 4) force damage Missile 3: 16 (5 + 9 + 2) to hit, 14 (3 + 11) force damage Missile 4: 22 (12 + 9 + 1) to hit, 16 (6 + 10) force damage Missile 5: 26 (16 + 9 + 1) to hit, 16 (7 + 9) force damage After taking 11, 10, 13, 11, 27, 9, 8, 16, and 16 damage, the Death Slaad regenerates 10 hp (59/170), moves closer and casts fireball
Death Slaad casts fireball, Dexterity Save DC 15 to take half of 31 fire damage. As the slaad engulfs her in flame, Atherna, instead of dodging, puts a hand out and collects some of the igneous energy, putting it into her sword.
Dexterity Save: 13 (8 + 4 + 2). 31 fire damage, but... Reaction: absorb elements, resistance to the fire damage (only 15) and 1d6 fire damage on next melee attack
The owl (who was behind the blast) tries to make the loudest sound it can as a distraction. Meanwhile, in retaliation to being attacked, Atherna quickly downs a swirling yellow potion and uses the speed it grants her to strike within the time it takes to blink an eye, flames still dancing along her blade.
Owl's Turn: Action: Help, next attack against slaad has advantage
Atherna's Turn Action: [Tooltip Not Found] Haste Action: Attack (Rapier, +2): 29 (15 + 10 + 4) to hit, 13 (7 + 6) piercing damage and 4 fire damage.
After taking 17 damage, the Death Slaad regenerates 10 hp (52/170), then multiattack
Death Slaad Bite, Attack: 13 Damage: 13, and 7 necrotic Death Slaad Claw 1, Attack: 17 Damage: 12, and 9 necrotic Death Slaad Claw 2, Attack: 10 Damage: 11, and 3 necrotic
The bite finds only air, and each of the claws go wide. To fight back, she summons heavenly spirits to her, which circle her and her foe and occasionally fly into her weapon. She makes a flurry of rapier attacks towards the aberration before her, empowered by speed, radiance, and thunderous force (all while the owl screeches away).
Owl's Turn: Action: Help, next attack against slaad has advantage
Atherna's Turn: Bonus Action: Spirit shroud (radiant): melee attacks deal 1d8 extra radiant damage and prevent healing, and creatures that start turn within 10 ft. have -10 ft. of speed Action: Attack (Extra Attack):
Attack 1 deals 13 damage and 2 radiant Attack 2 deals 13 damage and 8 radiant Haste Attack misses
After taking 36 damage, the Death Slaad is unable to regenerate due to Spirit Shroud (16/170), in a desperate attempt to survive the death slaad will cast a second fireball. As the bead moves past Atherna, as if it misses, it actually detonates in a square behind, just so that the slaad does not get caught in the flames,
fireball Dexterity Save DC 15 to take half of 27 fire damage
Instead of absorbing the spell, this time Atherna practically dances out of the way of the massive ball of fire that erupted from behind her, managing to leave the situation with just a couple burns and her spell still running.
Dexterity Save: 22 (14,17 + 4 + 1), 13 fire damage. (I'd cast absorb elements, but I think I technically can't because I casted a bonus action spell) Concentration Save: 25 (13 + 3 + 5 + 4), success
In response, another flurry is directed to the fire-slinging aberration, Atherna's needle-thin rapier piercing its rough exterior and barraging its insides with elemental force each time it does.
Owl's Turn: Action: Help, next attack against slaad has advantage
Quick Note I've had some side conversations about balance and magic items and I've come out of it by removing the threefold rule and releasing all previously banned magic items. The Sane Magical Prices PDF was the basis for the shop but I have no good reason to police or restrict certain items that a deemed "broken". Instead, I'd rather let the Solos mini-campaign be an open playtest to try any conceivable combination of items and tactics. With that said, I'm not prepared to make new house-rules just yet.
I've also opened Tier 9 and Tier 10 and I've changed all the magic item budgets. Hopefully, choosing a flatter curve for magic items will still allow creative builds and combos. Since Sane Magical Prices is based on the DMG only, please let me know if there are other magic items that need pricing.
I'm on vacation with limited internet, so I will begin new maps in the near future, just not today.
Good luck and hope all these changes are well received and that the mini-campaign remains fun and informative.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Feedback on Three-fold: While I haven't had it applied yet, my thoughts are still as before. Its creation was reasonable and having it as a hard-and-fast rule adds a bit of excitement to the fight knowing that you'll have to get into the dangerous range of an enemy. (And because it's a hard-and-fast rule I think it would also negate the feeling one is making a sub-optimal choice to get into melee.)
For me, with the gray slaad it was no biggie. I probably should've read the stat blocs (and moonbeam) more closely myself.
Though perhaps it might be a good idea to have a ruling that if an issue happens X-turns ago then instead of going back to fix it, the round just continues? For example under US Chess if an illegal move happened more than 10 moves ago it stands, even if discovered later on. (I can't remember if FIDE changed to 10 moves too or if they're still willing to go back all the way to the start of the game.)
With the maps, if you're brining those back that's awesome. In the T2 map I really did like the set of ladders for example. They added a nice tactical situation. (And it was extremely epic to have a polar bear just jump off the ramparts to fall down to the ground and get a nat 20.) At the same time I do know they add a lot of complexity so while I love the idea of brining maps back, I also understand if it turns out to be infeasible.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Once again the giant manages to hit, yet Eladan continues the attack.
Bite hit: 23 damage: 9
claw hit: 17 damage 10
BA healing: 10
Both attacks hit for 9, 10 damage, the cloud giant (91/200), multiattack,
Cloud Giant Morningstar 1, targeting Eladan, Attack: 26 Damage: 18
Cloud Giant Morningstar 2, targeting Eladan, Attack: 26 Damage: 26
The Gray Slaad rolls Constitution Save DC 15 vs 21
If the save was successful, it takes 5, 3, 7 damage and regenerates 10, the gray slaad (117/127)
Eladan takes two big blows from the giant and his wild shape ends as a result. He drinks a potion of speed as his action, and casts shillelagh on his club as his BA
The cloud giant continues its assault, bringing down a huge Morningstar on Eladan,
Cloud Giant Morningstar 1, targeting Eladan, Attack: 26 Damage: 25
Cloud Giant Morningstar 2, targeting Eladan, Attack: 31 Damage: 19
Eladan takes the blows and swings twice and BA casts healing word.
shillelagh to hit: 23 damage: 14
shillelagh to hit: 12 damage: 12
healing word: 7
The magical Shillelagh hits for 14 damage, then the cloud giant (77/200), multiattack
Cloud Giant Morningstar 1, targeting Eladan, Attack: 22 Damage: 20
Cloud Giant Morningstar 2, targeting Eladan, Attack: 14 Damage: 25
The giant swings wide missing, Eladan counters with his own attacks and BA healing word.
shillelagh to hit: 12 damage: 8
shillelagh to hit: 12 damage: 12
healing word: 7
The gray slaad takes 11, 3, 7 damage and regenerates 10 (111/127), multiattack
Gray Slaad, Bite, Attack: 8 Damage: 8
Gray Slaad, Claw 1, Attack: 21 Damage: 10
Gray Slaad, Claw 2, Attack: 21 Damage: 5
Both attacks miss the cloud giant (77/200), multiattack
Cloud Giant Morningstar 1, Attack: 25 Damage: 23
Cloud Giant Morningstar 2, Attack: 15 Damage: 16
The first blow misses but the second connects. Eladan recovers and swings twice with his shillelagh and BA's healing word.
shillelagh to hit: 26 damage: 14
shillelagh to hit: 24 damage: 12
healing word: 8
Concentration Check to maintain moonbeam DC 10: 5+4+4 = 13, maintained
Bite hits.
Claws both miss.
Action: Thorn Whip
To-Hit: 18+7 = 25, bless die not needed
Damage: 1+1 = 2 //oh yeah. bringing on the pain!
Haste Action: Shield Attack
To-Hit (STR): 7-1 = 6 //bless die wouldn't help
Bonus Action: Starry Archer
To-Hit: Min(16,8) + 7 + 1 = 16
Moonbeam 3rd level, 2/12
Damage: 2+10+2 = 14 radiant
Save DC 15 CON for half damage, normal save
Haste 3/12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Sorry folks, I went out of town and didn't realize that internet would be so spotty. It's really that I can't post from my phone because of no cell service and I've been without my computer most days.
I'm posting now and will start the new tier (up to tier 8) and repost when I can. Thanks for playing.
Slugfest, summer '23, the Cloud Giant takes 14, 12 damage, and answers back, the cloud giant (51/200), multiattack
Cloud Giant Morningstar 1, Attack: 29 Damage: 21
Cloud Giant Morningstar 2, Attack: 25 Damage: 19
The epic battle between nature and chaos continues, after taking 2, damage and attempting to save against moonbeam with advantage and disadvantage, Constitution Save DC 15 vs 18
After taking 2, 7 damage and regenerating 10, the Gray Slaad (112/127) slashes back
Gray Slaad, Bite, Attack: 21 Damage: 5
Gray Slaad, Claw 1, Attack: 22 Damage: 8
Gray Slaad, Claw 2, Attack: 21 Damage: 6
Horned Devil Perception 5
Horned Devil Initiative 22
I'm scrambling to update the list of requirements to include higher tiers. Feel free to start the next tier or jump ahead to tier 8
Quick Note
I've had some side conversations about balance and magic items and I've come out of it by removing the threefold rule and releasing all previously banned magic items. The Sane Magical Prices PDF was the basis for the shop but I have no good reason to police or restrict certain items that a deemed "broken". Instead, I'd rather let the Solos mini-campaign be an open playtest to try any conceivable combination of items and tactics. With that said, I'm not prepared to make new house-rules just yet.
I've also opened Tier 9 and Tier 10 and I've changed all the magic item budgets. Hopefully, choosing a flatter curve for magic items will still allow creative builds and combos. Since Sane Magical Prices is based on the DMG only, please let me know if there are other magic items that need pricing.
I'm on vacation with limited internet, so I will begin new maps in the near future, just not today.
Good luck and hope all these changes are well received and that the mini-campaign remains fun and informative.