There is something they are doing on January 27 that requires the server to be down for maintenance for 5 hours. Hopefilly that will clean up some bugs.
It's been something like 6 months since the new handbook came out, and the warlock still has access to only a tiny fraction of the invocations on the website, a lot of the missing ones being primarily expanded rules invocations, or ones that were supposed to be in the new handbook, is there any ETA on when that'll be fixed?
While the cantrip-linked invocations are still bugged (because you're supposed to be able to select any cantrip and they automatically go to Eldritch Blast), every single invocation in the 2024 PHB shows up in the list. Nobody official has ever stated that the expanded rules invocations apply to the 2024 Warlock.
First, that is ofc, not true. Even their FAQ on OneDND states that it will be backwards compatible, and that means (according to their own FAQ) that all "The rules will be backwards compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure". Supplements in this case includes sorcebooks that add character options.
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Third, according to their own definition for legacy content, all contend from 2014 that didn't get updated in the new rules is not legacy, so none of those should be missing either. Even your settings menu for character options has the option to make all these expanded rules and 2014 core rules available to OneDND characters (even though these don't really work for half the things, as legacy spells are also not available to onednd characters).
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
Bottom line is, currently if you want to play a warlock, pen and paper provides a much better experience as it has no unexplainable limitations to what you can do, and this should not be the case, the online platform here is, again in their own words "Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional." I fail to see how 60% of invocations missing is any form of optional.
If I had to guess, a lot of them are missing because it's complicated to get them to work properly, as the changes to how pacts work basically broke the whole thing, but at this point I'd rather have them all in a big jumbled mess (showing up even if requirements are not met, like some of them already did), but selectable, and figure out what I can and can't use, than to not have them at all.
So I ask again, is there an ETA to when we can expect to see this fixed?
Honestly, with all these bugs, paying for a dndbeyond subscription feels like paying for coffee and getting water. I hope WOTC realize that other games are only a click away.
It's been something like 6 months since the new handbook came out, and the warlock still has access to only a tiny fraction of the invocations on the website, a lot of the missing ones being primarily expanded rules invocations, or ones that were supposed to be in the new handbook, is there any ETA on when that'll be fixed?
While the cantrip-linked invocations are still bugged (because you're supposed to be able to select any cantrip and they automatically go to Eldritch Blast), every single invocation in the 2024 PHB shows up in the list. Nobody official has ever stated that the expanded rules invocations apply to the 2024 Warlock.
First, that is ofc, not true. Even their FAQ on OneDND states that it will be backwards compatible, and that means (according to their own FAQ) that all "The rules will be backwards compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure". Supplements in this case includes sorcebooks that add character options.
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Third, according to their own definition for legacy content, all contend from 2014 that didn't get updated in the new rules is not legacy, so none of those should be missing either. Even your settings menu for character options has the option to make all these expanded rules and 2014 core rules available to OneDND characters (even though these don't really work for half the things, as legacy spells are also not available to onednd characters).
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
Bottom line is, currently if you want to play a warlock, pen and paper provides a much better experience as it has no unexplainable limitations to what you can do, and this should not be the case, the online platform here is, again in their own words "Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional." I fail to see how 60% of invocations missing is any form of optional.
If I had to guess, a lot of them are missing because it's complicated to get them to work properly, as the changes to how pacts work basically broke the whole thing, but at this point I'd rather have them all in a big jumbled mess (showing up even if requirements are not met, like some of them already did), but selectable, and figure out what I can and can't use, than to not have them at all.
So I ask again, is there an ETA to when we can expect to see this fixed?
Okay, let's go over the text they present. Mind you, that FAQ you're talking about was referring to the playtest, before the books ever came out.
Are the 2024 core rulebooks introducing a new edition of D&D?
No. The 2024 core rulebooks are updating the fifth edition ruleset. The books will be compatible with the adventures and supplements you own today, but they will offer players and Dungeon Masters new options and opportunities for adventure. The evolution of fifth edition has shown us it’s less important to create new editions of the game and more important to grow and expand the game you love with each new product.
Okay, cool, the books will be compatible with adventures and supplements already released for 5e. But... The rules are getting updated.
What do you mean by 'compatible?'
It means that your collection of D&D adventures and supplements will work with the 2024 core rulebooks. For example, if you want to run Curse of Strahd, that book will work with the 2024 versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.
Cool. So the books, in general, will still be usable. However, they'll be playing under the new rules, as we know.
What is changing with the 2024 core rulebooks?
There will be many fundamental updates to D&D that we will collect your feedback on. In the upcoming Unearthed Arcana playtest content, you’ll see proposed updates to character backgrounds, races, classes, feats, information presentation, and more. Ultimately, the answer to what will change depends on what we hear from you throughout playtests.
Oh? Classes will be updated? Huh. But... Those expanded features are part of the Warlock class as it existed in 5e!
(In case you didn't pick up on it, I'm pointing out that you can't piecemeal it the way you're trying to, and they never stated or even implied that you could.)
Oh, and just to address these two points in particular:
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
-Barbarian's Primal Knowledge is present but reworked -Bard lost Magical Inspiration and half of the effect of Bardic Versatility (the cantrip swapping was reworked into their base Spellcasting feature) -Cleric lost Harness Divine Power (one of the biggest features of Tasha's) -Druid kept everything from Tasha's -Fighter lost the Superior Technique fighting style (wasn't turned into a feat like the others), also lost Brace, Grappling Strike, and Quick Toss (all maneuvers from Tasha's) -Monk lost everything Tasha's gave it in the optional features -Paladin lost the Blessed Warrior fighting style, Harness Divine Power, and Martial Versatility -Ranger lost the Druidic Warrior fighting style, Primal Awareness, Martial Versatility, and had Favored Foe reworked into the new Favored Enemy (which is part of the problem with Ranger, everything being centered around Hunter's Mark) -Rogue lost nothing, but Steady Aim was the only optional feature added -Sorcerer lost Magical Guidance -Warlock lost Pact of the Talisman plus, admittedly, most of their additional Invocations -Wizard kept everything, but all they got was an expanded spell list and Cantrip Formulas (which was worked into Spellcasting in all full-caster classes)
So don't go spouting off that everything else was kept when you clearly haven't read the books and compared at all.
And as for the "they should have the option" bit, D&D Beyond exists to serve the most up-to-date rules for D&D 5e. If having those options isn't something the rules allow, then no, they shouldn't have that option.
It's been something like 6 months since the new handbook came out, and the warlock still has access to only a tiny fraction of the invocations on the website, a lot of the missing ones being primarily expanded rules invocations, or ones that were supposed to be in the new handbook, is there any ETA on when that'll be fixed?
While the cantrip-linked invocations are still bugged (because you're supposed to be able to select any cantrip and they automatically go to Eldritch Blast), every single invocation in the 2024 PHB shows up in the list. Nobody official has ever stated that the expanded rules invocations apply to the 2024 Warlock.
First, that is ofc, not true. Even their FAQ on OneDND states that it will be backwards compatible, and that means (according to their own FAQ) that all "The rules will be backwards compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure". Supplements in this case includes sorcebooks that add character options.
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Third, according to their own definition for legacy content, all contend from 2014 that didn't get updated in the new rules is not legacy, so none of those should be missing either. Even your settings menu for character options has the option to make all these expanded rules and 2014 core rules available to OneDND characters (even though these don't really work for half the things, as legacy spells are also not available to onednd characters).
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
Bottom line is, currently if you want to play a warlock, pen and paper provides a much better experience as it has no unexplainable limitations to what you can do, and this should not be the case, the online platform here is, again in their own words "Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional." I fail to see how 60% of invocations missing is any form of optional.
If I had to guess, a lot of them are missing because it's complicated to get them to work properly, as the changes to how pacts work basically broke the whole thing, but at this point I'd rather have them all in a big jumbled mess (showing up even if requirements are not met, like some of them already did), but selectable, and figure out what I can and can't use, than to not have them at all.
So I ask again, is there an ETA to when we can expect to see this fixed?
Okay, let's go over the text they present. Mind you, that FAQ you're talking about was referring to the playtest, before the books ever came out.
Are the 2024 core rulebooks introducing a new edition of D&D?
No. The 2024 core rulebooks are updating the fifth edition ruleset. The books will be compatible with the adventures and supplements you own today, but they will offer players and Dungeon Masters new options and opportunities for adventure. The evolution of fifth edition has shown us it’s less important to create new editions of the game and more important to grow and expand the game you love with each new product.
Okay, cool, the books will be compatible with adventures and supplements already released for 5e. But... The rules are getting updated.
What do you mean by 'compatible?'
It means that your collection of D&D adventures and supplements will work with the 2024 core rulebooks. For example, if you want to run Curse of Strahd, that book will work with the 2024 versions of the core rulebooks. Our goal is for you to keep enjoying the content you already have and make it even better. You’ll see this in action through the playtest materials, which you will be able to provide feedback on.
Cool. So the books, in general, will still be usable. However, they'll be playing under the new rules, as we know.
What is changing with the 2024 core rulebooks?
There will be many fundamental updates to D&D that we will collect your feedback on. In the upcoming Unearthed Arcana playtest content, you’ll see proposed updates to character backgrounds, races, classes, feats, information presentation, and more. Ultimately, the answer to what will change depends on what we hear from you throughout playtests.
Oh? Classes will be updated? Huh. But... Those expanded features are part of the Warlock class as it existed in 5e!
(In case you didn't pick up on it, I'm pointing out that you can't piecemeal it the way you're trying to, and they never stated or even implied that you could.)
Oh, and just to address these two points in particular:
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
-Barbarian's Primal Knowledge is present but reworked -Bard lost Magical Inspiration and half of the effect of Bardic Versatility (the cantrip swapping was reworked into their base Spellcasting feature) -Cleric lost Harness Divine Power (one of the biggest features of Tasha's) -Druid kept everything from Tasha's -Fighter lost the Superior Technique fighting style (wasn't turned into a feat like the others), also lost Brace, Grappling Strike, and Quick Toss (all maneuvers from Tasha's) -Monk lost everything Tasha's gave it in the optional features -Paladin lost the Blessed Warrior fighting style, Harness Divine Power, and Martial Versatility -Ranger lost the Druidic Warrior fighting style, Primal Awareness, Martial Versatility, and had Favored Foe reworked into the new Favored Enemy (which is part of the problem with Ranger, everything being centered around Hunter's Mark) -Rogue lost nothing, but Steady Aim was the only optional feature added -Sorcerer lost Magical Guidance -Warlock lost Pact of the Talisman plus, admittedly, most of their additional Invocations -Wizard kept everything, but all they got was an expanded spell list and Cantrip Formulas (which was worked into Spellcasting in all full-caster classes)
So don't go spouting off that everything else was kept when you clearly haven't read the books and compared at all.
And as for the "they should have the option" bit, D&D Beyond exists to serve the most up-to-date rules for D&D 5e. If having those options isn't something the rules allow, then no, they shouldn't have that option.
All the classes lost the optional features from Tasha's because they were either redesigned and technically still there in some form, or not really needed after the class was reworked. These were optional features specifically designed to improve 5th edition classes, and they existed specifically to make these classes play better, which is why classes that really struggled got more of them (like the ranger). Invocations are not optional features, despite being options. If you think understanding most of that list is irrelevant is the same as not reading, that's perfectly fine, you can continue to live with that.
I didn't notice the fighter, but those should be added too, they should, just like the invocations, not have been removed. Also, Druidic warrior is not lost, it's right there, I'm not sure what fighting styles you are reading.
Anywho, this argument is pointless, the invocations, fighting styles and maneuvers should be added back, optional features I'm personally fine with being gone for the most part as they are mostly redundant for the new classes.
Regarding legacy invocations, page one of this thread has the following:
Warlock
Warlock Invocations. There are a number of Warlock Invocations that are currently unsupported:
Agonizing Blast - This is currently only supported for the Eldritch Blast cantrip.
Eldritch Smite - This is unsupported.
Eldritch Spear - This is unsupported as we’re not able to add a variable increase to a spell’s range.
Fiendish Vigor - This is partially supported as we're able to add the False Life spell but are unable to enforce maximum values on it.
Investment of the Chain Master - This is unsupported as we are unable to affect stat block traits on the character sheet.
Lessons of the First Ones - This is partially supported - while we're able to provide you a choice of Origin feats, we're unable to make have a class feature be repeatable.
Lifedrinker - This is partially supported as we're able to represent the damage, but we're not able to allow you to roll Hit Dice outside of a Short Rest.
Pact of the Blade - This is currently unsupported.
Repelling Blast - This is unsupported as we're unable to support targeting single spells and we're unable to support repeatable Class Features.
Legacy Warlock - Legacy Warlock invocations aren't available for the 2024 Warlock.
Legacy invocations are clearly listed under features currently unsupported, so it certainly seems reasonable to assume that DnDBeyond intends them to be available, and their current absence is a bug\software limitation. That doesn't neccessarily mean that WotC intended them to carry over to the new classes (personally I would have assumed not, but I haven't studied the new books much), but DnDBeyond often allows things that don't strictly follow the rules but are nevertheless likely to be used by players.
Now, there is still ambiguity in the wording, it is the only item in the list that says "aren't available" rather than "unsupported". This could be because they are technically implemented (for old classes) but just not available on new classes, or it could mean that they are not (and will never be) available for new classes as they intentionally aren't part of the new classes. If it's the latter however it's very misleading to put it in a list of currentlyunsupported features, it should be under it's own heading.
Of course, this wouldn't matter if DDB actually communicated with us. A simple comment from them could quickly clarify whether they should be available or not, but as we've (AFAIK) heard nothing from them since the launch in September I think it's reasonable to take their statements on page one at face value and assume that the invocations shouldbe available, they just haven't done it yet.
Regarding legacy invocations, page one of this thread has the following:
Warlock
Warlock Invocations. There are a number of Warlock Invocations that are currently unsupported:
Agonizing Blast - This is currently only supported for the Eldritch Blast cantrip.
Eldritch Smite - This is unsupported.
Eldritch Spear - This is unsupported as we’re not able to add a variable increase to a spell’s range.
Fiendish Vigor - This is partially supported as we're able to add the False Life spell but are unable to enforce maximum values on it.
Investment of the Chain Master - This is unsupported as we are unable to affect stat block traits on the character sheet.
Lessons of the First Ones - This is partially supported - while we're able to provide you a choice of Origin feats, we're unable to make have a class feature be repeatable.
Lifedrinker - This is partially supported as we're able to represent the damage, but we're not able to allow you to roll Hit Dice outside of a Short Rest.
Pact of the Blade - This is currently unsupported.
Repelling Blast - This is unsupported as we're unable to support targeting single spells and we're unable to support repeatable Class Features.
Legacy Warlock - Legacy Warlock invocations aren't available for the 2024 Warlock.
Legacy invocations are clearly listed under features currently unsupported, so it certainly seems reasonable to assume that DnDBeyond intends them to be available, and their current absence is a bug\software limitation. That doesn't neccessarily mean that WotC intended them to carry over to the new classes (personally I would have assumed not, but I haven't studied the new books much), but DnDBeyond often allows things that don't strictly follow the rules but are nevertheless likely to be used by players.
Now, there is still ambiguity in the wording, it is the only item in the list that says "aren't available" rather than "unsupported". This could be because they are technically implemented (for old classes) but just not available on new classes, or it could mean that they are not (and will never be) available for new classes as they intentionally aren't part of the new classes. If it's the latter however it's very misleading to put it in a list of currentlyunsupported features, it should be under it's own heading.
Of course, this wouldn't matter if DDB actually communicated with us. A simple comment from them could quickly clarify whether they should be available or not, but as we've (AFAIK) heard nothing from them since the launch in September I think it's reasonable to take their statements on page one at face value and assume that the invocations shouldbe available, they just haven't done it yet.
Yeah, transparency is not Hasbro's style.
I'd expect a price tag on Sigil NFTs custom minis before getting anything regarding communication.
EDIT:What I meant by redundant are "What's just an 2014 one or is obsolete 2024-wise because of changes to how Pacts and Boons work now?
All the classes lost the optional features from Tasha's because they were either redesigned and technically still there in some form, or not really needed after the class was reworked. These were optional features specifically designed to improve 5th edition classes, and they existed specifically to make these classes play better, which is why classes that really struggled got more of them (like the ranger). Invocations are not optional features, despite being options. If you think understanding most of that list is irrelevant is the same as not reading, that's perfectly fine, you can continue to live with that.
I didn't notice the fighter, but those should be added too, they should, just like the invocations, not have been removed. Also, Druidic warrior is not lost, it's right there, I'm not sure what fighting styles you are reading.
Anywho, this argument is pointless, the invocations, fighting styles and maneuvers should be added back, optional features I'm personally fine with being gone for the most part as they are mostly redundant for the new classes.
You're right about why the optional features were lost; however, you're wrong about the Invocations for one major reason. The 2024 Warlock has access to none of what the 2014 Warlock had access to, except where the 2024 Warlock specifically spells out that it does. This is because it replaced 100% of the 2014 Warlock. Those old Invocations are all options attached to the 2014 Warlock class, as it exists as a separate entity.
Druidic Warrior being in the character builder but not in the Ranger page is a major oversight on Beyond's part, and I was going based on the Ranger page as my reference.
All the classes lost the optional features from Tasha's because they were either redesigned and technically still there in some form, or not really needed after the class was reworked. These were optional features specifically designed to improve 5th edition classes, and they existed specifically to make these classes play better, which is why classes that really struggled got more of them (like the ranger). Invocations are not optional features, despite being options. If you think understanding most of that list is irrelevant is the same as not reading, that's perfectly fine, you can continue to live with that.
I didn't notice the fighter, but those should be added too, they should, just like the invocations, not have been removed. Also, Druidic warrior is not lost, it's right there, I'm not sure what fighting styles you are reading.
Anywho, this argument is pointless, the invocations, fighting styles and maneuvers should be added back, optional features I'm personally fine with being gone for the most part as they are mostly redundant for the new classes.
You're right about why the optional features were lost; however, you're wrong about the Invocations for one major reason. The 2024 Warlock has access to none of what the 2014 Warlock had access to, except where the 2024 Warlock specifically spells out that it does. This is because it replaced 100% of the 2014 Warlock. Those old Invocations are all options attached to the 2014 Warlock class, as it exists as a separate entity.
Druidic Warrior being in the character builder but not in the Ranger page is a major oversight on Beyond's part, and I was going based on the Ranger page as my reference.
But you see, Hasbro *said* backwards compatible w/no conditions attatched. That means that every little thing MUST be, or else they didn't tell the truth entirely.
Personally, Shepherd Druid is a FAR better example of "not 100% backwards compatible in the slightest".
And I DO want that Druidic Warrior fix as much as I want Sorcererous Burst, Chromatic Orb, True Strike & Hellfire fixed. I LOVE Rangers with a pocket Vine Whip.
There is something they are doing on January 27 that requires the server to be down for maintenance for 5 hours. Hopefilly that will clean up some bugs.
I image it is preparation for the rollout of the Monster Manual the following week.
Yes, I cannot imagine they would fix already existing issues when they have new product to push.
First, that is ofc, not true. Even their FAQ on OneDND states that it will be backwards compatible, and that means (according to their own FAQ) that all "The rules will be backwards compatible with fifth edition adventures and supplements and offer players and Dungeon Masters new options and opportunities for adventure". Supplements in this case includes sorcebooks that add character options.
Second, the Warlock is currently the only class that doesn't have access to all its expanded rules features, despite having access to the subclasses, some of which come with their own invocations, which are not available.
Third, according to their own definition for legacy content, all contend from 2014 that didn't get updated in the new rules is not legacy, so none of those should be missing either. Even your settings menu for character options has the option to make all these expanded rules and 2014 core rules available to OneDND characters (even though these don't really work for half the things, as legacy spells are also not available to onednd characters).
Lastly, even if they don't/didn't intend for these to stay for whatever bizarre reason, they should still be made available to whoever wants to use them, legacy or not.
Bottom line is, currently if you want to play a warlock, pen and paper provides a much better experience as it has no unexplainable limitations to what you can do, and this should not be the case, the online platform here is, again in their own words "Our goal is to make the best digital play experience for D&D. And just like everything else in D&D, everything is optional." I fail to see how 60% of invocations missing is any form of optional.
If I had to guess, a lot of them are missing because it's complicated to get them to work properly, as the changes to how pacts work basically broke the whole thing, but at this point I'd rather have them all in a big jumbled mess (showing up even if requirements are not met, like some of them already did), but selectable, and figure out what I can and can't use, than to not have them at all.
So I ask again, is there an ETA to when we can expect to see this fixed?
Honestly, with all these bugs, paying for a dndbeyond subscription feels like paying for coffee and getting water. I hope WOTC realize that other games are only a click away.
Here’s a bug: you can’t customize True Strike with Display As Attack.
You can set all the rest of them, I think; you can certainly set Minor Illusion and Thaumaturgy, which have less attack utility than True Strike.
Okay, let's go over the text they present. Mind you, that FAQ you're talking about was referring to the playtest, before the books ever came out.
Okay, cool, the books will be compatible with adventures and supplements already released for 5e. But... The rules are getting updated.
Cool. So the books, in general, will still be usable. However, they'll be playing under the new rules, as we know.
Oh? Classes will be updated? Huh. But... Those expanded features are part of the Warlock class as it existed in 5e!
(In case you didn't pick up on it, I'm pointing out that you can't piecemeal it the way you're trying to, and they never stated or even implied that you could.)
Oh, and just to address these two points in particular:
-Barbarian's Primal Knowledge is present but reworked
-Bard lost Magical Inspiration and half of the effect of Bardic Versatility (the cantrip swapping was reworked into their base Spellcasting feature)
-Cleric lost Harness Divine Power (one of the biggest features of Tasha's)
-Druid kept everything from Tasha's
-Fighter lost the Superior Technique fighting style (wasn't turned into a feat like the others), also lost Brace, Grappling Strike, and Quick Toss (all maneuvers from Tasha's)
-Monk lost everything Tasha's gave it in the optional features
-Paladin lost the Blessed Warrior fighting style, Harness Divine Power, and Martial Versatility
-Ranger lost the Druidic Warrior fighting style, Primal Awareness, Martial Versatility, and had Favored Foe reworked into the new Favored Enemy (which is part of the problem with Ranger, everything being centered around Hunter's Mark)
-Rogue lost nothing, but Steady Aim was the only optional feature added
-Sorcerer lost Magical Guidance
-Warlock lost Pact of the Talisman plus, admittedly, most of their additional Invocations
-Wizard kept everything, but all they got was an expanded spell list and Cantrip Formulas (which was worked into Spellcasting in all full-caster classes)
So don't go spouting off that everything else was kept when you clearly haven't read the books and compared at all.
And as for the "they should have the option" bit, D&D Beyond exists to serve the most up-to-date rules for D&D 5e. If having those options isn't something the rules allow, then no, they shouldn't have that option.
They can't even be bothered to support the Warlock Invocations from the 2024 book, what makes you think they care about supporting older invocations.
Agonizing Blast still doesn't let you choose which cantrip it affects.
Lessons of the First One is supposed to be repeatable, but can only be selected once.
Next server update - Will it have Character Creator updates?
You still can only take Agonizing and Repelling Blast ONCE, despite both Invocations being labeled as "repeatable".
Also, the extra material Eldritch Invocations (XGE) still don't appear as options for the new Warlock.
Are all of those in line with 2024 design?
Some are still a spell a day, or are redundant due to the changes with how pact boons & Patrons work
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Some of them are redundant, but other EIs are still relevant (like Ghostly Gaze and Gift of the Ever-Living Ones).
All the classes lost the optional features from Tasha's because they were either redesigned and technically still there in some form, or not really needed after the class was reworked. These were optional features specifically designed to improve 5th edition classes, and they existed specifically to make these classes play better, which is why classes that really struggled got more of them (like the ranger). Invocations are not optional features, despite being options. If you think understanding most of that list is irrelevant is the same as not reading, that's perfectly fine, you can continue to live with that.
I didn't notice the fighter, but those should be added too, they should, just like the invocations, not have been removed. Also, Druidic warrior is not lost, it's right there, I'm not sure what fighting styles you are reading.
Anywho, this argument is pointless, the invocations, fighting styles and maneuvers should be added back, optional features I'm personally fine with being gone for the most part as they are mostly redundant for the new classes.
Regarding legacy invocations, page one of this thread has the following:
Legacy invocations are clearly listed under features currently unsupported, so it certainly seems reasonable to assume that DnDBeyond intends them to be available, and their current absence is a bug\software limitation. That doesn't neccessarily mean that WotC intended them to carry over to the new classes (personally I would have assumed not, but I haven't studied the new books much), but DnDBeyond often allows things that don't strictly follow the rules but are nevertheless likely to be used by players.
Now, there is still ambiguity in the wording, it is the only item in the list that says "aren't available" rather than "unsupported". This could be because they are technically implemented (for old classes) but just not available on new classes, or it could mean that they are not (and will never be) available for new classes as they intentionally aren't part of the new classes. If it's the latter however it's very misleading to put it in a list of currently unsupported features, it should be under it's own heading.
Of course, this wouldn't matter if DDB actually communicated with us. A simple comment from them could quickly clarify whether they should be available or not, but as we've (AFAIK) heard nothing from them since the launch in September I think it's reasonable to take their statements on page one at face value and assume that the invocations should be available, they just haven't done it yet.
Yeah, transparency is not Hasbro's style.
I'd expect a price tag on Sigil
NFTscustom minis before getting anything regarding communication.EDIT:What I meant by redundant are "What's just an 2014 one or is obsolete 2024-wise because of changes to how Pacts and Boons work now?
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
In what way is Pact of the Blade not supported? I have a character that uses it and it works as expected..
The post being quoted is from several months ago. It has since been fixed.
pronouns: he/she/they
Wizards savant spells does not perform as expected and creates confusion over prepared spells
You're right about why the optional features were lost; however, you're wrong about the Invocations for one major reason. The 2024 Warlock has access to none of what the 2014 Warlock had access to, except where the 2024 Warlock specifically spells out that it does. This is because it replaced 100% of the 2014 Warlock. Those old Invocations are all options attached to the 2014 Warlock class, as it exists as a separate entity.
Druidic Warrior being in the character builder but not in the Ranger page is a major oversight on Beyond's part, and I was going based on the Ranger page as my reference.
But you see, Hasbro *said* backwards compatible w/no conditions attatched. That means that every little thing MUST be, or else they didn't tell the truth entirely.
Personally, Shepherd Druid is a FAR better example of "not 100% backwards compatible in the slightest".
And I DO want that Druidic Warrior fix as much as I want Sorcererous Burst, Chromatic Orb, True Strike & Hellfire fixed. I LOVE Rangers with a pocket Vine Whip.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.