I ask the dwarf to notify shopkeeper and the town guards where the wagon is and have the dwarf continue to town and I head back to guard the wagon.
1
the dwarf affirms he will head to the town office directly
You return to the fractured wagon surrounded by crushed goblins corpses, the number of crows seems to increase. The braver ones dropping down to snatch bits here and there while you wait.
I will initially try using minor illusion and a voice to scare the crows away. And if that doesn’t work. Use vicious mockery to force them away. Trying to avoid a bunch of crows circling ahead.
I can also move the bodies and to make the place look les inviting to overhead crows
I ask the dwarf to notify shopkeeper and the town guards where the wagon is and have the dwarf continue to town and I head back to guard the wagon.
1
the dwarf affirms he will head to the town office directly
You return to the fractured wagon surrounded by crushed goblins corpses, the number of crows seems to increase. The braver ones dropping down to snatch bits here and there while you wait.
Your attempts to push away the crows works temporarily, but it seems every time they return with more crows. Some of which return your mocking words to you with their mimicking skills. Of course your insults dont have the same impact coming from the crows mouths.
moving some of the bodies isn’t much of a problem, you are able to move the human ( the dwarf’s companion) closer to the cargo and several of the goblins towards the rocks. Some of them though are quite squishy and more problematic. How do you go about moving those pulverized ones?
Your attempts to push away the crows works temporarily, but it seems every time they return with more crows. Some of which return your mocking words to you with their mimicking skills. Of course your insults dont have the same impact coming from the crows mouths.
moving some of the bodies isn’t much of a problem, you are able to move the human ( the dwarf’s companion) closer to the cargo and several of the goblins towards the rocks. Some of them though are quite squishy and more problematic. How do you go about moving those pulverized ones?
Mage hand solves all problems.
if there is a shovel. I can try to dig a hole. Or shovel dirt on top of them.
This post has potentially manipulated dice roll results.
You use your mage hand to move the goopy mess goblin remains out of the area and cover with a thing layer of dirt which aids greatly in mitigation of the smell and also has the desired effect of relocating the crows away from the cargo. It takes awhile to accomplish but you are successful. Several hours pass as you wait for backup to arrive.
I situate items so that it makes it look like I’m hiding underneath/beside the wagon
i then set up a place I can hide in the mountain/hill area almost due west of the wagon which allows me to watch hills behind wagon(to east) the road to the north and the road after the bend to the east. also the suggestion spell would last 8hrs so I assume at a min I have 16 hours before orge (at earliest ) returns
As you wait and the sun. Works its way closer to the horizon you spot two rather large lizards making their way toward your position from opposite sides of the hills( komodo dragon sized). Their tongues flicking with agitation in your direction.
How far away? If they are close within 90’ I drop a sleep spell on one for auto sleep for up to 18hp.
How far is other one from me ? If more than 80’ I can attack with bow first. Then depending on movement cast a second sleeep. If he is too close then will just sleep this second one as well
You cast Sleep on lizard1 and it slows down a bit but does not go unconscious. It continues forward at half speed getting to within 45’ of you shaking off its unexpected groggy state.
Lizard2 seeing its chance to beat its competitor to a meal dashes toward you getting into meal-ee range.
The lizard drops into a deep sleep as it was about to take a bite. You run to the tree as the other one follows after you, it is still about 15’ behind you, giving you the chance to make it ip into the tree.
I situate items so that it makes it look like I’m hiding underneath/beside the wagon
i then set up a place I can hide in the mountain/hill area almost due west of the wagon which allows me to watch hills behind wagon(to east) the road to the north and the road after the bend to the east. also the suggestion spell would last 8hrs so I assume at a min I have 16 hours before orge (at earliest ) returns
One should assume nothing. Ogres are dumb and have short memories eventually he would make its saving throw.
I situate items so that it makes it look like I’m hiding underneath/beside the wagon
i then set up a place I can hide in the mountain/hill area almost due west of the wagon which allows me to watch hills behind wagon(to east) the road to the north and the road after the bend to the east. also the suggestion spell would last 8hrs so I assume at a min I have 16 hours before orge (at earliest ) returns
One should assume nothing. Ogres are dumb and have short memories eventually he would make its saving throw.
I’m not assuming anything. The spell states he gets 1 save and duration is 8 hrs. So he moves away for 8 hrs and then the spell ends so if he comes back it’s another 8 hrs to come back.
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Nat 20!)
6
Awesome.
order:
Chankla 24.
Shot Goblin- 20.
New goblins1-3- 18.
Peet- 4
Chanka pulls back an arrow at the goblin with the wound before sending it at them.
Attack: 8 Damage: 8
I will initially try using minor illusion and a voice to scare the crows away. And if that doesn’t work. Use vicious mockery to force them away. Trying to avoid a bunch of crows circling ahead.
I can also move the bodies and to make the place look les inviting to overhead crows
I will initially try using minor illusion and a voice to scare the crows away.
and I have my invisible mage hand that I can try and annoy,grab, etc the crows to go away 30’ range
And if that doesn’t work. Use vicious mockery to force them away. Trying to avoid a bunch of crows circling ahead.
I can also move the bodies and to make the place look les inviting to overhead crows
Your attempts to push away the crows works temporarily, but it seems every time they return with more crows. Some of which return your mocking words to you with their mimicking skills. Of course your insults dont have the same impact coming from the crows mouths.
moving some of the bodies isn’t much of a problem, you are able to move the human ( the dwarf’s companion) closer to the cargo and several of the goblins towards the rocks. Some of them though are quite squishy and more problematic. How do you go about moving those pulverized ones?
Mage hand solves all problems.
if there is a shovel. I can try to dig a hole. Or shovel dirt on top of them.
You use your mage hand to move the goopy mess goblin remains out of the area and cover with a thing layer of dirt which aids greatly in mitigation of the smell and also has the desired effect of relocating the crows away from the cargo. It takes awhile to accomplish but you are successful. Several hours pass as you wait for backup to arrive.
19
I situate items so that it makes it look like I’m hiding underneath/beside the wagon
i then set up a place I can hide in the mountain/hill area almost due west of the wagon which allows me to watch hills behind wagon(to east) the road to the north and the road after the bend to the east.
also the suggestion spell would last 8hrs so I assume at a min I have 16 hours before orge (at earliest ) returns
As you wait and the sun. Works its way closer to the horizon you spot two rather large lizards making their way toward your position from opposite sides of the hills( komodo dragon sized). Their tongues flicking with agitation in your direction.
How far away? If they are close within 90’ I drop a sleep spell on one for auto sleep for up to 18hp.
How far is other one from me ? If more than 80’ I can attack with bow first. Then depending on movement cast a second sleeep. If he is too close then will just sleep this second one as well
They are both within 60’ of your position.
You cast Sleep on lizard1 and it slows down a bit but does not go unconscious. It continues forward at half speed getting to within 45’ of you shaking off its unexpected groggy state.
Lizard2 seeing its chance to beat its competitor to a meal dashes toward you getting into meal-ee range.
your turn.
(So these have more than 18hp? Sigh )
cast second level sleep at the one to my east (22 Hp)
and make my full movement to the tree that I can climb it looks like one is about 30 feet away
The lizard drops into a deep sleep as it was about to take a bite. You run to the tree as the other one follows after you, it is still about 15’ behind you, giving you the chance to make it ip into the tree.
One should assume nothing. Ogres are dumb and have short memories eventually he would make its saving throw.
I’m not assuming anything. The spell states he gets 1 save and duration is 8 hrs. So he moves away for 8 hrs and then the spell ends so if he comes back it’s another 8 hrs to come back.