This post has potentially manipulated dice roll results.
Int Save 0
Con save22
Lenalia will add Favored by the Gods to her Int save: 5
Then she'll move to D12, and pull a patch from her cloak which transforms into a 10ft wide iron door interposing itself between Forge and Lenalia, barred on her side. She'll then move away from the door to C8.
BA: 25 Damage from Heat Metal
Edit: Instead of moving to D12, Lenalia will cast Dissonant Whispers at Forge at second level. 17 DC 14 Wisdom Save.
To DM:
If Forge Passes the Wisdom Save with a total save between 14-17, Lenalia will use cutting words to try and cause him to fail. 3
Lenalia will move If Forge fails the save.
Regardless of result, Lenalia will attempt to use her cloak of displacement, and her inherent dancing ability, to attempt to make herself an even more difficult target by billowing it out with a lively twirling dance. Performance21
This post has potentially manipulated dice roll results.
Lenalia, seeing herself unable to slip past the passageway holding dwarf without magic, decides to heats up his armor before striking back at his mind. Even if that fails to work, using a combination of her new cloak and mirror image, she hoped to make herself all the more difficult track of. Visually painfully so, in some ways.
The effect is... 6...Loser loses their reaction until the end of Round 6.
Forge's brushed off the heat, but finds it harder to do the same against Lenalia's mind magic. But whereas compelled to flee, he is just as quick to return; a touch mentally scarred by both spell and performance, but determined all the same to lash out again at the Bard's mind with something a bit of extra kick to it. Hawky meanwhile flies further southward..
Con Save(DC 14): 21.
Wis Save(DC 14): 25.
Reaction: Move to 8D, provoking OA.
Movement(Forge): To 13D.
Action: Cast (2nd level)Tasha's Mind Whip, inflicting 11 Psychic Damage on a failed Int Save(DC 15) plus additional penalties. Half as much on a success and no added penalties.
Movement(Hawky): To 12J.
After all of that, the death cloud creeps along to further engulf even more of the arena...
(@Lenalia: You may make a OA(presumably with war caster), if so you wish. Additionally, make a Int Save(DC 15) for half of Psychic Damage)
For all of Forge's extreme durability, the final combination of heated armor and fireball takes down the armored dwarven titan. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Forge receive 5500 xp and 1040 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Lenalia earns 11000 xp and 2600 gp, and are ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Lenalia eyes gleam as she picks up a seemingly angelic lyre from the chest presented to her. She'll give it a strum and let out a squeal of delight at the dulcet tones produced.
Glancing over at Forge, she will walk over, give him a warm smile and extend a hand toward him "You gave me quite the scare, Forge! I know I'd prefer to never need to stand opposed to you again! My mind is still a bit muddled from all that magic your throwing my way! Well fought!"
The next match will feature any interested level-3 competitors. The match will begin in on August 2nd. Or sooner, if all level contestants gather before then.
As the sun rises higher in the sky almost directly above Sel'eman, Arena Shapers and Constructs work well into the sweltering heat of high noon to make sure the pit is nice and deep by before showtime.
To win: 1... King of the hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Highnoon - Oh boy its a scorcher today, and with hardly shadows to speak of! Attempts to Hide cannot be made with advantage.
The Map: 3.... The Pit - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.
Special DM Note to save Construction Time:
... 6... (Before posting error)
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....======///......=......///======.....=== 08 . . . / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ . =.....______.........,..¥.....,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, put down a link to your character sheet, and choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
Reading the Map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
(@Wysperra: Sorry for the extreme delays. Normally under these circumstances when it comes at least to the lowest bracket with not enough participants, you would face a NPC of the same class, though possibly different race and subclass depending on personal whim. Which may very well still be the case. However since there may be some reshuffling of the number of games being run within the next day or two, level 3 bracket will be delayed a little longer. KNOW, however, come what may, it will have priority at the end of it all.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The next match will feature any interested level-4 competitors. The match will begin on August 16. Or sooner, if all level contestants gather before then.
As the sun rises higher in the sky almost directly above Sel'eman, Arena Shapers and Constructs with spells or head lamps ever active thanks to the dim lighting work tirelessly in making sure the pit is dug, walls are set, and everything is perfect for the match to come.
To win: 1... King of the hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of darkvision.
The Map: 3.... The Pit - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.
Special DM Note to save Construction Time:
... 6... (Before posting error)
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....======///......=......///======.....=== 08 . . . / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ . =.....______.........,..¥.....,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, put down a link to your character sheet, and choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
Reading the Map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
falqinor enters the arena again watching egozi with unblinking eyes. he has thick froze3n scales covering his body and a raven perched on his shoulder beside the broom strapped to his back.
sso itss usss again, he hisses ill ssshow you the powerssss of the arcane.
he walked over to p1and three duplicates split out from his body as his raven takes to the air looking for the dissapearing monk
initiative 21
perception check for egozis stealth 10
traded rd of pact keeper and token for a broom of flying
cast armor of agathys in prep at second level
imp familiar
mirror image in prep round
(we start wth a healing potion each battle. if we dont use them do we keep them? if so i now have three)
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now without any further adieu allow me to introduce your competitors!"
"First up, once a hunter of criminals and now a seeker of glory in the name of his greatest benefactor! Give it up for Falqinor, Fang of Shadows!" An almost human male if not for a few serpentine features, and wearing a frost covered half-plate armor strides into the arena.
"And next, Hailing from lands far oversea, and wielding the powers of the elements in his very fist is the one, the only, Egzoi the Elemental Fist!" A dark-skinned human has not even a single hair on his head. But what he lacked in hair, he made up for in bearing a very unique javelin at his back and a new pair of handaxes at his hips. He takes care to hide himself in preparation of the fight to come!
"Let the Match Begin!!!
(F vs E)
Falqinor is up first!
Arena 3: The Pits (Round 1)
A B C D E F G H I J K L M N O P 10 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. ! =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....======///......=......///======.....=== 08 . . . / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . E. . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 !. !. !. !. !. !. !. !. !.^c.^F. !. !. !. !. ! A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
Contestants:
Team(1):
Falqinor(F): HP (34/34)+THP(10/10) - Affected by AoA, Mirror Image(3/3 remaining, 10 Rds). Criven: HP (10/10) - Shapeshifted(Raven), Invisible, 30ft in air
This post has potentially manipulated dice roll results.
"What? Hiding like a coward yet again? Cowering in fear of my blade?" Falqinor mocked cheerfully dropping his broom midair then sitting on it as it hovers "oh yes. I can fly now" he added levitating 50' straight up as crivens the raven disappears from his shoulder (in pm because on mobile) and has a good look for egozi 1
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
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Int Save 0
Con save22
Lenalia will add Favored by the Gods to her Int save: 5
Then she'll move to D12, and pull a patch from her cloak which transforms into a 10ft wide iron door interposing itself between Forge and Lenalia, barred on her side. She'll then move away from the door to C8.BA: 25 Damage from Heat Metal
Edit: Instead of moving to D12, Lenalia will cast Dissonant Whispers at Forge at second level. 17 DC 14 Wisdom Save.
To DM:
If Forge Passes the Wisdom Save with a total save between 14-17, Lenalia will use cutting words to try and cause him to fail. 3
Lenalia will move If Forge fails the save.
Regardless of result, Lenalia will attempt to use her cloak of displacement, and her inherent dancing ability, to attempt to make herself an even more difficult target by billowing it out with a lively twirling dance. Performance 21
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
If forge can see her, he will cast Tasha's Mind Whip on her. If not, he will cast Dragon's breath and blast the zone where she is attacking from.
Hawky will fly to J12
Forge - Arena Wizard Tank
Lenalia, seeing herself unable to slip past the passageway holding dwarf without magic, decides to heats up his armor before striking back at his mind. Even if that fails to work, using a combination of her new cloak and mirror image, she hoped to make herself all the more difficult track of. Visually painfully so, in some ways.
The effect is... 6...Loser loses their reaction until the end of Round 6.
Forge's brushed off the heat, but finds it harder to do the same against Lenalia's mind magic. But whereas compelled to flee, he is just as quick to return; a touch mentally scarred by both spell and performance, but determined all the same to lash out again at the Bard's mind with something a bit of extra kick to it. Hawky meanwhile flies further southward..
Con Save(DC 14): 21.
Wis Save(DC 14): 25.
Reaction: Move to 8D, provoking OA.
Movement(Forge): To 13D.
Action: Cast (2nd level)Tasha's Mind Whip, inflicting 11 Psychic Damage on a failed Int Save(DC 15) plus additional penalties. Half as much on a success and no added penalties.
Movement(Hawky): To 12J.
After all of that, the death cloud creeps along to further engulf even more of the arena...
(@Lenalia: You may make a OA(presumably with war caster), if so you wish. Additionally, make a Int Save(DC 15) for half of Psychic Damage)
It is now Lenalia's Turn. Map Updated Here.
Arena 12: Tunnels(Round 6)
Contestants:
Lenalia(L): HP (51/58)+THP(/) - Conc. on Heat Metal(8 Rds)
vs
Forge(F): HP (22/53)+THP(/)+AW(/15) - Affected by Heat Metal.
Hawky(h): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Lenalia will use booming blade as her aoo and 25 if it hits and forge continues moving, it deals 13 damage.
She'll move to c12 to end her turn.
Int save for mind whip 18
Con save for taking damage: 20
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Round 6:
Ba: heat metal 19
Action: fireball dex save for half of 23
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Wow! I think that's game, since forge has no reaction. Unless I missed something.
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
For all of Forge's extreme durability, the final combination of heated armor and fireball takes down the armored dwarven titan. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Forge receive 5500 xp and 1040 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Lenalia earns 11000 xp and 2600 gp, and are ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Lenalia:
Potion of Frost Giant Strength, Potion of Clairvoyance, Mace of Disruption, +2 Shortbow, Bead of Force, Instruments of the Bards(Cli lyre), Armor of Resistance(Studded leather, acid), Potion of Superior Healing, Potion of Invulnerability, Spell Scroll(Antilife Shell)
When you realize you're doing too much: Signature.
Lenalia eyes gleam as she picks up a seemingly angelic lyre from the chest presented to her. She'll give it a strum and let out a squeal of delight at the dulcet tones produced.
Glancing over at Forge, she will walk over, give him a warm smile and extend a hand toward him "You gave me quite the scare, Forge! I know I'd prefer to never need to stand opposed to you again! My mind is still a bit muddled from all that magic your throwing my way! Well fought!"
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
The next match will feature any interested level-3 competitors. The match will begin in on August 2nd. Or sooner, if all level contestants gather before then.
As the sun rises higher in the sky almost directly above Sel'eman, Arena Shapers and Constructs work well into the sweltering heat of high noon to make sure the pit is nice and deep by before showtime.
To win: 1... King of the hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Highnoon - Oh boy its a scorcher today, and with hardly shadows to speak of! Attempts to Hide cannot be made with advantage.
The Map:
3.... The Pit - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.Special DM Note to save Construction Time:
... 6... (Before posting error)
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,..¥.....,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, put down a link to your character sheet, and choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
Reading the Map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
TBA
When you realize you're doing too much: Signature.
Addison steps into the arena at A1 with less confidence than she had before. Her ego still stung with her previous faux pas.
Initiative 3
Prep: Blessing of the Forge +1 to mace
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(@Wysperra: Sorry for the extreme delays. Normally under these circumstances when it comes at least to the lowest bracket with not enough participants, you would face a NPC of the same class, though possibly different race and subclass depending on personal whim. Which may very well still be the case. However since there may be some reshuffling of the number of games being run within the next day or two, level 3 bracket will be delayed a little longer. KNOW, however, come what may, it will have priority at the end of it all.)
When you realize you're doing too much: Signature.
{Can I join in on this fight?}
(When officially reset, yes. I'll keep everyone posted.)
When you realize you're doing too much: Signature.
{Okay}
I want to join lv 3 match
The next match will feature any interested level-4 competitors. The match will begin on August 16. Or sooner, if all level contestants gather before then.
As the sun rises higher in the sky almost directly above Sel'eman, Arena Shapers and Constructs with spells or head lamps ever active thanks to the dim lighting work tirelessly in making sure the pit is dug, walls are set, and everything is perfect for the match to come.
To win: 1... King of the hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of darkvision.
The Map:
3.... The Pit - A fairly typical fighting ring in a hole in the ground. Its a short 10 foot drop into the pit, and the edges are sloped and course. They would be easy to climb. In the bottom of the pit, the earth is turned up from fighting, yet tufts of grass sprout up here and there, as though it recently had grass all throughout. On either side of the pit is a set of steps. You and your opponent are on opposite ends with wooden walls for cover.Special DM Note to save Construction Time:
... 6... (Before posting error)
Imagery:
Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,..¥.....,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
To enter please roll initiative, put down a link to your character sheet, and choose a starting position in Row 1.
You will have 1 round to prepare before the match outside of any buffs that would last an hour or more. Everyone starts with a normal healing potion. Please make sure to reset sheet by hitting the Long Rest button, and roll recharge for any magic item where applicable.
(S/N: If there are any questions, feel free to include them at the bottom of your initiative post. Though, we will be using a general group PM for ease of communication, and keep thread easy to read/keep up with events.)
Reading the Map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Team(1):
Team(2):
Egozi(E): HP (31/31)+THP(/) - Hidden(20)
Falqinor(F): HP (/)+THP(10/10) - Affected by AoA, Mirror Image.
When you realize you're doing too much: Signature.
Egozi enters the arena once again. This time. This time he'll win. He makes his way silently to the place where he'll start.
Initiative: 7.
Prep round action: Hide. Stealth: 21.
Starting position: A-1.
Varielky
falqinor enters the arena again watching egozi with unblinking eyes. he has thick froze3n scales covering his body and a raven perched on his shoulder beside the broom strapped to his back.
sso itss usss again, he hisses ill ssshow you the powerssss of the arcane.
he walked over to p1and three duplicates split out from his body as his raven takes to the air looking for the dissapearing monk
initiative 21
perception check for egozis stealth 10
traded rd of pact keeper and token for a broom of flying
cast armor of agathys in prep at second level
imp familiar
mirror image in prep round
(we start wth a healing potion each battle. if we dont use them do we keep them? if so i now have three)
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now without any further adieu allow me to introduce your competitors!"
"First up, once a hunter of criminals and now a seeker of glory in the name of his greatest benefactor! Give it up for Falqinor, Fang of Shadows!" An almost human male if not for a few serpentine features, and wearing a frost covered half-plate armor strides into the arena.
"And next, Hailing from lands far oversea, and wielding the powers of the elements in his very fist is the one, the only, Egzoi the Elemental Fist!" A dark-skinned human has not even a single hair on his head. But what he lacked in hair, he made up for in bearing a very unique javelin at his back and a new pair of handaxes at his hips. He takes care to hide himself in preparation of the fight to come!
"Let the Match Begin!!!
(F vs E)
Falqinor is up first!
Arena 3: The Pits (Round 1)
A B C D E F G H I J K L M N O P
10 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. !
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . E. . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 !. !. !. !. !. !. !. !. !.^c.^F. !. !. !. !. !
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
Contestants:
Team(1):
Falqinor(F): HP (34/34)+THP(10/10) - Affected by AoA, Mirror Image(3/3 remaining, 10 Rds).
Criven: HP (10/10) - Shapeshifted(Raven), Invisible, 30ft in air
Team(2):
Egozi(E): HP (31/31)+THP(/) - Hidden(20)
When you realize you're doing too much: Signature.
"What? Hiding like a coward yet again? Cowering in fear of my blade?" Falqinor mocked cheerfully dropping his broom midair then sitting on it as it hovers "oh yes. I can fly now" he added levitating 50' straight up as crivens the raven disappears from his shoulder (in pm because on mobile) and has a good look for egozi 1
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius