I think if it works for a few and isn't a big hassle for the DM, we can keep it. Still, I think especially for phone posts an uploaded image is a very helpful addition.
Sorry for the delay folks, will make a post this evening since we haven’t heard back from cal. Will also move for bell, if they want to retcon before their initiative I’ll allow it.
@DM: I wonder how deep the mass grave is. I was considering to loosen the soil under the mercenary next to it in the hopes that he would tumble down. But if it is really shallow, it might do nothing. Was hoping for falling damage (if 10 feet deep) or some condition that takes him out for a short time (prone plus difficult terrain) or similar.
@DM: I wonder how deep the mass grave is. I was considering to loosen the soil under the mercenary next to it in the hopes that he would tumble down. But if it is really shallow, it might do nothing. Was hoping for falling damage (if 10 feet deep) or some condition that takes him out for a short time (prone plus difficult terrain) or similar.
@DM: I wonder how deep the mass grave is. I was considering to loosen the soil under the mercenary next to it in the hopes that he would tumble down. But if it is really shallow, it might do nothing. Was hoping for falling damage (if 10 feet deep) or some condition that takes him out for a short time (prone plus difficult terrain) or similar.
If Haj and Cal are still alive when it gets to their turn I suggest a hasty retreat into the river at BG13 and hope that the banks are high enough to give some cover.
If Haj and Cal are still alive when it gets to their turn I suggest a hasty retreat into the river at BG13 and hope that the banks are high enough to give some cover.
If you hadn’t mention this, I’d never have known. Apparently I missed the post of initiative and just posted when it was good for me, sorry! But I think Taya‘s action can easily be moved back to her turn and only if her target isn’t there anymore, I can think on something else.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Hey. If we stall long enough I might come up with... idk, something... that keeps me from dying messily.
So far on a scale of 1 to 10, my best plan ranks at about a 3. Oh and it isn't a plan so much as an outline of a plan. Or, maybe even just the initial concept for the outline if a plan...
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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I think if it works for a few and isn't a big hassle for the DM, we can keep it. Still, I think especially for phone posts an uploaded image is a very helpful addition.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Sorry for the delay folks, will make a post this evening since we haven’t heard back from cal. Will also move for bell, if they want to retcon before their initiative I’ll allow it.
Feeling pretty sick tbh, might have to wait until tomorrow. Sorry folks.
No worries, look after yourself first.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
If we were to move in tight against the castle walls, would that get us out of the line of fire?
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Yes, if you are right up against it
Hmm, it appears Zyzix's insults aren't as good as he thinks they are lol
DM- Azalin's Doom
DM- Surviving the Unsurvivable
@DM: I wonder how deep the mass grave is. I was considering to loosen the soil under the mercenary next to it in the hopes that he would tumble down. But if it is really shallow, it might do nothing. Was hoping for falling damage (if 10 feet deep) or some condition that takes him out for a short time (prone plus difficult terrain) or similar.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
if he fell it’d be fall damage + prone
Thanks. That's good enough for me to try.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
@DM, I never got an answer on how high the walls are. If they are 30 ft or less I can teleport up there
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Looks at initiative list and sighs
If Haj and Cal are still alive when it gets to their turn I suggest a hasty retreat into the river at BG13 and hope that the banks are high enough to give some cover.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
If you hadn’t mention this, I’d never have known. Apparently I missed the post of initiative and just posted when it was good for me, sorry! But I think Taya‘s action can easily be moved back to her turn and only if her target isn’t there anymore, I can think on something else.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Sorry, yeah 30 ft sounds about right
I think I plan to dive under the bridge...
(If we survive til then rofl)
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It was nice knowing you Cal. RIP lol
DM- Azalin's Doom
DM- Surviving the Unsurvivable
lol
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
"Not the face!" 😂
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
No word from Bell and haven’t heard back. Gonna give him a few more hours then move things along
Hey. If we stall long enough I might come up with... idk, something... that keeps me from dying messily.
So far on a scale of 1 to 10, my best plan ranks at about a 3. Oh and it isn't a plan so much as an outline of a plan. Or, maybe even just the initial concept for the outline if a plan...
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.