Fragum's body seems to to turn to stone when the first attack hits him, reducing damage
15 less damage taken.
Submerged in the water with piranha's attacking, Fragum feels something ignite inside of him. He yells, bubbles floating out of his mouth, and ferociously attacks the piranha's swarming him.
BA: Rage
Action: Recklessly great weapon master attack twice with his greatsword, on School 1.
This post has potentially manipulated dice roll results.
School 2 Initiative: 22
Wyldfyre initiative: 21
-3hp School 1 Initiative: 21
School 3 Initiative: 20 dex save 8 or -9hp
Azurre initiative 18 sacred flame 9hp
Fragum Initiative: 16 takes out School 1 with the first hit and may designate a new target with his second as well as use his bonus action great weapon master
School 4 Initiative: 14 With more blood in the water, they Attack Fragum Attack: 20 Damage: 17
Snapjaw initiative: 6 Moves the war canoe to try and get Fragum into the boat
Queanys looks down into the water as he pulls his sword from its sheath. Holding the sword above the water, instead of plunging the blade downwards, he sends a dark spiral of energy out from it and into the most injured-looking fish swarm.
Move: None
Bonus Action: None
Action: Cast Eldritch Blast (Against School 3 (I think?)) Attack: 28 Damage: 10 (Against School 3 (I think?)) Attack: 9 Damage: 6
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Runvial steps up to the end of the boat. “Get the boat to that little island over there.” And he points at a halfway dry spot not to far away. He then makes a gesture for good luck towards Queanys and Fragum. blessing the both of them and myself. He then shoots two arrows from his bow at school 2
Attack: 13 Damage: 13
Attack: 14 Damage: 7
before pushing of the boat, jumping into the water while shouting: “I’ll bring Fragum over there in a second, don’t wait for us.” and he swims towards the other man.
Runvial steps up to the end of the boat. “Get the boat to that little island over there.” And he points at a halfway dry spot not to far away. He then makes a gesture for good luck towards Queanys and Fragum. blessing the both of them and myself. He then shoots two arrows from his bow at school 2
Attack: 28 -2=26 Damage: 7
Attack: 24-4=20 Damage: 19
before pushing of the boat, jumping into the water while shouting: “I’ll bring Fragum over there in a second, don’t wait for us.” and he swims towards the other man.
my bad, sorry. Divine Favour on myself as a BA instead. 1d4 radiant damage on each attack. That would be an extra 6 damage.
Just realised that it rolled the second attacks damage as a crit (the bless d4 crited). So in total it is 7 from the first, 9 from the second and 6 from the divine favour. So a total of 22 damage.
This post has potentially manipulated dice roll results.
If there is dry land close enough, Wyldfyrewill exit the boat for dry land and cast Melf's Minute Meteors and launch a pair of meteors at the nearest croc. Surge: 15 DC 15 DEX for half damage Meteor 1: 9 Meteor 2: 7
If there is no land close enough, she will cast Fire Bolt at the remaining school: Attack: 15 Damage: 20
“Let’s get somewhere with more stable ground, i don’t want to face those giant crocs in the water. Fragrum if you stay close by, then i can teleport us out if it gets to dangerus...”
I will use my action to dash swim towards one of those banks in the swamp. (60ft halfed, so 30 ft movement in total)
Fragum dashes after Runvial, still angry at the dead fish surrounding him. "Should we keep going and attack those crocs, or try to pick them off from a distance? I'm in favor of running in and cutting them in half."
Rollback Post to RevisionRollBack
When players get creative.
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Fragum's body seems to to turn to stone when the first attack hits him, reducing damage
15 less damage taken.
Submerged in the water with piranha's attacking, Fragum feels something ignite inside of him. He yells, bubbles floating out of his mouth, and ferociously attacks the piranha's swarming him.
BA: Rage
Action: Recklessly great weapon master attack twice with his greatsword, on School 1.
First Attack: 18 Damage: 28
Second Attack: 17 Damage: 24
When players get creative.
School 2 Initiative: 22
Wyldfyre initiative: 21
-3hp School 1 Initiative: 21School 3 Initiative: 20 dex save 8 or -9hp
Azurre initiative 18 sacred flame 9hp
Fragum Initiative: 16 takes out School 1 with the first hit and may designate a new target with his second as well as use his bonus action great weapon master
School 4 Initiative: 14 With more blood in the water, they Attack Fragum Attack: 20 Damage: 17
Snapjaw initiative: 6 Moves the war canoe to try and get Fragum into the boat
Queanys Initiative: 7 <-----
Runvial Initiative: 4 After Queanys post
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys looks down into the water as he pulls his sword from its sheath. Holding the sword above the water, instead of plunging the blade downwards, he sends a dark spiral of energy out from it and into the most injured-looking fish swarm.
Move: None
Bonus Action: None
Action: Cast Eldritch Blast
(Against School 3 (I think?)) Attack: 28 Damage: 10
(Against School 3 (I think?)) Attack: 9 Damage: 6
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fragum will attack school 3 with his second attack, and cannot use his bonus action great weapon master attack, due to already using it for a rage.
When players get creative.
School 2 Initiative: 22
Wyldfyre initiative: 21
-3hp School 1 Initiative: 21School 3 Initiative: 20Azurre initiative 18 sacred flame 9hp
Fragum Initiative: 16 takes out School 1 with the first hit and kills off school 3 with the help of Queanys
School 4 Initiative: 14
Snapjaw initiative: 6 Moves the war canoe to try and get Fragum into the boat
Queanys Initiative: 7 hits
Runvial Initiative: 4 <-----
2 left! Roll perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre perception check: 16
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Wyldfyre sees what looks like a giant log moving against the current towards the boat about 10 turns away
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre points towards the log, "Snapjaw, what is that coming towards us?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Usually devoid of emotion lizardman's eyes widen "Giantss CrocSS!" (make that 4 rounds) those were Free actions, its still Runvials turn
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Runvial steps up to the end of the boat. “Get the boat to that little island over there.” And he points at a halfway dry spot not to far away. He then makes a gesture for good luck towards Queanys and Fragum. blessing the both of them and myself. He then shoots two arrows from his bow at school 2
Attack: 13 Damage: 13
Attack: 14 Damage: 7
before pushing of the boat, jumping into the water while shouting: “I’ll bring Fragum over there in a second, don’t wait for us.” and he swims towards the other man.
Bless is an action
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
my bad, sorry. Divine Favour on myself as a BA instead. 1d4 radiant damage on each attack. That would be an extra 6 damage.
Just realised that it rolled the second attacks damage as a crit (the bless d4 crited). So in total it is 7 from the first, 9 from the second and 6 from the divine favour. So a total of 22 damage.
1 school left school 2 is dead look at the order above
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If there is dry land close enough, Wyldfyre will exit the boat for dry land and cast Melf's Minute Meteors and launch a pair of meteors at the nearest croc.
Surge: 15
DC 15 DEX for half damage
Meteor 1: 9
Meteor 2: 7
If there is no land close enough, she will cast Fire Bolt at the remaining school: Attack: 15 Damage: 20
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Not comfortable moving around too much in the boat, Azurre brings down a sacred flame n the remaining school of killer fish.
sacred flame (dex 14) 6
School 4 disengages not enough left to attack
Snapjaw offers a help up to Fragrum 3 more rounds your still in initiative, there is a rope at the prow of the boat and paddles in the boat
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“Let’s get somewhere with more stable ground, i don’t want to face those giant crocs in the water. Fragrum if you stay close by, then i can teleport us out if it gets to dangerus...”
I will use my action to dash swim towards one of those banks in the swamp. (60ft halfed, so 30 ft movement in total)
(Its just one Snapjaw adds sss to his speach)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I clearly heard crocodiles, i’ll keep on swimming to a dry spot.
(Sorry!)
Fragum dashes after Runvial, still angry at the dead fish surrounding him. "Should we keep going and attack those crocs, or try to pick them off from a distance? I'm in favor of running in and cutting them in half."
When players get creative.