Having moved away to cover previously, Ander curses that he wasn't close enough to make an attack as Drago ran through. But from his position of cover, he fires off two Eldritch Blast bolts at Drago.
Bolt 1 Attack: 26 Damage: 16
Bolt 2 Attack: 7 Damage: 11
Using Lucky feature of his halfling heritage, Ander retools bolt 2 attack (8).
His first blast finds the smallest of points to cause maximum damage, but the other blast swings wide, and after seeing this, Ander ducks back behind cover.
Having moved away to cover previously, Ander curses that he wasn't close enough to make an attack as Drago ran through. But from his position of cover, he fires off two Eldritch Blast bolts at Drago.
Bolt 1 Attack: 26 Damage: 16
Bolt 2 Attack: 7 Damage: 11
Using Lucky feature of his halfling heritage, Ander retools bolt 2 attack (8).
His first blast finds the smallest of points to cause maximum damage, but the other blast swings wide, and after seeing this, Ander ducks back behind cover.
On his turn, Mardon again makes 3 accurate attacks, favoring accuracy over damage against the hard to hit enemy boss. Any hits deal magical piercing damage.
(Have our shots been doing damage to him or not? Should be able to tell by this point...)
OOC: I agree - I'd like to know if the enemy simply has a lot of AC and HP, some sort of Resistance to damage, or Regeneration. This far into the fight we probably would be able to observe enough to infer which of these it is.
Probably, but waiting on an answer to my question first.
OOC: That's fair. It is hard to tell. DM, as noted, can we discern if the enemy simply has a lot of AC and HP, some sort of Resistance to damage, or Regeneration, or some combination of these?
(Not sure if it's Drago's turn or Ander's now, so am posting attacks for Ander just in case...)
Ander gathers some golden energy in his hands and shoots Drago with 2 Eldritch Blast (Attack 1: 17 Damage: 13; Attack 2: 25 Damage: 11), and then maintain cover in his current position.
“I have no idea what that guy just did,” Mardon says. “But if this is the REAL package this time, I don’t much care. Fetch and retrieve, not termination, this job. Do we have the real thing here?”
"You mentioned another box similar to this one you found earlier," Ander whispers to the others, "You could check this one perhaps? I'll keep watch. I don't think Drago went far. I've seen similar magics in the past." Ander will hold an Eldritch Blast in case he sees Drago pop up.
Mardon shrugs and examines the crate in front of them in the room with the boss and his goons, considering it fairly likely they kept the “real” contraband weapons close to them. He uses a crowbar if needed to open it, while the others keep watch for trouble.
This post has potentially manipulated dice roll results.
Ander snaps his fingers and summons Clover on the other side of the door to keep watch for anyone approaching up the tower (Clover's rolls - Stealth: 16 and Perception: 11).
What is the light like in this room? I forgot to ask this earlier.
Mardon doesn't have any melee weapons drawn to take an Opp Attack.
(I think it's Ander's turn again.)
Having moved away to cover previously, Ander curses that he wasn't close enough to make an attack as Drago ran through. But from his position of cover, he fires off two Eldritch Blast bolts at Drago.
Bolt 1 Attack: 26 Damage: 16
Bolt 2 Attack: 7 Damage: 11
Using Lucky feature of his halfling heritage, Ander retools bolt 2 attack (8).
His first blast finds the smallest of points to cause maximum damage, but the other blast swings wide, and after seeing this, Ander ducks back behind cover.
There is a chandelier, which sheds bright light.
At this point Drago looks wounded.
(Have our shots been doing damage to him or not? Should be able to tell by this point...)
On his turn, Mardon again makes 3 accurate attacks, favoring accuracy over damage against the hard to hit enemy boss. Any hits deal magical piercing damage.
Attack Action:
Attack Roll 1 20
Damage Roll 1 7
Attack Roll 2 24
Damage Roll 2 10
Bonus Action:
Bonus Action Attack Roll 20
Bonus Action Damage Roll 5
OOC: I agree - I'd like to know if the enemy simply has a lot of AC and HP, some sort of Resistance to damage, or Regeneration. This far into the fight we probably would be able to observe enough to infer which of these it is.
OOC: Is it Rubin's turn now?
Probably, but waiting on an answer to my question first.
OOC: That's fair. It is hard to tell. DM, as noted, can we discern if the enemy simply has a lot of AC and HP, some sort of Resistance to damage, or Regeneration, or some combination of these?
Yes, the attacks are getting at him and he seems wounded.
Rubin shoots again...
Attack: 25 Damage: 6
Attack: 24 Damage: 7
Bonus action Attack: 14 Damage: 6
(Not sure if it's Drago's turn or Ander's now, so am posting attacks for Ander just in case...)
Ander gathers some golden energy in his hands and shoots Drago with 2 Eldritch Blast (Attack 1: 17 Damage: 13; Attack 2: 25 Damage: 11), and then maintain cover in his current position.
Drago is knocked back by the blasts into a wall, he slams his fist into a wall, and there is a whirl of mist and he disappears.
Ander will attempt to hide (Stealth: 12) and watch the room, trying to see any sign of Drago moving about (Perception: 21).
“I have no idea what that guy just did,” Mardon says. “But if this is the REAL package this time, I don’t much care. Fetch and retrieve, not termination, this job. Do we have the real thing here?”
"You mentioned another box similar to this one you found earlier," Ander whispers to the others, "You could check this one perhaps? I'll keep watch. I don't think Drago went far. I've seen similar magics in the past." Ander will hold an Eldritch Blast in case he sees Drago pop up.
Mardon shrugs and examines the crate in front of them in the room with the boss and his goons, considering it fairly likely they kept the “real” contraband weapons close to them. He uses a crowbar if needed to open it, while the others keep watch for trouble.
Ander snaps his fingers and summons Clover on the other side of the door to keep watch for anyone approaching up the tower (Clover's rolls - Stealth: 16 and Perception: 11).