"An interesting greeting, Captain Sparhawk. You seem to think I claim the waterfall as my own. The sea belongs to my master, as I do. Our relationship is more akin to that of an elder and younger brother than to that of a master and servant. You also call me your friend. You and I have not met before. How have I so quickly become a friend?" He seems curious, and his eyes continue to swirl. He waves a hand, and the spectral tentacle disappears.
Sparhawk bows to him and laughs. "I call everyone I meet friend until they prove otherwise. Sadly, I am often disappointed, but in this dark cave, friends are welcome. In my younger days, a dear friend and captain of mine also served your master. She was called back to the deep long ago." The captain smiles, lost in his own thoughts and memories. "Most of us on this boat have only recently met. There is some sort of strange gateway or portal that has brought us all together here from different worlds, and if I am correct, even different times. If you would, tell me your name so we may know each other. My friends here can introduce themselves."
As they get a bit closer, Longstride might see the captain's eyes, the cold blue eyes of a man who is always calculating, always assessing. His posture is both relaxed and that of a man who has faced many battles, but what stands out the most other than his curious mix of races is his severely fractured nose.
(Yep....calaQuendi...but there is a reason it is that way in character.....Sparhawk can also heal it..If you like, I suppose you could ask him about it.)
The boat splashes down and causes foamy waves to wash over him, being small in stature, and he holds out his hand. After shaking it (if you do), "Hi my name is Koselig. I am a svirfneblin, a deep gnome. You can call me Kos for short if you'd like."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The dragonborn tilts his head at Captain Sparhawk, and the sea in his eyes stops swirling. He says, "Perhaps that is why my master sent me here. My name is Baron, Baron Longstride. I was once a captain as well. Though, I must say I did not have the same opinion about strangers that you did." His face seems faraway and distant, as if only half of his mind is focused here. He says to you, "If you wish to go over the waterfall, I can help cushion your landing on the other side."
Rarest listens for a time. This new one was feisty, wordy, but at least they had some command of water… as they were sitting ducks in a boat in a cavern system wit lots of baddies, it felt helpful.
”I’m tatsat” she decided it wasn’t the time to speak excessively… “welcome to this nightmare….” She didn’t wanna get to close to any of them yet, in case they lost her or she them along the way… the danger was to high physically, she didn’t need to add emotions into this…. The only one she felt growing friendship so far was sparhawk, as they had taught the frontline together in front of the basilisks… an experience that upped her trust of his bravery, and had given her a chance lie to feel his defensively oriented aura… for she didn’t trust those who only concentrated on the attack… always wondering the difference between bravery and stupidity… and never coming to any comforting conclusions except they were very similar…
"Nice to meet you tatsat. I find it unfortunate that you cannot see the beauty for the fear... oh well. I will join you, though if you wish to go over the waterfall then there is something you must know. Come here. The boat will take care of itself, I am sure." he pats the ground beside him and invites you over.
"This boat has some magical properties Baron, but if your assistance would make the journey safer for us, you help would be most appreciated." The paladin says, smiling at him. "My philosophy is to give everyone the courtesy of kindness and friendship until they prove otherwise. A sort of friend until proven otherwise stance. I am disappointed often but, it is a way to make new friends in dark places such as this."
<thanks for your patience, all. Holidays, etc, yea, but more transparently, the acrual.moduke I'm running just leaves this as an open-ended blank space and I've been looking at what to put in here. I'm pulling from official content feom 4e and 4e as well as some third party content and there's original content as well, so.. hopefully worth tbe wait.>
The Darklake is a giant labyrinth of lakes, waterways, and canals that connect myriad caverns and chambers. Some of these caverns are massive, with immeasurably deep water and vaulted ceilings far outside the range of any light. Others are narrow, with only a few feet of space between the ceiling and the surface of the water. Some are completely submerged, navigable only by those able to breathe underwater.
Without the sky or the stars to navigate by, any successful passage of the Darklake relies on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though most of these “road signs” are nearly worn away by the passage of time. Such knowledge is something that takes years, if not decades, of wandering the Darklake to acquire.Those without the skill to navigate the Darklake must employ maps or guides. If the characters manage to acquire a map, they can make Wisdom (Survival) checks normally to avoid becoming lost. As long as you've got your new guide, you're good to go, no maps required. This is navigating in the overland sense. They're not going to know every room and every alley. It would.be impossible in the undedark. The stone itself is a living thing always moving and reshaping.
You can forage for food while traversing the Darklake, primarily by fishing and gathering edible fungi. Much of the water of the Darklake is unsafe to drink, making it important to seek out springs and other clean sources of water feeding into it.
Sloobludop is a kuo-toa village on the eastern edge of the Darklake. From a distance, it looks like a massive tangle of reeds stretching up into the darkness, lit by glowing spots of phosphorescence. Upon closer approach, a series of rickety towers can be seen, lashed together by rope and plank bridges set in haphazard patterns. Even above ground, the kuo-toa build in line with their three-dimensional aquatic sensibilities, constructing their “great city” as if it were underwater.
Sloobludop spreads out along the rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Sloobludop’s cavern is almost entirely dark except for a few spots of dim light from phosphorescent fungus and coral, or from glowing cave-fish glands. The kuo-toa recoil from areas of bright illumination, becoming hostile if bright light is brought among them.
Bridges and platforms are haphazardly strung throughout the city, connecting various levels of structures with each other as well as crisscrossing open spaces. Characters can move at a normal pace across the platforms and bridges, but this puts strain on their poor construction. Whenever one or more characters move at normal speed across a bridge or platform, roll a d6. On a roll of 1, a bridge flips or breaks to drop characters to the platform below, or a platform tilts to tip the characters into the water. These areas can be navigated safely by treating them as difficult terrain.
None of the inhabitants of Sloobludop speak Common or any surface-world language, which might present a challenge, but the fish-folk speak Undercommon. The kuo-toa might be willing to trade for whatever they can offer. Alternatively, the characters might try to steal what they need from the kuo-toa.
{{Baron has an ability that allows him to communicate with any creature that is submerged, as long as he is similarly submerged. Would he be able to communicate with them that way?}}
Tatsat awaits the others making inroads into roll to seduce / roll to befriend tactics, as she would cast spirit guardians and hunker down behind the paladin like the dark elf skirmisher she was, waiting for them to approach her if they dared…
”we are not the travelers you seek” though she is ready to defend herself and her allies.
(I prefer dm rolls , also sorry slow between Christmas and new years for me)
This post has potentially manipulated dice roll results.
(ooc: if everyone agrees we can have the DM just roll side initiatives for both saving time and to speed up online combat?)
(if you still need my initiative:)
Koselig's Initiative: 16
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
{{Baron has an ability that allows him to communicate with any creature that is submerged, as long as he is similarly submerged. Would he be able to communicate with them that way?}}
If not, he's not going now. Initiative: 2.
Probably. They're bit very talkative, this lot.
<I figure anyone who's ready to post can just roll and post. Some people like to. Some people like maps and I haven't populated one yet. I will today, though>
"An interesting greeting, Captain Sparhawk. You seem to think I claim the waterfall as my own. The sea belongs to my master, as I do. Our relationship is more akin to that of an elder and younger brother than to that of a master and servant. You also call me your friend. You and I have not met before. How have I so quickly become a friend?" He seems curious, and his eyes continue to swirl. He waves a hand, and the spectral tentacle disappears.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sparhawk bows to him and laughs. "I call everyone I meet friend until they prove otherwise. Sadly, I am often disappointed, but in this dark cave, friends are welcome. In my younger days, a dear friend and captain of mine also served your master. She was called back to the deep long ago." The captain smiles, lost in his own thoughts and memories. "Most of us on this boat have only recently met. There is some sort of strange gateway or portal that has brought us all together here from different worlds, and if I am correct, even different times. If you would, tell me your name so we may know each other. My friends here can introduce themselves."
As they get a bit closer, Longstride might see the captain's eyes, the cold blue eyes of a man who is always calculating, always assessing. His posture is both relaxed and that of a man who has faced many battles, but what stands out the most other than his curious mix of races is his severely fractured nose.
(Ooc. We COULD heal your nose,rumor is we know of this thing called magical healing…))
(Yep....calaQuendi...but there is a reason it is that way in character.....Sparhawk can also heal it..If you like, I suppose you could ask him about it.)
{Can I use the tentacle of the deeps to help the boat land safely at the bottom of the waterfall if it goes over?}
Yes.
The boat splashes down and causes foamy waves to wash over him, being small in stature, and he holds out his hand. After shaking it (if you do), "Hi my name is Koselig. I am a svirfneblin, a deep gnome. You can call me Kos for short if you'd like."
The dragonborn tilts his head at Captain Sparhawk, and the sea in his eyes stops swirling. He says, "Perhaps that is why my master sent me here. My name is Baron, Baron Longstride. I was once a captain as well. Though, I must say I did not have the same opinion about strangers that you did." His face seems faraway and distant, as if only half of his mind is focused here. He says to you, "If you wish to go over the waterfall, I can help cushion your landing on the other side."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Rarest listens for a time. This new one was feisty, wordy, but at least they had some command of water… as they were sitting ducks in a boat in a cavern system wit lots of baddies, it felt helpful.
”I’m tatsat” she decided it wasn’t the time to speak excessively… “welcome to this nightmare….” She didn’t wanna get to close to any of them yet, in case they lost her or she them along the way… the danger was to high physically, she didn’t need to add emotions into this…. The only one she felt growing friendship so far was sparhawk, as they had taught the frontline together in front of the basilisks… an experience that upped her trust of his bravery, and had given her a chance lie to feel his defensively oriented aura… for she didn’t trust those who only concentrated on the attack… always wondering the difference between bravery and stupidity… and never coming to any comforting conclusions except they were very similar…
"Nice to meet you tatsat. I find it unfortunate that you cannot see the beauty for the fear... oh well. I will join you, though if you wish to go over the waterfall then there is something you must know. Come here. The boat will take care of itself, I am sure." he pats the ground beside him and invites you over.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
"This boat has some magical properties Baron, but if your assistance would make the journey safer for us, you help would be most appreciated." The paladin says, smiling at him. "My philosophy is to give everyone the courtesy of kindness and friendship until they prove otherwise. A sort of friend until proven otherwise stance. I am disappointed often but, it is a way to make new friends in dark places such as this."
<thanks for your patience, all. Holidays, etc, yea, but more transparently, the acrual.moduke I'm running just leaves this as an open-ended blank space and I've been looking at what to put in here. I'm pulling from official content feom 4e and 4e as well as some third party content and there's original content as well, so.. hopefully worth tbe wait.>
The Darklake is a giant labyrinth of lakes, waterways, and canals that connect myriad caverns and chambers. Some of these caverns are massive, with immeasurably deep water and vaulted ceilings far outside the range of any light. Others are narrow, with only a few feet of space between the ceiling and the surface of the water. Some are completely submerged, navigable only by those able to breathe underwater.
Without the sky or the stars to navigate by, any successful passage of the Darklake relies on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though most of these “road signs” are nearly worn away by the passage of time. Such knowledge is something that takes years, if not decades, of wandering the Darklake to acquire.Those without the skill to navigate the Darklake must employ maps or guides. If the characters manage to acquire a map, they can make Wisdom (Survival) checks normally to avoid becoming lost. As long as you've got your new guide, you're good to go, no maps required. This is navigating in the overland sense. They're not going to know every room and every alley. It would.be impossible in the undedark. The stone itself is a living thing always moving and reshaping.
You can forage for food while traversing the Darklake, primarily by fishing and gathering edible fungi. Much of the water of the Darklake is unsafe to drink, making it important to seek out springs and other clean sources of water feeding into it.
9
Sloobludop is a kuo-toa village on the eastern edge of the Darklake. From a distance, it looks like a massive tangle of reeds stretching up into the darkness, lit by glowing spots of phosphorescence. Upon closer approach, a series of rickety towers can be seen, lashed together by rope and plank bridges set in haphazard patterns. Even above ground, the kuo-toa build in line with their three-dimensional aquatic sensibilities, constructing their “great city” as if it were underwater.
Sloobludop spreads out along the rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Sloobludop’s cavern is almost entirely dark except for a few spots of dim light from phosphorescent fungus and coral, or from glowing cave-fish glands. The kuo-toa recoil from areas of bright illumination, becoming hostile if bright light is brought among them.
Bridges and platforms are haphazardly strung throughout the city, connecting various levels of structures with each other as well as crisscrossing open spaces. Characters can move at a normal pace across the platforms and bridges, but this puts strain on their poor construction. Whenever one or more characters move at normal speed across a bridge or platform, roll a d6. On a roll of 1, a bridge flips or breaks to drop characters to the platform below, or a platform tilts to tip the characters into the water. These areas can be navigated safely by treating them as difficult terrain.
None of the inhabitants of Sloobludop speak Common or any surface-world language, which might present a challenge, but the fish-folk speak Undercommon. The kuo-toa might be willing to trade for whatever they can offer. Alternatively, the characters might try to steal what they need from the kuo-toa.
...
No sooner does the distant city appear than a party of nine kuo-toa appear. They sureound the boat and immediately attack.
Initiative 14
<roll for initiative or I'll just have maps automatically roll tomorrow night when I populate the map. You can already post actions if you beat a 13>
“We mean you no harm” the huge paladin says as calmly as he can. “Can anyone speak to them?”
{{Baron has an ability that allows him to communicate with any creature that is submerged, as long as he is similarly submerged. Would he be able to communicate with them that way?}}
If not, he's not going now. Initiative: 2.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Tatsat awaits the others making inroads into roll to seduce / roll to befriend tactics, as she would cast spirit guardians and hunker down behind the paladin like the dark elf skirmisher she was, waiting for them to approach her if they dared…
”we are not the travelers you seek” though she is ready to defend herself and her allies.
(I prefer dm rolls , also sorry slow between Christmas and new years for me)
(ooc: if everyone agrees we can have the DM just roll side initiatives for both saving time and to speed up online combat?)
(if you still need my initiative:)
Koselig's Initiative: 16
Probably. They're bit very talkative, this lot.
<I figure anyone who's ready to post can just roll and post. Some people like to. Some people like maps and I haven't populated one yet. I will today, though>
17 init
diabrix speaks undercommon.
“we are not your enemies. We are here to trade”