This post has potentially manipulated dice roll results.
Hey all! (BTW this is a private campaign-if I don't end up with enough players, I will put the recruiting tag on) Will begin the story once people have created characters.
Required for characters: A quick description and backstory, ability scores (click on the dice icon & "ability scores", you should get something like this: Ability scores: 1713126916) , if you know each other (or not), and how you came to Dracor, the capital of the Nine Kingdoms. PM me if you have any questions or need help about making backstories/characters.
Some quick questions/special rules I like to follow:
1): Do you want a freer campaign with a vague central plot but also a lot of choice in actions? Or would you like a direct, central plot which ends the campaign when solved? Will take the majority on this.
2): Two homebrew rules I like to follow:
a) When a character does not have solid ground beneath their feet (when they're falling), they begin the process of falling at the start of their next turn. Sometimes known as the "Wile-E-Coyote Rule"
b) I roll group initiative to speed up the story. (In group initiative, each side rolls a d20 for initiative, not adding any modifiers.)
Other things: I sometimes will not be on DDB for a while (I will have a reason and will hopefully notify people beforehand. I also am relatively new to the new edition of D&D (please correct me if I accidentally refer to older rules). Finally, I don't have Maps/any map-making software! Sorry, I will try to provide a good visual description, but please tell me if you would like a map to help and I will try to get one.
Anyway: A brief history of the world you'll be adventuring in (from two accounts, differently-opinionated) (with some descriptions of countries, important figures, etc. made by me)
Long, long ago, before the stars filled the deep night sky, before the Everlight formed to warm our world, there was a barren rock, hurtling through the empty multiverse, and there was the One, who had never seen anything but itself. One fateful time (there was neither day nor night), they met in a great dream, and in this dream, the One saw planets and planes grow up around the rock. But the One, in its dream, was confused, for in its wisdom, there was a place for all. And then the rock burst into flames.
And thus was born the Everlight. (dramatic music begins here)
The One sought out the rock over many æons in a great Journey, and after a great time, they found each other, and rejoiced in what would be as the rock now burned in a holy flame. And for the next nine days (for now there was day to the multiverse), the One toiled as it never had known before. But once it had toiled, it looked at its work and saw its dream, reflected in reality. The planets and planes grew around it, with green and yellow and red and all bursting in a glorious multiverse. But then it and the Everlight looked at their creation again, and realized that there was a flaw. There was none in those wondrous realms. And they both agreed that this flaw was wrong, and must be corrected.
And so they created their helpers, the Aynari, or the 'Gods' as called by many. These Aynari would aid them in their grand project, the grand finishing of the ripped tapestry of the multiverse. There were many, forming a great pantheon in which all cannot be named. As these holy creatures, united under a single cause, blessed the worlds of their creation. Below their hands, creatures sprung up-- humans, elves, dwarves, and more. These creatures were imbued with a sense of knowledge from their creators, and with such they created worlds of invention. One of these planets where life was formed was called Westeros.
The Holy Book of the Nine Kingdoms, verses 1-12
The Everlight: The Everlight is the most-worshipped creature in the multiverse, revered by the Bright Ones. Its presence is thought to reside inside the sun around which Westeros orbits, and so the sun is usually a main point of peoples' worship.
The One: The One is a subject of great debate between religions/factions. It is commonly agreed that some sort of supernatural being created the multiverse, but it is seen in different forms by different peoples. For example, orcs commonly believe that the One is a giant ogre, who takes them to the Underworld to fight in his legions if they die valiantly, while elves believe that the One is an elven wizard who created the multiverse to enjoy and live in peace. (It is common to find wars breaking out between these people).
Westeros: Westeros is a medieval realm, cut off from the multiverse (or so you think...) and where this campaign will be mainly located.
After the steady development and sharing of knowledge by the different Westeran species, the claiming of territory rapidly followed. The Nine Kingdoms was the first of these regions to exhibit a government, (The Nine Kingdoms is, as the name suggests, nine regions, each controlled by a different House, united under a central House to rule a great amount of territory. This is where the campaign starts) while most of the other countries slowly developed something similar to it. Tarth and Xathayn are the main exceptions to this rule, united under an oligarchy. (Tarth is a mainly merchant country full of some of the largest cities in the world, united under the worship of Loraz, the god of plenty, while Xathayn is an isolated island nation ruled by wizard-priests that worship Yalex, the god of death and dark magic.) Finally, Dar'thmor is exhibiting signs of a new type of government originated by their philosophical leader, Canthus, called a "democracy," in which the citizens have the option to cast a vote for their favorite candidate for an office of leader called "president." (Dar'thmor is a large country in the warm southern hemisphere that has recently developed rapidly due to the recent trend of leaders being famed philosophers.)
PM ME IF YOU HAVE ANY QUESTIONS ABOUT THE WORLD OR MULTIVERSE.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
Ser Tristan Everbright was born in the duchy of Dawnford, a serene land in the easternmost part of the Nine Kingdoms. Known for its rolling hills and fields of sunflowers that stretch endlessly toward the sky, Dawnford is bathed in the perpetual glow of the Everlight. Here, the people believe that the sun is not just a source of warmth and life, but the very embodiment of the Everlight itself—the divine flame that the One ignited to illuminate the multiverse. Tristan’s family, the Everbrights, have long been revered as protectors of the Everlight’s teachings, with generations serving as knights, priests, and scholars.
From a young age, Tristan’s upbringing was steeped in the traditions of faith and martial training. He was taught that every soul carried a spark of the Everlight, and that it was the duty of the righteous not only to protect that spark, but also to help it shine brighter. His father, Ser Alaric Everbright, was a renowned knight known for his valor in battle, while his mother, Lady Elowen, served as a healer and counselor to those who had strayed from the Everlight’s path. Tristan showed great promise as both a warrior and a compassionate soul, but he was never content with merely fighting the forces of darkness. He always wondered if there was another way—a way to bring even the lost back into the Everlight’s embrace.
One fateful night, as he prayed beneath the towering spires of the Everlight’s Grand Temple, Tristan experienced a vision. He found himself standing once more on the barren rock of creation, watching as it was consumed by holy fire. But this time, the vision was different. Out of the flames emerged shadowy figures—beings twisted and dark, who screamed in anguish as the flames engulfed them. Tristan felt the flames sear his own heart, but instead of recoiling in fear or striking out with his blade, he reached out to them. As his hands touched the shadows, the flames around them dimmed, and they began to take shape, becoming beings of light once more. A voice, both fierce and gentle, resonated through him: “The light is not only to destroy, but to redeem. Even in the darkest souls, the Everlight’s spark can be rekindled.”
Tristan awoke from the vision with tears streaming down his face, filled with a profound sense of purpose. He realized that his path was not one of wrath and vengeance, but of redemption. It was then that he began to walk towards the path of swearing an Oath of Redemption, vowing to wield the Everlight not as a weapon of destruction, but as a beacon of hope for those who had lost their way.
Thorne Alderwood grew up in Dar'thmor (the southern kingdom) in a small village called Reinblade. At an early age he learned that it was everyone's responsibility to assist in the village and became a hunter's apprentice. It became apparent that he had a natural gift with the bow and managing the harsh weather required to stalk his prey over many days. Thorne's village was mostly human, like himself, but commonly interacted with other races to trade and deal their wares. His natural gift and talent made him known in the neighboring area and traveling merchants and the more well-to-do began hiring him as a guide and protector as they traversed the dangerous wilds. After his family passed, Thorne decided to leave his village and head to the capital to seek opportunities that would otherwise be impossible in their remote location. Things were hard and not many recognized Thorne talent. He still did (and preferred) honest work, but many times resorted to thieving and gambling to get by.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
Thurimar Ironhell, a human among dwarfs, a pebble in the never ending waves. Long ago did he forget about his parents, for all he can remember one day he was left off at the imposing gates of the cities of the dwarfs, in none other than the cold northern country of Hjosia. He was left in a foreign place, although once sheltered by the dwarves he yearned for a life outside of the dark mountain kingdoms, he left his home shattered yet reunited for his soul was on a mission. Shattered and Reformed he went to his one pursuit, magic, since young this had been his safe haven, he searched for years on end and found the great towers of wizardry. Yet although being a lousy student and rude individual, he quickly found his way up the ranks as a prodigy. One day, the everlight seem to be obscured by a dark cloud, murders of crows flocked towards the tower the greater mages seemed to have lost their power, then disaster struck. Without the sacred connection to the everlight, mages were ineffective, and out of the crows a skeletal knight formed, he plowed through the mages thus like a field of wheat. As the great mages fell as if trapped in an eternal slumber, a few pupils including Turimar fled, they vowed revenge to increase their power and slay the beast that took their masters away from them. (Thurimar is now traveling in search for anything that would make him stronger. )
Description and other stuff
Thurimar Ironhell(dwarven name) -human wizard-50 years old
OOC: Sadly I couldn't figure out the dice roller for ability scores so I attached my character to the campaign page. DM's friend, sorry for the delay :)
The Beethovens were once a prominent family of elf bards. They served royalty and peasants alike, weaving stories into magic. They would travel across all of the lands, searching for audiences. That is, until the accident as it is known happened. Robert Lyons Van Beethoven the 3rd was drinking in a pub one night, and on his way home, he was followed to his house. What happened that night is shrouded in mystery, but Bobby's body was found on his front doorstep the next morning. Ozymandias was orphaned, and grew up with only his father's flute and a pair of rags. Eventually, as he grew in knowledge of his family's legacy, Ozymandias started his quest for knowledge. Over the last 58 years, he has been searching for any new information on his family's legacy, playing in local villages in exchange for a few hours in their library.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
The Watering Hole. A rowdy, dirty alley tavern, but a well-loved one by both the upper and lower echelons of the city. The thick walls which once housed a blacksmith's shop now warm the insides, a peaceful respite from the bitter winds which rock Dracor, the capital of the Nine Kingdoms. Gentle light burns in the lanterns that line the walls, and the chants of "Fight! Fight!" from the fighting ring almost drown out the sound of the howling storm outside. Inside the ring, a goliath and a dragonborn duel, throwing punches and kicks in an evenly-matched combat. Several customers - several cloaked halflings talking quietly at a table in the back, a group of humans several beers past tipsy, spilling drink down each other's shirts in their celebration, and a tiefling sullenly sipping an ale - do not take interest in the betting and brawling, but most of the tavern, including the bartender, are screaming over each other in favor of one contestant or the other.
(OOC: How did you get here, and what are you doing?)
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
The heavy oak door of The Watering Hole swung open. A figure stepped inside, pausing briefly, his gaze sweeping the chaotic room with calm, assessing eyes. As the door shut behind him, the light from the lanterns revealed a tall, imposing man clad in gleaming armor, his presence like a beacon amidst the haze of smoke and sweat that filled the air.
Tristan Everbright stood at the entrance, his expression serene despite the tumultuous scene before him. The soft, warm glow of the lanterns reflected off his polished armor, which bore the engraved emblem of the Everlight—a radiant sunburst that seemed to shine with its own inner light. His sandy blonde hair, though tousled by the wind, framed a face etched with determination and kindness, and his piercing blue eyes, full of compassion, scanned the tavern with a mixture of curiosity and purpose.
Tristan’s left hand rested lightly on the pommel of his sheathed longsword. The tavern’s raucous atmosphere seemed to roll off him as if he were a rock in the midst of a stormy sea. He took a deep breath, then stepped further inside, his armored boots ringing softly against the wooden floorboards.
He hadn’t come to The Watering Hole seeking excitement or companionship, but for a more humble reason. Earlier that day, as he patrolled the slums, he encountered a ragged woman clutching a crying child. She had whispered about a brother—a wayward young man who had fallen in with a bad crowd and frequented this very tavern. She begged Tristan to find him, fearing that the boy would soon be lost forever to the darker temptations of the city.
And so, Tristan had come, not as a paladin shining in the halls of nobility, but as a simple seeker of redemption, one man in search of another soul adrift. He moved quietly, careful not to draw too much attention, and settled into a shadowed corner of the tavern, where he could observe without disrupting the evening’s revelry. His gaze wandered from face to face, searching for a sign of the youth he had been told of—a faint hope glimmering in his eyes that perhaps, just perhaps, there was still a chance to guide this lost soul back into the light.
With a subtle sigh, Tristan folded his hands in front of him, offering a silent prayer to the Everlight. Here, in this rowdy den of vice and revelry, he would wait, as patient and steadfast as the dawn, until he found what he had come for.
Thorne is sitting at one of the larger circular tables with a group of travel worn armed men. They are all laughing loudly and enjoying the comforts and warmth of the tavern. Their liege lord had hired Thorne as a guide for a small hunt tourney that had just concluded. The men’s good spirits was because they had just received their weekly wages upon returning to the city.
They were currently taking advantage of their newly acquired coppers and silvers by buying drinks and gambling in a game of dice. Thorne knew these men by now and while he enjoyed a couple of cold ales, he had more sense than to drink enough to alter his faculties. Plus, drunk men are always more willing topart with their money, and even more so if they lose it of their own accord in a game of chance. After all, this was still just a job for him.
Even after 4 long years of living in this city, he hadn’t gained any more notice or reputation than that of a good guide and scout. True, he was known as one of the best around, but didn’t he leave his village to make something of himself? And now he was helping one rich lord after another hunt or travel from one place to another. The desire to find a greater purpose in this life was almost overwhelming sometimes.
But until that opportunity comes knocking, there were worse ways to end the week than a warm fire, cold ale, and easy marks.
Being raised with the dwarfs sure made Thurimar an enjoyer of the commodities of a warm tavern, although he found human ale rather distasteful, he sat among some of the other commoners of the tavern. His most recent expedition ended fruitless, yet again failing to find a better arcane focus, the whole group died to a band of goblins, he managed to make it out alive, barely. "The problem is my expedition members keep dying" he muttered under his breath. Yet, he sat back, comfortable in his seat waiting, waiting for another chance to further his pursuit, that hopefully would come sooner than later....
Ozymandias sat in front of the bartender playing on his flute and thinking about the location of the lost library that the bartender had promised him. The bartender had agreed that he would sell the location of a ruins not far from here in exchange for a night's entertainment. Ozymandias had at the time wholeheartedly accepted the deal, promising that he indeed had immense skill with the flute, but now that he saw the bartender's true personality, he was starting to wish that he hadn't gotten involved in this mess. Although the bartender hadn't proven himself trustworthy, Ozymandias had believed him once he saw the fear in his expression. The bartender had told Ozymandias that he would need a traveling party. The ruins weren't safe for individuals. Monsters unheard of lurked in those shadows. So, Ozymandias was playing on his flute, but also keeping a level head to look out for anyone who would be willing to accompany him to the ruins.
Thorne is sitting at one of the larger circular tables with a group of travel worn armed men. They are all laughing loudly and enjoying the comforts and warmth of the tavern. Their liege lord had hired Thorne as a guide for a small hunt tourney that had just concluded. The men’s good spirits was because they had just received their weekly wages upon returning to the city.
They were currently taking advantage of their newly acquired coppers and silvers by buying drinks and gambling in a game of dice. Thorne knew these men by now and while he enjoyed a couple of cold ales, he had more sense than to drink enough to alter his faculties. Plus, drunk men are always more willing topart with their money, and even more so if they lose it of their own accord in a game of chance. After all, this was still just a job for him.
Even after 4 long years of living in this city, he hadn’t gained any more notice or reputation than that of a good guide and scout. True, he was known as one of the best around, but didn’t he leave his village to make something of himself? And now he was helping one rich lord after another hunt or travel from one place to another. The desire to find a greater purpose in this life was almost overwhelming sometimes.
But until that opportunity comes knocking, there were worse ways to end the week than a warm fire, cold ale, and easy marks.
As Thorne slowly rakes in coins (you win 15 GP off the men in total), both he and Tristan notice that a young drunken man, barely wrapped in tattered rags for clothes, has begun to watch Thorne from afar, surveying the table with bloodshot eyes and staring at the piles of steadily increasing coin in front of him. (OOC: Insight/Perception checks can be made if wanted. Ozymandias, Thurimar, you do not notice this man.)
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
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Hey all! (BTW this is a private campaign-if I don't end up with enough players, I will put the recruiting tag on) Will begin the story once people have created characters.
Required for characters: A quick description and backstory, ability scores (click on the dice icon & "ability scores", you should get something like this: Ability scores: 17 13 12 6 9 16) , if you know each other (or not), and how you came to Dracor, the capital of the Nine Kingdoms. PM me if you have any questions or need help about making backstories/characters.
Some quick questions/special rules I like to follow:
1): Do you want a freer campaign with a vague central plot but also a lot of choice in actions? Or would you like a direct, central plot which ends the campaign when solved? Will take the majority on this.
2): Two homebrew rules I like to follow:
a) When a character does not have solid ground beneath their feet (when they're falling), they begin the process of falling at the start of their next turn. Sometimes known as the "Wile-E-Coyote Rule"
b) I roll group initiative to speed up the story. (In group initiative, each side rolls a d20 for initiative, not adding any modifiers.)
Other things: I sometimes will not be on DDB for a while (I will have a reason and will hopefully notify people beforehand. I also am relatively new to the new edition of D&D (please correct me if I accidentally refer to older rules). Finally, I don't have Maps/any map-making software! Sorry, I will try to provide a good visual description, but please tell me if you would like a map to help and I will try to get one.
Anyway: A brief history of the world you'll be adventuring in (from two accounts, differently-opinionated) (with some descriptions of countries, important figures, etc. made by me)
Long, long ago, before the stars filled the deep night sky, before the Everlight formed to warm our world, there was a barren rock, hurtling through the empty multiverse, and there was the One, who had never seen anything but itself. One fateful time (there was neither day nor night), they met in a great dream, and in this dream, the One saw planets and planes grow up around the rock. But the One, in its dream, was confused, for in its wisdom, there was a place for all. And then the rock burst into flames.
And thus was born the Everlight. (dramatic music begins here)
The One sought out the rock over many æons in a great Journey, and after a great time, they found each other, and rejoiced in what would be as the rock now burned in a holy flame. And for the next nine days (for now there was day to the multiverse), the One toiled as it never had known before. But once it had toiled, it looked at its work and saw its dream, reflected in reality. The planets and planes grew around it, with green and yellow and red and all bursting in a glorious multiverse. But then it and the Everlight looked at their creation again, and realized that there was a flaw. There was none in those wondrous realms. And they both agreed that this flaw was wrong, and must be corrected.
And so they created their helpers, the Aynari, or the 'Gods' as called by many. These Aynari would aid them in their grand project, the grand finishing of the ripped tapestry of the multiverse. There were many, forming a great pantheon in which all cannot be named. As these holy creatures, united under a single cause, blessed the worlds of their creation. Below their hands, creatures sprung up-- humans, elves, dwarves, and more. These creatures were imbued with a sense of knowledge from their creators, and with such they created worlds of invention. One of these planets where life was formed was called Westeros.
The Holy Book of the Nine Kingdoms, verses 1-12
The Everlight: The Everlight is the most-worshipped creature in the multiverse, revered by the Bright Ones. Its presence is thought to reside inside the sun around which Westeros orbits, and so the sun is usually a main point of peoples' worship.
The One: The One is a subject of great debate between religions/factions. It is commonly agreed that some sort of supernatural being created the multiverse, but it is seen in different forms by different peoples. For example, orcs commonly believe that the One is a giant ogre, who takes them to the Underworld to fight in his legions if they die valiantly, while elves believe that the One is an elven wizard who created the multiverse to enjoy and live in peace. (It is common to find wars breaking out between these people).
Westeros: Westeros is a medieval realm, cut off from the multiverse (or so you think...) and where this campaign will be mainly located.
After the steady development and sharing of knowledge by the different Westeran species, the claiming of territory rapidly followed. The Nine Kingdoms was the first of these regions to exhibit a government, (The Nine Kingdoms is, as the name suggests, nine regions, each controlled by a different House, united under a central House to rule a great amount of territory. This is where the campaign starts) while most of the other countries slowly developed something similar to it. Tarth and Xathayn are the main exceptions to this rule, united under an oligarchy. (Tarth is a mainly merchant country full of some of the largest cities in the world, united under the worship of Loraz, the god of plenty, while Xathayn is an isolated island nation ruled by wizard-priests that worship Yalex, the god of death and dark magic.) Finally, Dar'thmor is exhibiting signs of a new type of government originated by their philosophical leader, Canthus, called a "democracy," in which the citizens have the option to cast a vote for their favorite candidate for an office of leader called "president." (Dar'thmor is a large country in the warm southern hemisphere that has recently developed rapidly due to the recent trend of leaders being famed philosophers.)
PM ME IF YOU HAVE ANY QUESTIONS ABOUT THE WORLD OR MULTIVERSE.
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
Ability scores: 14 15 10 8 15 13
Backstory:
Ser Tristan Everbright was born in the duchy of Dawnford, a serene land in the easternmost part of the Nine Kingdoms. Known for its rolling hills and fields of sunflowers that stretch endlessly toward the sky, Dawnford is bathed in the perpetual glow of the Everlight. Here, the people believe that the sun is not just a source of warmth and life, but the very embodiment of the Everlight itself—the divine flame that the One ignited to illuminate the multiverse. Tristan’s family, the Everbrights, have long been revered as protectors of the Everlight’s teachings, with generations serving as knights, priests, and scholars.
From a young age, Tristan’s upbringing was steeped in the traditions of faith and martial training. He was taught that every soul carried a spark of the Everlight, and that it was the duty of the righteous not only to protect that spark, but also to help it shine brighter. His father, Ser Alaric Everbright, was a renowned knight known for his valor in battle, while his mother, Lady Elowen, served as a healer and counselor to those who had strayed from the Everlight’s path. Tristan showed great promise as both a warrior and a compassionate soul, but he was never content with merely fighting the forces of darkness. He always wondered if there was another way—a way to bring even the lost back into the Everlight’s embrace.
One fateful night, as he prayed beneath the towering spires of the Everlight’s Grand Temple, Tristan experienced a vision. He found himself standing once more on the barren rock of creation, watching as it was consumed by holy fire. But this time, the vision was different. Out of the flames emerged shadowy figures—beings twisted and dark, who screamed in anguish as the flames engulfed them. Tristan felt the flames sear his own heart, but instead of recoiling in fear or striking out with his blade, he reached out to them. As his hands touched the shadows, the flames around them dimmed, and they began to take shape, becoming beings of light once more. A voice, both fierce and gentle, resonated through him: “The light is not only to destroy, but to redeem. Even in the darkest souls, the Everlight’s spark can be rekindled.”
Tristan awoke from the vision with tears streaming down his face, filled with a profound sense of purpose. He realized that his path was not one of wrath and vengeance, but of redemption. It was then that he began to walk towards the path of swearing an Oath of Redemption, vowing to wield the Everlight not as a weapon of destruction, but as a beacon of hope for those who had lost their way.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Backstory
Thorne Alderwood grew up in Dar'thmor (the southern kingdom) in a small village called Reinblade. At an early age he learned that it was everyone's responsibility to assist in the village and became a hunter's apprentice. It became apparent that he had a natural gift with the bow and managing the harsh weather required to stalk his prey over many days. Thorne's village was mostly human, like himself, but commonly interacted with other races to trade and deal their wares. His natural gift and talent made him known in the neighboring area and traveling merchants and the more well-to-do began hiring him as a guide and protector as they traversed the dangerous wilds. After his family passed, Thorne decided to leave his village and head to the capital to seek opportunities that would otherwise be impossible in their remote location. Things were hard and not many recognized Thorne talent. He still did (and preferred) honest work, but many times resorted to thieving and gambling to get by.
OOC - I don't understand this embedded dice roller. It is changing results when I refresh the page?
Edit: Realized now the values changed when I edited my background. Re-rolling to show no cheating happened.
New roll:
Ability scores: 14 12 10 17 16 12
(OOC: Yeah, the dice roller's weird. Will create a campaign page soon so that you can roll in character sheets if wanted.)
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
Perfect, I will definitely do that
(OOC: Here's a link: https://www.dndbeyond.com/campaigns/join/60002423819226188.)
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
added and rerolled in character sheet. Excited to start.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
How many players are we looking to have?
I'm waiting for 4-5, including two friends. Sorry if they're taking a long time.
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
No worries, excited to play too.
https://www.dndbeyond.com/characters/134113330
Backstory
Thurimar Ironhell, a human among dwarfs, a pebble in the never ending waves. Long ago did he forget about his parents, for all he can remember one day he was left off at the imposing gates of the cities of the dwarfs, in none other than the cold northern country of Hjosia. He was left in a foreign place, although once sheltered by the dwarves he yearned for a life outside of the dark mountain kingdoms, he left his home shattered yet reunited for his soul was on a mission. Shattered and Reformed he went to his one pursuit, magic, since young this had been his safe haven, he searched for years on end and found the great towers of wizardry. Yet although being a lousy student and rude individual, he quickly found his way up the ranks as a prodigy. One day, the everlight seem to be obscured by a dark cloud, murders of crows flocked towards the tower the greater mages seemed to have lost their power, then disaster struck. Without the sacred connection to the everlight, mages were ineffective, and out of the crows a skeletal knight formed, he plowed through the mages thus like a field of wheat. As the great mages fell as if trapped in an eternal slumber, a few pupils including Turimar fled, they vowed revenge to increase their power and slay the beast that took their masters away from them. (Thurimar is now traveling in search for anything that would make him stronger. )
Description and other stuff
Thurimar Ironhell(dwarven name) -human wizard-50 years old
OOC: Sadly I couldn't figure out the dice roller for ability scores so I attached my character to the campaign page. DM's friend, sorry for the delay :)
(OOC: Just posting Ozymandias's backstory)
The Beethovens were once a prominent family of elf bards. They served royalty and peasants alike, weaving stories into magic. They would travel across all of the lands, searching for audiences. That is, until the accident as it is known happened. Robert Lyons Van Beethoven the 3rd was drinking in a pub one night, and on his way home, he was followed to his house. What happened that night is shrouded in mystery, but Bobby's body was found on his front doorstep the next morning. Ozymandias was orphaned, and grew up with only his father's flute and a pair of rags. Eventually, as he grew in knowledge of his family's legacy, Ozymandias started his quest for knowledge. Over the last 58 years, he has been searching for any new information on his family's legacy, playing in local villages in exchange for a few hours in their library.
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
(OOC: Great! Thanks, everyone!)
The Watering Hole. A rowdy, dirty alley tavern, but a well-loved one by both the upper and lower echelons of the city. The thick walls which once housed a blacksmith's shop now warm the insides, a peaceful respite from the bitter winds which rock Dracor, the capital of the Nine Kingdoms. Gentle light burns in the lanterns that line the walls, and the chants of "Fight! Fight!" from the fighting ring almost drown out the sound of the howling storm outside. Inside the ring, a goliath and a dragonborn duel, throwing punches and kicks in an evenly-matched combat. Several customers - several cloaked halflings talking quietly at a table in the back, a group of humans several beers past tipsy, spilling drink down each other's shirts in their celebration, and a tiefling sullenly sipping an ale - do not take interest in the betting and brawling, but most of the tavern, including the bartender, are screaming over each other in favor of one contestant or the other.
(OOC: How did you get here, and what are you doing?)
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax
The heavy oak door of The Watering Hole swung open. A figure stepped inside, pausing briefly, his gaze sweeping the chaotic room with calm, assessing eyes. As the door shut behind him, the light from the lanterns revealed a tall, imposing man clad in gleaming armor, his presence like a beacon amidst the haze of smoke and sweat that filled the air.
Tristan Everbright stood at the entrance, his expression serene despite the tumultuous scene before him. The soft, warm glow of the lanterns reflected off his polished armor, which bore the engraved emblem of the Everlight—a radiant sunburst that seemed to shine with its own inner light. His sandy blonde hair, though tousled by the wind, framed a face etched with determination and kindness, and his piercing blue eyes, full of compassion, scanned the tavern with a mixture of curiosity and purpose.
Tristan’s left hand rested lightly on the pommel of his sheathed longsword. The tavern’s raucous atmosphere seemed to roll off him as if he were a rock in the midst of a stormy sea. He took a deep breath, then stepped further inside, his armored boots ringing softly against the wooden floorboards.
He hadn’t come to The Watering Hole seeking excitement or companionship, but for a more humble reason. Earlier that day, as he patrolled the slums, he encountered a ragged woman clutching a crying child. She had whispered about a brother—a wayward young man who had fallen in with a bad crowd and frequented this very tavern. She begged Tristan to find him, fearing that the boy would soon be lost forever to the darker temptations of the city.
And so, Tristan had come, not as a paladin shining in the halls of nobility, but as a simple seeker of redemption, one man in search of another soul adrift. He moved quietly, careful not to draw too much attention, and settled into a shadowed corner of the tavern, where he could observe without disrupting the evening’s revelry. His gaze wandered from face to face, searching for a sign of the youth he had been told of—a faint hope glimmering in his eyes that perhaps, just perhaps, there was still a chance to guide this lost soul back into the light.
With a subtle sigh, Tristan folded his hands in front of him, offering a silent prayer to the Everlight. Here, in this rowdy den of vice and revelry, he would wait, as patient and steadfast as the dawn, until he found what he had come for.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Thorne is sitting at one of the larger circular tables with a group of travel worn armed men. They are all laughing loudly and enjoying the comforts and warmth of the tavern. Their liege lord had hired Thorne as a guide for a small hunt tourney that had just concluded. The men’s good spirits was because they had just received their weekly wages upon returning to the city.
They were currently taking advantage of their newly acquired coppers and silvers by buying drinks and gambling in a game of dice. Thorne knew these men by now and while he enjoyed a couple of cold ales, he had more sense than to drink enough to alter his faculties. Plus, drunk men are always more willing to part with their money, and even more so if they lose it of their own accord in a game of chance. After all, this was still just a job for him.
Even after 4 long years of living in this city, he hadn’t gained any more notice or reputation than that of a good guide and scout. True, he was known as one of the best around, but didn’t he leave his village to make something of himself? And now he was helping one rich lord after another hunt or travel from one place to another. The desire to find a greater purpose in this life was almost overwhelming sometimes.
But until that opportunity comes knocking, there were worse ways to end the week than a warm fire, cold ale, and easy marks.
Being raised with the dwarfs sure made Thurimar an enjoyer of the commodities of a warm tavern, although he found human ale rather distasteful, he sat among some of the other commoners of the tavern. His most recent expedition ended fruitless, yet again failing to find a better arcane focus, the whole group died to a band of goblins, he managed to make it out alive, barely. "The problem is my expedition members keep dying" he muttered under his breath. Yet, he sat back, comfortable in his seat waiting, waiting for another chance to further his pursuit, that hopefully would come sooner than later....
Ozymandias sat in front of the bartender playing on his flute and thinking about the location of the lost library that the bartender had promised him. The bartender had agreed that he would sell the location of a ruins not far from here in exchange for a night's entertainment. Ozymandias had at the time wholeheartedly accepted the deal, promising that he indeed had immense skill with the flute, but now that he saw the bartender's true personality, he was starting to wish that he hadn't gotten involved in this mess. Although the bartender hadn't proven himself trustworthy, Ozymandias had believed him once he saw the fear in his expression. The bartender had told Ozymandias that he would need a traveling party. The ruins weren't safe for individuals. Monsters unheard of lurked in those shadows. So, Ozymandias was playing on his flute, but also keeping a level head to look out for anyone who would be willing to accompany him to the ruins.
As Thorne slowly rakes in coins (you win 15 GP off the men in total), both he and Tristan notice that a young drunken man, barely wrapped in tattered rags for clothes, has begun to watch Thorne from afar, surveying the table with bloodshot eyes and staring at the piles of steadily increasing coin in front of him. (OOC: Insight/Perception checks can be made if wanted. Ozymandias, Thurimar, you do not notice this man.)
DM: Westeros - A D&D Homebrew Campaign
Please use with caution. Batteries not included.
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." - Gary Gygax