One of my players is having an issue when taking the Eldritch Invocation "Fiendish Vigor" as a Warlock they are only showing the legacy version of False Life in their spell list and not the new 2024 version of the spell as an option.
One of my players is having an issue when taking the Eldritch Invocation "Fiendish Vigor" as a Warlock they are only showing the legacy version of False Life in their spell list and not the new 2024 version of the spell as an option.
Hmmm, it shows up correctly for my Warlock — are you sure the player selected the 2024 version of the Warlock class? I wouldn't expect the invocation from the 2014 version of the class to show the new version of the spell.
Weapon Mastery not displaying correctly in DND Beyond. Once my Fighter reached 10th level, and was able to select yet another weapon mastery, all previous weapon masteries disappeared. They show up individually under the weapons, but they don't show under Features & Traits - only the one latest, most recent Weapon Mastery is displayed. This means that you are unable to change the older Masteries after a long rest, unless you enter the Builder and go back to the Class tab. It worked fine until we started adding the extra masteries that are granted as you level up.
Also, Battle Master subclass is not calculating the saving throw correctly for combat maneuvers. At 11th level now, with a Str +5 mod and a PB +4, the saving throw should be DC 17 for each maneuver. One of them displays 17, the others display as 14 ... my Dex score is 14, so that tracks, but all maneuvers are supposed to use either Str or Dex (your choice). So, that's a bug or glitch in the program.
Weapon Mastery not displaying correctly in DND Beyond. Once my Fighter reached 10th level, and was able to select yet another weapon mastery, all previous weapon masteries disappeared. They show up individually under the weapons, but they don't show under Features & Traits - only the one latest, most recent Weapon Mastery is displayed. This means that you are unable to change the older Masteries after a long rest, unless you enter the Builder and go back to the Class tab. It worked fine until we started adding the extra masteries that are granted as you level up.
Same with Barbarians. Though weirdly I found if you refresh the page, your other set of masteries will show up. Briefly. Then it will switch back to the latest choice again.
This is a bug, but an easy one to fix. It only affects the way it looks in the Features list, but any weapon you have of that type will still show the traits in full because it still sees you HAVE the mastery. The issue here is that the feature seems to be overriding previous features of the same name in the list.
I had this same issue with a homebrew feature a couple of days ago. Switched around a couple of words and it worked just fine, both showed up in the list as intended. At the very least, you aren't losing the feature itself and you can still switch it in the Manage menu. So if you need it immediately, just do that and you'll be fine.
Haven't heard anything from wotc in awhile, now. Did they just give up trying to fix this mess?
There have been a few fixes rolled out quietly, so it does seem they’re still working on it, though their communication about it has been non-existent. There’s a scheduled maintenance window tomorrow morning which might provide more fixes.
Haven't heard anything from wotc in awhile, now. Did they just give up trying to fix this mess?
There have been a few fixes rolled out quietly, so it does seem they’re still working on it, though their communication about it has been non-existent. There’s a scheduled maintenance window tomorrow morning which might provide more fixes.
I expect that has more to do with the DMG but we can always hope. The lingering bugs seem like the kind that need major code updates and not just tweaks. Who knows, they might even reply with a new status update. Hahahahahaha
I think some fixes have been held back pending the DMG update, especially since the DMG has the rules for custom backgrounds and the lion’s share of magic item updates.
Are they convinced ANY communication will make numbers go down?
In order to get a corporation to talk these days, numbers HAVE to go down FAST
They still haven't fixed all of the stuff from before the original owner sold this website. & I suspect Sigil will cause numbers to go down to an even more extreme degree when fully implemented because of the kind of pricing schemes Bastions on there are likely gonna be full of.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Is there any update to Always Prepared spells for TCoE Paladin subclasses not being displayed, or Channel Divinity not having a usage box? I looked around and saw a number of threads raising this issue, but no news on if it is going to be fixed.
Noticed that in the the 2014 Paladin's (legacy) character sheet, that the 11th level Improved Divine Smite "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage." does not automatically include a 1d8 radiant damage in your damage roll with a melee attack.
Not sure if they fixed it for the character sheet for the 2024 Paladin's Level 11: Radiant Strikes of additional 1d8 radiant damage to melee damage.
I don't know if this is a bug or not, but when I choose the `metamagic adept` feat, the old versions of the metamagic options appear instead of the new ones.
I don't know if this is a bug or not, but when I choose the `metamagic adept` feat, the old versions of the metamagic options appear instead of the new ones.
Not a bug. Metamagic Adept is 2014 material from Tasha's Cauldron of Everything. So it will only work with 2014 stuff. Same with all other expanded rules 2014 feats.
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This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Some monster's stat blocks have been broken in the encounters after some recent updates. For instance, the Spider from Phandelver and Below is not able to correctly link to his staff's magic item page and shows an error message on the sheet. Let me know if I should be posting this message on a different encounters thread or if this still fits.
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At 14th level Warlocks known spells is reverting to 11 instead of the 12 it should be at. It fixes and shows the appropriate number at 15.
One of my players is having an issue when taking the Eldritch Invocation "Fiendish Vigor" as a Warlock they are only showing the legacy version of False Life in their spell list and not the new 2024 version of the spell as an option.
Hmmm, it shows up correctly for my Warlock — are you sure the player selected the 2024 version of the Warlock class? I wouldn't expect the invocation from the 2014 version of the class to show the new version of the spell.
pronouns: he/she/they
Weapon Mastery not displaying correctly in DND Beyond. Once my Fighter reached 10th level, and was able to select yet another weapon mastery, all previous weapon masteries disappeared. They show up individually under the weapons, but they don't show under Features & Traits - only the one latest, most recent Weapon Mastery is displayed. This means that you are unable to change the older Masteries after a long rest, unless you enter the Builder and go back to the Class tab. It worked fine until we started adding the extra masteries that are granted as you level up.
Also, Battle Master subclass is not calculating the saving throw correctly for combat maneuvers. At 11th level now, with a Str +5 mod and a PB +4, the saving throw should be DC 17 for each maneuver. One of them displays 17, the others display as 14 ... my Dex score is 14, so that tracks, but all maneuvers are supposed to use either Str or Dex (your choice). So, that's a bug or glitch in the program.
Same with Barbarians. Though weirdly I found if you refresh the page, your other set of masteries will show up. Briefly. Then it will switch back to the latest choice again.
On the Weapon Mastery:
This is a bug, but an easy one to fix. It only affects the way it looks in the Features list, but any weapon you have of that type will still show the traits in full because it still sees you HAVE the mastery. The issue here is that the feature seems to be overriding previous features of the same name in the list.
I had this same issue with a homebrew feature a couple of days ago. Switched around a couple of words and it worked just fine, both showed up in the list as intended. At the very least, you aren't losing the feature itself and you can still switch it in the Manage menu. So if you need it immediately, just do that and you'll be fine.
Haven't heard anything from wotc in awhile, now. Did they just give up trying to fix this mess?
There have been a few fixes rolled out quietly, so it does seem they’re still working on it, though their communication about it has been non-existent. There’s a scheduled maintenance window tomorrow morning which might provide more fixes.
pronouns: he/she/they
I expect that has more to do with the DMG but we can always hope. The lingering bugs seem like the kind that need major code updates and not just tweaks. Who knows, they might even reply with a new status update. Hahahahahaha
I think some fixes have been held back pending the DMG update, especially since the DMG has the rules for custom backgrounds and the lion’s share of magic item updates.
Are they convinced ANY communication will make numbers go down?
In order to get a corporation to talk these days, numbers HAVE to go down FAST
They still haven't fixed all of the stuff from before the original owner sold this website. & I suspect Sigil will cause numbers to go down to an even more extreme degree when fully implemented because of the kind of pricing schemes Bastions on there are likely gonna be full of.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Is there any update to Always Prepared spells for TCoE Paladin subclasses not being displayed, or Channel Divinity not having a usage box? I looked around and saw a number of threads raising this issue, but no news on if it is going to be fixed.
What about the other 4 School's of Magic that are in the 2014 Handbook!? Example: School of Abjuration
They didn't update them. Until they do, you can use the old ones. (If you have access to the old PHB and turn on legacy in the builder.)
Noticed that in the the 2014 Paladin's (legacy) character sheet, that the 11th level Improved Divine Smite "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage." does not automatically include a 1d8 radiant damage in your damage roll with a melee attack.
Not sure if they fixed it for the character sheet for the 2024 Paladin's Level 11: Radiant Strikes of additional 1d8 radiant damage to melee damage.
Unarmed combat shows the Grapple and Shove mechanics for 2024 on 2014 sheets. This needs to be corrected as well.
I don't know if this is a bug or not, but when I choose the `metamagic adept` feat, the old versions of the metamagic options appear instead of the new ones.
Not a bug. Metamagic Adept is 2014 material from Tasha's Cauldron of Everything. So it will only work with 2014 stuff. Same with all other expanded rules 2014 feats.
This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
See, you could just tell your players to ignore those.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Some monster's stat blocks have been broken in the encounters after some recent updates. For instance, the Spider from Phandelver and Below is not able to correctly link to his staff's magic item page and shows an error message on the sheet. Let me know if I should be posting this message on a different encounters thread or if this still fits.