Medusa (33, poisoned until the end of Oniss' next turn)
Assassin Vine 1 (18)
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
Oniss is unsure what to do as the medusa in front of them has its risk and the vines from either side move in to grasp him. Oniss steps back behind Artus and casts Chromatic Orb (3rd Lvl) at the snake haired woman.
Kurma (27/32, spiritual weapon 9,1d6 healing at the start of the turn)
Inete (40/40, 3(1-2))
Felix (12/38)
Gertrude (20/57+3, Rage 9)
Artus (82/82)
Brunella (60/60, Rage 9)
Dragonbait (120/120)
Medusa (33, poisoned until the end of Oniss' next turn)
Assassin Vine 1 (18)
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Oniss gains clarity for a split second to notice the damage of the fresco behind the beast. His heart drops at the damage to the art from his acid attack. He suddenly snaps back to the chaos of the battle around him.
This post has potentially manipulated dice roll results.
Kurma.
After Oniss destroyed a piece of the mural, Kurma feels it is the right time to try something. He can feel the spirit watching over him and blessing him (healing 1). "Mushy, I feel good now, my wounds have closed. Use your spirit on someone else."
Kurma regains control of his spectral book and moves it towards the Medusa and try to slam the snakes covering her head. Attack: 9 Force damage 7 Analysing the situation, Kurma feels he needs to stay behind and be ready to help his companions. He backs up 30ft away from the Medusa and the Vines. Then barely looking at the feet of the creature, he orders with a strong voice "Grovel !". (casting Command DC 15)
Kurma (32/32, spiritual weapon 8,1d6 healing at the start of the turn)
Inete (40/40, 3(1-2))
Felix (21/38)
Gertrude (20/57+3, Rage 9)
Artus (82/82)
Brunella (60/60, Rage 9)
Dragonbait (120/120)
Medusa (33, about to grovel)
Assassin Vine 1 (18)
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
[Is is still at disadvantaged and is she prone?]
Feeling the healing done on his back "Oooh I like the way that feels ;)" He continues to use his decanter to make the medusa prone. She needs to make a STR save (DC13) or fall prone and take 3
This post has potentially manipulated dice roll results.
OOC The Medusa is not prone yet. In any case, you still have disadvantage for averting the eyes, which will cancel out with the advanatge of being prone.
This post has potentially manipulated dice roll results.
Gertrude steps forward tentatively. Then again sends out her protection (+3 tHP to Brunella, Kurma, Irommek, Felix, Gertrude).
Then she follows Irommek's example, just looking at the knees of the medusa, she jumps forward recklessly and swings her greataxe twice. She is not happy with the damage done and wonders if she needs to sharpen her blade when they get to have another rest.
23 for damage 10
25 for damage 12
[advantage from reckless attack and disadvantage from blinded cancel each other out]
This post has potentially manipulated dice roll results.
Artus goes to Irommek's side to stab the Medusa, with the left arm on his face to avoid eye contact. Attack: 20 Damage: 10 Attack: 9 Damage: 7 Attack: 19 Damage: Unable to parse dice roll.
Kurma (32/32+3, spiritual weapon 8,1d6 healing at the start of the turn)
Inete (40/40, 1(1-4) 3(1-2))
Felix (21/38+3)
Gertrude (20/57+3, Rage 8)
Artus (82/82)
Brunella (60/60+3, Rage 9)
Dragonbait (120/120)
Medusa (57, about to grovel)
Assassin Vine 1 (18)
Assassin Vine 2 (59)
Irommek (49/49+3)
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Brunella, avertering her eyes, runs behind the medsua and attacks recklessly. Without sight, she swings wildly in the air, but the second hit connects, the great blade connecting with a satisfying crunch. "You like stone? You will like my blade then!" cries the dwarf.
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
This post has potentially manipulated dice roll results.
Oniss sees the group avoiding eye contact with the medusa and seeing the opportunity of the creature prone does something incredibly brave and/or dumb.
Oniss sprints to the creature while un-lashing his bedroll and attempts to wrap it around the prone creatures head.
//OOC-Based on the map I am approx 30ft away, I assume that is still accurate? I didnt note Felix bottle having push back effects only prone? I will also roll a Dex/Acrobatic check and an STR/Athletics check for this in case I cannot check back this morning. Let me know if you had something else in mind.//
Round 3
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Oniss is unsure what to do as the medusa in front of them has its risk and the vines from either side move in to grasp him. Oniss steps back behind Artus and casts Chromatic Orb (3rd Lvl) at the snake haired woman.
Attack: 25 Damage: 16 Acid Dmg
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
The magical orb misses the Medusa entirely and goes ending its path into the wall, completely ruining a fresco.
Musharib, with the greataxe still in hand, goes running toward the other side of the hall, wanting to help Dragonbait against the vine.
Round 3
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Oniss gains clarity for a split second to notice the damage of the fresco behind the beast. His heart drops at the damage to the art from his acid attack. He suddenly snaps back to the chaos of the battle around him.
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR
Kurma.
After Oniss destroyed a piece of the mural, Kurma feels it is the right time to try something. He can feel the spirit watching over him and blessing him (healing 1).
"Mushy, I feel good now, my wounds have closed. Use your spirit on someone else."
Kurma regains control of his spectral book and moves it towards the Medusa and try to slam the snakes covering her head.
Attack: 9 Force damage 7
Analysing the situation, Kurma feels he needs to stay behind and be ready to help his companions. He backs up 30ft away from the Medusa and the Vines. Then barely looking at the feet of the creature, he orders with a strong voice "Grovel !". (casting Command DC 15)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Medusa WIS save 12
The Medusa doesn't resist the magical command!
Inete goes behind Felix and touches him with a hand full of healing magic.
Cure Wounds: 6
Round 3
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
[Is is still at disadvantaged and is she prone?]
Feeling the healing done on his back "Oooh I like the way that feels ;)" He continues to use his decanter to make the medusa prone. She needs to make a STR save (DC13) or fall prone and take 3
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAOOC The Medusa is not prone yet. In any case, you still have disadvantage for averting the eyes, which will cancel out with the advanatge of being prone.
Medusa STR save 13
Gertrude steps forward tentatively. Then again sends out her protection (+3 tHP to Brunella, Kurma, Irommek, Felix, Gertrude).
Then she follows Irommek's example, just looking at the knees of the medusa, she jumps forward recklessly and swings her greataxe twice. She is not happy with the damage done and wonders if she needs to sharpen her blade when they get to have another rest.
23 for damage 10
25 for damage 12
[advantage from reckless attack and disadvantage from blinded cancel each other out]
Artus goes to Irommek's side to stab the Medusa, with the left arm on his face to avoid eye contact.
Attack: 20 Damage: 10
Attack: 9 Damage: 7
Attack: 19 Damage: Unable to parse dice roll.
Round 3
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Brunella, avertering her eyes, runs behind the medsua and attacks recklessly. Without sight, she swings wildly in the air, but the second hit connects, the great blade connecting with a satisfying crunch. "You like stone? You will like my blade then!" cries the dwarf.
10Damage: 2d6 (1, 5) + 4 + 2 [Slashing] =1226Damage: 2d6 (5, 2) + 4 + 2 [Slashing] =13Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Dragonbait keeps using the big sword against the vine.
Attack: 24 Damage: Unable to parse dice roll.
Attack: 16 Damage: 12
Vine which strikes back.
Attack: 17 Damage: 7
The Medusa simply falls back on her knees. She and her hair-snakes hiss back for the frustation.
Round 3
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Seeing the gorgon drop to her knees, groveling, Irommek swings his hammer in an arc over his head.
“Way to go Kurma! We’ve got her beggin for a quick end of it! Like my sister dwarf said, it’s rock clobbering time!!”
Pausing just for a second in the arc of the swing, Irommek dropped the hammer down on the Medusa with two mighty blows.
OOC:
attack (9), damage if hit (9)
second attack (22), damage if hit (5)
OK, so they weren't really "mighty" blows...
Round 4
Assassin Vine 2 (59)Note: at the start of each of your turn, you can avert your eyes from the Medusa's gaze, but doing so it makes you, in effect, blinded against the Medusa.
Oniss sees the group avoiding eye contact with the medusa and seeing the opportunity of the creature prone does something incredibly brave and/or dumb.
Oniss sprints to the creature while un-lashing his bedroll and attempts to wrap it around the prone creatures head.
//OOC-Based on the map I am approx 30ft away, I assume that is still accurate? I didnt note Felix bottle having push back effects only prone? I will also roll a Dex/Acrobatic check and an STR/Athletics check for this in case I cannot check back this morning. Let me know if you had something else in mind.//
DEX/Acro - 7
STR/Athletics - 11
Oniss - Half-Elf Level 1 Sorcerer - ToA
Golden Blurg (GB) - Aarakocra Level 3 Wizard - KR