Cultic chanting is scared. He isn't used to being in situations like this. He pulls out all the stops, by waking up Nimbus and Staring at Sha'Kar, whispering his name in Infernal. You can hear Cultic Chanting (the sound, not me.) from a high pitched goliath, a deep voiced Elf and some Tieflings, and it's very scary.
This post has potentially manipulated dice roll results.
Labyrinth: (Round 6)
*Cultic Chanting* inspires Raebite's final act. He stabs sleepily at Sha'kar, but he's oh so tired, it's ineffective.
Zumric heals himself further and chucks his throwing stick at (I presume Chanting) the bird, it sails high and returns to the druid.
(Round 7)
Chanting rouses Nimbus to battle, as he mimics the utterances of that infernal cult which produced his name. (Sha'kar contest, Effect: 2, Winner gains 10 feet of movement)
(Nimbus. Cebak and Runthiel are unconscious.)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # ..I. . # . c= . # . =###..#..###=###..#..=======..######=###..#..### 08 . Z. . . . # K. C. N= # . . . . . =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . r. # . . . r. . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Morthos tries to pull away from Ogguimash, leaving himself open. Ogguimash takes the opportunity and capitalizes on it. Morthos takes a heavy blow, but as he tries to stumble away he is taken by Og's spell and falls.
Ogguimash wins! Congratulations! The crowd roars and its appatent he's drawing quite a following.
Morthos is awoken grogilly to find the match has ended. He's gained 3800 xp and earned 400 gold.
Og is lead out through a tunnel surrounded by the reaching hands of fans hoping for high fives, autographs, momentous, and acknowledgement. He gains 7500 xp and 1000 gold. He's lead down under the Coliseum and brought to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature the swarm of level-1 contestants who are clawing at the gates. The match will start in about 24 hours.
To win... 3, Fight for Your Life. An additional aggressive enemy will enter the battle every third round. Finish your opponents before you are overwhelmed.
The time: 1, Day. Under the bright sun the shadows offer no quarter to those who normally seek comfort hiding there.
A group of powerful magicians spread across the battlefield and transform the landscape with powerful spells. Some concentrate on their Wall of Stone as others meticulously Fabricate fine furniture, sculptures, and tapestries, or combine Druidcraft and Plant Growth to create the living gardens of the entries and courtyards within this luxurious home. Clean tile floors, soft carpets, glass windows, and sturdy oak doors stand holding the wealth within.
On your turn you may draw, stow, or pickup one weapon, or open, or close one window or door without using an action to do so.
(If you wish to join this battle, choose a starting position in Row-1, make any final preparations, and roll initiative when ready. Every character begins each battle with one Potion of Healing. Teams and Figures will be assigned following initiative along with character descriptions and introductions.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Bruenor walks up to 1A and looks around. What a marvelous craft! He sets down his shield, inscribed with a holy emblem, and prays, granting him the benefits of Blessing of the Forge and Shield of Faith.
This post has potentially manipulated dice roll results.
Coma has a bland look on his face. It looks like he hasn't seen the sun in years. He produces a miniature drum set from his arm and ends up at 1I, and hides.
Initiative:15 Stealth:7
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Well, for my turn:)
Cultic chanting is scared. He isn't used to being in situations like this. He pulls out all the stops, by waking up Nimbus and Staring at Sha'Kar, whispering his name in Infernal. You can hear Cultic Chanting (the sound, not me.) from a high pitched goliath, a deep voiced Elf and some Tieflings, and it's very scary.
Intimidation:14
Labyrinth: (Round 6)
*Cultic Chanting* inspires Raebite's final act. He stabs sleepily at Sha'kar, but he's oh so tired, it's ineffective.
Zumric heals himself further and chucks his throwing stick at (I presume Chanting) the bird, it sails high and returns to the druid.
(Round 7)
Chanting rouses Nimbus to battle, as he mimics the utterances of that infernal cult which produced his name. (Sha'kar contest, Effect: 2, Winner gains 10 feet of movement)
(Nimbus. Cebak and Runthiel are unconscious.)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # ..I. . # . c= . # .
=###..#..###=###..#..=======..######=###..#..###
08 . Z. . . . # K. C. N= # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . r. # . . . r. .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( C R C N vs. K R I Z )
Extended Signature
(Nimbus wait for Sha'kar you might have advantage one sec)
(Nope winner gains 10 ft/Loser loses 10 ft.)
(That would only apply to you, anyways.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If winner gained advantage it'd apply to Chanting. But the winner wins movement speed increase, with a boost of confidence.)
Extended Signature
(Really? Ok. I assumed that if you made someone pee their pants because you are scary, Anyone would find it easier to hit you.)
Bog:
Morthos tries to pull away from Ogguimash, leaving himself open. Ogguimash takes the opportunity and capitalizes on it. Morthos takes a heavy blow, but as he tries to stumble away he is taken by Og's spell and falls.
Ogguimash wins! Congratulations! The crowd roars and its appatent he's drawing quite a following.
Morthos is awoken grogilly to find the match has ended. He's gained 3800 xp and earned 400 gold.
Og is lead out through a tunnel surrounded by the reaching hands of fans hoping for high fives, autographs, momentous, and acknowledgement. He gains 7500 xp and 1000 gold. He's lead down under the Coliseum and brought to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Chest:
Mithral Splint, Ammunition +1 (20 sling bullets), Potion of Hill Giant Strength, Bag of Holding, Bag of Holding, Wand of Web, Longsword of Vengeance, Potion of Hill Giant Strength, Spell Scroll (Mirror Image), Potion of Fire Breath
Extended Signature
Og will hold his stick up high.
”This! This . . .is my boomstick!”
(I had to do it. Can I get a retroll on the BoH, please?)
(And the potion, please. I missed that one.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(What's a retroll?)
(A reroll That never actually does anything.)
(A surprising amount of the time, it retrolls as the same thing.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(So can anyone 'retroll' something?)
The next match will feature the swarm of level-1 contestants who are clawing at the gates. The match will start in about 24 hours.
To win... 3, Fight for Your Life. An additional aggressive enemy will enter the battle every third round. Finish your opponents before you are overwhelmed.
The time: 1, Day. Under the bright sun the shadows offer no quarter to those who normally seek comfort hiding there.
A group of powerful magicians spread across the battlefield and transform the landscape with powerful spells. Some concentrate on their Wall of Stone as others meticulously Fabricate fine furniture, sculptures, and tapestries, or combine Druidcraft and Plant Growth to create the living gardens of the entries and courtyards within this luxurious home. Clean tile floors, soft carpets, glass windows, and sturdy oak doors stand holding the wealth within.
On your turn you may draw, stow, or pickup one weapon, or open, or close one window or door without using an action to do so.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - -! , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(Bill(B):22z18, Kogu(U):20k, Bruenor:19a, Paul:14b15, Coil:12m24, Hans:12l, Don:12i, Ganathor:8o, Temiki:8i, John:7h, Mason:7g, Mazara:6h, Coma:5i21, Blue:4g10, Épée:3p)
(If you wish to join this battle, choose a starting position in Row-1, make any final preparations, and roll initiative when ready. Every character begins each battle with one Potion of Healing. Teams and Figures will be assigned following initiative along with character descriptions and introductions.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
Og's second Bag of Holding becomes a Potion of Hill Giant Strength and then a Wand of Web
Extended Signature
Initiative:19
Bruenor walks up to 1A and looks around. What a marvelous craft! He sets down his shield, inscribed with a holy emblem, and prays, granting him the benefits of Blessing of the Forge and Shield of Faith.
Initiative:7
John Hank walks up to 1H and pulls out his pistol, with the symbol of justice forge onto it.
3
Epee Forte walks up to 1P. He laughs at the competition.
14
Paul walks up to 1B. His Blowgun has a strange symbol on it, and his shield looks extra durable. He hides. (15)
Mason looks tired. He just slept for 18 hours from drinking the Dragon's Breath, but Jason looks fine. Mason arrives at 1G, and Jason is with him.
(Jason is my bat.) 7
Coma has a bland look on his face. It looks like he hasn't seen the sun in years. He produces a miniature drum set from his arm and ends up at 1I, and hides.
Initiative:15 Stealth:7