Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
With players advancing to level-3 from the loss once revived the losing team is given the opportunity to select a Tier-1 prize in the prize room as well.
That doesn’t hit. His AC is 19 with BotF, Chain Mail, and a shield.
(You can draw or stow one weapon on your turn regardless of your attacks. That said you can hold a bow in one hand.
Ah, sorry I didnt get your AC straight the whole fight. I recorded 20 from your sheet at the beginning, but im guessing that included Shield of Faith from the previous battle, and not Blessing of the Forge. I'm not going to retcon everyone's chests though since you weren't in a position to turn the match around.)
(If you've got something planned to change my mind let me know.)
(Generally true, but you attacked with team mates down in the battle as well.)
Was hoping to scare them off enough after taking down the Pally so we'd have a better shot at getting everyone up. I just have 0 luck and my plans never even come close to working lmao.
Everyone is invited to join this battle. If you do not post within the first round, you may still join the battle at anytime.
You are directed to the battle at any of three places (your choice). You may also chose to act independently. Jenkins believes Truth and her small party are well equipped to face what they find, a full force can be sent after them once the surface is dealt with.
The battlefields will not be kept updated as maps, and I will not track your health, stats, abilities, spell slots, or initiative during this battle, please do so yourselves.
For simplicity the battlefields will be separated into 7 zones. If you are in the same zone as someone else, you can reach them. If you are in an adjacent zone you can see them and are near enough to use ranged attacks, but you each have half cover. If you are not in an adjacent zone, you have total cover and can't see. Any area spell larger than a 15 foot cube will affect everyone in a targeted zone, a 15 foot cube or smaller will affect only one target. It takes 25-50 movement to reach an adjacent zone. If you move more than 50 feet you can move to any zone you like (or may move to an adjacent zone twice).
In your post please state your location on the battlefield and which battlefield it is. You may arrive on the battlefield in any zone you choose.
Monsters' initiative: 6
If you do not beat or match the monsters' initiative, you will not be able to act in the round you arrive. The monsters will act every 24-48 hours. If you have not posted an action, your character does not act that round. If you choose to change to a different battlefield you will not be able to act for one round. There is no time for prep in this battle.
Battlefield 1: The Coliseum
The monster will crush any who stand to face it, and it will attempt to summon aid each round. The Purple Worm stands in zone 7
Battlefield 2: The Square
Giant Spiders and Drow fight here to defend their exit. The opening is blocked with thick spider web. A Spider and Drow wait in each zone
Battlefield 3: The Docks
A Worm terrorizes the area, but is of no immediate threat. However, if it is not dealt with there, it won't likely stay where it is. The Worm stands in zone 7.
(This concept will surely need tweaking, but it's probably not the last time it will happen. I'm always open to feedback.)
(This battle occurs on the next day. All characters gain a long rest. If you are currently in a battle... Sorry if this makes it difficult to track your health and spells. If you gain a level from that battle before this one concludes, you may apply it during this fight.)
This post has potentially manipulated dice roll results.
(This is going to be quite exhilarating, I can tell. It will probably be utter chaos though, since this thread has such a massive following)
(Are characters who fought in the last match considered to have taken long rests?)
Ganathor begins in the square, zone 1. Initiative: 6
Seeing the drow and spider, he scrapes both of his handaxes together to create a harsh ringing, casting shatter on his foes. (DC 12 Con save or 17 thunder damage, half on a successful save)
(Not with the bow)
Extended Signature
Ganathor's Potion of Water Breathing becomes a Trident of Fish Command.
Coma's Potion of Healing Greater becomes a Philter of Love.
Extended Signature
Would've been a good plan of action to revive me
Ganathor will take the potion of growth (big bard incoming)
(Shhhh, Nimbus. You didn't exist. Don't worry about it.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Can't you only draw or stow one weapon per round?
(She would have just dropped it, then. Not that big a deal.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(That's Ganathor's master strat, throw two handaxes and then draw a sword, no stowing required)
You can draw with the attack action.
That doesn’t hit. His AC is 19 with BotF, Chain Mail, and a shield.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Generally true, but you attacked with team mates down in the battle as well.)
Extended Signature
With players advancing to level-3 from the loss once revived the losing team is given the opportunity to select a Tier-1 prize in the prize room as well.
Extended Signature
(You can draw or stow one weapon on your turn regardless of your attacks. That said you can hold a bow in one hand.
Ah, sorry I didnt get your AC straight the whole fight. I recorded 20 from your sheet at the beginning, but im guessing that included Shield of Faith from the previous battle, and not Blessing of the Forge. I'm not going to retcon everyone's chests though since you weren't in a position to turn the match around.)
(If you've got something planned to change my mind let me know.)
Extended Signature
Was hoping to scare them off enough after taking down the Pally so we'd have a better shot at getting everyone up. I just have 0 luck and my plans never even come close to working lmao.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/12007-the-glory-of-the-coliseum-rp-and-ooc?comment=7445
Everyone is invited to join this battle. If you do not post within the first round, you may still join the battle at anytime.
You are directed to the battle at any of three places (your choice). You may also chose to act independently. Jenkins believes Truth and her small party are well equipped to face what they find, a full force can be sent after them once the surface is dealt with.
The battlefields will not be kept updated as maps, and I will not track your health, stats, abilities, spell slots, or initiative during this battle, please do so yourselves.
For simplicity the battlefields will be separated into 7 zones. If you are in the same zone as someone else, you can reach them. If you are in an adjacent zone you can see them and are near enough to use ranged attacks, but you each have half cover. If you are not in an adjacent zone, you have total cover and can't see. Any area spell larger than a 15 foot cube will affect everyone in a targeted zone, a 15 foot cube or smaller will affect only one target. It takes 25-50 movement to reach an adjacent zone. If you move more than 50 feet you can move to any zone you like (or may move to an adjacent zone twice).
In your post please state your location on the battlefield and which battlefield it is. You may arrive on the battlefield in any zone you choose.
Monsters' initiative: 6
If you do not beat or match the monsters' initiative, you will not be able to act in the round you arrive. The monsters will act every 24-48 hours. If you have not posted an action, your character does not act that round. If you choose to change to a different battlefield you will not be able to act for one round. There is no time for prep in this battle.
Battlefield 1: The Coliseum
The monster will crush any who stand to face it, and it will attempt to summon aid each round. The Purple Worm stands in zone 7
Battlefield 2: The Square
Giant Spiders and Drow fight here to defend their exit. The opening is blocked with thick spider web. A Spider and Drow wait in each zone
Battlefield 3: The Docks
A Worm terrorizes the area, but is of no immediate threat. However, if it is not dealt with there, it won't likely stay where it is. The Worm stands in zone 7.
(This concept will surely need tweaking, but it's probably not the last time it will happen. I'm always open to feedback.)
(This battle occurs on the next day. All characters gain a long rest. If you are currently in a battle... Sorry if this makes it difficult to track your health and spells. If you gain a level from that battle before this one concludes, you may apply it during this fight.)
Extended Signature
(This is going to be quite exhilarating, I can tell. It will probably be utter chaos though, since this thread has such a massive following)
(Are characters who fought in the last match considered to have taken long rests?)
Ganathor begins in the square, zone 1. Initiative: 6
Seeing the drow and spider, he scrapes both of his handaxes together to create a harsh ringing, casting shatter on his foes. (DC 12 Con save or 17 thunder damage, half on a successful save)
(Just a sec. I still had a hex blade curse and a potion)
Battlefield 1, zone 5
Bruenor stands ready. He 1st curses the big worm, and then hits with a guided bolt of light.
Attack: 22 Damage: 16
oops. Initiative:7
well then, just a preposted turn.
Initiative:10
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Temiki will start in the square as well, "I will never give up an opportunity to put an elf in the ground." Initiative: 20
Temiki moves into zone 1 and will invoke the Cave Mother for protection, casting Shield of Faith.
She'll charge forward towards the drow in the area and swing her axe to cleave them on two. 15 for 10 slashing.
Time to die!
17
number 1, zone 7, about 15 ft from the worm. Epee is brave. My turn will be dodging, Unless it comes within range. Then I will attack.