This post has potentially manipulated dice roll results.
The party takes a short rest at the camp before setting off. Mr. Fluffers plays happily and asks for a belly rub.
19
13
The dwarves lead the adventurers south back to town. As they leave the yeti cave, Kelvin's Cairn fades from view in the north.
Upon reaching Bryn Shander, the group finds themselves back at Blackiron Blades. "Garn! Elza! We're back!" Hruna announces. "These heroes have been an asset to the dwarves of the Ten-Towns! Treat them well, will yeh?"
The dwarf shopkeepers inspect the yeti pelts presented, impressed. "Yeh hunted this many yeti at once? Wh-Who are yeh..." Garn asks in awe.
Each party member gains a 10% discount on goods purchased from dwarves in the Ten-Towns.
Shop offerings:
Cold weather clothing - 10 gp (owned)
Crampons (2) - 2 gp A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can't fall prone while moving across slippery ice.
Snowshoes - 2gp (owned) Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.
Potion of Healing - 50 gp
ELIXIR OF HEALTH - 100 gp Potion, rare When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. DnD 5e Magic Items › Dungeon Master´s Guide (BR)
POTION OF FIRE BREATH - 100 gp Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. DnD 5e Magic Items › Dungeon Master´s Guide (BR)
Ammunition, +1 (5 rounds) - 20 gp each x 5 = 100 gp Weapon, uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Applicable Ammunition:
Arrows, Blowgun Needles, Crossbow Bolts, and Sling Bullets.
Notes: Bonus: Magic, Damage
"Weh could take these yeti pelts off of yeh if yed like. How does 180g sound? (Some of em seem kend of burnt...)"
"Add these in too." Storn says, revealing a gemstone from his pack. "Arboth rir tho." Korux follows suit.
The dwarves present gemstones to the party worth 50g each for a total of 150g.
Sweat rolls down Garn's brow. "Um....Mr...machine man...sir. We are already offering a more than fair price, especially considering the circumstances." He glances out at the cloudy sky.
"Yer entitled to yer own opinion but not yer own facts, lad." Elza adds, looking at a23 as if he is a foreigner that doesn't know what he is talking about in regards to the market.
Blackiron Blades is built much like other buildings in Bryn Shander, with stone walls and wooden shelves lining them on the left and right. On the shelves are a variety of supplies, such as rations, cold weather gear, ice picks, and snowshoes. A single window exists next to the entrance of the store, opposite of where the merchants are standing. In front of where the merchants are standing at the back wall is a long table made of stone. An unlit candle lays on top alongside miscellaneous goods and the items currently being traded. Propped on the ground and hung on the wall behind this table are a variety of basic weapons visible to potential buyers. A small anvil is placed next to a backdoor, which presumably leads to a storage area or living quarters. The wooden roof is held up with wooden supports. The doors are also made of wood and have what appear to be basic locks on them.
Earlier description:
This combination shop and smithy stands just north of the main square. Garn the Hammer manufactures the cheapest blades in Ten-Towns, while his sister Elza sells adventuring supplies - including rations, cold weather gear, ice picks, and snowshoes - to fortune-seekers. Most of the veteran sellswords in Ten-Towns disdain Garn's smithcraft, due to the uninspiring quality of his work. Jokes told about hapless newcomers to Icewind Dale often end with the line "an' 'e was carrying a Blackiron blade, to boot!"
Errona purchases 4 magic arrows and a pair of crampons. (-74 gp)
Finishing their shopping, the adventurers exit the shop and find Hruna at the sled with polar bears. On top of it, they see the Red Yeti pelt. She gets closer before whispering: "I'm gonna let yeh in on a little secret. Yeh can probably get a much better price for this one in Targos. Mylbor Tafferac has been going on fer weeks that he would be the one to kill the Red Yeti. Rumor is there have been bets placed for as high as 300 gold around town. I wish I could see theh look on his face when he sees this." She hands the group the pelt, before looking at them to see if they have anything to ask.
Errona looks in her empty coin purse and says "Targos eh? We will keep that in mind. I have some unfinished business with a sack of bones in Easthaven."
" I don't think I've spent such a sum in quite some time. I think thats a fine idea Errona. I would hate to leave that giant skeleton and ghost just running around."
This post has potentially manipulated dice roll results.
7
Hruna looks nervously at a23. "Ah, yes. The bears. We'll have to get some new transportation for our sled..." Storn looks at the sled and then to his wallet. "Jae mot." Korux says, shaking his head.
As the heroes make their way out of town, they pass by the House of the Morninglord. Lumen recognizes this as the Shrine of Amaunator (god of the sun).
They pass by the transportation salesman on their way out of the gates. (ooc: Feel free to retroactively purchase something due to the nature of play by post.)
72
Axe Beak - 50 gp An axe beak's splayed toes allow it to run across snow and it can carry as much weight as a mule.
Empty sled - 20 gp 300 pound weight, room for one driver
Sled dog - 50 gp Can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.
It is nightfall by the time the party makes it to Easthaven. With their bond stronger than before, Lumen quickly offers to let his companions rest in his abode. This provides them with a long rest.
In the morning, the adventurers exit to find Rinaldo at a street corner with playing cards. "Ah...m....elder Lumen. ...And his wonderful friends." His eyes shift nervously from a23 back to Lumen. "I've kept away from the inn for awhile. Seeing as to there is an....apparition currently residing inside..." He shudders. "I've taken up something new in order to generate an income for the moment." He shuffles a deck of cards. "Would you care to play? I can offer fabulous prizes, especially for you sir.
Rinaldo is offering to play a game for a chance to win a special item. Will Lumen accept his offer?
"Very well. As serious as ever~. Well, my offer is open to your friends as well. For a price of course." Rinaldo shuffles the cards on the table.
The population is sparse this early in the morning, but the few townsmen who are out cannot help but stop and stare when the party walks by with two polar bears by their side.
The adventurers make their way to the cave, retracing their tracks through the icy caverns. They stand outside the entrance to the frost giant skeleton's territory.
This post has potentially manipulated dice roll results.
a23 accepts Rinaldo's offer of a game, playing a few rounds before catching up with his allies at the cave.
...
He then scans the surrounding area, noticing that the waterfall in the back of the cave is partially smashed - making it more difficult to climb than before. However, the river has frozen back over. It can currently be walked over as a solid surface.
4
Initiative:
a23: 5
Errona: 21
Lumen: 21
Roc: 23
Enemy: 15
Disadv: 1917
The party fails to sneak up on the creature, entering from the back. They see the creature 60 ft away from them.
“yes. perhaps a short rest is necessary before we set off.”
a23 falls back sinking into the snow. brilliant bursts of sparks shoot from damaged and frayed wires
The party takes a short rest at the camp before setting off. Mr. Fluffers plays happily and asks for a belly rub.
19
13
The dwarves lead the adventurers south back to town. As they leave the yeti cave, Kelvin's Cairn fades from view in the north.
Upon reaching Bryn Shander, the group finds themselves back at Blackiron Blades. "Garn! Elza! We're back!" Hruna announces. "These heroes have been an asset to the dwarves of the Ten-Towns! Treat them well, will yeh?"
The dwarf shopkeepers inspect the yeti pelts presented, impressed. "Yeh hunted this many yeti at once? Wh-Who are yeh..." Garn asks in awe.
Each party member gains a 10% discount on goods purchased from dwarves in the Ten-Towns.
Shop offerings:
Cold weather clothing - 10 gp (owned)
Crampons (2) - 2 gp
A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can't fall prone while moving across slippery ice.
Snowshoes - 2gp (owned)
Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.
Potion of Healing - 50 gp
ELIXIR OF HEALTH - 100 gp
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
DnD 5e Magic Items › Dungeon Master´s Guide (BR)
POTION OF FIRE BREATH - 100 gp
Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
DnD 5e Magic Items › Dungeon Master´s Guide (BR)
Ammunition, +1 (5 rounds) - 20 gp each x 5 = 100 gp
Weapon, uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Applicable Ammunition:
Arrows, Blowgun Needles, Crossbow Bolts, and Sling Bullets.
Notes: Bonus: Magic, Damage
"Weh could take these yeti pelts off of yeh if yed like. How does 180g sound? (Some of em seem kend of burnt...)"
"Add these in too." Storn says, revealing a gemstone from his pack. "Arboth rir tho." Korux follows suit.
The dwarves present gemstones to the party worth 50g each for a total of 150g.
a23 scratches his chin thoughtfully, imitating a smooth talking trader he must have seen elsewhere
”seems low. this pelt in particular would go for twice that price on the coast. and these gems,”
he picks up one at random
”i know for a fact this one alone is worth 100g”
persuasion: 5
Sweat rolls down Garn's brow. "Um....Mr...machine man...sir. We are already offering a more than fair price, especially considering the circumstances." He glances out at the cloudy sky.
"Yer entitled to yer own opinion but not yer own facts, lad." Elza adds, looking at a23 as if he is a foreigner that doesn't know what he is talking about in regards to the market.
Errona takes a detailed look at the construction of the shop.
Perception 16
Blackiron Blades is built much like other buildings in Bryn Shander, with stone walls and wooden shelves lining them on the left and right. On the shelves are a variety of supplies, such as rations, cold weather gear, ice picks, and snowshoes. A single window exists next to the entrance of the store, opposite of where the merchants are standing. In front of where the merchants are standing at the back wall is a long table made of stone. An unlit candle lays on top alongside miscellaneous goods and the items currently being traded. Propped on the ground and hung on the wall behind this table are a variety of basic weapons visible to potential buyers. A small anvil is placed next to a backdoor, which presumably leads to a storage area or living quarters. The wooden roof is held up with wooden supports. The doors are also made of wood and have what appear to be basic locks on them.
Earlier description:
This combination shop and smithy stands just north of the main square. Garn the Hammer manufactures the cheapest blades in Ten-Towns, while his sister Elza sells adventuring supplies - including rations, cold weather gear, ice picks, and snowshoes - to fortune-seekers. Most of the veteran sellswords in Ten-Towns disdain Garn's smithcraft, due to the uninspiring quality of his work. Jokes told about hapless newcomers to Icewind Dale often end with the line "an' 'e was carrying a Blackiron blade, to boot!"
" I'm sure he is still getting used to these parts. He isn't exactly from around here. I apologize for his behavior." Lumen pats a23 on the back.
"Might be interested in that elixir of health though."
a23 shrugs awkwardly at the dwarf
”you are the expert”
he exits the shop waiting for his companions to finish up the transaction
With here new acquired 82 gold, Errona turns to the dwarves and buys 4 magic arrows and 2 crampons.
She then leaves the shop...
330 total gp/4 = 82 g 50 s each
Lumen purchases the elixir of health. (-90 gp)
Errona purchases 4 magic arrows and a pair of crampons. (-74 gp)
Finishing their shopping, the adventurers exit the shop and find Hruna at the sled with polar bears. On top of it, they see the Red Yeti pelt. She gets closer before whispering: "I'm gonna let yeh in on a little secret. Yeh can probably get a much better price for this one in Targos. Mylbor Tafferac has been going on fer weeks that he would be the one to kill the Red Yeti. Rumor is there have been bets placed for as high as 300 gold around town. I wish I could see theh look on his face when he sees this." She hands the group the pelt, before looking at them to see if they have anything to ask.
Errona looks in her empty coin purse and says "Targos eh? We will keep that in mind. I have some unfinished business with a sack of bones in Easthaven."
" I don't think I've spent such a sum in quite some time. I think thats a fine idea Errona. I would hate to leave that giant skeleton and ghost just running around."
a23 looks to lumen.
”I would very much like to revisit your home if you will have us”
he stretches, imitating some sleepy stranger he must have seen before
”so cozy. so comfy. best rest ive had in some time”
he turns to the dwarf and pets the polar bear roughly on the head
”welp frosty and blizzard, i guess we better get you ready for our journey”
persuasion: 19
7
Hruna looks nervously at a23. "Ah, yes. The bears. We'll have to get some new transportation for our sled..."
Storn looks at the sled and then to his wallet.
"Jae mot." Korux says, shaking his head.
As the heroes make their way out of town, they pass by the House of the Morninglord. Lumen recognizes this as the Shrine of Amaunator (god of the sun).
They pass by the transportation salesman on their way out of the gates. (ooc: Feel free to retroactively purchase something due to the nature of play by post.)
7 2
Axe Beak - 50 gp
An axe beak's splayed toes allow it to run across snow and it can carry as much weight as a mule.
Empty sled - 20 gp
300 pound weight, room for one driver
Sled dog - 50 gp
Can pull 360 pounds.
Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.
It is nightfall by the time the party makes it to Easthaven. With their bond stronger than before, Lumen quickly offers to let his companions rest in his abode. This provides them with a long rest.
In the morning, the adventurers exit to find Rinaldo at a street corner with playing cards. "Ah...m....elder Lumen. ...And his wonderful friends." His eyes shift nervously from a23 back to Lumen. "I've kept away from the inn for awhile. Seeing as to there is an....apparition currently residing inside..." He shudders. "I've taken up something new in order to generate an income for the moment." He shuffles a deck of cards. "Would you care to play? I can offer fabulous prizes, especially for you sir.
Rinaldo is offering to play a game for a chance to win a special item. Will Lumen accept his offer?
" It is good to know his faith is taking root. May his radiance fight back this cruel cold and dark. " Lumen shivers.
" I only hope the lady of winter is not too violent in her vengeance."
When they are at Easthaven speaking to Rinaldo.
"Sadly I've never been very good at cards Mr Rinaldo, but I do hope we will be dealing with your ghost soon."
Lumen struggles to house the bears.
"Very well. As serious as ever~. Well, my offer is open to your friends as well. For a price of course." Rinaldo shuffles the cards on the table.
The population is sparse this early in the morning, but the few townsmen who are out cannot help but stop and stare when the party walks by with two polar bears by their side.
The adventurers make their way to the cave, retracing their tracks through the icy caverns. They stand outside the entrance to the frost giant skeleton's territory.
Previous map:
(U7 on the map)
a23 raises his hand grabbing rinaldos attention.
”i would like to participate in your game. i must warn you, i have been told me considerably lucky”
————
a23 looks about the icy cave recalling their past brush with death.
”hopefully we are better prepared”
a23 keeps a careful eye out for irregularities
perception: 21
“Come Errona let us move quietly to rain down arrows on the Skeleton from afar.”
Roc will go in the direction of the skeleton slowly and quietly.
Stealth: 9
Errona will follow Roc and prepare to attack...
Stealth: 11
a23 accepts Rinaldo's offer of a game, playing a few rounds before catching up with his allies at the cave.
...
He then scans the surrounding area, noticing that the waterfall in the back of the cave is partially smashed - making it more difficult to climb than before. However, the river has frozen back over. It can currently be walked over as a solid surface.
4
Initiative:
a23: 5
Errona: 21
Lumen: 21
Roc: 23
Enemy: 15
Disadv: 19 17
The party fails to sneak up on the creature, entering from the back. They see the creature 60 ft away from them.
Battle Order:
a23
Errona
Lumen
Roc / Frost Giant Skeleton / bears
Everyone may post.