Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You could move around them, but they'd probably just turn and shoot your back.)
Flower's arrow skitters off the remains of the skeleton's armor.
The one remaining crawling claw continues to worry at Jairus.
Attack: 18 Damage: 4
(Damian, Tyde and Kethra are up)
(There is one very wounded zombie remaining right next to Tyrael (so very close to you, Tyde), 1 crawling claw on Jairus, and 4 skeletons (1 wounded).)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Kethra jumps on top of the table, a menacing figure with her cloak billowing dramatically at the jump. Her face is covered, only showing two red eyes glowing with rage as a high horizontal cut is delivered, the same way you cut off the leaves off a pineapple.
She jumps off the table, attempting to attack the same one with a knee (if it wasn't killed already).
Handaxe: 22 Damage: 7
Bonus action unarmed strike: 12 Damage: 7
Kethra lands in between two of the live skeletons, engaging them.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower, the skeletons don't technically block you. That being said, there are still two alive that could focus you while your back is turned, and you would take an AoO from moving away. Let me know if you still want to move.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires again, starting with the Zombie That Will Not Die, then moving on to fire at Wounded Skeleton 1.
Attack Action:
To Hit 8
If this is a hit, piercing damage is 9
Bonus action
To Hit 8
If this is a hit, piercing damage is 4
If Sneak Attack Applied to either: 3 additional piercing damage
OOC: LOL, I put in all the rolls and then found out both attacks were natural 1s! Wow!
From when his two shots both badly missed, Jairus found the undying zombie 'getting into his head,' his confidence breaking and his hands shaking, as they did in the prior battle when Kethra stepped in front of him to save him from a fatal blow. Although they are still in immediate threat, he takes a moment to close his eyes and take a deep breath, saying a brief calming mantra at just above a whisper. "You're a Zhentarim now, Jairus. You've got allies who know their stuff, and you are a badass. We can do this. You can do this. Aim, shoot, repeat. It ain't engineering nor surgery. Aim, shoot, repeat."
Flower, the skeletons don't technically block you. That being said, there are still two alive that could focus you while your back is turned, and you would take an AoO from moving away. Let me know if you still want to move.
Flower will Disengage. Then Feline Agility double speed after the Necro-Lord-Lance.
Somewhere deep in the cavern a whisper comes to Davian's ears. Aim, shoot, repeat. He can't tell where this strange mantra comes from, but it seems quite appropriate so he obliges. Aiming at the nearest skeleton.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(Oh sorry. When I read he was 30 ft away on my turn in post #492 I thought he was still far from Tyrael like in the map.)
Oh, didn't know that. In that case, I'll cast false life on myself (6 bonus hp).
First D&D set: 1980 red box. Haven't stopped playing since. :)
Tyrael infuses himself with otherworldly vitality, courtesy of his patron.
(Just want to confirm that Flower is sticking to her action.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
If there is a skeleton blocking her pursuit Flower will shoot it first then make her move to chase her prey.
Attack: 10
Damage: 10
Upon missing, Flower will switch to her hand axe and move to melee range with anything blocking her path to her prey.
(You could move around them, but they'd probably just turn and shoot your back.)
Flower's arrow skitters off the remains of the skeleton's armor.
The one remaining crawling claw continues to worry at Jairus.
Attack: 18 Damage: 4
(Damian, Tyde and Kethra are up)
(There is one very wounded zombie remaining right next to Tyrael (so very close to you, Tyde), 1 crawling claw on Jairus, and 4 skeletons (1 wounded).)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Davian continues to throw bolts of fire. This time at the final claw.
Attack: 19 Damage: 5
Zombie save: 15
Save: 19
The zombie, against all odds, remains standing. Damian takes out the final claw.
(The most troll zombie of all time.)
(Kethra is up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Kethra jumps on top of the table, a menacing figure with her cloak billowing dramatically at the jump. Her face is covered, only showing two red eyes glowing with rage as a high horizontal cut is delivered, the same way you cut off the leaves off a pineapple.
She jumps off the table, attempting to attack the same one with a knee (if it wasn't killed already).
Handaxe: 22 Damage: 7
Bonus action unarmed strike: 12 Damage: 7
Kethra lands in between two of the live skeletons, engaging them.
(Edit: first nat 20! Yay me! Crit damage: 5)
(Assuming you're attacking the unwounded ones.)
The first skeleton crumples under a single powerful blow, then Kethra's knee lands another painful hit on another one.
The zombie that's somehow still alive will attack Tyrael again.
Attack: 13 Damage: 3
(Jairus is up, 1 almost dead zombie, 1 healthy skeleton and 2 wounded skeletons remain)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires again, starting with the Zombie That Will Not Die, then moving on to fire at Wounded Skeleton 1.
Attack Action:
To Hit 8
If this is a hit, piercing damage is 9
Bonus action
To Hit 8
If this is a hit, piercing damage is 4
If Sneak Attack Applied to either: 3 additional piercing damage
OOC: LOL, I put in all the rolls and then found out both attacks were natural 1s! Wow!
Tyrael will try take out the zombie-of-why-random-rolls-sometimes-equal-dumb-results.
Attack: 17 / damage: 6
If it dies, he'll move forward towards the skeletons.
First D&D set: 1980 red box. Haven't stopped playing since. :)
If any skeletons still block Flower's chase, she swings her hand axe down on it.
Attack: 7
Damage: 3
If her way is clear she runs double (feline Agility) after the Necro-Lord.
(Accurate.)
(But funny, which is why I tend to let things like this happen.)
Save: 23
(The legend continues . . .)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower, the skeletons don't technically block you. That being said, there are still two alive that could focus you while your back is turned, and you would take an AoO from moving away. Let me know if you still want to move.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: We thought it was a Homer, but it was a T-800. A little Zombieland 2 humor.
From when his two shots both badly missed, Jairus found the undying zombie 'getting into his head,' his confidence breaking and his hands shaking, as they did in the prior battle when Kethra stepped in front of him to save him from a fatal blow. Although they are still in immediate threat, he takes a moment to close his eyes and take a deep breath, saying a brief calming mantra at just above a whisper. "You're a Zhentarim now, Jairus. You've got allies who know their stuff, and you are a badass. We can do this. You can do this. Aim, shoot, repeat. It ain't engineering nor surgery. Aim, shoot, repeat."
Flower will Disengage. Then Feline Agility double speed after the Necro-Lord-Lance.
Somewhere deep in the cavern a whisper comes to Davian's ears. Aim, shoot, repeat. He can't tell where this strange mantra comes from, but it seems quite appropriate so he obliges. Aiming at the nearest skeleton.
Produce Flame Attack: 11 Damage: 4
Flower speedsters after the necromancer. She makes it a little over halfway to the tool table.
Damian hurls another glob of flame at the skeleton, which just barely manages to dodge it.
The magical zombie will continue its fruitless assault on Tyrael.
Attack: 8 Damage: 5
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)