As the last Helmed Horror he faced clattered to the ground in a heap of dented metal and fading arcane light, Trystane turned his gaze toward the remaining vampire spawn. His yellow-amber eyes gleamed with predatory focus, his trollblooded form still crackling faintly with residual lightning. The quicklings darted between foes, but Trystane moved with calm, deliberate precision, his instincts driving him to strike decisively.
The first vampire spawn lunged toward him, claws outstretched, and Trystane was forced to block with his bare arm. But then, his own first strike was a savage swipe, claws tearing through undead flesh as arcs of lightning licked at the wound. The creature collapsed, lifeless, before it could recover.
Without pause, he pivoted to the next spawn. A second strike cleaved through its side, and as it recoiled in pain, Trystane leaped forward, driving his claws down in a final, electrified slash. The vampire fell in a smoldering heap, its unnatural form crumpling.
"Two down," Trystane rumbled, his voice low and charged with satisfaction. His stance shifted slightly, ready to face the next foe.
Action: two unarmed strikes Bonus: one unarmed strike @VS4, hit 23 for 11 magical slashing and 1 lightning damage (dead, I think) @VS6, hit 21 for 13 magical slashing and 8 lightning damage @VS6, hit 33 for 12 magical slashing and 3 lightning damage (dead, I think)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
The Toll the Dead spell took effect, a single, dolorous chime echoing through the chamber. (IS3 must pass a DC17 WIS saving throw or suffer from 27 necrotic damage).
@VS4, hit 23 for 11 magical slashing and 1 lightning damage (dead, I think) @VS6, hit 21 for 13 magical slashing and 8 lightning damage @VS6, hit 33 for 12 magical slashing and 3 lightning damage (dead, I think) Trystane stands at 158/225 HP
VS4 takes 11, 1, total 11 damage. VS4 (4/82, mud) VS6 takes 13, 8, 12, 3, total 36 damage and dies. VS6 (-3/82)
IS2 is going to take 25 cold damage for each of its attacks (both of them hit... but Bridgette had Armor of Agathys up). true strike dealing Radiant damage Attack: 26 Damage: 8 + 6 = 14 If the attack hits, the Invisible Stalker needs to make a DC 18 Wis save or be frightened of Bridgette until the end of her next turn.
IS2 takes 50 cold damage and 14 radiant damage, total 64. IS2 (40/104) IS2 against frightened, Wisdom Save DC 18 vs 9 IS2 targets Bridgette, Slam1 Attack: 19 Damage: 11 IS2 targets Bridgette, Slam2 Attack: 17 Damage: 11
Leaving the Quicklings to dispatch the final vampire spawn, Trystane turned to the towering Shambling Mound, its mass pulsing with unnatural vitality. His fists struck hard, tearing through vines, but each burst of lightning only rejuvenated the creature. Realizing his power was aiding it, Trystane growled in frustration. Unsheathing his dagger, he sliced his palm, igniting the blade with crimson flames fueled by his own blood (6 necrotic damage to himself). Eyes blazing with determination, he stepped forward, the fiery dagger ready to carve through the monstrous plant. "Let’s see how you handle this," he snarled, preparing to strike.
Action: two unarmed strikes Bonus: draws a dagger and invokes crimson rite for 6 necrotic damage to himself @SM12 (AC 15), hit 28 for 11 magical slashing and 8 lightning damage (the creature heals for the lightning damage) @SM12 (AC 15), hit 17 for 14 magical slashing and 8 lightning damage (the creature heals for the lightning damage)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Just saw that starting a turn next to WC1 shoukd be damage so here is 3 rounds worth: 20 fire Yurgojin stans at WC1 one last time Attack 1: 20 to hit, 8 piercing plus 10 fire
WC1 takes 18 damage and falls still. WC1 (-15/105)
Then turn to SM13 and plants his boots (steady aim) Attack 2: 24 to hit, 8 piercing (rerolled with feat) plus 7 fire and 18 sneak
@SM12 (AC 15), hit 28 for 11 magical slashing and 8 lightning damage (the creature heals for the lightning damage) @SM12 (AC 15), hit 17 for 14 magical slashing and 8 lightning damage (the creature heals for the lightning damage)
SM-12 takes 11 damage and heals 8 lightning damage, total 3. SM-12 (77/136, muddled eots) SM-12 takes 14 damage and heals 8 lightning damage, total 6. SM-12 (71/136, muddled eots)
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
The Invisible Stalker, frustrated by its repeated failures, lunged at Necyra once more. However, the creature's attacks were met with a flurry of evasive maneuvers, its claws striking only empty air. With each missed attack, the creature's desperation grew, its movements becoming increasingly erratic. Necyra, seizing the opportunity, unleashed another Toll the Dead spell at the Invisible Stalker 3 (IS3) (DC17 WIS saving throw versus taking 18 necrotic damage). The creature, weakened and demoralized, was no match for her divine power!
Necyra, her eyes scanning the battlefield, noticed that the Vampire Spawns were weakening. Only one remained, a desperate creature fighting for its survival. "Focus your attack on that last Vampire Spawn!" she commanded her Quicklings, her voice filled with urgency. "Overwhelm it!"
Quickling #1 Attack #1 on Vampire Spawn 7 (VS7): 16 Damage: Unable to parse dice roll.
OOC: This experiment, one big fight, will be the last time I throw such a large combat at you. I wanted to get sample-flavor of the wandering monsters and I think I went overboard. In the coming chapters, I plan to reduce the number of combats, just skipping unnecessary ones, and I will try to focus on one or two RP encounters with storytelling. Hang in there folks, we are nearly done with this Mega Encounter.
Necyra, her eyes fixed on the Invisible Stalker (IS3), raised her hand, a mote of radiant light forming at her fingertips. With a focused concentration, she unleashed a Sacred Flame, a searing bolt of divine energy that struck the creature with devastating force. IS3 must pass a DC17 DEX saving throw or suffer 16 radiant damage.
"Finish it!" she commanded her Quicklings, their tiny forms converging on the Invisible Stalker, their attacks relentless.
With the shambling mound succumbing to Yurgojin's attacks, Trystane turns to the invisible stalker. Unsure whether the creature will also resist his lightning attacks, or might even be insensible to fire, he decides to drop his flaming dagger and rely on his claws as he is most comfortable with those. Anything will count as he doesn't even see where he should direct his attacks at (Attacks are a disadvantage, right?)
Action: two unarmed strikes Bonus: one unarmed strikes @IS3 (AC 14), hit 22 for 12 magical slashing and 8 lightning damage @IS3 (AC 14), hit 21 for 15 magical slashing and 6 lightning damage @IS3 (AC 14), hit 17 for 11 magical slashing and 5 lightning damage
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Talorin eyes the shambling mounds. Seeking to immobilize them he looses a psychic blast from his head at both of them.
Raulothim's Psychic Lance twinned //4 sorcery points spent
@ SM-12
Damage: 1+4+5+3+2+3+6 = 23 psychic
@ SM-13
Damage: 6+5+1+2+3+3+6 = 26 psychic
Save DC INT 20
[Tooltip Not Found]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
As the last Helmed Horror he faced clattered to the ground in a heap of dented metal and fading arcane light, Trystane turned his gaze toward the remaining vampire spawn. His yellow-amber eyes gleamed with predatory focus, his trollblooded form still crackling faintly with residual lightning. The quicklings darted between foes, but Trystane moved with calm, deliberate precision, his instincts driving him to strike decisively.
The first vampire spawn lunged toward him, claws outstretched, and Trystane was forced to block with his bare arm. But then, his own first strike was a savage swipe, claws tearing through undead flesh as arcs of lightning licked at the wound. The creature collapsed, lifeless, before it could recover.
Without pause, he pivoted to the next spawn. A second strike cleaved through its side, and as it recoiled in pain, Trystane leaped forward, driving his claws down in a final, electrified slash. The vampire fell in a smoldering heap, its unnatural form crumpling.
"Two down," Trystane rumbled, his voice low and charged with satisfaction. His stance shifted slightly, ready to face the next foe.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
HH-11 takes 21 damage and dies. HH-11 (-18/82)
WC1 takes 12, 4, 12, total 28 damage. WC1 (13/105, mud)
IS3 Wisdom Save DC 17 vs 17
VS4 regenerates Round 2. VS4 (32/82, mud)
VS4 takes 10, 7, total 17 damage. VS4 (15/82, mud)
VS5 regenerates Round 2. VS5 (33/82, mud)
VS5 takes 8, 11, 10, total 29 damage. VS4 (4/82, mud)
VS6 regenerates Round 2. VS6 (50/82, mud)
VS6 takes 8, 9, total 17 damage. VS4 (33/82, mud)
VS7 regenerates Round 2. VS7 (60/82, mud)
VS7 takes 8, 9, total 17 damage. VS7 (43/82, taunt)
SM-12 takes 23 damage. SM-12 (80/136, muddled eots)
SM-13 takes 26 damage. SM-13 (77/136, muddled eots)
VS4 takes 11, 1, total 11 damage. VS4 (4/82, mud)
VS6 takes 13, 8, 12, 3, total 36 damage and dies. VS6 (-3/82)
IS2 disadv 24
IS2 disadv 10
Bot'ing Bridgette
Bridgette moves past the invisible stalkers, provoking from both,
IS2 targets Bridgette, disadv Slam1 Attack: 21 Damage: 14
IS3 targets Necyra, Slam1 Attack: 18 Damage: 12
Bridgette targets WC1, Attack: 22 Damage: 13
Bridgette targets VS4, Attack: 25 Damage: 8
Bridgette targets VS5, Attack: 19 Damage: 9
IS2 takes 25 cold damage. IS2 (15/104)
IS2 takes 25 more cold damage and dies. IS2 (-10/104)
WC1 takes 10 damage. WC1 (3/105, mud)
VS4 takes 7 damage and dies. VS4 (-3/82)
VS5 takes 7 damage and dies. VS5 (-3/82)
WC1 targets Yurgojin, lamp1 Attack: 6 Damage: 21
WC1 targets Yurgojin, lamp2 Attack: 22 Damage: 24
WC1 targets Yurgojin, lamp3 Attack: 14 Damage: 26
IS3 targets Necyra, Slam1 Attack: 12 Damage: 10
IS3 targets Necyra, Slam2 Attack: 25 Damage: 9
VS7 taunt disadv, targets Trystane, Claw1 Attack: 6 Damage: 5
VS7 taunt disadv, targets Trystane, Claw2 Attack: 14 Damage: 8
SM-12 targets Trystane, slam1 Attack: 20 Damage: 7
SM-12 targets Trystane, slam2 Attack: 16 Damage: 14, if both attacks hit then engulf
SM-13 targets Yurgojin, slam1 Attack: 10 Damage: 18
SM-13 targets Yurgojin, slam2 Attack: 10 Damage: 13, if both attacks hit then engulf
muddle saves
WC1 Intelligence Save DC 20 vs 5
SM-12 Intelligence Save DC 20 vs -2
SM-13 Intelligence Save DC 20 vs 14
Round 4
Bridgette, Necyra, Trystane, Talorin, Yurgojin << your turn
whirling chandelier WC1 (3/105, muddled eots)
invisible stalker IS3 (104/104)
IS2 (dead)
vampire spawn VS7 (43/82, taunt disadv)
VS4 (dead)
VS5 (dead)
VS6 (dead)
helmed horror HH-11 (dead)
shambling mound SM-12 (80/136, muddled eots)
SM-13 (77/136, muddled eots)
Just saw that starting a turn next to WC1 shoukd be damage so here is 3 rounds worth: 20 fire
Yurgojin stans at WC1 one last time
Attack 1: 20 to hit, 8 piercing plus 10 fire
Then turn to SM13 and plants his boots (steady aim)
Attack 2: 24 to hit, 8 piercing (rerolled with feat) plus 7 fire and 18 sneak
Leaving the Quicklings to dispatch the final vampire spawn, Trystane turned to the towering Shambling Mound, its mass pulsing with unnatural vitality. His fists struck hard, tearing through vines, but each burst of lightning only rejuvenated the creature. Realizing his power was aiding it, Trystane growled in frustration. Unsheathing his dagger, he sliced his palm, igniting the blade with crimson flames fueled by his own blood (6 necrotic damage to himself). Eyes blazing with determination, he stepped forward, the fiery dagger ready to carve through the monstrous plant. "Let’s see how you handle this," he snarled, preparing to strike.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
WC1 takes 18 damage and falls still. WC1 (-15/105)
SM-13 takes 8, 7, 18, total 33. SM-13 (44/136, muddled eots)
SM-12 takes 11 damage and heals 8 lightning damage, total 3. SM-12 (77/136, muddled eots)
SM-12 takes 14 damage and heals 8 lightning damage, total 6. SM-12 (71/136, muddled eots)
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Round 4
Trystane, Yurgojin
Bridgette, Necyra, , Talorin, << your turn
whirling chandelier WC1 (dead)
invisible stalker IS3 (104/104)
vampire spawn VS7 (43/82, taunt disadv)
shambling mound SM-12 (71/136, muddled eots)
SM-13 (44/136, muddled eots)
The Invisible Stalker, frustrated by its repeated failures, lunged at Necyra once more. However, the creature's attacks were met with a flurry of evasive maneuvers, its claws striking only empty air. With each missed attack, the creature's desperation grew, its movements becoming increasingly erratic. Necyra, seizing the opportunity, unleashed another Toll the Dead spell at the Invisible Stalker 3 (IS3) (DC17 WIS saving throw versus taking 18 necrotic damage). The creature, weakened and demoralized, was no match for her divine power!
Necyra, her eyes scanning the battlefield, noticed that the Vampire Spawns were weakening. Only one remained, a desperate creature fighting for its survival. "Focus your attack on that last Vampire Spawn!" she commanded her Quicklings, her voice filled with urgency. "Overwhelm it!"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Quicklings vs. Vampire Spawn
Last to know and first to be blamed...
As a free action, can I regret my life choices?
IS3 Wisdom Save DC 17 vs 14
VS7 takes 48 damage and dies.
SM-12 takes 10, 8, 9, 9, 13, total 49. SM-12 (22/136, muddled eots)
Round 4
Necyra, Trystane, Yurgojin
Bridgette, Talorin, << your turn
invisible stalker IS3 (104/104)
vampire spawn VS7 (dead)
shambling mound SM-12 (22/136, muddled eots)
SM-13 (44/136, muddled eots)
OOC: This experiment, one big fight, will be the last time I throw such a large combat at you. I wanted to get sample-flavor of the wandering monsters and I think I went overboard. In the coming chapters, I plan to reduce the number of combats, just skipping unnecessary ones, and I will try to focus on one or two RP encounters with storytelling. Hang in there folks, we are nearly done with this Mega Encounter.
This is what DALE thinks it looks like...
Sacred Flame @ SM1
14 radiant
DEX Save DC 20
I like the Quickling v Vampire images
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Bridgette is going to try to take out Shambling Mound 1 with eldritch blast
EB vs. SM 1
Attack: 21 Damage: 9
Attack: 30 Damage: 6
Attack: 17 Damage: 8
With her bonus action, she casts armor of agathys again, because she's in the mood to mess up anyone who tries to hit her.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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SM-13 Dexterity Save DC 20 vs 11
SM-12 takes 9, 6, 8, total 23 damage and dies. SM-12 (-1/136)
IS3 targets Necyra, Slam1 Attack: 24 Damage: 10
IS3 targets Necyra, Slam2 Attack: 20 Damage: 12
SM-13 targets Yurgojin, slam1 Attack: 10 Damage: 11
SM-13 targets Yurgojin, slam2 Attack: 14 Damage: 11, if both attacks hit then engulf
Round 5
Bridgette, Necyra, Talorin, Trystane, Yurgojin, << your turn
invisible stalker IS3 (104/104)
shambling mound SM-13 (44/136, muddled eots)
SM-12 (dead)
Yurgojin laughs at the shambling mound, and stabs back at it (Steady aim)
Attack 1: 27 to hit, 10 piercing plus 6 fire and 18 sneak
Attack 2: 18 to hit, 11 piercing plus 5 fire
Necyra, her eyes fixed on the Invisible Stalker (IS3), raised her hand, a mote of radiant light forming at her fingertips. With a focused concentration, she unleashed a Sacred Flame, a searing bolt of divine energy that struck the creature with devastating force. IS3 must pass a DC17 DEX saving throw or suffer 16 radiant damage.
"Finish it!" she commanded her Quicklings, their tiny forms converging on the Invisible Stalker, their attacks relentless.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Chill Touch @ IS
To Hit: min of Unable to parse dice roll. +12
Damage: 18 necrotic
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Seems the first didn'tike my to-hit
12 or 15 lower +12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
With the shambling mound succumbing to Yurgojin's attacks, Trystane turns to the invisible stalker. Unsure whether the creature will also resist his lightning attacks, or might even be insensible to fire, he decides to drop his flaming dagger and rely on his claws as he is most comfortable with those. Anything will count as he doesn't even see where he should direct his attacks at (Attacks are a disadvantage, right?)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||